GrindwaY h/h build for rep farming and general
draugr
Was having to work too hard as a warrior fronting my H/H team grinding rep, running missions, quests etc., so came up with this solution which is testing very well. Thought others might use it also Can be used by any profession as a /P I think, best on profs with a good IAS. High energy profs could really make hay with this and [Great Dwarf Weapon]. I'm sure there's already a "grindway" somewhere, it's just my joke name for the build as I am using it to grind rep in NM and HM with hero hench.
Human:
[build prof = W/P]["For Great Justice!"][Rage of the Ntouka][Flail]["Save yourselves!"]["Go for the eyes!"]["never surrender!"][Hexbreaker Aria][anthem of weariness][/build]
[Pain Inverter] [Great Dwarf Weapon] [Air of Superiority] ["Charge!'] etc could all be interchanged on the human.
Note: I don't currently use SY, as haven't done the alliance rep to get it yet, but realize it is a key component for HM. I use ["Never Surrender!"] in its place for now.
N/R Hero MM
[build prof = N/R][Jagged Bones][Animate Bone Minions][Death Nova][Blood of the Master][Volley][Savage Shot][Charm Animal][Signet of Lost Souls][/build]
N/R Hero SS
[build prof = N/R][Spiteful Spirit][Barbs][Weaken Armor][Enfeebling Blood][Volley][Savage Shot][Charm Animal][mark of pain][/build]
N/R Hero Icy Veins
[Icy Veins][Blood Ritual][Strip Enchantment][Volley][Savage Shot][Charm Animal][Signet of Lost Souls][Revive Animal]
Hench are Zho, Herta, Mhenlo and Lina
High adrenaline shouts fueled by ntouka are available quickly to frontload team damage and SY shout [Go for the eyes] and from 17 physical damage dealers (W/P, 3 necro heroes, Zho, Aidan, 3 pets, 9 minions], three of whom have the potential to hit multiple targets.
Anthem of envy. of course, only applies to allies with attack skills, but [go for the eyes] applies to all.
The heroes -are- 4 attribute splits with 9+ in marksmanship and BM, 6-9 in SR (other than the Icy Veins necro, who has blood 8 and high SR), and the rest in curses, death and blood.
SR helps fuel unexpertised [Savage Shot] so the interrupts are plentiful, sometimes hilariously so. With Zho's BHA applied to the first called target (Berserking Aurochs for example), that target is usually not going to get anything completed uninterrupted.
Using a W/P as opposed to a melee makes grinding much less tedious while still doing decent damage and applying deep wound frequently.
In low corpse areas, convert the MM to a [Putrid Explosion] [Rising Bile][Putrid Bile] [Gaze of Contempt] type.
Pets are great because they soak up lots of aggro and spells, are less fragile than minions, add to barbs and GFTE damage, don't get DP, and are easily rezzed after the fight. I prefer hearty pets that last longer and soak up more aggro, but any variety should work fine.
Any comments welcome. Not saying this is the "best" at anything, just an extremely high damage build with lots of interrupting and good defense that is testing out very well. Enjoy!
Human:
[build prof = W/P]["For Great Justice!"][Rage of the Ntouka][Flail]["Save yourselves!"]["Go for the eyes!"]["never surrender!"][Hexbreaker Aria][anthem of weariness][/build]
[Pain Inverter] [Great Dwarf Weapon] [Air of Superiority] ["Charge!'] etc could all be interchanged on the human.
Note: I don't currently use SY, as haven't done the alliance rep to get it yet, but realize it is a key component for HM. I use ["Never Surrender!"] in its place for now.
N/R Hero MM
[build prof = N/R][Jagged Bones][Animate Bone Minions][Death Nova][Blood of the Master][Volley][Savage Shot][Charm Animal][Signet of Lost Souls][/build]
N/R Hero SS
[build prof = N/R][Spiteful Spirit][Barbs][Weaken Armor][Enfeebling Blood][Volley][Savage Shot][Charm Animal][mark of pain][/build]
N/R Hero Icy Veins
[Icy Veins][Blood Ritual][Strip Enchantment][Volley][Savage Shot][Charm Animal][Signet of Lost Souls][Revive Animal]
Hench are Zho, Herta, Mhenlo and Lina
High adrenaline shouts fueled by ntouka are available quickly to frontload team damage and SY shout [Go for the eyes] and from 17 physical damage dealers (W/P, 3 necro heroes, Zho, Aidan, 3 pets, 9 minions], three of whom have the potential to hit multiple targets.
Anthem of envy. of course, only applies to allies with attack skills, but [go for the eyes] applies to all.
The heroes -are- 4 attribute splits with 9+ in marksmanship and BM, 6-9 in SR (other than the Icy Veins necro, who has blood 8 and high SR), and the rest in curses, death and blood.
