Do you think that Soul Reaping is underpowered in PvE?

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

I'd love to add a poll - but it's members only thingy.
Hopefully it can be added later.

SR underwent some massive changes and in the end the players were left with the option that was pushed from the start BUT we were also left with all the extra baggage that happened in between.

Simple question:
Do you think that Soul Reaping is underpowered in PvE and does it need to be buffed?Yes
  • No
    Why?



    Thanks!
  • Mickey

    Mickey

    Jungle Guide

    Join Date: Feb 2006

    Eternal Insight

    D/

    Quote:
    Originally Posted by upier
    I'd love to add a poll - but it's members only thingy.
    Hopefully it can be added later.

    SR underwent some massive changes and in the end the players were left with the option that was pushed from the start BUT we were also left with all the extra baggage that happened in between.

    Simple question:
    Do you think that Soul Reaping is underpowered in PvE and does it need to be buffed?
  • Yes No
    Why?



    Thanks! Does it need a buff in PvE? No.

    Would I like a buff in PvE? Yes.

    I still have unlimited energy, but during those rifts in the 15 second period, I lose alot of it, and I want it back, but it doesn't come back, so I cry.

    Just kidding.
  • Stormlord Alex

    Stormlord Alex

    Grotto Attendant

    Join Date: Dec 2005

    Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

    Soul of Melandru [sOm]

    W/E

    Underpowered? Hell no.
    Soul Reaping is fine.

    Having an effective 10 energy regen is enough for me.

    N1ghtstalker

    N1ghtstalker

    Forge Runner

    Join Date: Dec 2007

    E/

    no it's perfect like it is
    good energy gain for each kill without being overpowered

    Tyla

    Emo Goth Italics

    Join Date: Sep 2006

    No.
    Seriously, if you want a more powerful energy engine in PvE, I would be forced to call you mad.

    Scary Raebbit

    Scary Raebbit

    Krytan Explorer

    Join Date: Sep 2005

    IBQQ&Butthurt

    Also, no, it is not underpowered.

    Moloch Vein

    Moloch Vein

    Forge Runner

    Join Date: Apr 2007

    Reactive Hexing Sucks

    [Thay]

    N/

    I think he's trying to prove that the people visiting this forum are stupid...

    Clarissa F

    Krytan Explorer

    Join Date: Nov 2007

    Fighters of the Shiverpeaks

    Me/Mo

    ^^judging from comments so far, it's not working.

    It's not underpowered. guaranteed 10e per death at 10 SR, on top of normal regen, is nice to look at on the energy bar. Considering how fast a necro makes things die, I never have energy issues.

    Turbobusa

    Forge Runner

    Join Date: Jan 2006

    By the Luxon Scavenger

    The Mentalists [THPK]

    N/

    No, I always get the 3 triggers and never run out of energy.

    Calista Blackblood

    Calista Blackblood

    Permanently Banned

    Join Date: Oct 2007

    Northern Ireland

    Nowhere To Run Nowhere To [Hide]

    N/

    soul reaping is fine,for gods sake anet leave it alone

    Thierry2

    Thierry2

    Krytan Explorer

    Join Date: Oct 2006

    The Netherlands

    Mo/

    Soul reaping is fine as it is. Never had any problems while playing necro in PvE.

    Olim Chill

    Olim Chill

    Wilds Pathfinder

    Join Date: Oct 2007

    USA

    DMI

    N/

    SR is fine the way it is. It rules, in fact. I think most everyone who plays a Necro would agree.

    Upier - are you toying with us?

    Kawil

    Kawil

    Frost Gate Guardian

    Join Date: Feb 2008

    {Hawk}-->The Aerie Alliance

    N/Me

    The nerf to soul to 3 times in 15 secs was, I thought, one of the better nerfs there was. I play a nec (and usually only a nec) so it did have an impact on my game. Underpowered--no. Would I like to get energy from everything like we used to (and all the time)--sure. If your running out of energy constantly as a nec, either you don't know how to play it or you need to add some runes, insigs and raise that soul attribute up a little.

    FoxBat

    Furnace Stoker

    Join Date: Apr 2006

    Amazon Basin [AB]

    Mo/Me

    I know what you're implying, but Anet devs communicated that the SR nerf was for PvE (specifically Hard Mode) too. Too bad they completely gave up on PvE balance since EotN.

