Ursan Blessing Nerf Suggestion: Regional Limit

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Game N Die
And pray tell what is wrong with having strong builds available for groups to use? The only difference is that without these builds, other builds would take their place, which wouldn't be as efficient. These other builds also may bring in other "cookie cutter" dilemmas for certain classes, and lock out new players from even running the cookie cutters if the group didn't know them or even thought they were a "Noob." Ursan Blessing was a good solution to the hostile environment that the "Older" players had created.
We already do have strong builds available for use.
Broad Head Arrow, Enfeebling Blood are just 2 skills that effectively nullify melee and caster.
The rest is just icing on the cake.

As if the AI's stupidity wasn't bad enough, people need EVEN MORE of a crutch.

Minion Masters / Bombers are another example, they take advantage of the AI easily.

@Clarissa -- Agreed, but professions aren't necesarily excluded from elite areas, a good guild will solve that even better than any skill can.
There is always a way.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by BlackSephir
And buffing brains of some of the pro-ursan people...
With the ability to be concise and keep things in one thread for both sides. Welcome to Ursan Whinefest Thread 327!

The Red Messenger

The Red Messenger

Krytan Explorer

Join Date: Mar 2008

America

yeah ursan needs to be nerfed...we all know why.

heres another way to nerf it:

when its introduced, the quest has you kill charr with it.

at rank 10, the main skill deals 75x2 damage to target touched foe.

How about...that skill deals 75 damage to target touched foe. when used against a CHARR, it deals 75x2 to target touched foe.

this makes it still just as useful in the quest, as it was intended, but doesnt ruin pve elite areas and the GW economy, let alone make the game much less challenging and fun.

tehshadowninjar

tehshadowninjar

Lion's Arch Merchant

Join Date: Dec 2007

Nite

A/D

o.o.o.o.o.o.o.o.o.o

Golgotha

Golgotha

Krytan Explorer

Join Date: May 2005

Rt/

Asking for a PvE only skill to be nerfed? Illogical.

Don't use it. Find friends or guildies. Problem solved.

JeniM

Desert Nomad

Join Date: May 2007

W/E

Thanks for this thread. I need an early night and wasn't feeling tired till I sat down to read yet another ursan thread whineing about the same crap you all whine about. Really it helps bore me to sleep listening to another UB whine thread.

I thought the mods had said "NO MORE PRO OR AGAINST URSAN THREADS" When they closed the last big one

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

This still going? And yet it still seems to come down to "it makes the game less challenging and fun".

So how's ursan do that? You a pve monster or something? You don't want ursan to effect you? Don't party with ursans. Simple. You can play totally without an ursan, and the ursan's can group with each other. Hell, with all the players QQing about ursan, you'd think they could just party together to do the elite missions with their mythical non cookie cutter pug. And it is pretty much mythical. All elite areas have the accepted builds that you had to use. Trying to pug with anything else (other than with friends and guildies, which isn't a pug) just didn't happen unless you sat there lfg for like 10 hours. Cookie cutter is cookie cutter whether it be ursan, tank and spank or deepwall.

Instead you want to take away ursan. Ursan's won't be able to play as they like, and you probably wouldn't be partied with them anyway so you can play untainted. So either way, you can choose to play as you like, but ursan's have to play how you want? And saying that players can always go with a guild so they won't be excluded isn't really a good argument. It's true you can play what you want in a guild group, but the fact that they're having to resort to pugging, and ursan at that, says that maybe they don't have the guild to do those areas. And the guild argument also be goes both ways. If you hate that so many pugs in DOA use ursan, then don't pug. Go with your guild instead.

And that's the most annoying thing about all the ones who want to nerf ursan. They want and expect everyone else to play how they think GW should be played. Especially since they seem to think that without ursan everything will just magically go back to a time in prophs where you could pug anywhere with any class and any build. Pugging's been dying since factions, and is pretty much non existant nowadays outside of the elite farming areas. People either go with guilds or H/H. That they end up pugging is a last resort saying they can't do the area alone or that their guild isn't willing or able to go with them.

Beating down ursan, which is pretty much single handedly responsible for bringing back pugs to some areas is not a good thing. With ursan in the game, you can still play as you want, but take it out and those who would otherwise struggle to get in certain areas get excluded. If you were to give people 7 heroe's, or even henchies in ALL areas, then I'd agree we didn't need ursan anymore, since there's nowhere you can't do H/H. Hell, most areas you can 4 man with your heroes. But until then, ursan serves the purpose of letting people get greater access to content, which I consider more important than any of it's drawbacks. Course, if you think that people should be exclude until you say they're 1337 enough, then I guess there's not much to say to that.

Game N Die

Game N Die

Ascalonian Squire

Join Date: Feb 2008

CO

Scions of Carver[SCAR]

W/

Quote:
Originally Posted by kazjun
This still going? And yet it still seems to come down to "it makes the game less challenging and fun".

So how's ursan do that? You a pve monster or something? You don't want ursan to effect you? Don't party with ursans. Simple. You can play totally without an ursan, and the ursan's can group with each other. Hell, with all the players QQing about ursan, you'd think they could just party together to do the elite missions with their mythical non cookie cutter pug. And it is pretty much mythical. All elite areas have the accepted builds that you had to use. Trying to pug with anything else (other than with friends and guildies, which isn't a pug) just didn't happen unless you sat there lfg for like 10 hours. Cookie cutter is cookie cutter whether it be ursan, tank and spank or deepwall.

Instead you want to take away ursan. Ursan's won't be able to play as they like, and you probably wouldn't be partied with them anyway so you can play untainted. So either way, you can choose to play as you like, but ursan's have to play how you want? And saying that players can always go with a guild so they won't be excluded isn't really a good argument. It's true you can play what you want in a guild group, but the fact that they're having to resort to pugging, and ursan at that, says that maybe they don't have the guild to do those areas. And the guild argument also be goes both ways. If you hate that so many pugs in DOA use ursan, then don't pug. Go with your guild instead.