SR helps fuel unexpertised [Savage Shot] so the interrupts are plentiful, sometimes hilariously so. With Zho's BHA applied to the first called target (Berserking Aurochs for example), that target is usually not going to get anything completed uninterrupted.
Using a W/P as opposed to a melee makes grinding much less tedious while still doing decent damage and applying deep wound frequently.
In low corpse areas, convert the MM to a [Putrid Explosion] [Rising Bile][Putrid Bile] [Gaze of Contempt] type.
Pets are great because they soak up lots of aggro and spells, are less fragile than minions, add to barbs and GFTE damage, don't get DP, and are easily rezzed after the fight. I prefer hearty pets that last longer and soak up more aggro, but any variety should work fine.
Any comments welcome. Not saying this is the "best" at anything, just an extremely high damage build with lots of interrupting and good defense that is testing out very well. Enjoy!
DarkSpirit
Are you only depending on res from henchies?
dark_slayer
Quote:
Originally Posted by DarkSpirit
Are you only depending on res from henchies?
When i Vanquish, rep grind, do hard mode missions or dungeons, i don't bring res on my hero's cause its faster to wipe and res at the shrine then keep trying to res and build up extra DP. I have about 3,000 clovers i need to use anyways.
The builds looks decent, but i don't like relying on the henchmen for all the heals. I might give it a shot and see how it goes.
The builds looks decent, but i don't like relying on the henchmen for all the heals. I might give it a shot and see how it goes.
mastar of warrior
Would it be possible for you to post Template codes?
Would be great if you did
Would be great if you did
Super Igor
I like the warrior bar, hoenstly. Necs just look funny, I immagine 3 Dire Polar bears with a minion wall. >_>
draugr
Quote:
Originally Posted by dark_slayer
When i Vanquish, rep grind, do hard mode missions or dungeons, i don't bring res on my hero's cause its faster to wipe and res at the shrine then keep trying to res and build up extra DP. I have about 3,000 clovers i need to use anyways.
The builds looks decent, but i don't like relying on the henchmen for all the heals. I might give it a shot and see how it goes. Exactly on the res. If the party is wiping too much, I'm running the wrong build, and for occasional wipes, just res at the shrine. The hench monks have the hard res they are going to waste time casting anywho so just let them do the ressing.
Re: the heals, very valid point, I haven't done lots of HM testing, just in Varajar Fells where I've gotten pretty good with the map anyway (as i bet lots have hehe). I did the test run with lvl 8 pets and found that the frequent interrupts from zho and the necros are interrupting an insane amount of bad stuff, hence less need for healing. Also, the build applies best defense = good offense with all the shout enhanced armor ignoring dmg, so the mobs go down fast enough so that the party doesn't suffer. Am thinking of switchin Zho out for Herta in HM for the wards (poorly timed and cast though they be lol). Will post more conclusive results as they are obtained, please feel free to do the same.
The builds looks decent, but i don't like relying on the henchmen for all the heals. I might give it a shot and see how it goes. Exactly on the res. If the party is wiping too much, I'm running the wrong build, and for occasional wipes, just res at the shrine. The hench monks have the hard res they are going to waste time casting anywho so just let them do the ressing.
Re: the heals, very valid point, I haven't done lots of HM testing, just in Varajar Fells where I've gotten pretty good with the map anyway (as i bet lots have hehe). I did the test run with lvl 8 pets and found that the frequent interrupts from zho and the necros are interrupting an insane amount of bad stuff, hence less need for healing. Also, the build applies best defense = good offense with all the shout enhanced armor ignoring dmg, so the mobs go down fast enough so that the party doesn't suffer. Am thinking of switchin Zho out for Herta in HM for the wards (poorly timed and cast though they be lol). Will post more conclusive results as they are obtained, please feel free to do the same.
draugr
Quote:
Originally Posted by mastar of warrior
Would it be possible for you to post Template codes?
Would be great if you did Will try to get to that tomorrow.
Would be great if you did Will try to get to that tomorrow.
Antithesis
Needs more [[splinter weapon] to buff [[volley] and the pets should be good lightning rods for [[ancestors rage]. Have you thought about using a [[weapon of fury] Rt/R instead of the Icy Veins N/R? Have you also considered [[order of pain]?
Taking pets is little more than a gimmick, they're not strong enough to be useful. Their corpses could be ok for MM fuel if you're comfortable with the skillbar recharge when they die - i can't see how they'll stay alive for long in HM.
Your own bar looks meh - you've got a bar full of adrenal skills and an elite that gimps their usage.
Anthem of Envy should be ok with 3 x Volley, but doesn't it only apply to one arrow? [[ebon battle standard of honor]'s a better option to give you more points to drop into Spear or Strength.
Great Dwarf Weapon is ok to buff a pet. GTFE's will only add 1-2 damage to pets & minions.
[[Vicious Attack] or [[spear of lightning] would seem a better option than Merciless Spear which has no +dmg and is too conditional to be of any great use.
