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Originally Posted by Bryant Again
That's why many people consider a problem. It's not just providing the "bad" players a quicker time through areas that it takes a "good" player to complete, it's removing the incentive to even become "good". When a person sees that they can easily reach and complete any piece of content in the game, why would they have to improve? They probably even don't know how "easy" they have it (if they don't consider it easy already, then oh god).
And when has catering to the "bad" players ever been a good idea? If Blizzard went ahead and added all the suggestions that would essentially make WoW as easy as rolling your face on the keyboard, then I don't think it would've been as successful as it is now. |
Most "Good" players will graduate from PvE to PvP anyway, so it doesn't effect the playerbase that is actually considered "Good" while catering to the large playerbase that is "bad", thus making for a full scale satisfaction business model. On top of that, the option to play without Ursan is readily available for those who don't want to play it.
