Quote:
Originally Posted by DreamWind
Yes, the players can and should. And the devs can and should listen. Somebody earlier gave a perfect Blizzard example. High level players were complaining about Brood War when it first came out, and Blizzard fixed all their complaints. Now we have the epic it is today. Anet has not followed this at all.
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I am not talking about a perfect game.
I am talking about GW.
A.Net has the supreme right to do whatever the hell they want to do.
And that is why that the players "can" NOT!
Quote:
Originally Posted by DreamWind
Do you have evidence of this statement?
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Did A.net state that Ursan IS a problem?
If they didn't - we can NOT say it is a problem.
(Plus - if it were - it would had probably gotten fixed. It's just too high profile to NOT get!)
Quote:
Originally Posted by DreamWind
Because the players cannot solve the problem for themselves. It has to be solved by the devs with input from the players.
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In PvP.
Like I said - in PvE sometimes different rules apply (IF the "problem" isn't a bug!).
The players are able to shape the game to their liking.
The game isn't balanced on overpowered skills (=so that one could only complete a certain area when using a certain skill!).
When it comes to a PvE only skill that ONLY players can bring - then the players have the ability to balance themselves.
Quote:
Originally Posted by DreamWind
If we are talking from a PvE standpoint, I would say the ideal situation would be all skills being equally desirable based on players ability to use the skills (with elites being a little more desirable) and all classes being equally desirable in groups. Also the flow of the game would be easier to harder...IE: first level easier second level harder etc etc.
Instead we have a mish mash of elites being bad, normal skills being broken overpowered, some classes never desired, others overdesired, the game being easy all the way through, and no balance in difficulty whatsoever with the hard areas simply enemies dealing huge numbers with little AI to speak of. The elite missions meant for elite players are now farmable (with Ursan), the quests are repetitive, and the game is now a single player title/item grind meant for fill your Hall of Monuments for Guild Wars 2, instead of being an epic multi player skill over time competitive challenge game that it was always meant to be and marketed as.
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Balance was sacrificed for an easier game design.
And it's because of that - that "unbalanced" doesn't mean anything!
Quote:
Originally Posted by DreamWind
This shift in focus is a HUGE problem for people who bought the game as advertised and expected the game to deliver as advertised. How the hell do you expect those players to buy Guild Wars 2 with the tragedy of changes made by Anet to Guild Wars 1? This thread on EP and PvE balance is just a small part of that shift in focus that has expanded into a larger discussion that is this thread.
I am shocked by anybody who thinks there is no problem, particularly when it comes to balance, which is something PvP players have been dealing with for 3 years and PvE players are now a part of.
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Quote:
Originally Posted by Avarre
And how are we supposed to have faith in a company that does this kind of thing, over and over, in every aspect of their game?
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And that's the core of the issue.
Maybe the crowd you are speaking for (the "we" in your post) - isn't big enough to matter? Or - as seen previously - the "we" will continue to support them even if they pull off such crap?
Quote:
Originally Posted by JR
In a strict and purely technical sense perfect balance would result in all skills being equally desired, equally common and equally powerful. It's impossible to reach that point, so there are grey areas. PvE is more forgiving in nature than PvP therefore the grey areas are larger.
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Forgive Ursan then.
PvE isn't about balance. It never was.
So why remove the skills that are IN FAVOUR of the player?
Especially since PvE ISN'T competitive!
Quote:
Originally Posted by JR
For example, mesmers not being popular/effective in PvE indicates a class imbalance. This could probably be remedied by spawning more complex/balanced style mobs (mirroring PvP builds, for example), where the kind of shutdown a Mesmer offers would be more valuable.
Such a fix would improve the game, and is just an example why balance is important globally.
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And A.Net's answer was to give us Ursan.
We need to accept the fact that they will NEVER create a balanced PvE game.
And then we need to ask ourselves - what is better for the biggest crowd possible:
1. destroying Ursan-like skills which will trash the game for a HUGE number of players who aren't as hardcore as we are (and let's get this straight - the game WILL be trashed, because it will still be as unbalanced as it ALWAYS was, the only thing changed will be the removal of the crutch!)
2. or the fact that the better players balance themselves (if they want to!)
Personally, I can choose NOT to use Ursan (because I don't shapeshift into a bear and I don't like it! (And I kid you not!)) - and let the poor suckers who aren't good enough at this game to have their fun! I don't need to play with them - so it doesn't matter how badly they suck!