The Madness That Is Ether Renewal

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Greedy Gus
You don't seem to notice that if that's true, then the crushing majority bought the game anyway even if the content was directed at loftier goals. A-net should have taken their money, continued to put out this online RPG without a monthly-fee (obviously what enticed people who didn't care about pvp or quality competitive gameplay), and kept their vision for quality. Instead they raced to the bottom to try to appease the whining masses (the crushing majority that bought the game even without understanding or caring for the original design goals), moving the brand toward mediocrity in the process.

Guild wars would have been a financial success regardless of direction. What changed is its perception by the higher level playerbase (people who post on forums, run community sites, etc.) as WoW-lite after the A-net management got dollar signs in the eyes.
And GW2 would then be what?? The successor of that boring game from the company, that doesn´t care for the majority?? They want to sell GW2 to that majority, because catering to the very small crowd, that cares about "vision" or "integrity" doesn´t keep you in business.

BTW I just read an interview with Jeff Strain, where he states, among other things (like "skill>time"):

"We give every player a great time, be it players, that like to fight against others, against AI or that like to mix it." (really bad translation from me!)

So I don´t see how the game was "directed towards loftier goals".

Quote:
Originally Posted by DreamWind
I think you are strongly underestimating the amount of people who PvP or used to PvP. But that isn't the point.
No, I am not! I am quoting a community relations manager, who said that before the release of Nightfalls!

Quote:
Originally Posted by DreamWind
...
When people talk about the original vision, they are talking about skill>time and being a competitive game (with no monthly fees). Both of those are advertised on the original game and stated many times by the Anet founders, and both of those are all but gone today.
In PvP skill over time is very much still true. But in PvE the majority didn´t accept that and ANet listened.


Quote:
Originally Posted by DreamWind
.. Anet should have pressed what was unique for them (their original vision). They would have had just as many players if not more....
If your vision is rejected by the masses of your customers, the worst thing you can do is try to press it.

In fact let´s put a reality check in here: " ANet wants to stay in business, nothing else matters, not vision or integrity! Listening to the majority will keep the company running, even if it means to throw away the vision!"

Quote:
Originally Posted by King Symeon
I don't think ANet ever wanted to "force" players into PvP, but they hoped players would naturally progress from PvE into PvP. That part may not have worked out, but it didn't mean the whole original vision failed. In fact, they moved away from this idea to strengthen the main part of that vision, skill > time, with the introduction of PvP characters.
PvP characters where included a months or two after release! At a point in time, where noone could have said, if the transition to PvP were accepted by the players or not. They listened to the majorly/pure PvP players back then. Which at the start may or may not have been the majority of the playerbase, but today the majority are the PvE players.

Quote:
Originally Posted by King Symeon
Now try arguing with the bolded part, or even, provide evidence that moving away from the original vision actually brought the game any more success.
Leaving the vision gave us the PvE skills, that many PvE players wanted, which was one of the major selling points of GWEN.

Quote:
Originally Posted by Melody Cross
...
Allow me to administer a reality check: you are not the majority. You are a single voice. ...
I know that. The majority is currently happily playing the game, without caring for integrity or the opinion of the forum people. Everyone that posts on this forum is part of a minority, compared to the amount of players that have bought Guild Wars.

But that is my point, the perceived problem is only a problem to such a small insignificant part of the playerbase, that the whole discussion here is just ridiculous.

Quote:
Originally Posted by Phaern Majes
If you actually read my post and tell me where I say its my way or the highway then I'll give you props.
I am so not talking to you personally. It is more a general view on those minority.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by Kashrlyyk
And GW2 would then be what?? The successor of that boring game from the company, that doesn´t care for the majority?? They want to sell GW2 to that majority, because catering to the very small crowd, that cares about "vision" or "integrity" doesn´t keep you in business.
The majority would clearly buy Guild Wars 2 because it has no monthly fee, just like they did with Guild Wars. That's what keeps ANet in business, not their choice of which player types to cater to. So, ANet can make Guild Wars 2 a decent game and not care about people who want it to be a WoW clone - it will still sell.

The vision that ANet once had did not just matter to some players, it mattered to them. I have a small slither of hope that this vision may be revived with Guild Wars 2.

Quote:
BTW I just read an interview with Jeff Strain, where he states, among other things (like "skill>time"):

"We give every player a great time, be it players, that like to fight against others, against AI or that like to mix it." (really bad translation from me!)

