Quote:
Originally Posted by Bryant Again
Why do people want to be essentially "addicted" to Guild Wars?
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GW tried to enter MMO arena as one where your character is not limited by some artificial factors. There's a considerable number of players that like the MMO concept, but are incapable in any way to play them due to sheer time constraints.
Original design of GW delivered on that, and even adapted (removal of xp needed to respec, lowering of skill cost, unlocked skills learnable at trainers,...).
That was a mighty appeal.
The reason isn't so much about addiction, it's about having no real alternatives. Every game out there that in any way resembles an MMORPG is a 1-to-1 WoW clone.
It's more about seeing the alternative going away, rather than being so dedicated to GW.
The ultimate problem with grind-based achievements is that there's never enough of them. And trying to satisfy grind oriented players is impossible, since no matter how high the barrier is set, they'll achieve it. Unfortunately, this leaves 99% or 99.99% or 99.9999% of players out of the loop.
There were certain, by now beaten to a pulp, features requested which would improve on certain parts of GW not related to direct combat. And while those were never in any way addressed, adding grind content was never an issue. And still, adding HM was probably a bit more work than adding character customization would be.
It's not about actual absence of content, it's about direction.