As I stated earlier this week in another thread I only play for fun.
I don't consider maxing titles, playing UB, PvP or farming to be fun.
I don't play any PvP anymore (I don't consider AB PvP) and I don't farm.
However, what I do enjoy is teaming up with others or just mindless put a team together and kill stuff just to pass some time.
And while I do this I might as well work on titles or play in an ursan team if friends/guildies are asking me to join in such a team.
Now to your question:
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So if you really play for fun, shouldn't we see "MOAR" creative clear of elite areas rather than less.
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Well, that depends.
This would be true if we could roll whatever PvE profession we wanted at maxed level with all previous unlocked skills available. Just like PvP characters.
And at the same time had all titles linked to account and not individual characters.
What I have seen is that a lot of players chose to play a limited number of professions for the main things. Many one, some two.
This creates an interesting problem where people either need to be very creative with team builds or teams can't form so well.
It's not easy to form a team with two warriors, a dervish, two elementalists, a paragon, a necro and a Ritualist.
This is a situation I have seen once or twice when organizing something.
Can be solved by people switching characters but people must be willing to do so.
Or split the team and take some heroes to cover the missing spots but that's less fun.
Now let's say I have an idea for a team to clear ToPK.
It needs 2 or 3 assassins, two Paragons, a Ritualist, a Dervish and a Mesmer.
It would take a huge effort just to get those people there.
All need to do at least the desert missions and ascention to get in ToPK.
And let's say the team does not work as intended.... And we need a second Ritualist? Again a lot of time 'wasted' because we need to get that profession there.
If we want more creativity this is a 'problem' that might need to be solved.