And that's the most annoying thing about all the ones who want to nerf ursan. They want and expect everyone else to play how they think GW should be played. Especially since they seem to think that without ursan everything will just magically go back to a time in prophs where you could pug anywhere with any class and any build. Pugging's been dying since factions, and is pretty much non existant nowadays outside of the elite farming areas. People either go with guilds or H/H. That they end up pugging is a last resort saying they can't do the area alone or that their guild isn't willing or able to go with them.

Beating down ursan, which is pretty much single handedly responsible for bringing back pugs to some areas is not a good thing. With ursan in the game, you can still play as you want, but take it out and those who would otherwise struggle to get in certain areas get excluded. If you were to give people 7 heroe's, or even henchies in ALL areas, then I'd agree we didn't need ursan anymore, since there's nowhere you can't do H/H. Hell, most areas you can 4 man with your heroes. But until then, ursan serves the purpose of letting people get greater access to content, which I consider more important than any of it's drawbacks. Course, if you think that people should be exclude until you say they're 1337 enough, then I guess there's not much to say to that.
Absolutely agree, now for the brainless (or some synonym) attacks.

Zesbeer

Zesbeer

Banned

Join Date: Oct 2007

LLJK

im sorry but who cares its supost to be an elite skill that is pve only that is the hole point of pve skills is that in there own way they would be overpowered.

Clarissa F

Krytan Explorer

Join Date: Nov 2007

Fighters of the Shiverpeaks

Me/Mo

What part of "elite" do you not understand? Areas like DoA, The Deep, Urgoz, etc., were meant to be hard for all except those who gained enough experience and planned well enough to beat them. They were not made for the casual player. Otherwise they would have just made them as easy as any other mission.

The "greater access to content" argument is bunk. You have access to every other facet of the game without Ursan. You can do every storyline mission and quest as a casual player. There is only one reason I can think of for someone to want this: they are lazy. How else can you explain it? "some people have lives, and don't have the time...." Well, if you have a "life", why are you peeing yourself about access to a few missions in a game? In PvP there is GvG and TA(sometimes), where you are rewarded for skill in the game(there goes that skill>time played thing again). In PvE, at least there were the Elite missions to give that extra challenge. Remember the tons of threads asking, "How the &%$@ do you beat Mallyx?" Not many of those, anymore, because you get the same answer: Ursan.

If you want to do these areas, learn to play, get some time in, make some friends in the game or get a good guild, and then try it. A "look how 1337 IB" button does no good for the game. It just turns PvE into even more of a 'tard-fest.

As far as "bring back pugs", yeah, people QQ'd about the trinity, but at least that still required some skill. Now everyone can grind for a few days and have access to God-mode in the game. Every other team in elite areas looks the same. Most wanted to make pugs better, not keep them bad but use an easy button.

HuntMaster Avatar

HuntMaster Avatar

Wilds Pathfinder

Join Date: Feb 2007

Around

Pillar's of Earth [ROCK]

W/

As I have not even gotten ursan's yet, and have no idea why everyone loves/hates it or how its overpowered I say...

/Notsigned.

I would like to use it and discover what the deal is with it before its nerfed to worthlessness or removed from the game.

Someone please enlighten me on ursans and what its good for and why people hate/love it.

Yes I just got Gwen not to long ago, and have only played it alittle so I havnt been able to get it yet, But whats the deal???



Also I think elite missions should be abit easier to access for casual players.
Players should not have to dedicate their lives to learning every detail of the game. Knowing how to play and being obsessed are totally different.

I know how to play, But I am not obsessed with the game, So I don't know every little trick or skill or build or item by memory. And I am ok with that.


To OP: Glad to see another "warriors endurance" player out there! Isn't it a wonderful skill! Almost never running outa energy so you can constantly use your attack skills to do the most damage is so fun, I also run counter attack with it for added energy gain, Power attack is another skill ofcourse that I use. I also run furious axe and executioners strike, those 4 attack skills normally wreck most foes in seconds. Ofcouse This is my H/H build. I also use endure pain, heal sig, mend ailment for condition removal. 9 times outa 10 my H/H group finishes a mission without a single death.

My entire build is as follows ( works well for me in every area with H/H) OQMTEX5WxRo0pRcQF7yWpiEAAA

Game N Die

Game N Die

Ascalonian Squire

Join Date: Feb 2008

CO

Scions of Carver[SCAR]

W/

Quote:
Originally Posted by Clarissa F
What part of "elite" do you not understand? Areas like DoA, The Deep, Urgoz, etc., were meant to be hard for all except those who gained enough experience and planned well enough to beat them. They were not made for the casual player. Otherwise they would have just made them as easy as any other mission.

The "greater access to content" argument is bunk. You have access to every other facet of the game without Ursan. You can do every storyline mission and quest as a casual player. There is only one reason I can think of for someone to want this: they are lazy. How else can you explain it? "some people have lives, and don't have the time...." Well, if you have a "life", why are you peeing yourself about access to a few missions in a game? In PvP there is GvG and TA(sometimes), where you are rewarded for skill in the game(there goes that skill>time played thing again). In PvE, at least there were the Elite missions to give that extra challenge. Remember the tons of threads asking, "How the &%$@ do you beat Mallyx?" Not many of those, anymore, because you get the same answer: Ursan.

If you want to do these areas, learn to play, get some time in, make some friends in the game or get a good guild, and then try it. A "look how 1337 IB" button does no good for the game. It just turns PvE into even more of a 'tard-fest.

As far as "bring back pugs", yeah, people QQ'd about the trinity, but at least that still required some skill. Now everyone can grind for a few days and have access to God-mode in the game. Every other team in elite areas looks the same. Most wanted to make pugs better, not keep them bad but use an easy button.
Thanks for a lucid response. I will post my experience with this game. I started playing 8 months ago. Got good enough to go to DoA just before Ursan became the thing. I had to pay someone to teach me how to run an Obsidian Flesh tank, because everyone was too "leet" to waste time on a noob. Then, after I learned, I couldn't get into a group because nobody recognized me, and if I happened to get into a group, I was kicked when I asked people to have patience with me and just show me which groups to pull and where. Personally, I believe Ursan was needed to make people look more similar and break up the 1% of the people in the game that formed elite cliques that wanted to horde all the wealth.