So I don´t see how the game was "directed towards loftier goals".
Apparently you didn't take in the part in which he stated other things (like "skill>time"). Those were the loftier goals of the game. It can still be fun for different types of players, but ANet doesn't have to 'cater' to any of them specifically for this to be true.

Quote:
In PvP skill over time is very much still true. But in PvE the majority didn´t accept that and ANet listened.
But they shouldn't have listened, because there was no need to.

Quote:
If your vision is rejected by the masses of your customers, the worst thing you can do is try to press it.
Those masses already bought the game despite disagreeing with ANet's vision, therefore they should have no effect on whether ANet continue to pursue it or not.

Quote:
PvP characters where included a months or two after release! At a point in time, where noone could have said, if the transition to PvP were accepted by the players or not. They listened to the majorly/pure PvP players back then. Which at the start may or may not have been the majority of the playerbase, but today the majority are the PvE players.
I didn't say that ANet introduced PvP characters because players weren't progressing from PvE into PvP; I said ANet did this to reinforce the skill > time principle. Naturally, this meant that they left the idea of progression from PvE to PvP, which wasn't going to work anyway, by the wayside.

Quote:
Leaving the vision gave us the PvE skills, that many PvE players wanted, which was one of the major selling points of GWEN.
PvE skills aren't even mentioned on the EotN box, so clearly ANet didn't think they were a major selling point. Perhaps you'd like to bring forward some evidence that PvE skills improved ANet's sales? I've already got my evidence that the game was doing well without them:
Quote:
Originally Posted by Bryant Again
Quote:
The majority is currently happily playing the game, without caring for integrity or the opinion of the forum people. Everyone that posts on this forum is part of a minority, compared to the amount of players that have bought Guild Wars.
Forum posters may be a minority, but unlike the 'uncaring' majority, they offer ANet valuable criticism and ideas for the game's improvement. This is especially true of the distinct few who have large amounts of knowledge/expertise in the game.

Quote:
But that is my point, the perceived problem is only a problem to such a small insignificant part of the playerbase, that the whole discussion here is just ridiculous.
Don't like it, don't read it.

Nightmares Hammer

Krytan Explorer

Join Date: Dec 2007

W/

Quote:
Originally Posted by King Symeon
...
This post is epic. Very epic indeed. So epic, in fact, that it makes me want to High-Five you in Real Life.

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

The "Don't Like, Don't Use" argument is pretty weak, however...

1) Nerf skill bars, and the next most popular and potent will arise. If Anet unbuffs these skills, it would just be a waste of their time, and would take away what some folks did some serious grinding for.

2) Player discrimination has always been around, whether it is rank, skill bar ping, or profession discrimination. There isn't anyway to change this, except suck it up and get a better rank, or join groups that don't care about rank. A team with a Mo/E with Flare doesn't stand a very good chance in HM DoA, however a supported conset r10/10 Ursan does. It doesn't make me elitist to prefer one over the other, it just makes me practical.

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

Quote:
Originally Posted by Skye Marin
The "Don't Like, Don't Use" argument is pretty weak, however...

1) Nerf skill bars, and the next most popular and potent will arise. If Anet unbuffs these skills, it would just be a waste of their time, and would take away what some folks did some serious grinding for.

2) Player discrimination has always been around, whether it is rank, skill bar ping, or profession discrimination. There isn't anyway to change this, except suck it up and get a better rank, or join groups that don't care about rank. A team with a Mo/E with Flare doesn't stand a very good chance in HM DoA, however a supported conset r10/8 Ursan does. It doesn't make me elitist to prefer one over the other, it just makes me practical.
fixed

agree though

Melody Cross

Melody Cross

Krytan Explorer

Join Date: Dec 2006

Alliance of Anguish [aOa]

Mo/

Quote:
Originally Posted by Kashrlyyk
The same nonsense, not even bothering to repackage it
...If there is one thing Ensign and I agree on....
Quote:
Originally Posted by Ensign
Don't argue with idiots. The bring you down to their level and beat you with experience
Back to the topic at hand. I do not want a trend of overpowered skills destroying the integrity of builds, HM play or anything else. The question before us now--whether we wanted the split or not--remains one of balance. Just throwing overpowered skills and builds at the problem will not solve it. Games become boring that way, and people who do not like this trend will obviously complain. Nerfs to previously overpowered PvE only skills should also be addressed, since the umbrella of PvP protection has now ceased to exist. Simply put: we won't need them; they should be relegated to elite status and not to godhood.

