Ok explain this to me.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Berserkers Stance is horrible, because it doesn't let you keep the IAS through the skill.
Tiger Stance has a horrible ending side-effect and isn't 100% upkeep.

Terrokian

Terrokian

Frost Gate Guardian

Join Date: Feb 2008

Alliance,Ohio

Terrokian's Avengers

W/

PvE=[build=Warrior;OQARE5xweV4rAAAAAAAAAA]
Basically start any attack run with those 3 in that order.Period.The reason Flail is no good for PvP is notice the MOVE 33% SLOWER.Slow in PvP=DEATH.In PvE it is meaningless.

ogre_jd

Wilds Pathfinder

Join Date: Feb 2008

Canadia

W/

Quote:
Originally Posted by Tyla
Berserkers Stance is horrible, because it doesn't let you keep the IAS through the skill.
Tiger Stance has a horrible ending side-effect and isn't 100% upkeep. [[Berserker Stance] is good for building up adrenaline without worrying about massive damage to yourself. I prefer to go W/R, though, and pump Beast Mastery for [[Tiger's Fury]. As long as it's the last skill I use before charging in, its disadvantage isn't so bad.

Powerful White Man

Powerful White Man

Banned

Join Date: Apr 2008

Quote:
Originally Posted by Stormlord Alex
15 now, actually. For certain split/solo warriors, Sprint's a stronger choice (and it can be pretty lame stuck in Frenzy after [[final thrust])

As for the bows thing... never seen bows. Furious spears, however, are used occasionally. Bows are used to build adren vs zaishen in HA runs.



Frenzy = 50% damage increase, 50% more adrenaline, 100% more damage received
Rush = cancel stance for Frenzy, so the 100% more damage received can't be exploited by enemies.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by ogre_jd
[[Berserker Stance] is good for building up adrenaline without worrying about massive damage to yourself. I prefer to go W/R, though, and pump Beast Mastery for [[Tiger's Fury]. As long as it's the last skill I use before charging in, its disadvantage isn't so bad. Berserker stance also wastes a skill slot on an already tight bar.

Tiger's fury is also horrible. 10 energy, disables all non attack skills, 25% IAS, needs 12 beast mastery to be kept up indefinitely. You're better off with flurry and a zealous weapon.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Berserker Stance is a horrible skill. You can't spike with it, so it's only use is for building adrenaline - which makes it worse than "FGJ!" because you can run a decent IAS with it as well.

Berserker is a horrible, horrible skill that should never really be used... ever.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by ogre_jd
[[Berserker Stance] is good for building up adrenaline without worrying about massive damage to yourself. I prefer to go W/R, though, and pump Beast Mastery for [[Tiger's Fury]. As long as it's the last skill I use before charging in, its disadvantage isn't so bad. And what about Flail?
Go in with Enraging Charge, pop Flail up, gg.

Berserker's Stance is horrible. Not 100% upkeep, can't be used with attack skills. (Deja Vu)

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Personally the only down side to [tiger stance] is the recharge. I generally know what targets have blocking in PvE so I can avoid them. If they block then it doesnt matter what IAS your using. Since I rarely every carry [wild blow] or enchant removal I tend to pick targets I know cant block, or that I can interupt thier blocking skill.

For me I get the 33% IAS up instantly when I need it, no need to build adren, the down side is with a 10sec duration and 20 sec recharge it might not be there every time I want it.

On the flip side if I run [Enraging charge] and [Flail], if the target blocks or dies and I need to move after another target I have to have a 3rd skill(cancel stance) or wait for Enraging Charge to be availible.

itsvictor

itsvictor

Krytan Explorer

Join Date: Jan 2008

Tiger Stance's recharge is way too long, you can't keep it up indefinitely. Berserker is bad for the reasons already mentioned. Frenzy's benefits on a "good" warrior by far outweigh the cons of double damage. And you need spirit bond/prot spirit/frenzy, just so much easier to run flail in pve since monsters don't kite that often

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

So [flurry] in RA and AB is the consensus then?

Food

Food

Academy Page

Join Date: Mar 2008

in america

Team Flawless [oRLy]

Mo/E

Quote:
Originally Posted by JoeKnowMo
So [flurry] in RA and AB is the consensus then? NO.