The "Trinity" required no more skill than ursan groups. I mean how is tank, nuke, back up, nuke, any different then the often quoted "2,1,3,1,2." And the arguement that ursan requires no skill is also rediculous. A bad player cannot run ursan just as good as a skilled player...you can't fix stupid.

I feel that the attacks on ursan are largly for two reasons:
As stated before, the previous rich people are mad that others now have money, more items are in the game making the prices drop and more people have those previous "leet" items.

The other is simply change. Ursan has definitely changed the game in many aspects, and most people do not adapt well.

Master Sword Keeper

Master Sword Keeper

Krytan Explorer

Join Date: Sep 2006

Dead Isle

Farmers Of Woe [FoW]

W/

Quote:
Originally Posted by zamial
so lets all stop the the ursan threads, the only reason to complain about them at all is
1: your norn rank isn't maxed or you don't have EoTN. both of which can be resolved by you.
2: you pug
Orrr maybeee we complain because little kids come home of an afternoon jump on their dad/moms computer and play Gw's non-stop until it's time to sleep and grind and grind and grind and we're the ones who get called n00bs because we have better things to do than sit on our stupid machines all day and farm silly points. To which my friends is why these threads appear here.

But it's okay, Once all the ursan once-weres goto Gw2, we'll be free to do FoW and UW the old fashioned way and enjoy it.

People are wondering why so many players are just simply giving up, It's because some people are just too inconsiderate and wont give margin of error to allow even the slightest.. E.G R5 ursan wants to join a group. He/She knows they are powerful enough to make some kind of effect, but the group is way too picky and childish to at least allow it...

(return comebacks I'll be facing here and I dont care)

If you seriously even think about writing a slur, then it will actually show me how many people on here are younger than they say they are. :P

But anyway nuff sed.

krypt1200

krypt1200

Banned

Join Date: Jul 2006

Atomik Fear [aF]

W/E

If anyone cares about my 2 cents on this issue, this is how I feel. (and probably most people)

Ursan blessing has killed this game. Under 1 hour fow, lightning speed dungeons and elite areas. Driving the cost of things down, and the access to the more "rare" drops in a sense, up. You may not agree, but I feel most people can agree to this once I back up my statement.

The pros that come with ursan, are more lifelike, and down to earth.
UB creates equality in ALL players, just discrimination on rank. Still though, you don't have people spamming LF exp SS, etc etc. You don't get underused classes for cookiecutter builds getting rejected, ie mesmer, rit, assassin etc.

Another pro is the time that you SAVE using UB. Under 1 hour FoW/UW HM runs possible before UB? Well...sure, but to 99% of the GW pop, most likely not. As much as I agree with others that UB is overpowered, look at the time you save, where you can, enjoy more dungeons, trading, questing, or WAIT.....explore the REAL WORLD OUTSIDE!

THAT, is the reason why UB is still used today, and THAT is why UB should NOT be nerfed.

Summing it up....UB is overpowered, and we ALL know that. But the pros far outweigh the cons.

DoomFrost

Lion's Arch Merchant

Join Date: May 2005

Florida

E/

My idea would revolve around making the damage non-armor ignoring across all aspect skills.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

anet shouldn't touch ursan unless they're going to fix imbagons and the rest of it

Tyla

Emo Goth Italics

Join Date: Sep 2006

It rewards grind. Nothing should have rewarded grind. Because it's even more skill-less than the majority of PvE itself.
I also agree on Imbagon getting nuked aswell.
Along with every_single_PvE skill in the game, regardless of how powerful.

EinherjarMx

EinherjarMx

Wilds Pathfinder

Join Date: May 2006

Mexico

La Legion del Dragon [LD]

E/

why hasn't this thread been closed?
the haters QQ because they're not leet anymore
the lovers QQ because the haters never cease

i don't use UB and i don't give a damn about "economy" (ROFLMAO), i can live with it, why the haters can't if in the first place they don't even use it?

for the professions not belonging to "the holy trinity", was hard to find groups then and still is hard to find non UB groups now

UB is shi-te but it's here to stay,

/notsigned

toastgodsupreme

toastgodsupreme

Wilds Pathfinder

Join Date: May 2005

United States

Me/

Quote:
Originally Posted by RhanoctJocosa
anet shouldn't touch ursan unless they're going to fix imbagons and the rest of it
I just typed /age in game. 526 hours played total on this account. In that time, beating proph a few times, eotn a few times, nf once, and factions once, along with repeating many areas and missions for whatever reason, I have NEVER played with an Imbagon. Hell, I can't remember the last time I had a para in my party that wasn't someone's hero char just filling a spot.

I never see them hanging out in elite areas. If they are, they must all be hiding behind a statue or tree together so the nerf stick can't find them.


Back to the original topic though...

To the people who say Ursan allowed weak players to play in elite areas:
Not true. Those weak players still have to grind up a title which they usually never do for one reason or another. Be it time, or the fact that they're just casual players and have never spent time grinding or farming anything.

To the people who say Ursan allowed classes outside the normal Tank+Ele+Monk setup to play in elite areas:
If you're not a warrior, ranger, or necro, there's still a chance you'll be discriminated against for an Ursan team. I've seen monks request that the leader kick the caster classes because "their armor is too low even with Ursan". Necros are favored because of soul reaping. Eles are just behind them thanks to energy storage.

To the people who say Ursan stopped most of the discrimination problems (aside from the previous scenario):
R8+/R9+/R10 sounds pretty discriminating to me. Hell, you can't even get into a decent Norn rep farm until you're R5, and you'd be lucky to get that group.


Ursan has done one thing... it's made normal groups for elite areas harder to get.

