Quote:
Originally Posted by Fril Estelin
Very interestingly, the "other side" is also publishing some stats:
http://www.playnoevil.com/serendipit...s-winning.html Slight increase in price from $6 to $8 in the February-April period apparently explained by holidays in China (strange!). Most interestingly, it seems that MMO companies are failing to put obstacle in the way of RMT companies, as can be seen in Runescape and EQ2's legit RMT. (comments on the article are both interesting and funny, particularly the hilarious message from an RMT employee...) |
For instance, I wanted to know if this legit service put a full halt to spamming in game, or a full halt to all 3rd party sales. I was also curious to know if theft, duping, or fraud accounts were still being used.
I came across this article a few weeks ago:
SOE's president John Smedley.
While John seems very optimistic about how the Exchange has been working, there are some very interesting points he states..
Quote:
Originally Posted by From the article
...recently we've seen the fraud rate begin to climb pretty high, because these farmers are becoming professionals.
..."The fraud rate is starting to become a very significant issue," he said of the industry at large. "We’re seeing customers facing farmers, and we're seeing, economically, ourselves and other publishers being hurt." ..."We're seeing a lot of stolen credit cards. Say you buy gold from a service in China -- you may not know it's in China, but you give them your credit card and buy gold only once. They use these credit card numbers to set up new accounts in these games. They buy an EverQuest account key, farm for a month, and then charge it back to the stolen credit card." ..."What happens is that over time, as that rate of chargebacks rises, we start getting fined. We have been fined over a million dollars since June. That's not the chargebacks themselves -- just the chargeback fine. It's brutal; it's the dirty little secret of the industry." |
The conclusion that I can come to and to use the best example I think I can find; The battle between game publishers of onlines games and that of RMT services is much like the battle of Virus Protection and Virus programmers.
Virus Protection will make a patch, but not so far down the road the Virus Programmers evolve it and find a new way to get past the patch.
It would appear that while SOE felt they could stamp out the 3rd party dealings by partnering up and making their own RMT, 3rd party RMT just evolved to find a new way to make money off of players and the game.
It will be interesting to see how SOE tackles this new problem with the Exchange.
Anyways, it's a good article to read in full. It shows the road SOE hopes it can take and its ideas for creating such a system, but it also sheds light on what new problems arise in such systems.