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things in guild wars that you HATE
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As far as GW the game goes:
The city part of factions
Timed missions (most of them, anyway)
Missions where you have to have hero X in the party.
Lack of good trading system.
The message at the beginning of missions that says (basically) "You've got foreigners in your party! Do you want to continue?" I am the foreigner, dammit!!!!
As for GW player habits:
Cookie-cutter mentality, Ursan or otherwise. (Emo Wammo groups FTL)
Saying "Hello, Kamada District 1!" (when IN kamada D1, of course
) in local chat and getting absolutely ZERO replies.
People who don't understand the concept of applying tactics to the battle at hand, such as "PULL" "Block 'em on the corner" and (when things go bad) "RUN!!"
People who think that they can win a 1 on 10 battle in ABs, when they're the 1.
People who say "that skill bar sucks" and not suggest something better.
People who say "that skill bar sucks" and offer up utter crap as a suggestion for a 'better" build.
People who think that 1.5k = 1,005g
"dancing for tips"
The city part of factions
Timed missions (most of them, anyway)
Missions where you have to have hero X in the party.
Lack of good trading system.
The message at the beginning of missions that says (basically) "You've got foreigners in your party! Do you want to continue?" I am the foreigner, dammit!!!!
As for GW player habits:
Cookie-cutter mentality, Ursan or otherwise. (Emo Wammo groups FTL)
Saying "Hello, Kamada District 1!" (when IN kamada D1, of course
) in local chat and getting absolutely ZERO replies.People who don't understand the concept of applying tactics to the battle at hand, such as "PULL" "Block 'em on the corner" and (when things go bad) "RUN!!"
People who think that they can win a 1 on 10 battle in ABs, when they're the 1.
People who say "that skill bar sucks" and not suggest something better.
People who say "that skill bar sucks" and offer up utter crap as a suggestion for a 'better" build.
People who think that 1.5k = 1,005g
"dancing for tips"
Quote:
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Originally Posted by Spike
pvpers in general espicaly those who think that GW is a pvp game and pvp is the be all and end all of GW.
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Funniness aside, I hate the way males run, not counting the assassin, warriors and dervishes (huh, only the melee classes, interestingly enough...)
T
PvE-only *insert*
Titles that give benefits.
Nightfall's power creep.
Gimmicks.
Guild Wars WAS a PvP game, and still is.
The best part of the game is PvP. Experience-wise anyway.
(And I don't count fame farmers, they're baed.)
Titles that give benefits.
Nightfall's power creep.
Gimmicks.
Quote:
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Originally Posted by Spike
pvpers in general espicaly those who think that GW is a pvp game and pvp is the be all and end all of GW.
|
The best part of the game is PvP. Experience-wise anyway.
(And I don't count fame farmers, they're baed.)
Quote:
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Originally Posted by Bryant Again
Turning that right back at ya: "pvers in general espicaly those who think that GW is a pve game and pve is the be all and end all of GW." (Yes I'm kidding, I'm just showing you the other end of the spectrum).
Funniness aside, I hate the way males run, not counting the assassin, warriors and dervishes (huh, only the melee classes, interestingly enough...) |
Quote:
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Originally Posted by Tyla
PvE-only *insert*
Titles that give benefits. Nightfall's power creep. Gimmicks. Guild Wars WAS a PvP game, and still is. The best part of the game is PvP. Experience-wise anyway. (And I don't count fame farmers, they're baed.) |
T
Quote:
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Originally Posted by Magikarp
sorry, but thats 110% of your opinion.
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But, did you know ToPK was actually HA before it got changed into UW2?
Did you know that the desert missions were based on HoH objectives?
Heck, PvE-only skills are mainly a bandaid for those who cried about PvP skill balances effecting PvP after the Nightfall power creep.
And I like to call PvE the "preliminaries".
Beat that, and move onto PvP and have more fun than you ever had, but the reason the whole "Guild Wars isn't a PvP game" thing is because (in my opinion), it's harder to get into PvP.
Think of Sway, and other gimmicks like Ursan, it's a double-edged blade.
It's good for: Getting you through to a higher playing ground (Rank) and easing your way through the PvE side.
It's bad for: Newbies who want to learn to play real builds straight on, which they will have problems finding: Balanced PuGs (Please note - not everyone has friends who play HA either because of all the Sways, or because they play too much PvE) and will also have trouble taking out the Sways because they don't have the experience to combat it.
