Ursan Blessing Nerf Suggestion: Regional Limit
Tyla
And why do you buy games?
To play and have fun.
Don't forget this is online, so you have to think about others' opinions.
To play and have fun.
Don't forget this is online, so you have to think about others' opinions.
bel unbreakable
then stop complaining then and go have some fun and smile its already happened
Tyla
When I pay money I expect to pay money to get what I want.
Sure, it can change, but content that is already there should just be changed. Why should a stupidly overpowered skill roam free and allow buttonmashing to be it?
Is rushing a game really a good idea? I play it so I can get the most out of it, like any other game I buy.
I love this game, but I don't like some of the things they've done.
The fact you are limited to 8 skills per bar, and you're made to use bar comprehension. That has died. Stick Ursan on your bar, or as a Monk, HB, Heal Party, GoLE and Seeds.
If you can find a game, exactly the same design, please let me know.
Sure, it can change, but content that is already there should just be changed. Why should a stupidly overpowered skill roam free and allow buttonmashing to be it?
Is rushing a game really a good idea? I play it so I can get the most out of it, like any other game I buy.
I love this game, but I don't like some of the things they've done.
The fact you are limited to 8 skills per bar, and you're made to use bar comprehension. That has died. Stick Ursan on your bar, or as a Monk, HB, Heal Party, GoLE and Seeds.
If you can find a game, exactly the same design, please let me know.
N1ghtstalker
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Originally Posted by BlackSephir
Jesus Christ, fixing overpowered skill by making other skills as overpowered as ursan? How stupid can your suggestions be?
Stop defending ursan just because you suck at pve |
but ursan has advantages that other skills can have too
just buff them all at an equal level so choice between all 3 blessings are open
BlackSephir
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Originally Posted by N1ghtstalker
not overpowered
but ursan has advantages that other skills can have too just buff them all at an equal level so choice between all 3 blessings are open |
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but ursan has advantages that other skills can have too |
achiles the mermedon
Is there an end to this thread?
It started as a suggestion without a poll or anything and it is developing into a never ending continuous thread.
Are we looking for a result? or are we just participating in an endless excercise of futility?
It started as a suggestion without a poll or anything and it is developing into a never ending continuous thread.
Are we looking for a result? or are we just participating in an endless excercise of futility?
Leviathon
I LOVE URSAN
I LOVE URSAN
NEED TO MAKE URSAN MORE POWERFULL !!!
MORE POWER TO URSAN !!!
..... Keep the thread open...this is fun !
URSAN NEEDS MORE POWER !!!
I LOVE URSAN
NEED TO MAKE URSAN MORE POWERFULL !!!
MORE POWER TO URSAN !!!
..... Keep the thread open...this is fun !
URSAN NEEDS MORE POWER !!!
beaverlegions
make ursan useable only in norn zones, not dungeon, not uw, not doa. Rly hate to be required to have ursan on when i want to join a grp. That would rly improve gw and add proffesions to the game, right now there is only 2, ursna and monk.
zeal101
limited usage per day or add an additional cost of one skill point per use/activation...solved
Shooshu
I dont think ursan needs a nerf.
Its a pve skill, so it doesnt affect anything exept for the loss of more thinkfull builds other than just button mashing builds.
Its a pve skill, so it doesnt affect anything exept for the loss of more thinkfull builds other than just button mashing builds.
Taisayacho
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Originally Posted by Shooshu
I dont think ursan needs a nerf.
Its a pve skill, so it doesnt affect anything exept for the loss of more thinkfull builds other than just button mashing builds. |
What ever happened to the tank/nukers/ss/bonder/healer builds? I liked those >.>
Rene Saliere
Another set of game changes dubbed the "New Game Enhancements" (NGE) was announced on 3 November 2005 and started testing the next day. It went live on November 15 via digital download, and became available in retail as the Star Wars Galaxies: Starter Kit on November 22. Changes included the reduction of the 34 original professions to nine "iconic" ones. The NGE changes also included a massive overhaul to the gameplay, deemphasizing the importance of tradeskills and replacing the CU combat system with a faster first-person shooter style game. Jedi powers and status, once obtainable only after extremely long hours of play, became available to characters as starting class.