So instead of a bunch of normal groups with the terra tank, two monks, and the rest nukers, who MIGHT fill that extra slot with a Rit or some other uncommon (for elite areas) class, now you have Ursans. Don't have EotN? Looks like you'll spend an hour or more just trying to get a group. And if you're one of those weird classes that don't fit into the standard PuG mold (Derv, Sin, Rit), you have even less of a chance of getting in.

I run an Ele who's currently R8 and a mesmer which was R7 until I restarted the character. Despite that, despite the fact that I've put the time in to get my rank up, I refuse to Ursan. It's BORING. It really is. 3, 2, 1, 1, 2, 1, 1, 2, 3, etc.

PvE has never been like, "omg exciting wow i need to change my pants", but at least it was fun to have a little strategy. Now I can just mash my face into the keyboard with Ursan and win. Besides, with a competent group, I can do most areas with a normal group in the same time it takes an Ursan group. Ursan didn't make the game easier, it just let you press 3 keys instead of 8 to win.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

Maybe because plenty of pve para's quit cause of all the supposed nerfs to paras. And the ones left who know how to play don't need to party with you cause they can walk around with their guildies and H/H taking only like 10% damage? And that para's were never that popular with pugs anyway, who couldn't quite seem to grasp what a para can bring?

And sure there's rank discrimination. Would you take someone with 175 attribs, over someone who had 200? No, you take the best you can get. But boring though grind may be, it's not that bad. Using books at 30k each (check out the book leveling thread in the GWEN section) you'll have r10 long before you'd have r8 LB like you used to need for say DOA runs. Though double SS+LB weekends means that almost everyone has max on their mains nowadays. But at least you can level that up. Boring yes, but you can grind and get r10. What could you do in the old days as a sin, mes etc? Not like you could go out and get SR, is it? You were stuck with your primary, and the only thing you could do about that was to reroll. You had a mesmer, how many pugs did you get in the elite areas before GWEN came out? Or did you have to use your ele? And I mean real pugs, not friends or guildies.

And do you use ursan or not? Cause your post goes from saying that you refuse to use ursan to you being able to face mash a keyboard and ursan. And win. Which isn't surprising, cause if you can win without it, you should be able to win with it in most cases. Actually, a good player should be able to use almost any build and win.

And indeed, one of the things I find funny is that you can roll areas much faster using builds other than ursan. And with far greater defence and utility. Dslash warrs with constant KD and SY are a beautiful thing. Dslashers alone can get dps 3-4 times that of a r10 ursan. Combine that with N/Rt's running all your standard melee support (orders, MoP, barbs, splinter weap etc) you'll clear pretty much anything. Yet it's always ursan that gets all the hate, since most the overpowered builds can't get run right in a pug, due to poor coordination. Actually, with guildies you can run pretty much any build and clear things on par with ursan. So why's ursan considered that overpowered? Just cause the common folk use it? To try and go places that all the 1337 never let them go before? I'd only rank it about 4th on the pve OP rankings, yet it seems 1st in most hated. Funny.

And you talk like trinity needed complex strategy or something. It's not that hard. All the tank needed to know was positioning and the places to corner block and then keep his enchants up, then the ele's go 1212121212 etc. Monks apply bonds as needed and healed and necro's cut ourselves for others. Not rocket science. And about the same level of boredom as ursan.

kev read

Academy Page

Join Date: Jan 2008

Celestial Twilight [CT]

D/

I always though Ursan was imba because 4 wars (or 2 wars + 3 others) can knocklock everyone in the area (that can be knocked down) infinitely... And they do damage in between... Ursan Strike is *somewhat* balanced because of the restrictions to Ursan Blessing (lose energy, must keep e up, etc.), but Ursan Rage is just not fair...

Oh and +1... =P

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

Quote:
Originally Posted by toastgodsupreme
I just typed /age in game. 526 hours played total on this account. In that time, beating proph a few times, eotn a few times, nf once, and factions once, along with repeating many areas and missions for whatever reason, I have NEVER played with an Imbagon. Hell, I can't remember the last time I had a para in my party that wasn't someone's hero char just filling a spot.
526 hours and you still haven't found a single decent Paragon or Rit?

toastgodsupreme

toastgodsupreme

Wilds Pathfinder

Join Date: May 2005

United States

Me/

Quote:
Originally Posted by MasterSasori
526 hours and you still haven't found a single decent Paragon or Rit?
Nope.

Not a one. Honest.

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

Quote:
Originally Posted by toastgodsupreme
Nope.

Not a one. Honest.
Try it. You can't make arguments on in general on either Rits or Paragon until you've had both a decent Hybrid and Imbagon.

Still can't believe you've never had a decent one of either....

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by Mini Masher
I'm not following your logic here. Why can't some professions do high-end areas? Any reasonably competent team of players should be able to organize themselves in such a way that everyone can bring the prof they choose and complete any area imo.

and oh yeah... anything that kills ursan=ftw
Try getting into a DoA group as an assassin... for that matter, any group anywhere if you're not wearing Vabbi/Obsidian and displaying massive title ownage.

Face it people, Ursan is there, its an elite skill, and it NORMALIZES the gameplay. Sure it may be boring to hit 1,2,3 over and over, but it allows any primary class to be competitive in high end PvE, and allows ANet to balance areas with that expectation.

I've never even seen Mallyx, because I chose to make the Sin class my primary. I can solo the Underworld and FoW without Ursan, as well as other areas, by using my own builds, but many players who choose Mesmers, Assassins or other non-Wammo/Monk/Ele Nuker classes are usually SOL when it comes to getting into a PUG, which despite some people's derisive comments are the only means for some who don't have gigantic guild/alliances dedicated to PvE content.

So perhaps before calling for a nerf to a skill that allows everyone to enjoy the game's content despite elitist snobs or annoying newbs in equal measure, you all should think about what it is you're asking for. Sure, I see r10 Ursan spam all the time in high end areas, and you see PUGs of Ursan groups composed of a varying mix of classes, perhaps some who usually don't frequent the area, or are not dedicated 55 monks or SS necros.

