Game Update Thursday April 17, 2008
5 pages • Page 4
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Originally Posted by Faer
Did you miss the update a few months ago when they lowered it from 15e to 10e?
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Originally Posted by kade
the new ones that are unbalancing them should...
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Now if you'll excuse me, I'll be AFK praying for the old LoD to magically appear.

This update may have hurt one of my farming builds using Shockwave but it seems that GoLE won't be so usefull on a Monks bars.I would tell them if they are going to increase Aegis to 15 agian make it out side of an earshot like it use to be.I will have to judge the rest later and am glad I didn't buy disarm yet.
Well, this is my feedback on those changes.
boo! this was much more useful to other classes (and specifically warriors) as a non-stance. before it was made into Skill, i never used it. afterward, i incorporated it into more builds because it was nice to have hex-avoidance that wouldn't cancel my IAS stances (and vice versa).
i actually thought that was a good innovation. i'm sad to see it go.
as if the death pact wasn't bad enough, then you made it 3sec to match res sig, and now you're nerfing it into oblivion? not to mention that it's linked to restoration magic. meh.
wth? i've played paragon, i'm familiar with these skills -- and that's a horrible nerf to core motivation skills. 20 sec wasn't great, but we could work with it due to some overlaps of functionality, but 30 sec is going to seriously damage their usefulness. looks like an overnerf to me.
Overall, I dislike the overnerf aspect, and what I feel is an overly gvg/pvp focused outlook of these changes.
Eudas
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| Hex Breaker: changed skill type back to stance. |
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| Lightning Orb: this skill no longer applies Cracked Armor. |
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| Death Pact Signet: increased activation time to 4 seconds. |
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Song of Restoration: increased recharge to 30 seconds. Ballad of Restoration: increased recharge to 30 seconds. |
Overall, I dislike the overnerf aspect, and what I feel is an overly gvg/pvp focused outlook of these changes.
Eudas
C
Faer the big problem is
fact 1 there are way to much skills
fact 2 some things have gotten completely useless, Air magic was allready a piece of junk in both PVE and PVP (Rit spike's alot better than an air magic ele (which i thought was the idea behind Air Magic))
but it has gotten nerfed even more air magic is close to becoming a dead line in both areas of the game, i haven't played pvp for a while but i'm sure if i enter with my ele it won't be an air ele, Bsurge is out of the window, air spiking was out of the window ages ago
And the big problem is pvp and pve skills should have been separated in my opinion ages ago or don't give pve things such high armor (there are enough solutions but i'll wait till gw2 to see if anything has changed if not i'll stick to gw1)
And i agree on getting the total defense line out of the way in gvg, but there is a difference between fixing a broken thing or completely making it utter useless (look at ether renewal, it's an elite that's not even worth paying the 1 plat for to get the cap sig, heck not even with an elite tome it's justified)
And not ranting just trying to point out some things and discuss where things could be improved, cause nothing is perfect untill proven otherwhise
fact 1 there are way to much skills
fact 2 some things have gotten completely useless, Air magic was allready a piece of junk in both PVE and PVP (Rit spike's alot better than an air magic ele (which i thought was the idea behind Air Magic))
but it has gotten nerfed even more air magic is close to becoming a dead line in both areas of the game, i haven't played pvp for a while but i'm sure if i enter with my ele it won't be an air ele, Bsurge is out of the window, air spiking was out of the window ages ago
And the big problem is pvp and pve skills should have been separated in my opinion ages ago or don't give pve things such high armor (there are enough solutions but i'll wait till gw2 to see if anything has changed if not i'll stick to gw1)
And i agree on getting the total defense line out of the way in gvg, but there is a difference between fixing a broken thing or completely making it utter useless (look at ether renewal, it's an elite that's not even worth paying the 1 plat for to get the cap sig, heck not even with an elite tome it's justified)
And not ranting just trying to point out some things and discuss where things could be improved, cause nothing is perfect untill proven otherwhise
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Originally Posted by Cyb3r
Faer the big problem is
fact 1 there are way to much skills fact 2 some things have gotten completely useless, Air magic was allready a piece of junk in both PVE and PVP (Rit spike's alot better than an air magic ele (which i thought was the idea behind Air Magic)) but it has gotten nerfed even more air magic is close to becoming a dead line in both areas of the game, i haven't played pvp for a while but i'm sure if i enter with my ele it won't be an air ele, Bsurge is out of the window, air spiking was out of the window ages ago |