-Wikipedia entry on NGE introduction in Star Wars Galaxies.
Sound like a familiar story, ursan-weary guild warriors?
-Wikipedia entry on NGE introduction in Star Wars Galaxies.
Sound like a familiar story, ursan-weary guild warriors?
ilipol
/not singed
It's not a PvP skill so no one is using it against you ... if you don't want to use it, don't use it.
It's not a PvP skill so no one is using it against you ... if you don't want to use it, don't use it.
Abedeus
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Originally Posted by ilipol
/not singed
It's not a PvP skill so no one is using it against you ... if you don't want to use it, don't use it. |
First, you don't have to sing. But you can SIGN or DON'T SIGN. *sigh* Yeah, English is complicated.
Second, you are a retard for using the don't like don't use phrase. Because... Why do I talk with you anyway? You are stupid enough to not read the whole thread. Go play your pvp, we want to make our pve fun again without gimping ourselves.
BlackSephir
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Originally Posted by ilipol
if you don't want to use it, don't use it.
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ogre_jd
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Originally Posted by Abedeus
God. Killed. A. Kitten.
First, you don't have to sing. But you can SIGN or DON'T SIGN. *sigh* Yeah, English is complicated. |
And English is complicated with its grammar 'rules' that barely count as guidelines given how many exceptions there are to each 'rule' in perfectly grammatical English and how there are virtually no rules to spelling or how to transcribe sounds (eg, the 'i' being long in 'sign' but not in 'sing' or 'wig' or 'signature' when, like the latter cases, it's not being modified by a (near-)terminal 'e' like it should be (given what we're taught in grade school English classes) to turn a vowel long).
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Originally Posted by Abedeus
Second, you are a retard for using the don't like don't use phrase. Because... Why do I talk with you anyway? You are stupid enough to not read the whole thread. Go play your pvp, we want to make our pve fun again without gimping ourselves.
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What it seems to come down to is that some here have an attitude of "I am forced to use these skills that I don't like, over skills that I do like, purely because of their very existence".
H2SO4
Retard is a verb not a noun.
We attempt to utilise the queens English on this forum.
We attempt to utilise the queens English on this forum.
Abedeus
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Grow up, kid. Maybe it's hard to believe, but sometimes people type fairly fast and transpose letters and either don't proofread (the vast majority of people) or don't notice the mistake when they do (a goodly hunk of those who do proofread). Now, if ilipol had typed "/sined", you might have a case... |
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Retard is a verb not a noun. We attempt to utilise the queens English on this forum. |
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"Don't like, don't use" is perfectly valid in this context as there is absolutely no point in the game (other than the Norn primary quests, naturally, making them more like the Siege Devourer & Nightfall wurm skills than PvE skills) where you're forced to use PvE skills. |
You really don't see or are you trying to live in a blissful ignorance?
Bryant Again
The problem with the "don't like, don't use" argument (if you can call it that) is that it can be applied to anything in the game:
"Is there an exploit that's bugging you? Don't use it, it doesn't affect you!"
"Someone using a glitch that's giving them 10000k a second? You don't have to use it, so why do you care?"
"Why ban gold farmers? It's not like their play is affecting me at all, anyways."
The point is this: Just because you don't use it doesn't mean it doesn't exist.
"Is there an exploit that's bugging you? Don't use it, it doesn't affect you!"
"Someone using a glitch that's giving them 10000k a second? You don't have to use it, so why do you care?"
"Why ban gold farmers? It's not like their play is affecting me at all, anyways."
The point is this: Just because you don't use it doesn't mean it doesn't exist.
X3R0
So how about we make Ursan non Elite that would kick ass.
