The Madness That Is Ether Renewal

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Avarre
Sorry, PvE players asked for PvE to be cut away from balance, so now they get what they ask for. I'm sure the majority is ever so happy.
This thread was won at page 1, I don't understand why we need 34 pages.

Avarre is right, Most PvEers whined because skill updates for PvP were ruining their favorite skills, and now that PvE is not being balanced same as PvP, PvEers are whining because their stuff isn't getting balanced the same.

Anet has brought themselves a Catch-22.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

I think they realized what PvPers already knew: if you strip away the equal skill balancing, one is going to be favorited and actually be balanced. Now which side was favorited and generally being balanced in the first place? PvP obviously. So now, since PvE is in the majority, and the majority needs to be ever-so-happy, ArenaNet is never going to nerf a single thing again in PvE. Does anyone honestly expect them to nerf Shadow Form? lol no. They buffed it on purpose. Ursan? Gee, they could of done that for a year now.

The end result for me, anyways, as a mainly PvPer, is taking something that was a nice diversion, and making it completely dumb. It's no longer fun anymore.

It's sad.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Don't be silly, the pvp/pvp split was mainly done for at least two reasons:

1) Put the pressure off the PvP player base and the weekly QQ because of the colateral dmg in PvE. And remember, these players outnumber you. There was a real 'hate' amongst pve players versus the pvp side, also because a lot of you looked down on pve'rs. That anger seems to be gone now.

2) to buff unpowered skills in PvE

Now if Anet succeeds in this has yet to be seen and we got a 'blitz' start with a buff to Ether Renewal and Shadow Form. They could have started out with some more 'acceptable' stuff imo, but whatever. Let's see what the future brings.

So I disagree with Avarra there, he made more of a 'you asked it, now don't complain' argument. It's more complicated than that and I know he knows. But I understand, he's pissed off by the split.

Also, I think SF will get nerfed if it becomes a problem in pve, but that's Anet's job to find out, it's their game and we don't see the whole picture.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

People are only whining about SF because of ecto prices, they don't care about how imba the skill itself might be. Putting a signet on the Spectres would accomplish the same goal and allow SF to continue to be stupid in other places.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
1) Put the pressure off the PvP player base and the weekly QQ because of the colateral dmg in PvE. And remember, these players outnumber you. There was a real 'hate' amongst pve players versus the pvp side, also because a lot of you looked down on pve'rs. That anger seems to be gone now.
As far as I know, 99.9% of every PvPer has or does PvE (many top PvPers have r6 KOABD, 15k armor, tormented shields, etc), and thusly it is pretty much people who PvP, or those who don't. The only exception is the very small minority who bought the PvP kits. PvE was required when the game was released, and is basically still required now. Looking down on a PvEr is basically looking down on yourself if you PvP, so lol.

However, there was tons of complaints from PvErs about nerfs to their stuff because of PvP, even though PvP inherently needs more balance because it involves humans fighting humans, and therefore these people are more likely to get angry if something is broken, since AI almost never exploits broken things.

Quote:
2) to buff unpowered skills in PvE
o rly

you mean, not nerf anything...like I already said.

Face it, they aren't going to nerf anything. It's not a balance for PvE at all, it's an easy fix. Shadow Form was hardly underpowered.

Quote:
Also, I think SF will get nerfed if it becomes a problem in pve, but that's Anet's job to find out, it's their game and we don't see the whole picture.
It already is a problem (well, if you consider up to 5-55k every half hour a problem) , except they buffed it for this purpose. That's pretty deathly obvious.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by DarkNecrid
As far as I know, 99.9% of every PvPer has or does PvE (many top PvPers have r6 KOABD, 15k armor, tormented shields, etc), and thusly it is pretty much people who PvP, or those who don't. The only exception is the very small minority who bought the PvP kits. PvE was required when the game was released, and is basically still required now. Looking down on a PvEr is basically looking down on yourself if you PvP, so lol.

However, there was tons of complaints from PvErs about nerfs to their stuff because of PvP, even though PvP inherently needs more balance because it involves humans fighting humans, and therefore these people are more likely to get angry if something is broken, since AI almost never exploits broken things.



o rly

you mean, not nerf anything...like I already said.

Face it, they aren't going to nerf anything. It's not a balance for PvE at all, it's an easy fix. Shadow Form was hardly underpowered.



It already is a problem (well, if you consider up to 5-55k every half hour a problem) , except they buffed it for this purpose. That's pretty deathly obvious.
Sure a lot if not almost all from the pvp side play pve, I wanne believe that but you have to look at it from the pve side, pve players don't need pvp to play this game. A lot of them don't want to play pvp.

Pvp needs new blood and I followed the topics last years and the pvp population decreased drastically. In the meantime, the pve base increased and Anet even delivered Nightfall and EOTN focusing on pve as a result of that. So yeah, in the old days almost everybody was playing both and even now people play both, but you have a big pve only group imo.

PvP doesn't have the numbers now in comparison to the first year. So it's not a good argument in today's discussion. We've got a flood of pve only players coming in last years.

About that group who plays both, they needed to make a choice and I guess a lot of them supported or don't care about the split, especially the casual pvp'er. The seasoned and old time pvp'rs are against it ofcourse.

Another group that plays pvp are the pve players that want a tiger emote. They play vimway or whatever till they can go no further as they come out against the elite pvp'ers at some point and are not skilled enough because they're there with a farm build. They are pve players in disguise sorta speak.

The only thing I'm certain about are those complaints threads that appeared week after week and the conversations I had with players ingame.

