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You'd think so, but the current state of MMOs says otherwise. Not only will players buy games with mindless, boring grind, they'll pay thousands of dollars for the privilege to do the same thing over and over.
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You are forgetting that in other MMORPG's grind isn't repetitive. You have tons to things to do. In GW you have either pve grind:
- UW
- FoW
- DoA
- Urgoz/Deep
- ....Slavers Exile?
And that's it. Oh, and grind for the grind, so farming Norn points. I mean - there will be no REAL point of grinding. In WoW and other games you have better items, higher level. Here? Nutin. Just half of dozen of crappy grindplaces.
I mean come on - I've played Diablo 2 for over 7 years since it was created and it never, ever, EVER bore me. Because I always had something to do. Here? Make one character (why bother with additional slots? 2 pve and 2 pvp are enough, one monk, one ursan + pvp...), grind the hell out of it and go to UW/FoW to grind more. Then grind r8 lightbringer to grind more in DoA. Then grind a bit more and you get new item. Then you can grind... more in DoA/UW/FoW. See? Lack of high-end (ahahahha) content = game dies. Because for first few months, game will look fun - easy, problem-free grind that gives you a lot of cash. But the people will start to think ,,wait, why the hell am I playing this?''.
Btw, I have finally found how to illustrate what Ursan is.
Imagine you have Call of Duty 4/Hitman 4/GRAW2/Gears of War. You play on medium/hard/expert/whatever it's called. You enjoy the fact that you have to play a challenging game and after an hour of planning and kicking asses you feel... What's that? Oh, it's a feeling of accomplishment.
Then you turn the difficulty to Easy. You enjoy killing stupid AI that runs under your fire, die after 3 seconds. After an hour you look how much you achieved. Oh, wait, you finished the game. Yay. So... whatever. *uninstalls, throws the box on shelves and forgets about the game*
There can be... 4 ways GW2 will be:
1. Just like GW, having a stupid overpowered skills in PvE, with a monthly fee - nobody pays for a single-player game with cheats even $10, sry.
2. Just like GW, overpowered skills in pve, without fee - why buy it? We have GW1, no need to buy more grind if we like it. If we don't, we don't buy anyway, eh?
3. Not like GW, pve is actually challenging and fun, no fee. A dream?
4. Not like GW, pve is challenging and fun, a fee... Well, if WoW and it's expansions (or maybe games like WoW 2, Aion and other will be out) will be better, people won't buy GW2. If GW is better, then yay.
But IMO the most probable is nr. 1 or 2, like 60% on first and 40% on second option.