Serious Suggestion - Dual Wielding! - Please Read
greenreaper3
/NOTsigned...
leave it how it is... tanks will over power ppl with 2 swords... lots of adrenline... they would have to make entierly new sword skills... a new attack system, ALL that adrenline? no not signed
leave it how it is... tanks will over power ppl with 2 swords... lots of adrenline... they would have to make entierly new sword skills... a new attack system, ALL that adrenline? no not signed
Red Sonya
Lol you brought up a TWO YEAR OLD THREAD?? hahaha If it ain't happened by now it's NEVER gonna happen bud. lmao
Zahr Dalsk
I'm going to skip reading this thread and bring a wonderful link.
http://gw.gamewikis.org/wiki/Assassin
Yes, dual wielding is there already. It's called Dagger Mastery and you use a pair of daggers with it, goes nicely with a class called the Assassin.
http://gw.gamewikis.org/wiki/Assassin
Yes, dual wielding is there already. It's called Dagger Mastery and you use a pair of daggers with it, goes nicely with a class called the Assassin.
gremlin
Its a good idea and shouldnt need much to have it work since there are shield attacks in the game and assassins have dual wield skills.
I can envisage weapon pairs like the daggers that use sword skill You gain attack speed but lose the extra mods that would come with a shield.
As for reduction in defence there should be none except vs arrows, in fact there are many occasions where a shield is a disadvantage in a fight.
The use of an axe to hook down a shield thats strapped to your arm and then the point thrust at the face was common.
When you have a shield you have a semi passive defence the opponent knows pretty much you will not be attacking him from that side.
With two weapons you have attack and defence with either hand, one of the greatest swordsmen from the East Miamoto Musashi is reputed to have mastered this to become well nigh unbeatable.
I can envisage weapon pairs like the daggers that use sword skill You gain attack speed but lose the extra mods that would come with a shield.
As for reduction in defence there should be none except vs arrows, in fact there are many occasions where a shield is a disadvantage in a fight.
The use of an axe to hook down a shield thats strapped to your arm and then the point thrust at the face was common.
When you have a shield you have a semi passive defence the opponent knows pretty much you will not be attacking him from that side.
With two weapons you have attack and defence with either hand, one of the greatest swordsmen from the East Miamoto Musashi is reputed to have mastered this to become well nigh unbeatable.
Marty Silverblade
By most people's opinions (or at least the ones presented in the last few 'OMG Anet give us dual wielding' threads), Assassins do not dual wield, they wild a two handed weapon. If they were dual-wielding, we would get two diffrent weapons, and put one in each the weapon slot and the shield slot. I for one would like Assassin weapon split into a short sword (main hand), and dagger (off hand). Bonuses would probably have to be split but compatible for both weapons. What I mean is that if you had a dagger handle of fortitude (don't know what it's actually called) it would have a max of +15 health and would be able to applied on both the dagger and the short ssword, so that if you had both, you would get the regular +30 health. They'd need to be roughly twice as common to make up for needing two. Obviously this would be alot of work and would shake up some people, but it'd be a work in progress.
Note: Just a thought, short swords could be something like this:
Short Sword
Piercing Damage - 15-22 (requires x swordsmanship)
Piercing Damage - 7-17 (requires x dagger mastery)
There's probably much more to add and much more to work out, but I'm not too big on the idea (I'd be nice but I wouldn't be 'OMG Anet I love you!'), and I'm not putting too much into it.
Note: Just a thought, short swords could be something like this:
Short Sword
Piercing Damage - 15-22 (requires x swordsmanship)
Piercing Damage - 7-17 (requires x dagger mastery)
There's probably much more to add and much more to work out, but I'm not too big on the idea (I'd be nice but I wouldn't be 'OMG Anet I love you!'), and I'm not putting too much into it.
Jam Jar
DWing seems more of a Assassin choice to me. We've already got the hammer, and upsetting the balance can create trouble. As for the 95% miss rate, wouldn't that mean you'd need at least 12 points for it to be effective? I'd say that Strength/Axe would be better than DW/Axe in this case.
RedStar
Please, please let outdated threads die... when the guy created it Sorrow Furnace didn't even exist...
Tyla
This is Guild Wars, not Diablo.
And please don't res thread Jam...><
And please don't res thread Jam...><
legion_rat
can we close this please? Its deader than disco.
~the rat~
~the rat~
Targuil
I guess we need an expansion: Thread necro strikes back.
the savage nornbear
nice job calling the assasin though
Red Sand
Happy Birthday Thread! Three years old last Saturday!
FlamingMetroid
wheres my thread necro Magic the Gathering card when I need it >_>
howlinghobo
Quote:
Originally Posted by Tyla
This is Guild Wars, not World of Warcraft.
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123456
Fear Me!
/signed. This dual wielding article should be merged with another one that had good points supporting the dual wielding concept. Also, who was the rl necro that cast 'raise dead' on this article?
dunky_g
Serious Suggestion AKA Seriously Bad
- Tain -
Dual wielding is about as good of an idea as thread necromancy.
Konig Des Todes
New concept to this rezed thread. Put in dual weilding for GW2, not GW1.
Thats not fixing it, Diablo was out before World of Warcraft, Diablo needs some credit dang it
As stated here, Assassin is not the dual wielding people seem to be wanting. The dual wielding that is wanted is being able to wield two different weapon skins, and not just swords, axes as well. I agree with having dual weapons, but as just stated, would like to be able to wield two different skins.