Flurry is also among the worst IAS's out there for warriors. Ever. Flurry gives you a 25% IAS, but decreases your DPS by 25% and the duration is also almost 40% less than Frenzy.

Basically, Flurry doesn't increase your DPS and eats up energy faster than you can say, "Fail".

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Food
NO.

Flurry is also among the worst IAS's out there for warriors. Ever. Flurry gives you a 25% IAS, but decreases your DPS by 25% and the duration is also almost 40% less than Frenzy.

Basically, Flurry doesn't increase your DPS and eats up energy faster than you can say, "Fail". Flurry still increases your warriors auto attacking DPS. It also doesn't effect attack skills. It's not the best, but certainly not the worst.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

[Flurry] is basically only for building up adrenline. Combined with a zealous mod you can keep it up as long as needed and it ends quickly enough that once the adren is build you can let it end then spike and reactivate it to rebuild adren.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Crom The Pale
[Flurry] is basically only for building up adrenline. I've seen assassins use it to unleash a wtfpwn instagib... but those are assassins.

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Crom The Pale
[Flurry] is basically only for building up adrenline. Combined with a zealous mod you can keep it up as long as needed and it ends quickly enough that once the adren is build you can let it end then spike and reactivate it to rebuild adren.
If you're not going to use your IAS for your spike...idk what to say. [flurry] is basically only for [illusionary weaponry] builds, and you shouldn't confuse it as being useful anywhere else.
In this game, damage is everything, I'm not sure why you'd want to sacrifice a potential 40% damage increase just to save one skill slot, inless that one skill is going to somehow cover that bonus damage....

Quote:
Originally Posted by Chthon
I've seen assassins use it to unleash a wtfpwn instagib... but those are assassins. Sins shouldn't use it either, it's still gimping their chain over a skill like [tiger stance], even if it's just the base dagger damage, thats still damage that you're essentially cheating yourself out of.

zling

zling

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Crom The Pale
Personally the only down side to [tiger stance] is the recharge. I generally know what targets have blocking in PvE so I can avoid them. If they block then it doesnt matter what IAS your using. Since I rarely every carry [wild blow] or enchant removal I tend to pick targets I know cant block, or that I can interupt thier blocking skill.

For me I get the 33% IAS up instantly when I need it, no need to build adren, the down side is with a 10sec duration and 20 sec recharge it might not be there every time I want it.

On the flip side if I run [Enraging charge] and [Flail], if the target blocks or dies and I need to move after another target I have to have a 3rd skill(cancel stance) or wait for Enraging Charge to be availible. ummm... you gotta be kidding me. yes target switching is good, but when you run into Aegis, Defensive Anthem, Ward vs Melee, etc than a lot of targets will have block. you also forgot blind and miss hexes(price of failure, blurred vision, etc)
using Flail on anything but a Hammer is suicide, you'll get stuck in your own snare unable to hit anything. the only reason it's used with Hammers is because Flail is always followed by a knockdown, and as you know you cant kite when you're sitting on your butt. also on a regular Sword/Axe bar the extra skill slot used for a double speed boost stance is 1 skill wasted on an already tight bar. Hammer bars are less tight than Sword/Axe bars which is why you can fit 3 stances in the first place. and without the 2nd cancel stance Flail is really FAIL.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by shru
Sins shouldn't use it either, it's still gimping their chain over a skill like [tiger stance], even if it's just the base dagger damage, thats still damage that you're essentially cheating yourself out of. Depends on their combo. Flurry has got 100% upkeep, TS 25%. A SA sin can repeat their combo constantly, Flurry seems to be a better choice then. For a Shadow Prison sin with a attack combo recharge of 15 seconds, Tiger's stance is better.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

You could use frenzy in PvE as long as you are care full with it and use sprint as your cancel stance.You can cancel flail by using enraging charge or sprint.

I use frenzy in PvE at times but for the most part it is flail.When in RA I will use either rush or sprint along with frenzy.You want to watch out for the big red numbers coming up from the damage that you are taking and when they get big it is time to cancel it out I hope that explains the use better.

Red Sand

Red Sand

Lion's Arch Merchant

Join Date: Mar 2008

New England

Warriors of Wynd [WoW]

W/

Quote:
Originally Posted by Age
You could use frenzy in PvE as long as you are care full with it and use sprint as your cancel stance. QFT

The general idea here is, if you ping your build, and you have Frenzy in it, but you don't have Rush or Sprint, they will think you are an idiot. People like Rush better because once you charge it, it's available and recharging quickly while you Frenzy. That's good.

