Hi Asp.
That seems more likely to create annoying difficulty rather than challenging difficulty. Fighting a mob that takes a long time to kill due to its health and that does massive damage isn't challenging - but the one-dimensionality of it is just irritating.
Making the players weaker is not that different to what was done with the conception of Hard Mode - making the mobs directly stronger through damage and speed buffs. It doesn't really change the game, though, or make it much harder: Prot spirit owns just as much, and taking it away breaks the game. The same tactics work, for the most part, and normal mode shows the only tactic you need is attack.
The success of heroes has shown that an AI with a good skillbar is powerful. Hard Mode should have capitalized on that, but it didn't, and ANet putting effort into the wrong developments is a bad sign for the future.
The Madness That Is Ether Renewal
18 pages • Page 17
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Originally Posted by Avarre
The success of heroes has shown that an AI with a good skillbar is powerful. Hard Mode should have capitalized on that, but it didn't, and ANet putting effort into the wrong developments is a bad sign for the future.
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Originally Posted by Skyy High
Guess what? If you grind norn up to r10 and proceed to Ursan FoW, DoA, UW, etc...YOU'RE NOT A CASUAL PLAYER!
Ursan doesn't help casual players, it helps BAD players, LAZY players, players who couldn't give a crap about the (formerly) innovative gameplay of GW and build-making, but just want all the shiny stuff that other players have. That's it! Stop defending Ursan as if it's the great equalizer between casuals and hardcore players; if anyone took the time spent grinding up norn rank and doing elite missions and dungeons in ursanway, and instead read up on good skill use and how to make a good build, and then followed the advice of experienced players, they could do anything any veteran can do. But no, no, let's just set our brains aside for a while and Ursan our way to the shinies, and then cower under the guise of "I'm just a poooooor casual player, this is the only way I can beat those big mean dungeons." Actual casual players are playing and enjoying the storyline, the environment, the game, not wasting their few hours of enjoyment grinding away at a title. |
On a more serious note, this is exactically whats wrong with the direction that Arena Net is taking this game. They are catering the game towards the Super Casual gamer, which comes on once or twice every couple weeks for a half hour or so and complains that everyone else in the game is further than he is or has better, more vanity stuff than he does.
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Originally Posted by Skyy High Guess what? If you grind norn up to r10 and proceed to Ursan FoW, DoA, UW, etc...YOU'RE NOT A CASUAL PLAYER! Ursan doesn't help casual players, it helps BAD players, LAZY players, players who couldn't give a crap about the (formerly) innovative gameplay of GW and build-making, but just want all the shiny stuff that other players have. That's it! Stop defending Ursan as if it's the great equalizer between casuals and hardcore players; if anyone took the time spent grinding up norn rank and doing elite missions and dungeons in ursanway, and instead read up on good skill use and how to make a good build, and then followed the advice of experienced players, they could do anything any veteran can do. But no, no, let's just set our brains aside for a while and Ursan our way to the shinies, and then cower under the guise of "I'm just a poooooor casual player, this is the only way I can beat those big mean dungeons." Actual casual players are playing and enjoying the storyline, the environment, the game, not wasting their few hours of enjoyment grinding away at a title. |
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Originally Posted by Lopezus
But why do you care ? So some players grind, use consumables, pve skills etc, but it's pve no one force anyone to do such things, You can stay in pre -sear forever or try to beat all campagins without using elite skills, it's up to you...
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Originally Posted by tmakinen
Depends on the task. There are some aspects of gameplay where computer controlled characters are already vastly superior to any human.
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Originally Posted by tmakinen
On topic, the buffed Ether Renewal is the Elemental Attunement for non-elemental skill lines and I'm cool with that.
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Worse comes to worse we can always petition ANet to slap a "(maximum 3)" onto the number of enchantments it counts (still very powerful and deserving of its Elite status, but would cut down potential abuse; I'd also favor instituting a new gameplay rule of "You cannot maintain more than one copy of a single spell at a time"
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Originally Posted by Lord Oranos
Now, I never bought EOTN, but didn't ursanway kind of destroy any pve balance? Why complain about these skills when that's still a problem?
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Ursan isn't much of a gift from ANET to bad players , it's more a skill to stop the profession hate. I stood for 2 ours in toa trying to find a non ursan group as a mesmer , it was futile to explain to any player that I cloud contribute to the team.Don't tell me that i should have looked for better players since they were those who kicked from their groups the most. While as much as I hate ursan i can get in about any group. Does this make a bad player , the only other pve skill i use is pain inverter occasionally?
If the monsters would be more challenging in a good way , not with insane amounts of hp and energy , but with good builds ,people wouldn't use ursan so much. About ether renewal , to make the most out of it you would require pretty gimmicky builds , so it's not so bad.
If the monsters would be more challenging in a good way , not with insane amounts of hp and energy , but with good builds ,people wouldn't use ursan so much. About ether renewal , to make the most out of it you would require pretty gimmicky builds , so it's not so bad.
the problem with the profession hate is that PvE is too one-dimensional.