To be honest, i haven't tested it but it doesn't look to have an "excellent" damage output and offers a weak defense beyond the meatshield. Speccing into 4 att lines does not make for a particularly strong or resilient build for any of the party members. Every bar has mid-range damage potential, making for a mongrel dog of a build that does enough to do the job, but does nothing particularly well. It might work in NM but i doubt it'll get far in HM, particularly when it comes to agro control. But as long as you're having fun running around with Pets and Minions, who cares.
Taking pets is little more than a gimmick, they're not strong enough to be useful. Their corpses could be ok for MM fuel if you're comfortable with the skillbar recharge when they die - i can't see how they'll stay alive for long in HM.
Your own bar looks meh - you've got a bar full of adrenal skills and an elite that gimps their usage.
Anthem of Envy should be ok with 3 x Volley, but doesn't it only apply to one arrow? [[ebon battle standard of honor]'s a better option to give you more points to drop into Spear or Strength.
Great Dwarf Weapon is ok to buff a pet. GTFE's will only add 1-2 damage to pets & minions.
[[Vicious Attack] or [[spear of lightning] would seem a better option than Merciless Spear which has no +dmg and is too conditional to be of any great use.
To be honest, i haven't tested it but it doesn't look to have an "excellent" damage output and offers a weak defense beyond the meatshield. Speccing into 4 att lines does not make for a particularly strong or resilient build for any of the party members. Every bar has mid-range damage potential, making for a mongrel dog of a build that does enough to do the job, but does nothing particularly well. It might work in NM but i doubt it'll get far in HM, particularly when it comes to agro control. But as long as you're having fun running around with Pets and Minions, who cares.
shru
@ Antithesis: All your points pretty much sum up my views except this one
Quote:
Originally Posted by Antithesis
Their corpses could be ok for MM fuel if you're comfortable with the skillbar recharge when they die - i can't see how they'll stay alive for long in HM.
Correct me if I'm wrong, but pet corpses are no longer exploitable, making them absolutely useless to this build here.
Antithesis
Quote:
Originally Posted by shru
@ Antithesis: All your points pretty much sum up my views except this oneCorrect me if I'm wrong, but pet corpses are no longer exploitable, making them absolutely useless to this build here.
No idea, I don't run Beastmasters so that's an assumption on my part. Maybe the OP can tell us.
Powerful White Man
Quote:
Originally Posted by Antithesis
No idea, I don't run Beastmasters so that's an assumption on my part. Maybe the OP can tell us.
Beast corpses are no longer exploitable.
Beast corpses are no longer exploitable.
Antithesis
Quote:
Originally Posted by Powerful White Man
Beast corpses are no longer exploitable.
Thanks for the confirmation. That makes Pets less useful.
Coloneh
Quote:
Originally Posted by Antithesis
That makes Pets less useful.
you could just say useless, thats all pets were good for.
Antithesis
Quote:
Originally Posted by Coloneh
you could just say useless, thats all pets were good for.
I'm trying very hard to be nice
Coloneh
Quote:
Originally Posted by Antithesis
I'm trying very hard to be nice
yeah, i guess theres always iway...
Shaz
Well, they do trigger barbs, but not worth a skill slot though.
Bront
Quote:
Originally Posted by mastar of warrior
Would be great if you did
Originally Posted by draugr
Will try to get to that tomorrow.
Just put [Build] tags around it, and that will generate them automatically.
draugr
Quote:
Originally Posted by Antithesis
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Quote: Originally Posted by Antithesis Taking pets is little more than a gimmick, they're not strong enough to be useful. Their corpses could be ok for MM fuel if you're comfortable with the skillbar recharge when they die - i can't see how they'll stay alive for long in HM. "Gimmick?" please define... esp in a pve context. I started using the pets back when grinding on the rit to bootstrap [barbs] and to have something to cast GDW on that was easy to target (in the party menu unlike minions) before any minions had been generated ( a weak pet + barbs + r10 GDW is suddenly not so weak doing +34 armor ignoring dmg per attack with 40% KD..) They did this fine, but I also noticed that esp in a caster/ranged team, they soaked up a ton of aggro and spells. That's the main reason they are worth a slot IMO in this build. I know and have always known they weren't exploitable coprses. As far as their longevity, they do die fairly frequently, usually with death nova cast on them but the HM mobs certainly don't slice through them like butter. They don't get DP and are ressed in a batch after tough fights. They die actually in about 10% of the fights, usually only one dies; the hench monks heal them pretty well. If you think of them as heartier minions, I think you might agree that they aren't just some "gimmick."
As far as the pets in this build, they don't get the benefit of GDW from my warr, but they do get barbs, and death nova-d, and do soak up lots of hate, I look at them as nonelite [animate flesh golem] that don't degen. I didn't realize that a pet crit was only "one or two points" higher than a normal attack. Thanks for letting me know this, will have to look into it. Admittedly, I don't know the math behind pet and minion attacks, I do know that a crit is at least the highest damage possible give the range, and that the more things hitting a mob with [barbs] the better.