I say leave Ursan as it is, since its use does not hamper anyone's gameplay. Seriously, how can you call for a nerf of a skill that isn't even possible to use in competitive PvP, who's only use is to facilitate easy PUGs in difficult areas? Sure, it may make gameplay easier for those involved, but why do you care? If you don't want to Ursan, no one is forcing you, I will never understand how some people can complain about what other people do when it has no effect on them in the first place. Selfish and short-sighted imho.

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

Quote:
Originally Posted by Kaleban
Try getting into a DoA group as an assassin... for that matter, any group anywhere if you're not wearing Vabbi/Obsidian and displaying massive title ownage.
It's a shame how things have come to this. Just as there is PvP snobbery there is PvE.

Quote:
Originally Posted by Kaleban
Face it people, Ursan is there, its an elite skill, and it NORMALIZES the gameplay. Sure it may be boring to hit 1,2,3 over and over, but it allows any primary class to be competitive in high end PvE, and allows ANet to balance areas with that expectation.
Not sure exactly what your terms of normalize mean, but sure I'll take a hit: Classes will never be normalized. If you change one thing in a class, you'll end up favoring/damaging another. Now why shouldn't it be? Because that's the whole point of different classes: they each need to fit their own role and do what they are meant to do. If the PvE mesmer is somewhat lacking, he makes it up in PvP.

Quote:
Originally Posted by Kaleban
I've never even seen Mallyx, because I chose to make the Sin class my primary. I can solo the Underworld and FoW without Ursan, as well as other areas, by using my own builds, but many players who choose Mesmers, Assassins or other non-Wammo/Monk/Ele Nuker classes are usually SOL when it comes to getting into a PUG, which despite some people's derisive comments are the only means for some who don't have gigantic guild/alliances dedicated to PvE content.
Just more typical snobbery. I dislike PvP elitism but at the same time will have to agree with some of them about PvE farmers being elitists as well. Ever notice how some of them bitch at PvPers about being critical of them while in PvE they are critical of other PvEers when they aren't running a mainsteam build? It needs to stop.

Quote:
Originally Posted by Kaleban
So perhaps before calling for a nerf to a skill that allows everyone to enjoy the game's content despite elitist snobs or annoying newbs in equal measure, you all should think about what it is you're asking for. Sure, I see r10 Ursan spam all the time in high end areas, and you see PUGs of Ursan groups composed of a varying mix of classes, perhaps some who usually don't frequent the area, or are not dedicated 55 monks or SS necros.
It's unlikely that it will ever be nerfed so rest assured that the Bear is here to stay.

Quote:
Originally Posted by Kaleban
I say leave Ursan as it is, since its use does not hamper anyone's gameplay. Seriously, how can you call for a nerf of a skill that isn't even possible to use in competitive PvP, who's only use is to facilitate easy PUGs in difficult areas? Sure, it may make gameplay easier for those involved, but why do you care? If you don't want to Ursan, no one is forcing you, I will never understand how some people can complain about what other people do when it has no effect on them in the first place. Selfish and short-sighted imho.
It won't hamper directly but indirectly it can arguably cause problems. We have the whole elitism issue, the economy going to hell argument, the decrease in skill and cooperativity... the list goes on. Of course, all arguments other than philosophy of the UB are untestable/difficult to test and are iffy in their own respects.

On the converse side of being "Selfish and short-sighted," having the advantage over old-timers isn't exactly fair to them either is it? They can argue that titles used to mean something, but now doesn't blah blah blah.

AidinSwiftarrow

AidinSwiftarrow

Frost Gate Guardian

Join Date: Jan 2008

Lion's Arch

R/Mo

There's been like 100 threads made on this...stop making them. I don't think it'll happen.

R.Shayne

Wilds Pathfinder

Join Date: Oct 2007

Simple solution, don’t like ursan then don’t use it. If you only see people looking for r8 ursan here is a hint, you may not want to play with them anyway because if they leeroy because of one skills what makes you think they are going to stop because their skill bar has changed.

Best counter to UB groups is right in front of you – these forums. Meaning use these forums to setup groups to do elite missions, just looking at the quality of information provided by some posters here I would guess any group setup using these forums would do much better than any ursan group.

X3R0

X3R0

Ascalonian Squire

Join Date: Jun 2007

W/

Ursan Great skill or Greatest Skill?

/notsigned

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by MasterSasori
It's a shame how things have come to this. Just as there is PvP snobbery there is PvE.
Agreed, however in my experience there's a far greater number of PvE players and/or casual PvPers (i.e. Alliance Battles) than there are hardcore PvPers. Whether that's due to the higher competitive nature or just difficulty on breaking in as a PvP noob is not for me to say. I think the PvE snobbery is more pervasive and hurtful to the game environment however.

Quote:
Not sure exactly what your terms of normalize mean, but sure I'll take a hit: Classes will never be normalized. If you change one thing in a class, you'll end up favoring/damaging another. Now why shouldn't it be? Because that's the whole point of different classes: they each need to fit their own role and do what they are meant to do. If the PvE mesmer is somewhat lacking, he makes it up in PvP.
What I meant by this is that any primary class can be useful despite its PvE shortcomings when it uses the Ursan Blessing skill bar, and the majority of the PvE community know this. Obviously, in PvP, the classes will never be normalized and even, otherwise where's the fun? Balance and normalizing are not the same thing. But in PvE, in the areas where the UB is most used, you have a VERY strict system, almost like castes, where certain classes are basically exempt from the mindset of many player groups, again, such as Sins, Mesmers and even Paragons. Despite the necessity in areas like DoA to use certain builds like OB tanks, a sin or mesmer with rank 10 Norn and Ub can actually play and enjoy the areas. Perhaps not as the class was meant, but honestly, the sin and mesmer are geared primarily for PvP, so a skill allowing them to participate in high end PvE is nice.

