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Originally Posted by Navaros
If the double ram exploiters "didn't know" it was a glitch then that very same argument is 100% just as valid for those who exploited the multiple 50 000XP bug, those who exploited the Mallyx outpost bug, those who exploited the dupe exploit bug and/or profited from it even though they didn't dupe directly, and those who exploited every other bug in the history of GW which the exploiters of those bugs got banned for, which they did in all of the aforementioned cases (in addition to other cases).
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This was covered earlier.
There's a clear difference in each instance. In the case of the 50k XP bug: common knowledge that every mission but that one only gave XP once. Mallyx outpost bug: common knowledge that you had to kill all 4 bosses again to get to Mallyx again. Dupe exploit: common knowledge that duplicate items aren't supposed to happen.
No such reference point in Rollerbeetle Racing. Who knows what's 'intended' and what's not? What do you have to compare it to?
Your argument collapses on that point. Like all the rest trying to make this argument, you implicitly assume that there's an "obvious" focal point on what's allowed and what's not. But there isn't, in this case.
The whole point is to go as fast as possible. Unless someone in authority says, "That's cheating", you have to assume everything goes in a racing environment.
Great example from real life: there was a race in NASCAR where a driver was accused of having too large a fuel tank, because he didn't have to pit as often as everyone else. Officials inspected the car. The fuel tank was perfectly legitimate. Officials drained the fuel tank. Driver got into the car, started the engine, and drove away.
They had run the fuel line THROUGH THE ENTIRE CAR (not normal practice). No rule existed against doing so. Driver was unpunished and his race win stood, because there was no rule against it.
In a racing environment, the obvious focal point is, "anything goes unless there's a clearly written rule against it." Otherwise, how in the world do you enforce "cheating"? Who decides what is and what isn't? Based on what standards? How do players know what is allowed and what isn't?
You have no answer to these questions, nor can you possibly have one.
Quote:
Originally Posted by Navaros
To ban them and not accept their excuse "I didn't know it was an exploit", yet accept that very same exscuse from double ram exploiters and do nothing about them exploiting based on that exscuse, is grossly unequitable to all of those previously banned exploiters. Especially considering some of the previously-bannable exploit offences didn't even have any harm on the game (ie: XP bug, who cares, since XP doesn't matter yet they got banned anyhow) yet the ill-gotten rollerbeetles made exploiters instantly rich which has a huge negatively unfair impact on the game.
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To ban based on this would be grossly unequitable to those who utilized the "exploit", since there was no basis for determining whether this was against the "rules" or not. Given the existence of a clear reference point in the former, but none in the latter, I'd say the greater injustice would be done by banning the "exploiters" in this case.
The injustice is rooted in the policy. Since it does not clearly define an "exploit", it is difficult to determine what is bannable and what is not. An "exploit" is currently defined as "anything we think you knew you shouldn't have been doing". This sort of vague policy is almost certainly insisted upon by the legal department, so that ANet can easily defend a ban as "legitimate" under the ToS. Legally, they can ban you for (almost) no reason, and it would likely stick in the unlikely event that the ban were reviewed by a court. (Granted, ANet has incentives not to randomly ban people, and those incentives are rooted in their desire for us to continue to buy their product.)
If you want something positive to come out of this: lobby for the policy to be changed to something transparent.