Update - Thursday, May 22, 2008

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DreamWind
DreamWind
Forge Runner
#81
Quote:
Originally Posted by SerenitySilverstar
Yet 18 months to 2 years ago, this split concept was the only way to SAVE the game, according to this community.
I sure as hell wasn't one of them. The PvE PvP blend that this game had in Prophecies was one of the things that made it great. There wasn't NEARLY as much conflict garbage back then.

Speaking of PvE skills, I have a serious question. Assuming it didnt affect AI enemies (ie: they didn't have the same skills), would anybody mind if orison of healing healed for 3000 and splinter weapon hit for 10 million? That way some players could destroy the game if they wanted, and those who wanted a challenge wouldn't have to use them? That is literally the impression I am getting around here.
D
DarkNecrid
Furnace Stoker
#82
Quote:
Originally Posted by DreamWind
I sure as hell wasn't one of them. The PvE PvP blend that this game had in Prophecies was one of the things that made it great. There wasn't NEARLY as much conflict garbage back then.

Speaking of PvE skills, I have a serious question. Assuming it didnt affect AI enemies (ie: they didn't have the same skills), would anybody mind if orison of healing healed for 3000 and splinter weapon hit for 10 million? That way some players could destroy the game if they wanted, and those who wanted a challenge wouldn't have to use them? That is literally the impression I am getting around here.
A lot of people have no clue what balance is, and therefore think Paragons suck, SR sucks, and Splinter Weapon sucks.

They don't.
A
Antheus
Forge Runner
#83
Perhaps the most surprising thing is that this thread has only 80 posts so far.
Star Gazer
Star Gazer
Wilds Pathfinder
#84
Quote:
Originally Posted by SerenitySilverstar
It's so easy to be swayed by peer sentiment.
WHAT?! on GURU?! kids following kids? NEVAR!!!11one

three words for this update:


best.
update.
ever.

Quote:
Originally Posted by DreamWind
Speaking of PvE skills, I have a serious question. Assuming it didnt affect AI enemies (ie: they didn't have the same skills), would anybody mind if orison of healing healed for 3000 and splinter weapon hit for 10 million? That way some players could destroy the game if they wanted, and those who wanted a challenge wouldn't have to use them? That is literally the impression I am getting around here.
sure, make a petition ill sign for it. no i wont use it, but ZOMGOSH!! its my decision on if i want to bring it or not o wait, this is guru. like post above, people tend to follow. this is no exception.
Lykan
Lykan
Forge Runner
#85
Quote:
Originally Posted by Magikarp
i honestly believe this is the start of the end of Guild Wars.
amen

Quote:
Originally Posted by Zinger314

Man, I am an idiot.
Finally admitted it, you made my day.
-Sonata-
-Sonata-
Lion's Arch Merchant
#86
Quote:
Originally Posted by SerenitySilverstar

Who made that great quote around here about "marrying and divorcing" their computer games?
-raises itty bity hand-



But on-topic; I'm going to give this seperation some future skill updates before I say if I like it, or not. Feels like this update was more, or less getting the ground work done before getting into more detailed adjustments.

I do like the prospect of it though.
bj91x
bj91x
Lion's Arch Merchant
#87
If they change some of the skills to be ridiculously overpowered like some of you suggest (1 mil damage...) these better have a toggle option to turn off the ridiculous damage. If they don't add a toggle option, they're giving me one less skill to use on my builds since there's no way I'll be taking such a BS skill.

I'm not saying that I'll never use these overpowered skills. Sometimes, they're good for some light fun. Or if I'm taking another character through the game, it'd be nice to just rush a character to where I need (or just give me a cheat so that all outposts unlock for my other characters if visited by a previous character). However, I don't want these to be permanent because that would give me one less skill to use.

One skill may not sound too bad, but if it's one of my favorite skills... Q_Q

An example would be [skill]Hundred Blades[/skill]. I love this skill. If they ruin this skill then... Q_Q This skill is the heart and soul of my GW existence... Q_Q
H
Hagen Nordheim
Ascalonian Squire
#88
I hope they restore 'Escape' for pve, 5 seconds with 9 expertise is way too little. I loved the skill before.
w
wu is me
Krytan Explorer
#89
Quote:
Originally Posted by -Sonata-
Quote:
Originally Posted by SerenitySilverstar
Who made that great quote around here about "marrying and divorcing" their computer games?
-raises itty bity hand-
It was actually jeff strain in his speech i believe =P.