Quote:
Just more typical snobbery. I dislike PvP elitism but at the same time will have to agree with some of them about PvE farmers being elitists as well. Ever notice how some of them bitch at PvPers about being critical of them while in PvE they are critical of other PvEers when they aren't running a mainsteam build? It needs to stop.
Again, this isn't about PvPers or their particular brand of elitism, its about UB and how it damages the PvE environment (which is preposterous). A DoA run is not easy, takes quite a bit of time, and for anyone who's not able to sink 4 hours a day into the game, UB is nice to allow them to PUG it.

Quote:
It's unlikely that it will ever be nerfed so rest assured that the Bear is here to stay.
I think that's good, but so far, in 2000+ hours of gameplay, and having EoTN when it came out, I've only used UB for the storyline missions, and so far other people using it haven't destroyed my gameplay experience.

Quote:
It won't hamper directly but indirectly it can arguably cause problems. We have the whole elitism issue, the economy going to hell argument, the decrease in skill and cooperativity... the list goes on. Of course, all arguments other than philosophy of the UB are untestable/difficult to test and are iffy in their own respects.
Elitism is simply a player artifact, created by players in an attempt to get an ego boost. Its something that no amount of skill balance will ever change, so is a moot point. People will always farm, the idea that UB screws the economy over is rediculous. The drop rates are managed by ANet, if an area becomes more accessible and results in more loot, then ANet can scale back drop rates. PvE doesn't require a whole lot of skill, HM Ooze Pit being the exception!

Quote:
On the converse side of being "Selfish and short-sighted," having the advantage over old-timers isn't exactly fair to them either is it? They can argue that titles used to mean something, but now doesn't blah blah blah.
I fail to see this logic. I've had the game since it came out, so I am an old timer, however I haven't put in as many hours as some "noobs" have, so the argument is fallacious. Besides, no one has an advantage over anyone else, since the skill is accessible to everyone. Titles have only ever meant something to those that care about it, and UB is not the culprit. The problem is players willing to run or powerlevel people in exchange for gold/loot, and that's been around since the first troll run outside Droknar's Forge. [edit] And the people willing to pay for it.

Just about any title can be grinded/bought, even PvP titles, and way before the advent of Ursan Blessing. I think the argument boils down to basic jealousy, that "noobs" are playing and having fun in "elite" areas that used to be the province solely of "old timers." And that's quite pathetic imho, its only a damn game after all.

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

Quote:
Originally Posted by Kaleban
Obviously, in PvP, the classes will never be normalized and even, otherwise where's the fun? Balance and normalizing are not the same thing. But in PvE, in the areas where the UB is most used, you have a VERY strict system, almost like castes, where certain classes are basically exempt from the mindset of many player groups, again, such as Sins, Mesmers and even Paragons. Despite the necessity in areas like DoA to use certain builds like OB tanks, a sin or mesmer with rank 10 Norn and Ub can actually play and enjoy the areas. Perhaps not as the class was meant, but honestly, the sin and mesmer are geared primarily for PvP, so a skill allowing them to participate in high end PvE is nice.
I don't think Paragon belong to that catergory thanks to the ridiculous power of the Imbagon, 2nd only to UB. The main problem is that everyone starts becoming too dependent on UB and all we see is UB. This is a subjective problem, so not everyone will agree.

Quote:
Originally Posted by Kaleban
Again, this isn't about PvPers or their particular brand of elitism, its about UB and how it damages the PvE environment (which is preposterous). A DoA run is not easy, takes quite a bit of time, and for anyone who's not able to sink 4 hours a day into the game, UB is nice to allow them to PUG it.
Being able to DoA faster with UB opens up to all those who don't have that time is true, but it also takes time to get UB up to r10, which will take time in the first place. Let's say that the player doesn't have time anymore but did in the past - then I can see it but it detracts from GW's statement that this is supposed to be a grind-free game.

Quote:
Originally Posted by Kaleban
I think that's good, but so far, in 2000+ hours of gameplay, and having EoTN when it came out, I've only used UB for the storyline missions, and so far other people using it haven't destroyed my gameplay experience.
Well storyline missions isn't really where the most problem with UB elitism is from. Even if you don't feel it damages your gameplay in DoA, not everyone else will feel the same if they aren't high ranked Norn.


Quote:
Originally Posted by Kaleban
The drop rates are managed by ANet, if an area becomes more accessible and results in more loot, then ANet can scale back drop rates. PvE doesn't require a whole lot of skill, HM Ooze Pit being the exception!
But this would simply hurt everyone else who doesn't UB and could actually force them to have to go UB in order to get the money they need.

Quote:
Originally Posted by Kaleban
I fail to see this logic. I've had the game since it came out, so I am an old timer, however I haven't put in as many hours as some "noobs" have, so the argument is fallacious. Besides, no one has an advantage over anyone else, since the skill is accessible to everyone. Titles have only ever meant something to those that care about it, and UB is not the culprit.
UB has made title all the more easier to get. In a way, UB is kind of a contradiction to itself: the easier it is to get titles, the less they mean. Now that recent players are more able to get the titles, their meaning has gone down from pre-UB which would reasonably anger those who had to attain the titles the hard way.

Quote:
Originally Posted by Kaleban
Just about any title can be grinded/bought, even PvP titles, and way before the advent of Ursan Blessing. I think the argument boils down to basic jealousy, that "noobs" are playing and having fun in "elite" areas that used to be the province solely of "old timers." And that's quite pathetic imho, its only a damn game after all.
PvP titles are the ultimate symbol of and are quite detested not only in PvE arguably in PvP as well. I think the argument is jealousy but its very likely on the current state of the player. Those who value titles and have plenty of them before UB will be likely to detest UB. Those who have lots of titles post UB will be more ambivalent. Those who want efficient farming will love it.

But this is common knowledge. The whole fight on UB being bad or good is based highly on opinion as supporting statements on either side are rather difficult to prove other than those that are based on observation. Even then its correlations.

phan

phan

Wilds Pathfinder

Join Date: Nov 2006

phantasmagoria

Quote:
Originally Posted by kev read
I always though Ursan was imba because 4 wars (or 2 wars + 3 others) can knocklock everyone in the area (that can be knocked down) infinitely... And they do damage in between... Ursan Strike is *somewhat* balanced because of the restrictions to Ursan Blessing (lose energy, must keep e up, etc.), but Ursan Rage is just not fair...