I'll take your example : a mesmer.
Mesmers are key in any balanced PvP build. It more than justifies the need for the class. However, in PvE, they are not needed because you can simply outdamage the healing instead of shutting monks down. Or outheal/prot the damage instead of shutting the offense down.
The profession hate was caused by what was (in my opinion at least) the wrong approach for "challenging PvE". Their fix (Ursan) was just as bad as what caused it in the first place.
You cannot simply blame Ursan or any other overpowered PvE skill in that case. You'd have to blame the entire flaw in PvE design.
I'll take your example : a mesmer.
Mesmers are key in any balanced PvP build. It more than justifies the need for the class. However, in PvE, they are not needed because you can simply outdamage the healing instead of shutting monks down. Or outheal/prot the damage instead of shutting the offense down.
The profession hate was caused by what was (in my opinion at least) the wrong approach for "challenging PvE". Their fix (Ursan) was just as bad as what caused it in the first place.
You cannot simply blame Ursan or any other overpowered PvE skill in that case. You'd have to blame the entire flaw in PvE design.
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Originally Posted by Skyy High
Guess what? If you grind norn up to r10 and proceed to Ursan FoW, DoA, UW, etc...YOU'RE NOT A CASUAL PLAYER!
Ursan doesn't help casual players, it helps BAD players, LAZY players, players who couldn't give a crap about the (formerly) innovative gameplay of GW and build-making |
Ah, right, you can even get into groups with low Norn rank, right?
Yay for even more retarded pve elitism.
Profession hate... Yeah. You know, you can't fight racism by killing people from all races except for one.
What the hell am I talking about? When you use Ursan Blessing, you are not a Mesmer or Assassin or a Ranger. You are Ursan. There is no profession hate because there are 2 professions - ursan and monk. Soon there will be (unless everyone will get bored and quit) only monk class and some of them will heal, everyone else will be running UB.
What the hell am I talking about? When you use Ursan Blessing, you are not a Mesmer or Assassin or a Ranger. You are Ursan. There is no profession hate because there are 2 professions - ursan and monk. Soon there will be (unless everyone will get bored and quit) only monk class and some of them will heal, everyone else will be running UB.
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Originally Posted by BlackSephir
So true. If you still think that ursan helps casual players then stop being naive and think how grinding norn rank is something a casual player would do.
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Its only a matter of time before ursans start preferring E/mo healers over monk healers. E/mo's can spam so much more, and thats all there is to ursan healing.
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Originally Posted by ogre_jd
Worse comes to worse we can always petition ANet to slap a "(maximum 3)" onto the number of enchantments it counts (still very powerful and deserving of its Elite status, but would cut down potential abuse; I'd also favor instituting a new gameplay rule of "You cannot maintain more than one copy of a single spell at a time"
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Originally Posted by Lopezus
But why do you care?
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Originally Posted by The Meth
Why do you think Anet buffed Ether Renewal and Shadow Form? Now players have imbalanced skills without grinding. Just Anet just needs to make one for each of the other professions.
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Originally Posted by The Meth
Why do you think Anet buffed Ether Renewal and Shadow Form? Now players have imbalanced skills without grinding. Just Anet just needs to make one for each of the other professions.
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Originally Posted by The Meth
Big problem with giving enemies good skill bars. There would be... what, 4 different builds each profession could run? And thats being pretty generous for some professions. Not that giving every enemy the same stupid buffs was any better.
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players tend to use only "top skillbars" but there is much much more that works well enough and that would actually challenge player when he has to face it.
Monsters ussually have fail skillbars. Anything is improvement usually.
I would go as far as claiming that each mob can be improved by taking its build "premise" and reworking its fail bars to decent bars without loss of mob identity.
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Originally Posted by upier
You know - I am not the party-pooper that is saying to not balance something.
I am the party-pooper that is saying to look at WHO IS DOING the balancing. |
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Originally Posted by upier
Yeah - it's as if the AI would need some sort of outside help with their builds and their behaviour.
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It's less about the build and more about how one reacts to the build. In order for the AI to be truly diverse, you'd have to include it to react to a huge number of skills, a huge number of builds, in addition to future added skills *and* professions which provide even more builds...You can understand why many would rather accommodate by just having to counter the stupid.
It would work in a game of smaller scale. But in Guild Wars, with its rather large parties, it could easily become way too bloated and way too complex.
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Originally Posted by Lopezus
But why people care about other's people way of playing guildwars especially when in pve it is not affecting their way of playing ?
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Wait, so if there are bugs, the is no need to fix them. They don't affect you if you don't use them, right? Or overpowered skills (Seed of Life pre-nerf) that got nerfed. They didn't affect you (in pve ofc) unless you used them. So... why? Or Spirit Bond, not everyone had a /Mo so not everyone could use it. And they nerfed it. Why? Because back then they gave a rat's ass about balance.