But for Ursan, you need to have a high rank (Also slightly a problem with Sway, rank 10++ Sway lolol) to be able to join PuGs. And not everyone has the time on their hands to grindgrindgrind.
I found finding a non-Ursan guild quite hard to be honest.
~
The gradual creep from skill>time to time>skill
Grind wars due to pve only skills, and their potency being related to titles.
£$£$£ Titles (party, sweet tooth and to a lesser extent drunkard).
Thats about it really, Ive got nothing against other players tbh at their worst I still just find them amusing.
Grind wars due to pve only skills, and their potency being related to titles.
£$£$£ Titles (party, sweet tooth and to a lesser extent drunkard).
Thats about it really, Ive got nothing against other players tbh at their worst I still just find them amusing.
Ursan Blessing - I've spent 2.5 years not playing a warrior, and I don't want my ele/rit/mesmer/nec/etc to become one just so I can do FoW/UW, etc.
laziness amoung players - Everyone just wants runs everywhere, and older players are pushing new players to do this(really hate that). If actually playing their characters(or seeing others play theirs) is so distasteful to people, why do they still play the game?
devaluing (sp?) of rare items - Hard Mode and EotN made a lot of the rarest items in the game quite common, leaving very few items that are actually rare. Most of the skins I like are now close to the common end of the spectrum. I still like and use them, but hate they were intentionally turned into common items.
I see other things listed here that do bug me, many of those being the common annoyances that all of us hate (scammers, elitist/stubborn newbs, lag).
laziness amoung players - Everyone just wants runs everywhere, and older players are pushing new players to do this(really hate that). If actually playing their characters(or seeing others play theirs) is so distasteful to people, why do they still play the game?
devaluing (sp?) of rare items - Hard Mode and EotN made a lot of the rarest items in the game quite common, leaving very few items that are actually rare. Most of the skins I like are now close to the common end of the spectrum. I still like and use them, but hate they were intentionally turned into common items.
I see other things listed here that do bug me, many of those being the common annoyances that all of us hate (scammers, elitist/stubborn newbs, lag).
Consumables. I think I really hate consumables more than any other aspect of the game. They are a crutch for bad players and it's impossible to PUG nowadays unless you bring a conset.
Want to clear FOW? Impossible without a conset. Kicked from pug unless you show a set.
Want to clear UW? Impossible without a conset. Kicked from pug unless you show a set.
Want to explore DOA? Impossible without a conset. Kicked from pug unless you show a set.
Want to Vanquish an area? Fine. Bring a conset and powerstones. Impossible to finish otherwise.
Funny thing is, I've been able to do all these things without consumables. Guess what. They aren't impossible but convincing the average pug that they aren't needed is the impossible task.
Want to clear FOW? Impossible without a conset. Kicked from pug unless you show a set.
Want to clear UW? Impossible without a conset. Kicked from pug unless you show a set.
Want to explore DOA? Impossible without a conset. Kicked from pug unless you show a set.
Want to Vanquish an area? Fine. Bring a conset and powerstones. Impossible to finish otherwise.
Funny thing is, I've been able to do all these things without consumables. Guess what. They aren't impossible but convincing the average pug that they aren't needed is the impossible task.
I hate the idea we are almost forced to concentrate on one character.
10 Different Professions= 10 Different Halls. Many character based titles. Wisdom maxed on each character would be highly ridiculous and very near impossible. As would treasure hunter. And many others. A full set of minipets in each characters hall? Daft. I find myself having to just fill ONE characters hall whilst the other load are practically empty save a few elite armour sets. Then I wonder what the actual point would be of playing my ritualist when I could further my main (ranger).
Yet I repeat, theres 10 professions. Its just doesn't make much sense to me, and it niggles me as a major flaw in guild wars.
EDIT: 10 professions not 8, doh! Makes my point even stronger though
10 Different Professions= 10 Different Halls. Many character based titles. Wisdom maxed on each character would be highly ridiculous and very near impossible. As would treasure hunter. And many others. A full set of minipets in each characters hall? Daft. I find myself having to just fill ONE characters hall whilst the other load are practically empty save a few elite armour sets. Then I wonder what the actual point would be of playing my ritualist when I could further my main (ranger).
Yet I repeat, theres 10 professions. Its just doesn't make much sense to me, and it niggles me as a major flaw in guild wars.
EDIT: 10 professions not 8, doh! Makes my point even stronger though