On topic, this is the first update ever that I truly dislike, cos now it REALLy seems like anet is buffing skills in PvE just to allow ppl to run builds that used to bring em loot. I like to know that the skills just aren't arbitrarily adjusted for the sake of pretty numbers popping up, as opposed to carefully fine tuned according to skillful play between two parties.
Now, to me, a lot of the PvE builds are just gonna seem like handouts on behalf of Anet, as opposed to clever exploits/ well designed and researched works of art.

Again... this update sucks.
S
SerenitySilverstar
Wilds Pathfinder
#90
Quote:
Originally Posted by wu is me
Now, to me, a lot of the PvE builds are just gonna seem like handouts on behalf of Anet, as opposed to clever exploits/ well designed and researched works of art.
So were they handouts back in the good old days, when the nostalgically remembered Guilds Wars hadn't been balanced?
StormDragonZ
StormDragonZ
Desert Nomad
#91
I'm still hoping something happens to the following sooner than later:

[skill]Wandering Eye[/skill] [skill]Flame Djinn's Haste[/skill] [skill]Hex Eater Vortex[/skill] [skill]Magebane Shot[/skill] [skill]Shadow Prison[/skill]

I can't think of any Warrior or Monk skill worth mentioning... I'm sure their are a few I could think of at a later time.
Toutatis
Toutatis
Walking Wiki
#92
I'm a little unsure about this update. To me, it just seems a little late in the game's lifetime to introduce a PvE/PvP balance split. All this has done is create double the work for the devs as now they have two game modes to balance, and with ANet puring more resources into GW2 I can see aspects of GW1 going right down the pan.

Though I'm always wary of big changes like this. Maybe it won't be such a bad thing after all - we'll see how it pans out in a few updates from now.
bj91x
bj91x
Lion's Arch Merchant
#93
Anet really needs to add a toggle option to switch between PVE and PVP skill descriptions. Our guild hall is where I come up with most of my build ideas and if you're at the guild hall... all skills revert to PVP. Not only that... the Priest only shows you PVP skill descriptions.
Kaida the Heartless
Kaida the Heartless
Desert Nomad
#94
Another fail update.

Assassins are still running around doing 200 damage scythe hits, rangers are still untouchable.
MisterB
MisterB
Furnace Stoker
#95
Quote:
Originally Posted by bj91x
Anet really needs to add a toggle option to switch between PVE and PVP skill descriptions. Our guild hall is where I come up with most of my build ideas and if you're at the guild hall... all skills revert to PVP. Not only that... the Priest only shows you PVP skills.
Agreed.
http://www.guildwarsguru.com/forum/s...php?t=10145278
Conversely, only PvE versions will be displayed in Great Temple of Balthazar, and only PvE versions will be used in Isle of Nameless. Regina has said they are working on a solution for Isle of Nameless.
y
yum
Wilds Pathfinder
#96
Quote:
Originally Posted by Kaida the Heartless
rangers are still untouchable.
Liessssssssss.
T
Targuil
Krytan Explorer
#97
Buff my mending in PvE now PloX. I want to be able to beat frost gate.
Dr Strangelove
Dr Strangelove
Furnace Stoker
#98
Quote:
Originally Posted by Hagen Nordheim
I hope they restore 'Escape' for pve, 5 seconds with 9 expertise is way too little. I loved the skill before.
Players like this are part of the problem. Escape is several orders of magnitude better than it was at a 30 second recharge, as are the tactics stances, yet people complain anyway. It has absolutely nothing to do with skill balanced, players like the one quoted will complain when anything changes ingame, for good or bad. Personally, I'm outright confused at the people who want a completely static game that never receives updates, but I'm beginning to see that I"m in the minority. This depresses me.
Esan
Esan
Jungle Guide
#99
Quote:
Originally Posted by Antheus
Perhaps the most surprising thing is that this thread has only 80 posts so far.
That's because many have already shot their wad in the other thread on this topic.

But give it time. The week is still young.
S
Striken7
Frost Gate Guardian
#100
Quote:
Originally Posted by Supervillain
Also note, they do not HAVE to waste their time changing game mechanics such as seperate skills for different areas. They have your money, so they can do what other game companies (mention no names *cough* EA *endcough*) a run with your money to make another random game.
Now, what if that *other* game company completely changed the mechanics of the game you had already purchased in order to force their customers to beta test their other random game with no possible recourse since, as you said, they already have your money?

Yes, they don't have to waste their time doing crap like this. It is incredibly unfortunate and disloyal that they still do.