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Originally Posted by Kazjun
Whether you ursan or tank and spank doesn't really make either way elite. A obby bonded to infinity and then having a nuke battery drop hell on everything around the tank isn't exactly elite.
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Obviously the term 'elite' is bandied around a lot these days. I think we can agree application of the word is more than a little absurd in most computer gaming contexts. Perhaps we could make an exception for the top Korean Starcraft players. G05u!
Putting this aside for a moment, there is still more skill and even room for variation in the standard bonded stance or obsidian tank + support and damage in the backline than there is in ursanway. Quite a lot more room for variation in the options from ranged damage at the least. Paragons, rangers and mesmers all have a potential look in at augmenting the elementalists and necromancers. The tank can be a warrior, a dervish, a monk or elementalist, maybe even ritualist. A guild/friends led group with added free agent randoms roaming around is often a hybrid of the 'accepted' optimal build for the area.
Finally, the best thing about any non-ursan team is that you don't have to play the monk or the tank or the nuker every time you play! You can change your character!
Quote:
Originally Posted by Kazjun
And if you consider ursan pugs to be more anti social than normal pugs? So what? You know that most of the jerks who ruin normal pugs are also the most likely to run ursan. So let them pug together and leave everyone else to play in peace.
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For me one of the more irritating mixes of poor character traits are ignorance and arrogance. The former could be discovered by demanding skillbar templates. The latter is common to both bad players and good players, but only in ursan teams are the two traits commonly combined.
Furthermore, in a more standard environment, many groups would be open to discussion with potential party members to discern whether their variation on a build was well thought out or whether they were just another ninja with a fire magic build.
Quote:
Originally Posted by Kazjun
You also said yourself, most elite area pugs ARE set in skill bars (just like ursan) but also set in class (which ursan isn't). Which is also the other problem, playing with guildies is fun and you can run stuff you normally wouldn't. My guild likes to run warrior parties with necro support for example. And yes, we like dslash and perma KD. With MoP and splinter cause it's fun.
But I think you'd agree that most pugs that form in the elite area form to farm, not fun. Like I said, many parties form to go UW and FoW, but outside of guild groups, there are close to no pugs that form to actually DO the UW or FoW. They go for the armour, the spider, to farm he easiest and quickest zones. There is very little chance that some one new to the area will ever get to see more than the first room in the labyrinth for example. Ursan lets them experience more of the game. And people who actually have experience are willing to take them. A noob ursan is less dead weight than a noob of almost any other class.
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None of the elite areas in GW is impossibly challenging for a group of novice players, especially with the increased access to UW and FoW since the Favor system was dumped. And really, if it is too hard, I don't want my games dumbed down - I want to raise my game. There's something leeching and pathetic about these posters who scream like babies that it's too hard let me go there or I eat small plastic objects.
Quote:
Originally Posted by Kazjun
And you say that certain classes not being popular in pve is a different issue. But I don't agree. this addresses that problem, doesn't it? Lets the lone mesmer actually get further than the gate of anguish, or the temple of ages, right? Especially since there has been no other solutions or solutions in progress to fix the imbalance. I'd almost say that mesmers have been unwanted since prophs first came out. And there were tons of pugs then. Nowadays, they have no hope. And what was their most significant buff to the class lately? Being able to interrupt chants? Being able to FC signets?
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I've been using my hero mesmers a lot recently as easy monk/boss killers, and even before heroway I usually found the average mesmer was a good sensible player with a good all round knowledge of the game. I usually found room for them in my pugs. I talk to my pugs! I admit it! I was pleasantly surprised to find mesmers are very effective even in power players' pugs against Duncan.
Quote:
Originally Posted by Kazjun
Ursan is overpowered, but so what? If you're talking pure imba, imbagons and dslash warriors make a mockery of ursan. The dps of a dslash warrior is about 3-4 times that of a ursan (and you can get AoE) and you have perma kd to boot. SY and TnTF make a mockery of the so called defence of ursan, while allowing utility that ursans can only dream of. So I don't understand the outcry about ursan. A guild group running dslash can clear areas faster than ursan could ever hope too. I know, I've done both. It's usually beyond the grasp of the common pug, so they don't run it. So what's wrong with letting them have ursan? Especially since it allows people to play that would otherwise never get a look in without a guild.
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I often suspected there were probably technically better builds, partly based on my own experiments. Which is to me, just more evidence against letting this dumbed down McGuild Wars continue on any longer. I am not prepared to label half the Guild Wars population as incapable of operating without UB. I think we can both agree there's a world of difference between a powerful team build that is developed by inventive players and a no brainer push button win the game template provided by the game developer like a cheat mode. Anyone with a sense of pride in their game skills should be asking why GW has become a temple to the lowest common denominator.
Quote:
Originally Posted by Kazjun
And that is my main point. Why nerf when there are far better builds? Especially when it allows more people to group then otherwise would have been able to. Why does it matter if it allows the masses a chance to play? If you want to nerf it, change the skill sets of monsters. The smallest e-denial would pwn them and snares would frustrate them no end. That would be a more consistant way of controlling it don't you think? Like dying nightmares in the UW. Rather than making ursan the one exception in the entire skill list.
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Part of the reason I like the Norn/EotN restriction is ethical. UB without doubt is the most singularly influential skill in GW history. It has perhaps irrevocably altered the culture and atmosphere of GW. And yet it makes it virtually impossible for players that have supported GW through every other chapter to get groups anymore without purchasing EotN.