Quote:
Originally Posted by jayson
Lordhelmos I'm curious, is your frustration aimed at the lack of pvp balance, the fact that the changes being made are only temporary or that you hate Ursan Blessing and that it's ruined the game for you?
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My 2 cents on this are the 2 things go hand in hand. Ursan is a definite problem, because it removes variation from the game. You see, what Ursan Blessing really is, is the answer to PvE balance. Its the universal entry card that allows any class, regardless of how much it sucks in PvE, to join a party and have a godmode button. The problem with Ursan is that in hard mode areas, you pretty much HAVE to play ursan to get in a pick up group or get anything done, because the community is so slanted towards abusing it.
From this viewpoint, I believe is sort of like this. Say you have a first person shooter that has a selection of 12 guns, each with their own functions. Yet the game designers decide to make one gun so powerful that it totally dwarfs the other guns.
So what happens is the game turns into the kind of shooting spree where everyone uses the same gun, thus making the game stagnant and boring. Thats the exact effect Ursan has had on Guildwars. We create unique classes in order to differentiate our characters, to have our own unique abilities we can lend to the party.
Ursan destroys all of that by forcing everyone to run the same set of superior skills. Thus PvE has turned into a one gun crock of crap.
However, ArenaNet, since the outing of Eye of the North, has refused to see Ursan as a problem in game diversity. Instead they seem to be hiding under the skill, using it as an excuse to ignore inter-class imbalances that plague PvE.
Now, with this latest skill update. We all know there have been major issues in PvP, and Anet has proclaimed the lost of real world rewards in PvP. There have been numerous problems concerning griefer builds in arenas, like escape rangers; class imbalances in PvP such as Ranger superiority in interrupting in comparison to Mesmers, who are dangling on to the metagame by the thin strands of diversion, shatter enchantment, and shame. The retardedness of Paragon leadership mechanics, Ritualists now getting booted out of the meta because of recent nerfs....
We all know both fields, PvE and PvP need help. But with this recent skill balance, Anet throws us a TEMPORARY fix. Saying oh, just for the MAT's we are going to shuffle up the skills, intentionally overpower skills like dark pact, and ultimately fail to give you all a skill balance of true substance.
And so people are left scratching their heads, wondering why their favorite skill bars are going from golden to suck every month. And ArenaNet's official reply is.
Oh we are doing this, and ruining PvP balance because we care about PvE and don't want PvP balance to interfere with PvE. So im sitting there listening to this trash and going...
...Ok so your telling me you going to gimp my favorite builds every month, and the excuse your going to give me for this crap is that because it ruins PvE balance?
Well how the hell can you claim that these balances are ruining PvE balance, when the one true thing ruining PvE isn't PvP shuffles, but Ursan Blessing?
How the hell are you going to tell me that you care so much about PvE and that PvE balance is so fragile, yet you completely turn a blind eye to the crock of bullcrap that is Ursan Blessing, and instead blame all the problems of PvE on PvP balances.
Now not just PvE gets crapped on, both PvE and PvP are getting shanked. Because serious skill balances in PvP are being ignored, and the Ursan Blessing is being ignored....
What the hell? Doesn't anyone else see a problem with this?