Quote:
Your own bar looks meh - you've got a bar full of adrenal skills and an elite that gimps their usage.
Anthem of Envy should be ok with 3 x Volley, but doesn't it only apply to one arrow? [[ebon battle standard of honor]'s a better option to give you more points to drop into Spear or Strength.
Great Dwarf Weapon is ok to buff a pet. GTFE's will only add 1-2 damage to pets & minions.
[[Vicious Attack] or [[spear of lightning] would seem a better option than Merciless Spear which has no +dmg and is too conditional to be of any great use. I agree on the battle standard, but don't have it to a decent level yet and am worried about the energy also. Just started the warr in GWEN last week. As far as rage gimping the usage, the only place I see that is GFTE, which I could probably use again a second earlier were it not for the [rage of the ntouka] recharge. Rage allows instant flail, instant GFTE, instant anthem of envy, and DW is ready for the second mob, as the first mob is usually dead too fast to apply it. I like as much frontloaded dmg in pve as possible.
Quote:
Originally Posted by draugr
I did a full 260 mob HM Varajar run with the build tonight sans final bosses as I don't have the quest yet. Had three wipes and went from rank 0 norn to mid rank 2.
Anthem of Envy should be ok with 3 x Volley, but doesn't it only apply to one arrow? [[ebon battle standard of honor]'s a better option to give you more points to drop into Spear or Strength.
Great Dwarf Weapon is ok to buff a pet. GTFE's will only add 1-2 damage to pets & minions.
[[Vicious Attack] or [[spear of lightning] would seem a better option than Merciless Spear which has no +dmg and is too conditional to be of any great use. I agree on the battle standard, but don't have it to a decent level yet and am worried about the energy also. Just started the warr in GWEN last week. As far as rage gimping the usage, the only place I see that is GFTE, which I could probably use again a second earlier were it not for the [rage of the ntouka] recharge. Rage allows instant flail, instant GFTE, instant anthem of envy, and DW is ready for the second mob, as the first mob is usually dead too fast to apply it. I like as much frontloaded dmg in pve as possible.
Quote:
You're looking for an excuse to run pets, hence it's an gimmick build and a bad one at that given they die frequently. I have tried 4 x Beastmasters in the past (R/P's & P/R's), Pets just don't cut it in HM.
Originally Posted by Antithesis
To be honest, i haven't tested it but it doesn't look to have an "excellent" damage output and offers a weak defense beyond the meatshield. Speccing into 4 att lines does not make for a particularly strong or resilient build for any of the party members. Every bar has mid-range damage potential, making for a mongrel dog of a build that does enough to do the job, but does nothing particularly well. It might work in NM but i doubt it'll get far in HM, particularly when it comes to agro control. But as long as you're having fun running around with Pets and Minions, who cares.
I did a full 260 mob HM Varajar run with the build tonight sans final bosses as I don't have the quest yet. Had three wipes and went from rank 0 norn to mid rank 2. One was when Asterius and company came along while I had just popped a 2 scourge vaettir group and had aggroed a wendigo group as well (a little rusty with the run). Another was with another vaettir popup, an ice elemental group and a small roving centaur group. The last was when I aggroed the big central centaur group with the healers and another one at the same time (on purpose). The party lasted a long time before wiping, and almost pulled out each time. The build plows through any single group there very very quickly. I was doing the run for speed, so didn't really flag the heroes other than at the jotun cave where the build did nicely. The run took about an hour and a half, but I wasn't really maximizing my toon as I had all three hero bars open to see what they were doing. For a first full run was very good. I hope to be able to improve the time dramatically.