If you cancel with Sprint, and Frenzy again, you can be stuck waiting for Sprint to recharge. That's bad, so be careful. I use Sprint as a cancel stance in a few builds, because I like my movement bonus available at all times.

The only restriction on using Frenzy in PvE is DON'T USE IT WHEN YOU ARE GETTING HIT. But when the mob is beating on your monk, you might wanna kick it up a notch.

And tell the monk to kite.

ogre_jd

Wilds Pathfinder

Join Date: Feb 2008

Canadia

W/

Probably the only time I'd willingly use [[Frenzy] these days, in PvE since I don't PvP, would be with an R/W - probably with [[Lightning Reflexes] or [[Dryder's Defenses], depending if I've split into Wilderness Survival, for occasional use when something gets close (yeah, I know, redundancy is bad, but in this case I'd be looking at LR as a blocking Stance since it can't be kept up constantly for decent IAS).

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

frenzy is still the way to go in RA and AB. you just got to be smarter about it.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by Arkantos
Flurry still increases your warriors auto attacking DPS. It also doesn't effect attack skills. It's not the best, but certainly not the worst. Yeah, increased speed and a little bit more damage. It would have been nicer if it lasted longer. If I didn't need a speed boost, I'd almost consider it for a cancel stance for frenzy.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by ogre_jd
Probably the only time I'd willingly use [[Frenzy] these days, in PvE since I don't PvP, would be with an R/W - probably with [[Lightning Reflexes] or [[Dryder's Defenses], depending if I've split into Wilderness Survival, for occasional use when something gets close (yeah, I know, redundancy is bad, but in this case I'd be looking at LR as a blocking Stance since it can't be kept up constantly for decent IAS). Why use that when you got Tiger's Furry and or Lighting Reflexes as they are both IAS and one is a blocking stance as well?

The best reason as I forgot to mention if you don't have room for For Great Justice is Frenzy as it will help build up adrenaline.I only use it on castor mobs say like Kournan oppressed with suffering or priests.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Why use that when you got Tiger's Furry and or Lighting Reflexes as they are both IAS and one is a blocking stance as well? Tiger's Fury is 10e, 25% IAS and you need high beast mastery to keep it up for a good duration. It's crap.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Arkantos
Tiger's Fury is 10e, 25% IAS and you need high beast mastery to keep it up for a good duration. It's crap. That is what Iway Warriors used it though go tell that to your Mathteacher.They liked Iway.

Mr Pink57

Mr Pink57

Krytan Explorer

Join Date: Apr 2007

a van down by the river

iBench

P/W

Frenzy is much better due to the war bars that it is on. A lot if not all of a knockdown (bulls or shock) which usually after that war gets that knockdown he /she puts himself right into frenzy for some nice auto dps or to put out a quick spike (mainly axe, see swords more as pressure).

pink

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Age
That is what Iway Warriors used it though go tell that to your Mathteacher.They liked Iway. Yes, IWAY ran it. It's a shame we aren't talking about IWAY, though. IWAY also ran OoA at one point, but that doesn't mean shit.

It's a crappy IAS. Saying IWAY ran it doesn't justify it being good.

C2K

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Stormlord Alex
As for the bows thing... never seen bows. Furious spears, however, are used occasionally. Bows were used in oldschool IWAY before Nightfall.

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

Quote:
Originally Posted by Arkantos
Yes, IWAY ran it. It's a shame we aren't talking about IWAY, though. IWAY also ran OoA at one point, but that doesn't mean shit.

It's a crappy IAS. Saying IWAY ran it doesn't justify it being good. back when IWAY used [[Tiger's Fury] it was 33% IAS instead of just 25%, and it stacked with the IAS from IWAY, which resulted in a whole different level of taking a beating.

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

Quote:
Originally Posted by AOTT
What's the deal with [rush] and [frenzy]. Why do so many of you put those in your bars.

I'm getting tired of people flaming me and saying I'm stupid when they obviously support using skills that *I* find inferior.