Nuclfus
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Originally Posted by Bryant Again
The problem with the "don't like, don't use" argument (if you can call it that) is that it can be applied to anything in the game:
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"Is there an exploit that's bugging you? Don't use it, it doesn't affect you!" "Someone using a glitch that's giving them 10000k a second? You don't have to use it, so why do you care?" "Why ban gold farmers? It's not like their play is affecting me at all, anyways." |
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The point is this: Just because you don't use it doesn't mean it doesn't exist. |
X3R0
Totally agree with Nuclfus here.
kostolomac
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Originally Posted by Nuclfus
No it can't. Say if Ursan were PvP usable for example, then the argument wouldn't apply because it directly affects your game experience whether you use it or not. And assuming it does, it's still left to be shown whether the negative impact is reasonable enough a cause to justify changing it and possibly unbalancing other game aspects or upsetting more players. Take the "Ursan-ruins-economy-and-thus-affects-my-game-experience" argument: you have to assume a) you know more than Anet about their own game economy despite all the records and statistics they have which you don't, b) whatever negative effect you're basing your argument on isn't taken care of already (i.e. asserting that a significant increase in the supply of gold is not matched by a proportionally significant increase in supply of a particular good that would drive price down at the same rate gold supply drives it up). Once you have these two, you can deal with arguing c) whether the negative effect is SO bad that there really is no other way to address or alleviate the issue than being forced to use the skill yourself or have it nerfed. Whining "Ursan makes me slightly poorer" doesn't cut it, you have to show "Ursan makes me poor to the point where I really can't reasonably enjoy the simpler aspects of the game (say for example, buying max weapons for missions and quests)."
Exploits and glitches fall under technical issues that would be addressed regardless of whether people like them or not. Which leaves gold farming, which personally I'm fine with NOT banning. Since I personally find it a waste of time, I make the conscious choice NOT to spend my time in game farming for gold, and yet I respect that others might choose differently. They get rich, I play the way I want to, everybody wins. Anet doesn't have anything against you farming hours on end to make as much money as you want. And just because it exists doesn't mean it actually bothers us in a fashion such that Anet should cater to our preference over those who are perfectly happy with the skill. |
This is the truth
Clarissa F
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Originally Posted by kostolomac
/bow
This is the truth |
Saying dldu is saying "don't do areas that these morons who never learned the mechanics of the game, or worked on proper builds to fit the area, can waltz through." I say take off the "elite" designation of everything in PvE, because with Ursan and PvE skills, no area is elite.
Golgotha
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Originally Posted by Abedeus
Retard... No, I'm pretty sure that's not a VERB. "I'm retarding"... No. You can't say that. But you can say "I'm getting EXP with my party in World of Warcraft and talking using TeamSpeak, you r-tard.".
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Asbestos was commonly used to retard flames. Yet, when you're speaking of that effect, it is now a noun.
Nuclfus
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Originally Posted by Clarissa F
How, then do you explain the value of, say, armbraces dropping with traders? This game doesn't control items traded in the open, and these are affected.
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I imagine these are only some of the questions Anet deals with in skill balance issues, and given that they have access to all sorts of game statistics we don't even consider I'm going to assume their decision not to nerf Ursan (or possibly to nerf it later on for that matter) is based on knowing more about this issue than either you or me.
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As said before, It also affects acceptance into a group in elite areas, |
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forcing you to a) buy an expansion, b)using a skill considered by those who use it and those who try not to as a "win" button, instead of bringing your own build, |
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and c) invest time in a repetitive activity you might not want to do, just to get a rank to be accepted. |
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All this to get into an area that, without Ursan Blessing, the majority of people there would never manage to get through. |
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Also, in areas that Anet does control, they have shown again and again that when something gets too overpriced(ectos, sup vig runes) they flood the market and lower the prices accordingly. |
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Saying dldu is saying "don't do areas that these morons who never learned the mechanics of the game, or worked on proper builds to fit the area, can waltz through." I say take off the "elite" designation of everything in PvE, because with Ursan and PvE skills, no area is elite. |
ApocalypseAzza
ursan blessing should be removed from the game
its ruined pve
i refuse to play ursan and so only play with people i know or heroes
nobody comes up with builds anymore, was it an answer to help out all the noobs/lazy people that cant come up with anything
so much for 'skill not time played'
its ruined pve
i refuse to play ursan and so only play with people i know or heroes
nobody comes up with builds anymore, was it an answer to help out all the noobs/lazy people that cant come up with anything
so much for 'skill not time played'
aB-
If you can apply the "don't like it don't use it argument" then why is ANY game with PvE balanced by the designers at all?