The strengths of the build are 1. Front loaded shout dmg via GFTE and anthem of envy from 18 dmg dealers (17 going forward as I miss Herta and have decided Aidan ain't all that) 2. LOTS of interrupting from the necros with SR fueled savage shots and the hench's BHA 3. Lots of things whacking on mobs cursed with [barbs] 4. A 12 unit meatshield with only one MM, three being the pets of course (incidentally, I leveld the pets from 12-15 on this run, they didn't die nearly as much as I expected, now they are 18 and even stouter). Keep in mind the principles of minion bombing, shout enhanced attacks, and barbs before dismissing the dmg as mid range. I could get more dmg out of a build headed by a four pip regen toon, but don't think I can do much better as a 2 pip warrior. I have UAX, and am an inveterate pve hero tweaker, so can vouch that this is an excellent build for its purpose, farming rep fast. Please give it a try, thanks again for the comments. Much food for thought. Bront
Actual comments:
1) Builds that rely on the player having "SY" are shielded from a lot of trouble due to how broken "SY" is, let alone some of the grind required to get it in the first place. 2) I can actualy see the use of a pet, but 3 seems like a bit of overkill. At least you streamlined their res to 1 skill, but that's 4 skill slots in 24 that you get back by not using a pet. 3) This build is severely hampered by blind, and lacks much in the way of condition removal. True, you have lots of interupts, but if a blind gets though, you're seriously screwed. I'd suggest removing the Bow skills and Pet from the frist Necro, and use [putrid bile], [foul feast], and [Infuse Condition] along with a 40/40 DM set. Adds some condition removal to protect the other members of your party, will counter blind, keeps your MM alive longer (Foul Feast is a nice heal, ignore the hover, that's wrong) The Second Hero, drop the bow/interupts and pet, and let's improve our condition removal and add a little spreading fun. [Foul Feast] and [Plague Sending]. Since you don't like Resses, I might suggest [Vengeance]. Disable it after a battle, but while it's up, your party members pop back up ready to fight and do extra damage. It's effective on a Me hero, might be fun here. I'll leave the third one. Looks... different, still gives you some interupts, though replace Revive Animal with [Comfort Animal] This results in [build prof=N Name="N hero MM" Dea=12+1+3 Sou=12+1][Jagged Bones][Animate Bone Minions][Death Nova][Blood of the Master][Putrid Bile][Foul Feast][Infuse Condition][Signet of Lost Souls][/build] [build prof=N/Mo Name="N/Mo hero SS" Cur=12+1+1 Sou=12+1][Spiteful Spirit][Barbs][Weaken Armor][Enfeebling Blood][Foul Feast][Plague Sending][Signet of Lost Souls][Vengeance][/build] [build prof=N/R Name="N/R Hero Icy Veins" Blo=11+1+1 Mar=11 Sou=8+1][Icy Veins][Blood Ritual][Strip Enchantment][Volley][Savage Shot][Charm Animal][Signet of Lost Souls][Comfort Animal][/build]Add any remaining points to Beast Master. Dang, I may need to try this now. FYI, Foul Feast, Transfer all conditions from target other ally to yourself. You gain 0...36...45 Health and 0...2...3 Energy for each condition transferred. Extra energy, health, and removal of blind from opponents that cause it. In condition poor places, this might not be as effective. BTW, here are the origionals with fixed code: [build prof=N/R Name="N/R hero MM"][Jagged Bones][Animate Bone Minions][Death Nova][Blood of the Master][Volley][Savage Shot][Charm Animal][Signet of Lost Souls][/build] [build prof=N/R Name="N/R hero SS"][Spiteful Spirit][Barbs][Weaken Armor][Enfeebling Blood][Volley][Savage Shot][Charm Animal][Signet of Lost Souls][/build] [build prof=N/R Name="N/R Hero Icy Veins"][Icy Veins][Blood Ritual][Strip Enchantment][Volley][Savage Shot][Charm Animal][Signet of Lost Souls][Revive Animal][/build] Antithesis
Quote:
Originally Posted by draugr
As far as their longevity, they do die fairly frequently... |
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Quote: Originally Posted by draugr The strengths of the build are 1. Front loaded shout dmg via GFTE and anthem of envy from 18 dmg dealers (17 going forward as I miss Herta and have decided Aidan ain't all that) 2. LOTS of interrupting from the necros with SR fueled savage shots and the hench's BHA 3. Lots of things whacking on mobs cursed with [barbs] 4. A 12 unit meatshield with only one MM, three being the pets of course (incidentally, I leveld the pets from 12-15 on this run, they didn't die nearly as much as I expected, now they are 18 and even stouter). None of the reasons you listed is compelling enough to overcome the relative weakness they impose on the team.GFTE's is ok but best used as energy management on an energy-heavy Paragon bar. The damage buff of GFTE's on mid-level Minions and Pets is sweet FA on a HM foe. There's not enough difference between the damage of 10 Minions + Barbs + Weaken Armor vs 9 Minions + 3 Pets + Barbs + Weaken Armor + GFTE's to be worthwhile. You're preventing Death Nova bombs from going off by taking agro onto your Pets, therefore you could in fact be doing less damage with Pets than without. Anthem of Envy does not affect Minions and Pets. Get that straight, your post is misleading. Interrupts are a good thing, I don't think 3 Savage Shot is the way to go. [[cry of frustration] is a better option, i can cast that every 7.5 secs on a Mesmer in my build and that's just 1 skill slot - i have 7 more for additional interrupts, enchant stripping, hex removal and a no DP battle rez. Your team build is very vulnerable to both conditions and hexes. The build could use additional healing in HM considering you need to keep the Pets alive too. Relying on two Healer Henchies has already proven your downfall with 3 complete party wipes. By mixing caster and physical skills on the one bar, you're watering down your atts and gimping the effectiveness of either half of the build. Spell, Attack, Spell, Attack at mid-range atts is at least half as effective as Spell, Spell, Spell, Spell or Attack, Attack, Attack, Attack at high atts. There are much better options for Warriors and Necs than dropping points into 4 att lines, resulting in little more than limiting their potential. Icy Veins is ok, the rest of the bar is weaker than slotting in a more effective Hero. 3 dead Pets helps no-one and keeping them alive drains your Monks dry, contributing to your party wipes. Having a bar disabled for 10 seconds is reason enough not to take them. The only way i'd consider taking a Pet is by buffing it with Splinter Weapon + Great Dwarven Weapon and casting Ancestor's Rage on it. You're packing none of them. If you want to go down this path, why not try something like this -
Use whatever Warrior build you want to run. W/P God Mode is your best bet, if that's boring, run a Triple Chop or Earthshaker. Trying to run a Warrior as a Paragon results in a weak Paragon.