Seriously. Explain this logic. If you're just going to post saying "you're a dumbass" or something then don't bother posting because for once I'm asking for a REASON. Frenzy for IAS w/o adrenaline/speed lost = agressive, powerful warrior
Rush to cancel Frenzy when you see a spike coming/taking lots of damage.

ogre_jd

Wilds Pathfinder

Join Date: Feb 2008

Canadia

W/

Quote:
Originally Posted by MasterSasori
Rush to cancel Frenzy when you see a spike coming/taking lots of damage. ...which is pretty much all the time as a Warrior. Outside of PvP, it's just got too much disadvantage to use on a melee character.

Rangers, and probably Paragons (dunno how monsters treat them in combat since I don't have NF), can use it effectively since they're generally not targetted by monsters when there's melee and caster characters around. No idea if Paragons would find it useful, but Rangers don't seem to have any IAS that can be kept up for long periods of time. EDIT: Any IAS that doesn't require heavy attribute investment in an attribute just for that one skill, rather. [[Tiger's Fury] can be, eventually, kept up virtually permanently, but for most bowmen that'd mean splitting to 4 attributes. Not good.

Assassins and Dervishes likely have better alternatives for IAS that can be kept up most/all of the time. Casting classes tend to have better things to do than wand things to death and are usually under constant attack, so [[Frenzy]'d be useless and almost instant death.

Tyla

Emo Goth Italics

Join Date: Sep 2006

When he said "Lots of damage", he didn't mean any damage.
He ment nasty damage that goes beyond 200.

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

Quote:
Originally Posted by AOTT
I wanted to bring up [Berserker Stance] and [Tiger Stance]. How about those two? Would those work for PvP, or rather why are they inferior to Frenzy?
because they can't be kept up permenantly. Tigers is short and often ends early, and berserkers can't be used to spike, because it ends as soon as you use evis!

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by ogre_jd
...which is pretty much all the time as a Warrior. Outside of PvP, it's just got too much disadvantage to use on a melee character.

Rangers, and probably Paragons (dunno how monsters treat them in combat since I don't have NF), can use it effectively since they're generally not targetted by monsters when there's melee and caster characters around. No idea if Paragons would find it useful, but Rangers don't seem to have any IAS that can be kept up for long periods of time. EDIT: Any IAS that doesn't require heavy attribute investment in an attribute just for that one skill, rather. [[Tiger's Fury] can be, eventually, kept up virtually permanently, but for most bowmen that'd mean splitting to 4 attributes. Not good.

Assassins and Dervishes likely have better alternatives for IAS that can be kept up most/all of the time. Casting classes tend to have better things to do than wand things to death and are usually under constant attack, so [[Frenzy]'d be useless and almost instant death.
Rangers really don't need an IAS speed as they are mostly to cause conditions and interrupts but if so there is Lighting Reflexes not quite like Frenzy or Flail but better than nothing.You can use it a defensive stance as well as to what LennyMoon said.

Quote:
Originally posted by Arkantos
Yes, IWAY ran it. It's a shame we aren't talking about IWAY, though. IWAY also ran OoA at one point, but that doesn't mean shit.

It's a crappy IAS. Saying IWAY ran it doesn't justify it being good. Why would we want to talk about Iway they been talked to death and OoA?

Lord Cooper

Krytan Explorer

Join Date: Jun 2005

Black Death Knights

E/

is there any reason not to use tiger stance? no downsides as long as u dont miss lol

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

Quote:
Originally Posted by Lord Cooper
is there any reason not to use tiger stance? no downsides as long as u dont miss lol As has been said over and over in this thread (but obviously in invisible text) it cannot be kept up all the time.

I personally don't care that much and run it in PvE as it is easy and I can't be bothered to snare myself.

~A Leprechaun~

Lord Cooper

Krytan Explorer

Join Date: Jun 2005

Black Death Knights

E/

hehe sorry just skimmed through. i tend to use tigers if i want an adrenaline boost. works for me and once the adrenaline is there u can generally keep it up normally anyway.


Edited for punctuation lol

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

Its not all about adrenaline, you deal +50% base attack damage when under IAS.

~A Leprechaun~

Lord Cooper

Krytan Explorer

Join Date: Jun 2005

Black Death Knights

E/

IAS?

graverobber2

Frost Gate Guardian

Join Date: Apr 2008

Order of the Flameseekers [NL]

W/

Quote:
Originally Posted by Lord Cooper
IAS? Increased Attack Speed

same with IMS:
Increased Movement Speed