    Knightly Bird

    Knightly Bird

    Ascalonian Squire

    Join Date: Mar 2008

    Iowa

    Teh Dark Empire

    N/

    The only thing they could possibly do to make it almost useless would be to make minions not give soul reaping benefit, though it would not be COMPLETELY useless, it would be a bad day for the necromancer.

    Ate of DK

    Ate of DK

    Wilds Pathfinder

    Join Date: Oct 2005

    Netherlands

    None but Fools [nuts]

    My Necromancer hasn't been complaining about mana ever.
    Soul Reaping is working fine in PvP and PvE atm.

    wilderness

    wilderness

    tinyurl.com/6hqar7a

    Join Date: Mar 2006

    We Couldn't Figure Out A Name [LMAO]

    W/N

    Coolest primary in game, imo. I hardly ever have energy issues with my necro.

    nec/rit healers = infinite heal if you kill fast enough. SR is overpowered in certain situations, it certainly doesn't need a buff.

    upier

    upier

    Grotto Attendant

    Join Date: Mar 2006

    Done.

    [JUNK]

    Quote:
    Originally Posted by Moloch Vein
    I think he's trying to prove that the people visiting this forum are stupid... Stupid?
    Hell no!
    Why would a person that plays PvE be stupid? I play PvE almost exclusively - so that would be like spitting against the wind.


    Here is a sub question for the people that think it's "fine" - do you think SR is balanced in PvE?

    Tyla

    Emo Goth Italics

    Join Date: Sep 2006

    Quote:
    Originally Posted by upier
    Here is a sub question for the people that think it's "fine" - do you think SR is balanced in PvE? It's almost in the same league as Ursan, but in terms of energy management.

    Calista Blackblood

    Calista Blackblood

    Permanently Banned

    Join Date: Oct 2007

    Northern Ireland

    Nowhere To Run Nowhere To [Hide]

    N/

    Quote:
    Originally Posted by upier
    Stupid?
    Here is a sub question for the people that think it's "fine" - do you think SR is balanced in PvE? its perfect imo

    Turbobusa

    Forge Runner

    Join Date: Jan 2006

    By the Luxon Scavenger

    The Mentalists [THPK]

    N/

    as balanced as TNTF/Save yourselves!

    Teutonic Paladin

    Wilds Pathfinder

    Join Date: Feb 2006

    TW

    W/

    To be honest, I read the title (Do you think Soul Reaping is underpowered in PvE?) and thought that the post was going to be: "If yes, then you're an idiot."

    Calista Blackblood

    Calista Blackblood

    Permanently Banned

    Join Date: Oct 2007

    Northern Ireland

    Nowhere To Run Nowhere To [Hide]

    N/

    theres absolutely nothing wrong with soul reaping

    *waits patiently for QQing*

    Div

    Div

    I like yumy food!

    Join Date: Jan 2006

    Where I can eat yumy food

    Dead Alley [dR]

    Mo/R

    Anyone who thinks it's underpowered clearly hasn't seen sabway in PvE.

    RiKio

    RiKio

    Krytan Explorer

    Join Date: Dec 2007

    Plato's Cave

    W/E

    Its fine. !4 points of energy is not too bad.

    But the change I want is: You gain one point of energy for each two points on SR whenever a non-spirit creature dies in your range.

    Screws gimmicks and enjoy the days of the Pvers.

    Kaida the Heartless

    Kaida the Heartless

    Desert Nomad

    Join Date: May 2006

    N/

    Can I say yes and QQ as hardcore as all the rangers over in the expertise thread defending thier little expertise attribute?

    llsektorll

    llsektorll

    Desert Nomad

    Join Date: May 2005

    Toronto, Canada

    R/

    with the dozens of nerfs it has gotten...... i can easily say no..

    The Meth

    The Meth

    Desert Nomad

    Join Date: Jan 2007

    R/

    soul reaping sucks, where other casters can hide their energy to protect themselves from energy burn and energy surge, necros just have to stand there and take it. Infinite energy really is a terrible thing.