[build name="Minion Bomber" prof=Necro/Rit Death=16 Channeling=10 Soul=9][jagged bones][animate bone minions][death nova][putrid bile][blood of the master][splinter weapon][ancestors rage][signet of lost souls][/build]
[build name="SS" prof=Necro Curses=14 Soul=13][spiteful spirit][barbs][weaken armor][enfeebling blood][mark of pain][rip enchantment][rigor mortis][signet of lost souls][/build]
[build name="BHA BM" prof=Ranger Expertise=12 Marksmanship=12 Beast=11][broad head arrow][savage shot][distracting shot][volley][needling shot][call of haste][charm animal][comfort animal][/build]
Needling shot can be swapped out for [[call of protection] for better Pet survivability.
I'd suggest the damage output of this build is higher and has less vulnerabilities. You have 3 interrupts that are far more powerful than 3 x Savage Shot. You have only one less ally with 10 Minions + 1 Pet and they're all stronger versions. Only one bar can be gimped by the death of a Pet instead of three. The BHA, SS and MM are more powerful as they spec into at most 3 att lines. If running with Aidan and Zho, you have 3 Rangers in the party - that's more than enough Physical damage for Barbs, Splinter Weapon, Weaken Armor and Mark of Pain to do their thing without bastardising the Necromancers.
By all means run your build and enjoy doing it, that's the beauty of this game - there's a million ways to skin a cat
I won't be using it because i know it's weaker than alternatives.
War My Guild
Antith, he did mention that Anthem of Envy does not affect allies:
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I'm a Mo Primary so I could take up the healing, but I see some serious problems with the firstly posted builds. As said, pets don't leave corpses, pets take healing when it should be used elsewhere and, of course, they disable the hero's bar whenever a res is needed. IMO, keep pets for player parties.
The builds bront posted look like a much better alternative. It's never a good idea to spread out too many skills, attribute wise. Especially on the SR primary of necromancers. SR is the whole reason these kinds of builds work and don't forget it.
I would be very interested in trying some of these builds out. I'd, of course, have to tweak them. As a Mo, the healer henchies and I could probably keep the damage at bay, maybe I could do it with an HB build.
And as Antith said, 3 wipes per vanquish is not all that great. I've vanquished 300 enemy areas with 2 or 3 deaths(not wipes) using the Sabway.
Antithesis
Quote:
Originally Posted by War My Guild
Quote:
Quote:
I use this setup from time to time. Also consider dropping 3 points into Curses, add a Minor Curses rune and drop Infuse Condition for [[plague sending] of up to 2 conditions.
Originally Posted by draugr
The strengths of the build are 1. Front loaded shout dmg via GFTE and anthem of envy from 18 dmg dealers (17 going forward as I miss Herta and have decided Aidan ain't all that)
...are misleading. Anthem of Envy does not affect Minions / Pets because they're using auto-attacks, not Skills. It's more accurate to say "...via GFTE from 18 damage dealers including pets and minions, and Anthem of Envy from 6 party members..."
Nitpicking i know, but if you're gonna say it, say it right. draugr
Have edited the first post to reflect changes to the build. Thanks for the helpful comments so far. Have added [anthem of weariness] and ["never surrender!"] to the human bar, and gotten rid of the attack skill (keeping it though, until i bite the bullet and go grind 40k more luxon for SY). I hate the arena run...
