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Originally Posted by upier
The big question is how will Blizzard react once they announce WoW2.
Then we might do a reasonable comparison.
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They are announcing Wrath of the Lich King, though, which is also announcing "hey all of your gear is about to be obsolete in a couple months". Granted, they have removed attunements from a lot of the dungeons, but I don't see people "rushing in" to see them, not to mention the Sunwell raid.
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Originally Posted by Abedeus
Wait, wait. You are telling me that the more players, the better?
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No, in fact I state that a couple times in the OP. I'm asking why has WoW been able to hold onto and acquire so many players without dumbing their game down drastically?
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Originally Posted by Ctb
The reason instances and leveling in WoW were simplified and imba added to the skills in GW is quite straightforward: the majority of people play games for fun and we're not going to sit and stare at a damn computer screen for hours each time we hit some obscenely challenging new roadblock. If I have to obligate more than a half hour block of my spare time to a video game, chances are I'm not going to finish it because I have real responsibilities.
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But you know what you could've used in Guild Wars besides imba-skills? Having actual skill and individual knowledge of what to do. I've beaten every single campaign in Guild Wars not through overpowered skill bars, but through knowing my shit.
Time isn't the only factor when it comes to a raid or instance. It could take time if you haven't had much experience with it, sure, but if you know what to expect and what to do at each encounter, then time is likely to become a non-issue. It's how my casual raiding guild (quite an oxymoron, no?) was able to reach BT without pointing dents in our schedules.
Leveling was eased in WoW because with a level 80 cap on the way, it'll start to feel a bit burdensome to go through all that content. The length of leveling from 1-70 was good before, it's just been optimized for 80. And raids and instances have, at most, seen slight overhauls. Nothing to the extent of "handing it" to the players.
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Originally Posted by LockerLoad
Firtsly Blizzard misrepresents the number of paying accounts. I'd wager many of the ten million "active" accounts are trial accounts.
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Edit: Okay, linking to that made me feel a bit like an ass for some reason, so I'll just quote the definition:
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World of Warcraft's Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.
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I'll read the rest when I get home, thanks for the replies Zonzai and King.