Quote:
Originally Posted by Mewcatus
So I propose we let the Dev's try out as many radical and unusual ideas such as this PvE and PvP rules separation of state, and let them collect Server data on what would be the actual effect on the GW economy, and how it is applicable to GW2.
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While this looks like good idea, it is flawed.
Why? Because at end of game only addicted or hardcore players are left which couple of newbies who get it at bargain bins.
You could make economy-affecting change and it would do nothing as people who are left are no longer need ecomony, while same change in breathing MMO would create cascade of various effects.
If you change gameplay, you would too get acurate feedback too. Especailly if your new mechanic wont fit in game.
And now imagine what mess game would be if you made several ecomony related tests. And what mess would it be if you tried various gameplay features.
Each new thing you would test would decrease accuracy of results to a point where you get no usefull info at all (well, you GET info, but it would be so screwed that you would be better off making it up).
Just condiser in how many ways they toyed with economy:
We had prohecies with everything rarish.
Then we got few weird stated greens which took over market and gold sink in form of chests.
Then we got Factions with gold items rarish and greens common.
Then we got NF with golds super common and greens comperatively rarish.
Then we got lowered gold item rates.
Then we got free golds dropping along with money at some places.
There there was HM which introduced new loot types.
Then we got GWEN that made joke out of greens and gold items and made certain crafting materials desirable.
Then we got instant #characters x green item.
Inbetween that we got few more goldsinks (various titles) of varied desirability and of huge costs as well as new loot batches and few loot updates, some minipets from various sources.
imho it can nicely be seen that anet toyed a lot with droprates and various loot all over game life.
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And now ponder from "fan" (not faboi) perspective. Game you liked is being changed to something you dislike. It gives you little reason to trust developers that they wont vivisect their next game too.