Oh and +1... =P
nope it isn't even a bit ;

Atra Culpa

Atra Culpa

Academy Page

Join Date: Jul 2007

Manchester, England

Servants Of Fortuna [SOF]

N/

The problem here really isn't skills or a particular skill, but human nature.

People who want a challenge will seek one out. People who want to get 'rich quick' will try to do so by any means necessary and cutting any corners they can. Ursan is one of these corner cuts.

As soon as it was recognised that Ursan could be used this way, it became mainstream. Once it became that PvE elitists decided that anything that isn't Ursan is worthless. Their corners been cut, why should they have to change in order to keep their epeen?
If its not Ursan, it's IMBAgon, if its not that it's countless SF eles.. whatever works, and let's face it, in PvE (as long as you know what you're doing) pretty much anything works.

I personally don't like Ursan. I have used it and now I try to avoid it.
I dust it off when i want to do something that is TDS anyway (mapping, Skill capping) but other than that, I choose not to use it even if the other 89% of people do.
Make your choice, stop whining. ITS A GAME.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by MasterSasori
I don't think Paragon belong to that catergory thanks to the ridiculous power of the Imbagon, 2nd only to UB. The main problem is that everyone starts becoming too dependent on UB and all we see is UB. This is a subjective problem, so not everyone will agree.
The Imbagon is a perfect example. Its one build that everyone knows and will use, IF they have a Paragon. Party wide damage reduction is a huge boon in PvE, yet why does everyone want one more Ursan instead of an Imbagon? Because you have to get an Imagon leveled, and with the massive nerfs of the Paragon skillset, few play them compared to other professions. As it is, any player can use their highest character to Ursan, so it really boils down to using the simplest, most effective build to complete an area. That's what the Ursan provides, simplicity and effectiveness that is recognized. My Sin build might be able to rip through enemies twice as fast, given the right circumstances and skills, but would your average PUG take that chance?

Quote:
Being able to DoA faster with UB opens up to all those who don't have that time is true, but it also takes time to get UB up to r10, which will take time in the first place. Let's say that the player doesn't have time anymore but did in the past - then I can see it but it detracts from GW's statement that this is supposed to be a grind-free game.
ANet's stance on grind free was a pipe dream in the first place, there is no MMO that is absent of grind. The instant you introduce any sort of status (such as armors, titles, rare skins) you encourage grinding as a quicker, more effective way to reach said status instead of normal play. IF ANet didn't want grind and consequently, time investment and purchasing of expansions/sequels, they would never have had titles or customizable inventory. There's a reason WoW is so successful, and that's because it caters to e-peen wagging. GW would do well business wise to cater to the same ideal, even if it disgusts some players, it will draw more in.

Quote:
Well storyline missions isn't really where the most problem with UB elitism is from. Even if you don't feel it damages your gameplay in DoA, not everyone else will feel the same if they aren't high ranked Norn.
My Norn rank is 3 atm, I don't Ursan, yet I have just as much fun as the next guy, more probably since I'm good at a Sin and they're immensely fun to play. I chose Assassin as my primary with the express purpose of disproving the myth that "Sins suck" and I think I've done a good job. The point is, it takes very little time to raise one character to r9+ Norn compared to many other titles, especially given the books system. If you're wanting to DoA effectively as a Mesmer, then spend a few days getting your Norn rank up, problem solved. But there is no campaign mission or quest across the entire game that requires UB (except for the UB quest lol) so those that use it either wish to or capitulate to peer pressure, so its no different than using any cookie-cutter build.

Quote:
But this would simply hurt everyone else who doesn't UB and could actually force them to have to go UB in order to get the money they need.
I disagree. First of all, no one needs money to succeed at this game. From normal play, you will have enough to get maxed out armor, throw some maxed collector's items on your heroes, and get yourself skills and items necessary to be successful. People use UB to farm because they want "prestige" stuff quicker, so in that UB is no different from any specialized farming build. Better still it allows people of differing classes and abilities to play in a concerted and predictable manner, which is what is needed in PUG groups anyways.

Quote:
UB has made title all the more easier to get. In a way, UB is kind of a contradiction to itself: the easier it is to get titles, the less they mean. Now that recent players are more able to get the titles, their meaning has gone down from pre-UB which would reasonably anger those who had to attain the titles the hard way.
Titles don't mean anything. What significance does a title have really? When people first got Legendary Survivor, sure, that was special. But now, three years later, is there really a big deal to maxing out Lightbringer rank? Does anyone care if you're a Holy Lightbringer, cause I don't. If your biggest concern is sitting around LA scanning players' titles, you should go play a different game. If someone is pissed of because some UB-noob has Not too Shabby displayed, they deserve to be dragged out into the street and shot, seriously, getting angry over a grind title? Please.

Quote:
PvP titles are the ultimate symbol of and are quite detested not only in PvE arguably in PvP as well. I think the argument is jealousy but its very likely on the current state of the player. Those who value titles and have plenty of them before UB will be likely to detest UB. Those who have lots of titles post UB will be more ambivalent. Those who want efficient farming will love it.
Again, who REALLY cares? Titles don't affect PvP gameplay at all, some titles have PvE effects, but anyone can max them. I went from rank 2 Asura to 7 over the last weekend farming raptors solo in HM, with my sin. Not using UB. Do I care that others used UB to title farm, of course not, because it doesn't affect me! This whole idea of people sitting in front of their computer screen crying and whining because some UB player has Kind of a Big Deal displayed is just pathetic and stupid.

