In the end, it all comes down to money. I think with GW2 Anet is betting the farm on PVE-based sales, and why not? I'm sure the sweeping majority of Guild Wars sales up to this point have been by PVE purists. Casual PVP (RA and AB) draws more players than higher level stuff, because those formats are more accessible and require less time invested for tangible rewards. Last few times I've done TA, I've sat and watched / listened for nearly 30 minutes while people argued over builds and strategies before anyone even clicked "Enter Mission." In RA, I could've gotten 10 wins in those 30 minutes with the option of leaving my team after a match if I didn't like what / how they were playing.
For the first year, I was hardcore PVE. Factions killed that. Wandering through the ghetto, seeing the star on the map but NEVER being able to get to it in anything remotely resembling a straight line, typically going 10 minutes out of your way to reach something that's just around a corner, that irked me in ways I still haven't recovered from. Even now I'd sooner buy an elite tome than cap a skill in Cantha. But, my guild kept telling me I needed to try this "Alliance Battle" thing that was going on. Finally I bit. And it was FUN. It was accessible, it was new, it was PVP but big maps and not a lot of pressure. The wait for matches got old though. It was the waiting (sometimes in excess of 45 minutes) that finally turned me away. PVE was still out of the question (everyone was doing the new campaign, and I would have nothing of it), so I started dabbling in RA, which led to TA. I got hooked on TA, as did several of my guildies. We had a lot of fun and success with that. (Arrowz, Iso, Absum, you've all probably forgotten who I even am, but I still love you all
)
Then came Nightfall. The Nightfall Preview weekend should have told me, you, everybody, just where PVP was headed. We haven't forgotten the Contemplation of Purity Dervishes, have we? After the first day, we didn't do any TA for the rest of that weekend. It was
not fun, even when we played the broken shit ourselves (join em if you can't beat em) we were not having fun. But it was foreshadowing. Since Nightfall's release, it has been one gimmick after another in organized PVP. Kill one stupid instagib build and another one gets discovered days later (hint: most involve the assassin class, but Anet refuses to admit teleporting was the single dumbest thing they ever added to Guild Wars). It's worse than trying to clean Bluebeard's keys. Our PVP desire melted away, and now we just farm or do missions / quests. Sometimes our guild gets involved in AB, and even TA every blue moon, but it'll never be like it was before Nightfall's release. I still don't love PVE like I used to, but I guess I can say the same for PVP now as well.
The irony is that Guild Wars' PVP system wound up being the best in the universe, and I don't think anyone, Anet included, had any idea that it would be
so damn good. The hard-core PVP players who post their concerns aren't being crybabies; they remember how good the PVP game used to be, and hate seeing it continually slip away from them. It's like being forced off an addiction. They so desperately want the game to feel like it did when they fell in love, when they got hooked. They are angry because something that was once so good just isn't that good anymore. Those who have been around a long time, remember how it felt that first time you beat Thunderhead Keep (when Prophecies was the only game)? Playing against a good team in organized PVP and winning gives you that feeling every time. You didn't just win, you accomplished.
If you haven't played much PVP you won't fully understand the fundamental difference. In PVE you win by outbuilding the AI. In PVP (when balanced properly) you win by out-thinking another human being.
I have a feeling that GW2 won't have the PVP strength we have now. Anet had something unique and world-beating, and really couldn't handle it. It got more and more broken, and is now beyond fixing. People want it back the way it was, but it can't ever be. Some have let go of the past, but don't want to let go completely. Some have moved on, but I know that in their hearts they'll always long for old school Guild Wars. There just isn't anything better in this type of format. Many hardcore PVP players will vote with their wallets and not buy Guild Wars 2. Anet knows this and as such I believe the PVP in GW2 will always be an afterthought, since PVE=sales. Even if the PVP in GW2 is really good from the start, many will be hesitant for fear of nerfs and unnecessary buffs or new skills throwing it out of balance again.