ogre_jd
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Originally Posted by Clarissa F
As said before, It also affects acceptance into a group in elite areas
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Sadly, I don't know how it turned out because I got a lag spike that froze my computer just as we entered the Room to be Cleared for the first quest and couldn't reconnect after the reboot. :/
Virtually no spam in Local, either, from Ursans LFGing (just one group looking for another Monk and one Ursan looking for a group). Eh. Maybe it gets more active in the evenings.
illidan009
Well I suppose it makes sense that "don't ban it some ppl actually like it", but it does deserve some sort of nerf...change the first skill would be best. But I do have a problem with finding "OMG GLF MOAR R10 URSAN AND HB MONKS!!!!!!111"
making it hard for others to find groups...don't give me that "join a guild" BS b/c many of them don't help anyway
making it hard for others to find groups...don't give me that "join a guild" BS b/c many of them don't help anyway
Clarissa F
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Originally Posted by Nuclfus
Whether Ursan affects this is only a small fraction of the controversy. Is Ursan the sole contributing factor to dropping prices? Do lower prices help or hinder the ability of most players to enjoy the game? Even if they hinder, is this setback outweighed by other helpful qualities of Ursan blessing in its current state to players? If not, can Ursan be changed in such a fashion as to "solve" the price issue without simply causing many more problems in other gameplay aspects?
I imagine these are only some of the questions Anet deals with in skill balance issues, and given that they have access to all sorts of game statistics we don't even consider I'm going to assume their decision not to nerf Ursan (or possibly to nerf it later on for that matter) is based on knowing more about this issue than either you or me. As do character profession, skill variety (by which I mean non-Ursan 8-skill bars), Vent/TS capability, and other factors. Obviously we accept these as fundamental facts of playing the game, so what's your point? No one's forcing you to do anything, even if a situation arises where you're trying to farm an elite area and you can't get a group because every single player there not only has the expansion but then also utterly refuses to group with you. What's to stop you from finding a guild with like-minded people to help you (if these forums are any indication you're one of very many interested non-Ursan players) and some decent heroes? Many people seem to fight or ignore that idea, but I've done it and guess what: it works. If you try that and you still can't get through your elite area then that's a problem nerfing Ursan won't fix. ...so farming a title is a repetitive activity you might not want to do, yet farming an elite area for profit isn't? Assuming this is the case, does this not mean that nerfing Ursan would satisfy a small minority at the expense of a majority? I'm not sure what you're getting at, because for me this seems to indicate that any "problems" caused by Ursan be solved with simple drop rate manipulation (say reducing the DoA gemstone droprates for the armbrace scenario), thus averting the issue of potentially upsetting the application of Ursan Blessing elsewhere. And since when did ripping a farming build off the forums or wiki indicate anything about a player understanding game mechanics, working on "proper builds", or being less of a moron? Never if you ask me, but lucky for you I'm not so elitist that I would see them excluded from those game areas. Whether you like it or not, Ursan is as much a game mechanic in itself as the cookie cutter farming builds your perspective sympathizes with - and guess what, the people succeed at using it have learned that mechanic. |
I never said I support cookie cutter builds or Pve Skills, either(oops), or farming(oops again). Do you not have a dictionary, or are you having a hard time wrapping your head around what "elite" is about? Its about obtaining something through great skill, either innate or obtained through effort. Try to tell me that Ursan requires half the coordination that even a wiki team would. That is the problem. They create these areas and label them elite, then, just because, not the majority of new players, but just ANOTHER minority of bad to mediocre players, want fast access to these areas, they give them a win button to achieve them. If you think that is part of the same game mechanic, you are mistaken.