Quote:
But this is common knowledge. The whole fight on UB being bad or good is based highly on opinion as supporting statements on either side are rather difficult to prove other than those that are based on observation. Even then its correlations.
True, and I agree, the debate is based on innuendo and opinion. The point I'm trying to make is that its a useless debate that is prolonged by people who feel their in-game "accomplishments" are somehow devalued. STUPID! This is a game, used for entertainment purposes, there is no value to something in it beyond what you yourself attach to it. If ANet's servers got wiped tomorrow and I lost my characters, would I hoot and holler? No, I'd go play volleyball or something. Guild Wars is a diversion, nothing more, and those that treat it as a job, or something of importance beyond the idea of playing with people from other parts of the world need to have their damn heads examined.

Star Gazer

Star Gazer

Wilds Pathfinder

Join Date: Nov 2005

Zerohour Enterprises [ZHE]

W/

Quote:
Originally Posted by Kaleban
all of it
sir, have you considered running for president?

Rene Saliere

Frost Gate Guardian

Join Date: Feb 2007

New Zealand

I would never have bought GW if they'd advertised it as being a game in which the PvE content would end up dominated by the use of just one Easy Mode skill. What sort of RPG has only one viable profession (read: Bear)? I sure wouldn't have wasted my time working out HM team builds for Guardian before EotN came out either.

Lucky for their profit margins they put it in their final installment I guess!

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Already posted on this once. And alot of people seem to agree with me. For some areas UB is the only way for some people to even get in a group. Personally I dont give a damn if it makes it too easy. Like another person said, I havent even seen mallyx. Because my primary is Sin. Now I may have a chance. So no do not nerf this skill. Its PVE only. Its not like people are attempting to use it in GvG or something. Which btw it would get pwnd.

Leave it alone, shut up, and go play another game if you dont freaking like it.

~the rat~

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

Quote:
Originally Posted by Kaleban
The Imbagon is a perfect example. Its one build that everyone knows and will use, IF they have a Paragon. Party wide damage reduction is a huge boon in PvE, yet why does everyone want one more Ursan instead of an Imbagon? Because you have to get an Imagon leveled, and with the massive nerfs of the Paragon skillset, few play them compared to other professions. As it is, any player can use their highest character to Ursan, so it really boils down to using the simplest, most effective build to complete an area. That's what the Ursan provides, simplicity and effectiveness that is recognized. My Sin build might be able to rip through enemies twice as fast, given the right circumstances and skills, but would your average PUG take that chance?
Getting a character to level 20 isn't as much of a problem as for the SS/fac title, but same could be said getting a r10 Norn. The massive nerfs to Paragon still leaves the Para pretty damned powerful just like how the nerf to SR for Necro did leave it weaker but not enough. And yes nothing can ever replace the UB keyboard slam fest.

Quote:
Originally Posted by Kaleban
ANet's stance on grind free was a pipe dream in the first place, there is no MMO that is absent of grind. The instant you introduce any sort of status (such as armors, titles, rare skins) you encourage grinding as a quicker, more effective way to reach said status instead of normal play.... GW would do well business wise to cater to the same ideal, even if it disgusts some players, it will draw more in.
I'm assuming the whole lack of grind is really for PvP, not PvE. The titles, skins, privileges are needed to keep ppl playing the game that don't enjoy PvP.

If GW tried to compete with WoW on their terms, it probably wouldn't go so well. I want to stress the skill>grind because this is what makes GW unique or at least its attempt to be unique.


Quote:
Originally Posted by Kaleban
My Norn rank is 3 atm, I don't Ursan, yet I have just as much fun as the next guy, more probably since I'm good at a Sin and they're immensely fun to play. I chose Assassin as my primary with the express purpose of disproving the myth that "Sins suck" and I think I've done a good job. The point is, it takes very little time to raise one character to r9+ Norn compared to many other titles, especially given the books system. If you're wanting to DoA effectively as a Mesmer, then spend a few days getting your Norn rank up, problem solved. But there is no campaign mission or quest across the entire game that requires UB (except for the UB quest lol) so those that use it either wish to or capitulate to peer pressure, so its no different than using any cookie-cutter build.
Every noob can say this and that sucks. I've heard countless times how my Paragon "sucks" from noobs - it don't mean shit.

Even cookie cutter builds have some changes. UB has none.

Quote:
Originally Posted by Kaleban
I disagree. First of all, no one needs money to succeed at this game. From normal play, you will have enough to get maxed out armor, throw some maxed collector's items on your heroes, and get yourself skills and items necessary to be successful. People use UB to farm because they want "prestige" stuff quicker, so in that UB is no different from any specialized farming build. Better still it allows people of differing classes and abilities to play in a concerted and predictable manner, which is what is needed in PUG groups anyways.
This is the whole concept that you need grows as your wallet does. It doesn't take much to sustain a character but many of the PvEers will want the prestige the moment they make a bit of cash. The only good thing about UB is that it does promote team play which I strongly advocate. What I don't like it is that it shouldn't be what's dominating the role of the characters. Though it is the great equalizer (or as much as all classes can be equalized), I just don't think this is how GW should be.

Quote:
Originally Posted by Kaleban
Titles don't mean anything. What significance does a title have really? When people first got Legendary Survivor, sure, that was special. But now, three years later, is there really a big deal to maxing out Lightbringer rank? Does anyone care if you're a Holy Lightbringer, cause I don't. If your biggest concern is sitting around LA scanning players' titles, you should go play a different game. If someone is pissed of because some UB-noob has Not too Shabby displayed, they deserve to be dragged out into the street and shot, seriously, getting angry over a grind title? Please.
QFT. Unfortunately not everyone feels the same way; people like these titles and feel that UB is killin the prestige. I'm more concerned with UB killing what makes PvE fun - the variety that you don't see in high end PvP. (though it is also the biggest source of frustration at times.)

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

wanna do something non drastic?
make zealous weapons stack on the energy degen

komma

komma

Wilds Pathfinder

Join Date: Aug 2007

None

N/

nooblet guide to being ursan
- press "C"
- press "Enter"
- mash 1,2,3
- rinse and repeat

funny thing is we all complain and cry "oh please anet, nerf ursan.", but when gw2 rolls around i bet a good chunk of players will choose to be ursy's.