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Originally Posted by mage767
Make it a '3 second' cast and 10 second recharge, lol.
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Well, adding the same skills to all enemys.. now that would be fun.
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Originally Posted by Rene Saliere
Lightbringer skills and rank are absolutely useless except against the demons and demonic servants in Nightfall.
EotN rank bonuses are useless outside 'native' areas. So there is precedent for area based skill usage. |
[Incidently it uses a Sunspear/Ebon and a Norn Skill and would therefore be non viable , under your idea , anywhere in GW...]|
Originally Posted by sir fluffums
really, your complaining is because your jealous of its pwnage. i bet you all wish you could do that in real life. stop complaing or go play WoW.
(the place where everything is cheap) |
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Originally Posted by Sab
Ursan makes a complete mockery of the GW skill system. Screw the 1000+ skills you can choose from, just slap Ursan on your bar and 1-1-2-1-1-2-3-c-spacebar through the hardest content GW has to offer.
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Originally Posted by Mini Masher
I'm not following your logic here. Why can't some professions do high-end areas? Any reasonably competent team of players should be able to organize themselves in such a way that everyone can bring the prof they choose and complete any area imo.
and oh yeah... anything that kills ursan=ftw |
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Originally Posted by Mini Masher
My guild is also high-end, and we don't ursan. We look at who wants to play, what they want to play, and design our build accordingly. Of course if you're getting your builds from pvx that may be your problem.
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Originally Posted by SirSausage
Ursan destroyed the fun of pugging and discriminations like "ZOMG URE NOTT R10 GTFO KTHXBYE!!!!!!11!!" are a daily basis.
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Originally Posted by Sir Pandra Pierva
UBD is actually worse now than the class discrimination.
sure while its nice to be able to do elite missions. now if people wanna pug it they have to be R10 or its always no go. |
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Originally Posted by Navaros
So they can get R10 then. It's not hard to do. It's easily within every players' power to get R10.
However, Dervs, Assasins and Paragons who could never get a party in elite missions before Ursan, were forever condemned to never get a party in elite missions and there was nothing at all that those players could do about that. Therefore there is no way UBD is worse than class discrimination. |
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Originally Posted by Kazjun
Whether you ursan or tank and spank doesn't really make either way elite. A obby bonded to infinity and then having a nuke battery drop hell on everything around the tank isn't exactly elite.
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Originally Posted by Kazjun
And if you consider ursan pugs to be more anti social than normal pugs? So what? You know that most of the jerks who ruin normal pugs are also the most likely to run ursan. So let them pug together and leave everyone else to play in peace.
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Originally Posted by Kazjun
You also said yourself, most elite area pugs ARE set in skill bars (just like ursan) but also set in class (which ursan isn't). Which is also the other problem, playing with guildies is fun and you can run stuff you normally wouldn't. My guild likes to run warrior parties with necro support for example. And yes, we like dslash and perma KD. With MoP and splinter cause it's fun.
But I think you'd agree that most pugs that form in the elite area form to farm, not fun. Like I said, many parties form to go UW and FoW, but outside of guild groups, there are close to no pugs that form to actually DO the UW or FoW. They go for the armour, the spider, to farm he easiest and quickest zones. There is very little chance that some one new to the area will ever get to see more than the first room in the labyrinth for example. Ursan lets them experience more of the game. And people who actually have experience are willing to take them. A noob ursan is less dead weight than a noob of almost any other class. |
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Originally Posted by Kazjun
And you say that certain classes not being popular in pve is a different issue. But I don't agree. this addresses that problem, doesn't it? Lets the lone mesmer actually get further than the gate of anguish, or the temple of ages, right? Especially since there has been no other solutions or solutions in progress to fix the imbalance. I'd almost say that mesmers have been unwanted since prophs first came out. And there were tons of pugs then. Nowadays, they have no hope. And what was their most significant buff to the class lately? Being able to interrupt chants? Being able to FC signets?
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Originally Posted by Kazjun
Ursan is overpowered, but so what? If you're talking pure imba, imbagons and dslash warriors make a mockery of ursan. The dps of a dslash warrior is about 3-4 times that of a ursan (and you can get AoE) and you have perma kd to boot. SY and TnTF make a mockery of the so called defence of ursan, while allowing utility that ursans can only dream of. So I don't understand the outcry about ursan. A guild group running dslash can clear areas faster than ursan could ever hope too. I know, I've done both. It's usually beyond the grasp of the common pug, so they don't run it. So what's wrong with letting them have ursan? Especially since it allows people to play that would otherwise never get a look in without a guild.
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Originally Posted by Kazjun
And that is my main point. Why nerf when there are far better builds? Especially when it allows more people to group then otherwise would have been able to. Why does it matter if it allows the masses a chance to play? If you want to nerf it, change the skill sets of monsters. The smallest e-denial would pwn them and snares would frustrate them no end. That would be a more consistant way of controlling it don't you think? Like dying nightmares in the UW. Rather than making ursan the one exception in the entire skill list.
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