Quote:
Originally Posted by howlinghobo
Quote:
123456 |
Quote:
Originally Posted by Marty Silverblade
By most people's opinions (or at least the ones presented in the last few 'OMG Anet give us dual wielding' threads), Assassins do not dual wield, they wild a two handed weapon. If they were dual-wielding, we would get two diffrent weapons, and put one in each the weapon slot and the shield slot.
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howlinghobo
Quote:
Originally Posted by Azazel The Assassin
Thats not fixing it, Diablo was out before World of Warcraft, Diablo needs some credit dang it
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zod runes for 40 c anybody?
Tyla
Quote:
Originally Posted by howlinghobo
but nobody plays diablo anymore, diablo 2 just plagued with duped items and bots
zod runes for 40 c anybody? |
Mind you, this isn't a D2 / WoW forum is it?
(This thread should get locked)
zamial
Quote:
Originally Posted by Tyla
(This thread should get locked) |
Rezed from the dead and should be killed with vengance.
SirSausage
/signed
But only for GW2.
But only for GW2.
eagleblade
i'd like to see a option for the warrior to be able choose if he wants 2 swords instead of sword and shield.
example* sheild switched with a sword and new skills for it!
THREAD MERGED by Celestial Beaver. Please contribute to existing threads instead of starting new ones.
example* sheild switched with a sword and new skills for it!
THREAD MERGED by Celestial Beaver. Please contribute to existing threads instead of starting new ones.
Jamster
And the difference between that and an assassin would be..?
miskav
So... you want an assasin, with more armour, more damage, and who can still equip a shield and function properly..
And you don't see the problem here because....?
And you don't see the problem here because....?
MisterB
Try a hammer.
eagleblade
its a warrior with warrior skills not sin that is the difference
that would work too
Merged by Celestial Beaver: Please use the button to edit your post rather than double posting.
Quote:
Originally Posted by MisterB
Try a hammer.
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that would work too
Merged by Celestial Beaver: Please use the button to edit your post rather than double posting.
miskav
Yeah eagle, why not huh, strength added ontop + Evis with 2 weapons...
Yeah, I can totally see that work without hitting for 200+
Yeah, I can totally see that work without hitting for 200+
Jamster
Quote:
Originally Posted by eagleblade
its a warrior with warrior skills not sin that is the difference
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OMG IM A GENEUS
eagleblade
Quote:
Originally Posted by miskav
Yeah eagle, why not huh, strength added ontop + Evis with 2 weapons...
Yeah, I can totally see that work without hitting for 200+ |
i'm refering to the equip screen
Merged by Celestial Beaver: Please use the button to edit your post rather than double posting.
Tyla
Go play Diablo for dual wielding.
Dual weapons would be stupid imba in Guild Wars.
Dual weapons would be stupid imba in Guild Wars.
Jamster
No, I'm the one flaming you
It would be completely overpowered, you notice assassins have their daggers' damage of 7-17, where as a warrior has 15-22. It's a sizeable difference. If 15-22 could hit twice, the same way as an assassin could with its 7-17, assassins would become even more redundant.
It would be completely overpowered, you notice assassins have their daggers' damage of 7-17, where as a warrior has 15-22. It's a sizeable difference. If 15-22 could hit twice, the same way as an assassin could with its 7-17, assassins would become even more redundant.
eagleblade
no shield less protection and a sword well you know what that does.
so there is other weaknesses
its just a idea dont flame me for it pls
plus i think then the sins would have a worthy apponent
Merged by Celestial Beaver: Please use the button to edit your post rather than double posting.
so there is other weaknesses
its just a idea dont flame me for it pls
plus i think then the sins would have a worthy apponent
Merged by Celestial Beaver: Please use the button to edit your post rather than double posting.
Tyla
Being attacked isn't a downfall in PvP as a Warrior.
MisterB
It's a bad idea because of balance. Warriors already have a 2-handed, balanced weapon. It's called a hammer.
miskav
eagle, stop double posting, it's annoying as heck.
Vale Todo
I don't think its a bad idea at all, the Vikings did duel wield axes and swung continuesly non stop and the Samurai did have a fighting style in witch they wielded 2 swords. Maybe the duel wield option would give the Warrior a small attack speed increase at the expense of less armor and -30 HP from the shield.
natural_Causes
Quote:
Originally Posted by miskav
eagle, stop double posting, it's annoying as heck.
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That is just a bad idea. Warriors are the way they are for a reason. If you want duel weapons, get a Sin. All that would do is make the Warrior into a sin with more armor, which is totally unbalanced.
ShoGunTheOne
and more to the point, daggers have a chance of Double Strike, dual swords will hit 2x 15-22 ALWAYS, so you see...that wouldn't work out....
so if they could dual wield, the only thing assasins have over warriors would have to be the energy regen
so if they could dual wield, the only thing assasins have over warriors would have to be the energy regen
ShadowsRequiem
Quote:
Originally Posted by Vale Todo
I don't think its a bad idea at all, the Vikings did duel wield axes and swung continuesly non stop and the Samurai did have a fighting style in witch they wielded 2 swords. Maybe the duel wield option would give the Warrior a small attack speed increase at the expense of less armor and -30 HP from the shield.
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/not signed.
This is a pretty stupid idea. Also you want to try the "search" as we've had hundreds of these ZOMG TWO WEAPONZ PLZ threads.