'buff underpowered skills' is the exact quote Anet gave this week, that's why I mentionned it as a reason, cause it comes from the source itself.

Are they doing it the good way? I don't know at this point, I expected to indeed buff underpowered skills. I can only say, ether renewal and SF were not on my list either, but who am I.

We'll see, but just saying they won't nerf a skill in pve ever again is a bit dramatic. If a buff hurts the game for whatever reason Anet thinks it's threatening, it will get nerfed.

But it should be a problem to Anet as they once stated they can't have it a player makes 10 times more money as another player in the same time. So I expect either a nerf or ecto price getting really low. And most likely it will be something we all didn't expect and we can start a new topic.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

If Anet doesn't think Ursan hurts the game, they don't think ANYTHING hurts the game. Ursan in itself removes 3 of the most important and interesting parts of the game, so...

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Right, because the eternal quest for epeen is really going to result in a quality game.

The trick has always been to make a quality game for the serious players and then trick the casuals into funding it. Anet had it going for a while, but they seem to have forgotten the "quality game" part of it somewhere along the way.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

The whole "ZOMG! Everyone who hates SF/Ursan is just an e-peener" argument is really getting tiring. In fact, just saying e-peen should be a bannable offense. Sure, its just a game, but if you want it, why not get the best-looking equipment? Or get in-game cash? Its just you personally want to get the best experience out of your game. No one I have ever encountered in my 3 years of Guild Wars or my 9 years of general online gaming has ever flaunted anything about in-game items/status. And if anyone did, everyone would automatically assume they fail at real life anyway.

About 99% of PvPers PvE in their spare time, the 1% being the people who just bought the PvP packs. Its just a time passing thing for PvPers, being one personally. It just makes the game seem so f*cking stupid when I can't go into ToA or Tombs without being A/E or r10 Ursanway. PvP is also starting to go down the tubes, because Anet's definition of "balance" has really been thrown way out of whack the last 3 months or so. It just makes me shudder to think it's still about 15 months till GW2.

Case in point: Some people want to be rich in game. That's completely fine with me, although it doesn't seem to be with almost every Ursan/SF player I encounter, especially on GWG, all this counter-whining is driving me up the walls. Also, if you want to be rich in-game, don't do stuff that's borderline exploitation.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Why is this thread still going? PvE is full of inbalanced overpowered crap, but since a ton of people are using it, Anet won't touch it. Thus Anet doesn't give a crap about balance. The end.

On another note, I think its hilarious how Anet doesn't think EP is a problem even though you can maintain tons of enchants and have endless energy with it. What are they basing their judgment on? The fact that it isn't on a lot of bars? Of course it isn't...because Ursan is MORE stupid. Basically there are a bunch of grinders that simply put the most powerful skill in the game on their bar with no regard for the rest of the game.

Hermos

Hermos

Lion's Arch Merchant

Join Date: Jul 2007

Forever in Demand [FiD]

A/

I need to try this baby out.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Kanyatta
This thread was won at page 1, I don't understand why we need 34 pages.

Avarre is right, Most PvEers whined because skill updates for PvP were ruining their favorite skills, and now that PvE is not being balanced same as PvP, PvEers are whining because their stuff isn't getting balanced the same.

Anet has brought themselves a Catch-22.
Wait, what?!?!

I don't think anyone who asked for the PvE/PvP Split has turned around and started complaining about the two modes not being balanced the same. Not a single person. Lots of people are upset that a-net is doing a crappy job at dealing with PvE -- overbuffs to a few things, pointless underbuffs to a larger handful of things, and a whole bunch of major flaws left unaddressed (hey, Soul Reaping, I'm looking at you) -- but no one seems to want to go back to having PvP-directed nerf bombs landing all the time. We don't want PvP nerfs messing up PvE, and we don't want Ursan messing it up either.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Either I missed your point, or you didn't read the thread title.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Wait, what?!?!

I don't think anyone who asked for the PvE/PvP Split has turned around and started complaining about the two modes not being balanced the same. Not a single person. Lots of people are upset that a-net is doing a crappy job at dealing with PvE -- overbuffs to a few things, pointless underbuffs to a larger handful of things, and a whole bunch of major flaws left unaddressed (hey, Soul Reaping, I'm looking at you) -- but no one seems to want to go back to having PvP-directed nerf bombs landing all the time. We don't want PvP nerfs messing up PvE, and we don't want Ursan messing it up either.
I don't get this, and this is exactly what I was telling you Tyla in my other topic. This is what I meant, with the PvE update. It's called PvE / PvP balance, and yet these people do want Ursan nerfed, but again, they just want more broken stuff to take its place. This is what Anet has gotten itself into, eh.

Vote to rename it PvE easy mode and PvP balance...

I'm all for an Ursan nerf, it removes 3 key points of the game by its very self, but there is no point in nerfing it into the ground honestly if you're going to ask for even more ridiculous overpowered stuff to take its place (ie: your Soul Reaping example), simply because if you made everything else overpowered, less skilled PUGs would have Ursan, more skilled PUGs would have everything else, and the people who actually have skill would quit (if no PvP skill option was added) EVERYONE WINSSSS. This is why I only made the Ursan section of my topic like, very very short and not much of a nerf at all LoL. Ideally, these people like the concept Ursan brings (new found speed in doing everything, requires less skill) but they hate the implementation (every class is the same, mash buttons to win, only 3 skills, no building of skill bars). So keep the concept, fix the implementation.

Which is what Anet has slowly been doing with Ether Renewal and Shadow Form, but I am not sure if splitting attributes is within the full ability of the split system at this time (it's a skill split, but theoretically, yes it should be).