Have replaced SOLS with MOP on the SS bar, and have replaced Aidan with Herta in the hench lineup. I do appreciate the comments about hex/condition management, but in Varajar, there's no blind and little hexing. Lots of long cast elemental hexes are getting interrupted or applied to minions/pets. Keeping hex aria for blurred vision and the vaettir hexes. Anthem of envy was working ok but was requiring too much micro, so will spam anthem of weariness instead. Antithesis, nitpick all you like, idc. Stated plainly in the first post that I understood the mechanics of anthem of envy. You should probably just let that one lie... it's as if you think I'm trying to mislead someone. I can assure you that's not the case. Armchair that the build is weak all you want, and lol a the wipe comment. I was testing the build and stated such. Incidientally, wipes are irrelevant to me as long as the run is generally faster and I don't lose bonuses. I'm not looking for a "no wipes" trophy for my HOM, just to get rep grind done with H/H as quickly as possible. BTW, I HATE pets and MM in general pve, never use them on nongrinding builds. But after two years of resisting using MM, have finally been converted over the last six months. The dmg and dmg mitigation are just too good. The pet thing came about by accident without going into detail, and worked so well with my rit, that in H/H REP FARMING (not vanquishing, not elite dungeons, not FOW farming... outdoors REP FARMING), I will always try to put a pet on the bar. Pet = weak, nonelite flesh golem with no upkeep or degen. Pet = barbs whacker, Pet = aggro magnet in a caster/ranged team, Pet = +10ish dps boost to the toon unbuffed - more buffed, Pet = easily ressed with no DP, Pet = 540hp added to the party's hp pool (x 3 = 1620 hp/8 = 202 hp per party member). All for four slots out of 24. I've never had a death that I can tell was caused by pet death, but have had MANY prevented. So the pets are staying in the lineup. The interrupts are staying in the lineup. Would love to use a human channeler to buff with splinter and ancestor's, but not trusting a hero to do it better than they can volley and interrupt. This is an intriguing idea enough to try though, so going to do some tests tonight with the Icy veins necro as a N/RT instead and put splinter, ancestor's and foul feast on him instead of the pet, volley and savage shot. Will post how it goes. If it outperforms the icy N/R, will make it permanent. Did more testing late last night at the master of damage with only me and the heroes. Once mins are built, the avg is 200ish dps per second. That doesn't reflect SS, much death nova - olias was healing the mins, icy veins bombs or mop. Thanks again for the comments. EDIT: and thanks bront, for the coding. I tried to do that initially using the [build] syntax, but must have done it wrong. Bront
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Originally Posted by draugr
EDIT: and thanks bront, for the coding. I tried to do that initially using the [build] syntax, but must have done it wrong.
No problem. You had some extra spaces in there causing issues. Apparently, order is important too. build, name, prof, atributes.
I did some more thinking, and think I could do a bit better. [build Name="Bront's MM Condition Shedder" prof=N Dea=12+1+3 Sou=12+1][Jagged Bones][Animate Bone Minions][Death Nova][Blood of the Master][Putrid Bile][Foul Feast][Infuse Condition][Signet of Lost Souls][/build] Still like this build. Conditions are mitigated to minions, who promptly blow up faster. However, this is probably all the copndition removal you need beyond the Hench monks. So that means the SS necro needs a tweek. ---------------- [build Name="Bront's SS Interrupter" prof=N/Rt Cur=11+1+1 Cha=10 Sou=10+1][Spiteful Spirit][Barbs][Weaken Armor][Enfeebling Blood][Wailing Weapon][Warmonger's Weapon][Signet of Lost Souls][Death Pact Signet][/build] This works, to add interuptions to the mix. Not sure if Heros will weaponspell a minion, but if they do, then this is quite effective. [build Name="Bront's SS Healer" prof=N/Rt Cur=11+1+1 Res=10 Sou=10+1][Spiteful Spirit][Barbs][Weaken Armor][Enfeebling Blood][Vengeful Weapon][Wielder's Boon][Signet of Lost Souls][Death Pact Signet][/build] This adds a little healing to the mix. Both are cheep heals, and Wielder's Boon will work well with the BHA hero I'll post below. You can always swap that out for [Soothing Memories] or [Mend Body and Soul] ---------------- Now, the final hero I wasn't thrilled about. So here are a few options. [build name="Antithesis' BHA BM" prof=Ranger Expertise=11+1 Marksmanship=10+1+1 Beast=10+1][broad head arrow][savage shot][distracting shot][volley][needling shot][call of haste][charm animal][comfort animal][/build] Stolen from Antithesis Solid BHA interuptor build with a pet. Not sure I like Call of Haste, but not sure what else to put in there (Lightning reflexes maybe?) [build name="Bront's BHA Rit" prof=R/Rt Expertise=11+1 Marksmanship=10+1+1 cha=10][broad head arrow][savage shot][distracting shot][volley][Splinter Weapon][needling shot][Lightning Reflexes][Death Pact Signet][/build] Splinter Weapon, works with the Healer well in distributing weapon spells, has Defense, IAS, and a res. [build name="Bront's general Interupt Mesmer" prof=Me/Mo Dom=12+1 Fas=8+1 Ins=10+1][cof][power spike][power drain][empathy][Energy Surge][Chaos Storm][Leech Signet][Vengeance][/build] Cry, PS, ES, Empathy and Chaos storm all provide armor ignoring damage, Chaos Storm can cause energy pressure, and at the moment is dirt cheep at 5E (if the cost reverts, I'd swap it out for something else). You get 4 interupts, 2 skill interupts, some Melee hate, and a mesmer FC with Vengeance is quite nice, you'll never notice you were missing a dead buddy. (Just remember to shut it off when you're out of battle). It's an alternative interrupter to the ranger, and can provide a fairly sizable amount of damage. ----------- I'd it's fairly flexible. MM, SS Healer and BHA Rt for more physical areas. MM, SS Interrupter and Mesmer for areas swarming with casters or just large groups of enemies, or mix and match however you like. I'd probably take the Mesmer over the Ranger anwhere where I can take a ranger interrupter henchman though. I'll Have to test this out a bit, but it looks promising. Wonder if I should start my own thread at this point? War My Guild
Those are pretty slick, bront, but one question: How is the first build for the SS a Healer? I believe having 3 weapon spells in a team are a little much, especially when heroes practically fumble the offensive weapon skills every time.
