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| I have no knowledge of these "ass-spells" you speak of, but I assume by "guru" you mean "a poster on these forums," yes? |
If you were a chick, I'd ask you to marry me.
I freaking loooove XKCD. #37 was just so good.
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Originally Posted by Shyft the Pyro
That, sadly, is where you are mistaken. Ursan's popularity is a clear indication that "continuing down this road" will leave ANet with more "mainstream" MMO gamers getting lured by "no monthly fees," which will assure the survival of the franchise.
Guild Wars, as a franchise, will go on. Guild Wars, as we know it, will cease to exist - assuming it hasn't already. |
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Originally Posted by Sab
Balance exists in PvE, there's just a lot more tolerance for imbalanced skills. This largely stems from bad design (buffed mob stats, exploitable AI), but also from PvErs' general indifference when it comes to balance discussions ("don't like it, don't use it").
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| Balance is a huge grey area in PvE, but you cannot simply pull the subjective card and dismiss it entirely. Nor is saying ANet is the master of all balance any more convincing. ANet can choose whether or not balance is enforced, that's it. Stale builds remain stale, and nothing ANet says is going to change the fact that there is a very small variety of builds that see play in the majority of players. |
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Originally Posted by Nexus Icon
I'd love to see ANet do a "Return to Zero" weekend or something, where they revert all skills and stat behaviour to their initial release candidate states.
Intermingling nature ritual spirits, infinite minions, soul reaping behaviour, adrenaline generation, damage reduction behaviour, all that stuff back in the game along with the removal of the PvE skills. It'd be interesting to see if individual things that have been nerfed due to being imbalanced would be offset by other things that have been nerfed. Of course, it'll never happen. |
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Originally Posted by Bryant Again
It also doesn't fix the fact that the AI in GW is dumb as hell.
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Originally Posted by Sab
You cannot look at pure numbers and state that the mobs are overpowered. You need to factor in human intelligence, and how this affects balance in PvE. Mobs can be pulled, exploited, and they can be buildwars-ed as their builds never change. If Molotov hits for 1000+ damage, you bring Prot Spirit. If Shiro hits too hard, shut him down. AI will never match human intelligence, so it needs to be compensated by some form of artificial difficulty, like increased stats in HM or monster skills.
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Originally Posted by Productivity
They are balanced by the fact that they are AI controlled. Sure they have skills more powerful than you. WHo cares? They will attack a protted target without switching etc.
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Originally Posted by upier
Sweet!
Could we start our road to an ideal PvE by balancing the FOES first? Removing all the Ursans, ERs, CoPs, SYs, ... won't change the fact that Molotov will still hit for 1k damage. But fixing such moronic concepts as Molotov, Maw, Lich, Shiro, environmental effects, ... on the other hand will remove the raison d'être for the above listed skills. |
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Originally Posted by Moloch Vein
I'm not surprised I'm not the only one who's entertained that ridiculous idea.
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Originally Posted by upier
Yes - the AI sucks.
But that's not a balance question. That's like saying that PvP skills should not be balanced because of the people that do not know how to use them or use them poorly. Or that we could balance the game by punishing the better player - something like ... all players from Top 100 guilds have a 10% reduced movement speed, 10% longer casting speed, 10% chance of missing with attacks, ... It kinda would be the easy way to balance, wouldn't it be? Or should that be the PvE way? |
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Originally Posted by upier
Yeah - it's as if the AI would need some sort of outside help with their builds and their behaviour.
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Originally Posted by BlackSephir
Uh-huh, even if you give mobs perfect skillbars and different behaviour patterns they won't be as good as normal, intelligent human players.
There's no way that AI will be as good as I. Try harder. ![]() |
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Originally Posted by BlackSephir
Uh-huh, even if you give mobs perfect skillbars and different behaviour patterns they won't be as good as normal, intelligent human players.
There's no way that AI will be as good as I. Try harder. ![]() |

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Originally Posted by Avarre
That's what they thought until everyone realized heroes are better than the average human player.
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BUT the point of PvE still is for the player to win. So it's all good. |

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Originally Posted by BlackSephir
There's no way that AI will be as good as I.
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