People are complaining, and leaving the game, because the game meta has been changed in PvE to a point where the challenge, unless you gimp yourself, is non-existent. It's no longer the game they paid for and enjoyed. A game should provide a higher sense of achievement when you beat the hardest parts of the game. When everyone is super, no one is super. Might as well play City of Heroes/Villains.
You can shove the relative lawyering crap up your ass. I agree with Shakespeare on that one.
Nuclfus
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Originally Posted by Clarissa F
You assume alot. You know what happens when you ass-u-me.
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I never said I support cookie cutter builds or Pve Skills, either(oops), or farming(oops again). |
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Do you not have a dictionary, or are you having a hard time wrapping your head around what "elite" is about? |
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Its about obtaining something through great skill, either innate or obtained through effort. |
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Try to tell me that Ursan requires half the coordination that even a wiki team would. |
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That is the problem. They create these areas and label them elite, then, just because, not the majority of new players, but just ANOTHER minority of bad to mediocre players, want fast access to these areas, they give them a win button to achieve them. |
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If you think that is part of the same game mechanic, you are mistaken. |
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People are complaining, and leaving the game, because the game meta has been changed in PvE to a point where the challenge, unless you gimp yourself, is non-existent. It's no longer the game they paid for and enjoyed. A game should provide a higher sense of achievement when you beat the hardest parts of the game. |
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When everyone is super, no one is super. Might as well play City of Heroes/Villains. |
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You can shove the relative lawyering crap up your ass. I agree with Shakespeare on that one. |
Bryant Again
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Originally Posted by Nuclfus
Exploits and glitches fall under technical issues that would be addressed regardless of whether people like them or not. Which leaves gold farming, which personally I'm fine with NOT banning. Since I personally find it a waste of time, I make the conscious choice NOT to spend my time in game farming for gold, and yet I respect that others might choose differently. They get rich, I play the way I want to, everybody wins. Anet doesn't have anything against you farming hours on end to make as much money as you want.
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"ANet added an option to make you invulnerable to all damage for five years? No worries, don't use it."
"ANet included a skill that gives you 1 million k in an instant? No problem, don't like it then don't use it."
Notice how these both degrade the game's integrity to varying degrees.
Also, I was referring to not just gold farmers but bots.
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Originally Posted by Nuclfus
And just because it exists doesn't mean it actually bothers us in a fashion such that Anet should cater to our preference over those who are perfectly happy with the skill.
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And from a different post:
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Originally Posted by Nuclfus
I imagine these are only some of the questions Anet deals with in skill balance issues, and given that they have access to all sorts of game statistics we don't even consider I'm going to assume their decision not to nerf Ursan (or possibly to nerf it later on for that matter) is based on knowing more about this issue than either you or me.
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Nuclfus
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Originally Posted by Bryant Again
You are correct, using technical faults and glitches was a pretty bad example. So let's use these:
"ANet added an option to make you invulnerable to all damage for five years? No worries, don't use it." "ANet included a skill that gives you 1 million k in an instant? No problem, don't like it then don't use it." Notice how these both degrade the game's integrity to varying degrees. |
With an option to make you invulnerable, what you have essentially done is given a god mode ability for PvE (and I'll mention here that contrary to what so many people assume, Ursan is NOT a god mode). Now I STILL have no problem with other people enjoying an invincible romp through elite areas while I play in my more challenging "mortal mode", but obviously there might be economical consequences and whatnot that would affect me regardless so let's just address those. In this example, you've eliminated just about all incentive for people to save money for sup vigor runes, for "rare" weapons and mods to fetch a higher price with better stats, etc - all of which could present major alterations and/or upsets to the Guild Wars economy. However, Ursan hasn't come close to doing anything of this sort, so I don't see how this example really ties in.