If you really want to get in more weapon spells, I'd swap out Lightning Reflexes in the BHA's build and stick in a Channeling Weapon skill in there. I think a BHA Ranger with 2 interrupts should be plenty in most areas, so take out the channeling points on the SS and stick them into Resto for Life, Mend Body n Soul or Spirit Light on him instead. The only real problem I see with your builds are the lack of hex removal(not too bad, but still) and the lack of prots. Sabway has prots, but this doesn't. As a player, I believe a prot healer would be a good idea for those builds. Interesting. Field testing please? Antithesis
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Originally Posted by Bront
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Quote: Originally Posted by Bront [build name="Antithesis' BHA BM" prof=Ranger Expertise=11+1 Marksmanship=10+1+1 Beast=10+1][broad head arrow][savage shot][distracting shot][volley][needling shot][call of haste][charm animal][comfort animal][/build]
Stolen from Antithesis Solid BHA interuptor build with a pet. Not sure I like Call of Haste, but not sure what else to put in there (Lightning reflexes maybe?) Cheeky bugger Yeah Call of Haste and Needling Shot can be swapped for whatever BM skills you like. I'd be testing skills like [[bestial pounce] and [[bestial mauling], [[call of protection], [[predatory bond]...
If you slot a KD skill onto the player bar, Call of Haste + Bestial Mauling is a promising setup to include on the OP's build in place of Volley + Savage Shot on the 3 Heroes. That's one less line to spec into making for stronger Heroes and stronger/more useful Pets, and Heroes can use more beneficial class-specific weapons. eg
[jagged bones][animate bone minions][death nova][blood of the master][call of haste][bestial mauling][charm animal][signet of lost souls]
[spiteful spirit][barbs][weaken armor][enfeebling blood][call of haste][bestial mauling][charm animal][signet of lost souls]
[broad head arrow][savage shot][distracting shot][volley][call of haste][bestial mauling][charm animal][revive animal]
Might be a little excessive on the Dazed front, but Dazed wins PvE. If you don't have a KD skill handy, [[disrupting lunge] is an obvious substitute for [[bestial mauling]. Try [[barrage] as the Ranger elite and maybe [[epidemic] to spread Dazed in place of Volley. Barrage + AoE dazed should be fun. You could also try [[broad head arrow] + [[splinter weapon] + [[volley] + [[body shot] for e-management.
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[build name="Bront's BHA Rit" prof=R/Rt Expertise=11+1 Marksmanship=10+1+1 cha=10][broad head arrow][savage shot][distracting shot][volley][Splinter Weapon][needling shot][Lightning Reflexes][Death Pact Signet][/build]
Hero Ranger's are pretty crap with SW on the bar. Expect energy issues. Try [[body shot] for additional energy.
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Originally Posted by Bront
[build name="Bront's general Interupt Mesmer" prof=Me/Mo Dom=12+1 Fas=8+1 Ins=10+1][cof][power spike][power drain][empathy][Energy Surge][Chaos Storm][Leech Signet][Vengeance][/build]
Energy denial in PvE is meh, particularly in HM and you're likely to have energy problems. Stick with DarkSpirit's original build or try a tweaked version -
Those are pretty slick, bront, but one question: How is the first build for the SS a Healer? I believe having 3 weapon spells in a team are a little much, especially when heroes practically fumble the offensive weapon skills every time.
He's not, he's the interuptor. The second one is the healer.[mantra of recovery][power lock][power spike][cry of frustration][drain enchantment][power drain][epidemic][vengeance] MoR is the strength of the build for the 33% recharge on interrupts, e-management skills and Vengeance. Epidemic has synergy with Dazed from BHA/Bestial Mauling and Plague Sending on the MM. Quote:
I use E-Surge for damage more than E-Denial, though it is effective on some monk mobs as that too. Epidemic on that bar isn't too efective either without a lot of conditions being spread around, which this build won't do. I guess you replace it with Empathy and that's a better general use bar.
And idealy, power lock isn't needed, and leech signet helps for extra E-management. But I can see using Mantra of recovery instead of E-Surge on the build I had earlier. And yeah, the weapon spell interupts probably work better if you use an Ele Nuker or a Barrage ranger (or the ever popular Critical Barrager) build on the 3rd hero. Quote: Quote:
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