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Dark Fury was a bug! You should not take a skill that didn´t work as intended and compare it to skills that did work as intended, but are overpowered.
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The funny thing was, it did work as intended. By the descriptions of the skills, and game mechanics, it was working just peachy. Anet only said it wasn't, to give an additional reason to fix it.
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IWAY prevented you from playing PvP? Did you get an err7 because of it?
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No, it didn't give me an err7.
What it did do, was give a bunch of idiots a way better chance of winning because the only way to beat it was to either run a counter build (and then lose vs something not-IWAY LOOOL), run balanced (and make very little mistakes, note: IWAY guys can make tons of em), or run something that will get rolled 100% for sure.
Since PvP is random matchmaking, an equal parallel would be if upon entering any map in PvE, every single non-healer's bar was replaced with rank 20 Ursan Blessing. You either built against it and hope that you get paired up vs it, or you run balanced and try to win, or you get rolled.
It becomes pointless, because the new players are never going to learn (they'll run the gimmicks, and become frustrated when they lose by the hard counter and call it scrub), the medium skill players are going to be in between, and the hardcore players are going to leave because people who have no clue what they are doing will win.
Fighting an army of soldier's with infinite ammo machine guns when all you have are knives, is pretty pointless and boring. People quit.
EDIT:
and before you go OMG WHY DONT YOU TAKE THE INFINITE AMMO MACHINE GUNS TOO, good players tend to avoid gimmicks, because they know they won't learn anything by doing so. In a tournament, they will, to win at any cost, but in casual play to learn, they tend to steer away from it. IWAY, for example, requires absolutely 0 positioning, minimal pre-kiting skills, and you could roll your face over your keyboard and get results.