Similarly the example of a "1 million k" skill is inapplicable to Ursan. You can forget about price inflation here: While many players are concerned that Ursan might raise or lower prices, this idea would simply eliminate any reason for players to use a market at all. If you were to buy a particularly rare weapon skin using this feature, how much would you expect to have to pay after inflation? 3 mil k? 4 mil k? Forget that, the other guy might as well just click his mouse on that skill 4 times, and save himself the trouble of a trade window not to mention forking over his loot. No, your eventual and only real choice would be to go out and farm the weapon yourself without the aid of a player-driven economy at all. I'd say whatever problems with Ursan you have in mind wouldn't even compare in the same category as this scenario.
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Also, I was referring to not just gold farmers but bots. |
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I can give you quite a few reasons why it bothers me. |
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Developer doesn't always know best (see WoW's test realm). |
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Not only that, but I've yet to find a single reason why dumbing down the entire game, straying entirely from the original feature that sold GW next to being "Free to play" (skill > time), and generally turning into a generic MMO is something I would consider a "good idea". |
Bryant Again
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Originally Posted by Nuclfus
In this example, you've eliminated just about all incentive for people to save money for sup vigor runes, for "rare" weapons and mods to fetch a higher price with better stats, etc - all of which could present major alterations and/or upsets to the Guild Wars economy. However, Ursan hasn't come close to doing anything of this sort, so I don't see how this example really ties in.
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Also note that my concerns are not with the economy in any sense, but with ANet's decisions to bork the game. Also I don't consider the economy important since there are very few items of actual "worth". The rest is vanity.
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Originally Posted by Nuclfus
My point is that having reasons is not enough - you have to show that your reasons for Anet making you happy at the expense of other people outweigh their reasons for not doing so.
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Originally Posted by Nuclfus
You're right in saying developers don't always know best (I certainly don't always agree with them), but given that they access to MUCH more information about their own game than we do, what does that say about what we know?
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Originally Posted by Nuclfus
Understand that Anet didn't intend for any of us to take a small catch phrase for the game and overgeneralize it to some rigid universal litmus test for whether something belongs in the game. They didn't have in mind a specific definition for the terms "skill" and "time", nor any meaningful system by which to measure one or the other. Obviously if we are to take the phrase literally we have to adopt our definitions and standards from the arbitrary choosing of one minority party, at which point any result on whether Guild Wars truly is "skill > time" is trivial and irrelevant.
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Yes, it's true that GW doesn't have to follow their "original vision". But is it *really* a good idea to become just like everybody else, and abandon the unique feature that sold their game besides being "free to play"?
Risus
Quit complaining, its like asking them to nerf TOUCHERS. Won't happen Mustafa
kostolomac
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Originally Posted by BryantAgain
See this picture on the inside box of prophecies? "It will always be your skill that earns you victory or defeat", and how it doesn't mention a premade build that only becomes powerful through grinding a title?
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Clarissa F
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Originally Posted by Bryant Again
...A whole lot. The developer's play time don't even come close to that of the player's. The dev's don't have to time nor resources to compete in high-end GvG, work endlessly to complete dungeons, go deep into a profession's attribute line and work with it for months, and so much more. If you want an example, look at the Dervish and Paragon - two classes that needed a nearly complete overhaul right after Nightfall's release. If the dev's knew "so much about their game" then why were two classes changed in thousands of aspects? |
Read on their website, mmorpg.org, or maybe even here to find the quotes by Jeff Strain, et al, stating this very fact. Strain states the players on forums know the mechanics and play the game more than they ever do. The devs even admitted they based the balances through observing GvG.
Bryant Again
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Originally Posted by Risus
Quit complaining, its like asking them to nerf TOUCHERS. Won't happen Mustafa
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Originally Posted by kostolomac
That idea in pve went down the drain with kurzick/luxon skills , and went to hell with the ss/lb title track , UB is just the top of the cake.
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