    (this is sarcasm)

    Chthon

    Grotto Attendant

    Join Date: Apr 2007

    Is it underpowered? No. But it remains saddled with a pointless, clunky, and irritating timer mechanic that punishes good play and randomizes something that should be reliable. The timer should be removed, not because it would buff SR, but because the timer itself makes the game less enjoyable without serving any purpose. With the timer gone, SR would be just fine for PvE purposes.

    SR sucks totally and completely for PvP purposes, and would require a complete reworking to be made viable in PvP.

    street peddler

    street peddler

    Wilds Pathfinder

    Join Date: Apr 2007

    still overpowered

    mazza558

    Lion's Arch Merchant

    Join Date: Mar 2006

    R/

    SR is fantastic up to the point when you use an incredibly intensive build. I have a death build with 15 SR and 14 DM and it still runs out of energy sometimes. This is due to spamming Bone Fiends AND Icy Veins AND Blood of the Master AND Necrosis AND Putrid Bile. It makes a very powerful build which is only fueled sufficiently by SoLS, Soul Reaping and Consume Corpse. I estimate I'm burning about 6 energy every second. It's damn fun to play though.

    upier

    upier

    Grotto Attendant

    Join Date: Mar 2006

    Done.

    [JUNK]

    Considering that a certain amount of players feels it's overpowered - shouldn't that imply that we - the PvE players - should demand for it to be balanced?
    Or is balance a term we dish out ONLY when something feels underpowered?

    Tyla

    Emo Goth Italics

    Join Date: Sep 2006

    Only if Ursan, SY and TNTF, or even PvE skills in general get hit so hard by the nerf bat, that they're worse than pre-buff Otyugh's Cry.

    upier

    upier

    Grotto Attendant

    Join Date: Mar 2006

    Done.

    [JUNK]

    There is the issue of how insanely strong the PvE skills can actually be. Since even if they were 10 times worse then the worst PvP skill - they would still be overpowered because they require no attribute point investment and yet they get better with higher levels!
    Basically as long as this system stays - the skills are unbalanced by default.

    But in the case of SR - we have something that can actually be balanced on PvP terms. So why not demand that it should be balanced on those terms?

    Tyla

    Emo Goth Italics

    Join Date: Sep 2006

    From a PvP (GvG) perspective, SR is extremely conditional. The only true deaths come from spikes, and rarely pressure.
    Which there isn't usually a death until around 2 minutes in from the start becasue the Monks need to be weakened in terms of energy, and your primary attribute is mainly a waste until that point.

    Tearz1993

    Tearz1993

    Wilds Pathfinder

    Join Date: Jul 2007

    Relentless Aggressors [rA]

    R/Mo

    It's really not..

    Carinae

    Carinae

    Forge Runner

    Join Date: Jun 2005

    Inside

    Fifteen Over Fifty [Rare]

    /draws deep breath

    Soul Reaping is broken.

    It's underpowered for MM builds and overpowered for everything else. Why does that matter? Because Soul Reaping was designed and built to power MM builds. That's what it's for. Period.

    It's broken, plain and simple.

    Sabway is a great example. It takes a page out of PvP SR exploitation by powering BOTH an SS necro AND a healer off of minion triggers. That's the same exact thing that got it in trouble in PvP. A necro would create and then destroy a minion and ALL necros on his team would get the SR trigger. That's broken...and that's what led to the timer....which actually further breaks SR.

    Most PvE AND PvP players don't want to face that, because they LIKE exploiting that mechanic. But that's where the problem lies. Here is the correct solution, that solves ALL problems and leave NO room for exploitation:

    Remove the SR timer. Remove minion/spirits triggering SR entirely. Significantly lower the costs of minion Animation spells. Tada. Problem solved. Minion Masters now have corpse-exploitation synergy restored. Energy returns become much more stable and consistent, and no one else can fuel off of a MM in the party.

    Best of all the atrocious timer is removed!

    Alex the Great

    Alex the Great

    Jungle Guide

    Join Date: Feb 2007

    America.....got a problem with that?

    [Lite]

    W/

    play sabway

    sr rocks my socks

    Carinae

    Carinae

    Forge Runner

    Join Date: Jun 2005

    Inside

    Fifteen Over Fifty [Rare]

    What a perfect reply to illustrate my point.

    jiggles

    Desert Nomad

    Join Date: Sep 2007

    N/

    Unlimited energy = win

    Un-nerf Soul Reaping please