In short: Izzy, you have not made your job easier. You just made it twice as hard or more. But Anet still better do it, and do it well. For the integrity of PvE play, imbalanced skills cannot be allowed to remain. I—and others here from the look of many posts—expect proper PvE balance out of this skill split, not tossing overpowered garbage into our lap, hoping we will accept the cookie and not ask for bread.

Guild Wars was a game of substance. Be it perceived as vision, or in any other form, the idea of a game that presented a challenge to play was the draw for me. I don't want a no monthly fee WoW. I want the intelligent design that GW's skill makeup can—and in the past did—give me.

Balance the damn skills. Don't break them worse.

GGs

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by King Symeon

Don't like it, don't read it.
I'm gonna use it whenever I can when someone jumps out with "omg another ursan qq thread" or something like that.

SmokingHotImolation

Wilds Pathfinder

Join Date: Mar 2008

Odense, Denmark

E/

Quote:
Originally Posted by lots of retards
DUN LIKE IT DUN USE IT!!!111!
So you guys wouldnt care if they made the skill "Invulnerability"
"invulnerability":
for 1...78..341874 seconds youre completely invulnerable. Ends prematurely if you get laggs. End effect: all monsters die, and drops endless stacks of ectos. [Norn title track]

Please see the bigger perspective. please.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Quote:
Originally Posted by eddie the reaper
You complain when skills get changed for PvP, you complain that skills need to be seperated, you complain when skills are nerfed for PvE and you STILL complain when skills are buffed for PvE.

Seriously, stop QQ'ing, if you don't like it, don't run it, don't play with people who run it, if they want to run it in PvE it's not hurting anyone else, yes, maybe they're bad at the game and they need it to win, but fair enough. Play with your Guild and Alliance, I don't see why you would want to PuG anyway.

I play with H/H, none of this bothers me.

When people complain about things, and then complain when they get what they want, I hardly think it's fair to blame the people who gave it to you.

It's getting really REALLY annoying...
/Bow

Couldn't agree anymore with what you said.

Some people in this game enjoy dropping the stone on their own foot. Why, I will never understand that.

SmokingHotImolation

Wilds Pathfinder

Join Date: Mar 2008

Odense, Denmark

E/

Quote:
Originally Posted by DarkGanni
/Bow

Couldn't agree anymore with what you said.

Some people in this game enjoy dropping the stone on their own foot. Why, I will never understand that.
I couldnt disagree more.
The reason why alot of people "QQ" over PvE changes, is that theyre completely ridiculous. Before, they nerfed something in PvP and by that they made something completely useless in PvP.
That problem kinda got solved when they split PvE and PvP.
Oh.. but wait - did they just buff shadow form? And made ER stronger than it was before the original nerf?
Call me a QQ'er, i dont care. What i care for is this game.

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by SmokingHotImolation
Please see the bigger perspective. please.
They're called blind fanboi for a reason you know.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

King Symeon addressed many of the points I was going to make, but I'll respond a little more.

Quote:
Originally Posted by Kashrlyyk
And GW2 would then be what?? The successor of that boring game from the company, that doesn´t care for the majority?? They want to sell GW2 to that majority, because catering to the very small crowd, that cares about "vision" or "integrity" doesn´t keep you in business.
They should sell GW2 to the majority that will buy a game designed with the loftier goals in mind. The majority will buy the game regardless just as they did with GW1 (at least Prophecies and maybe Factions).

Blizzard is a genius at this type of marketing. This is something the Anet founders should know. For example take Starcraft 2. Blizzard is marketing the PvE side of the game. They know that making the game look flashy and nice with a cool story and good PvE will capture a ton of people. But the true video game fans know that the loftier goals of PvP will decide if the game is a success or not. Tons of people will buy the game regardless.

That is the path Guild Wars was taking and should still be on...but it isn't. Now it has been pushed into mediocrity, and people are just hoping that GW2 will somehow ressurect those loftier goals. It is even worse with Guild Wars because the game was MARKETED with loftier goals in mind, so many people bought the game for that reason.

Quote:
Originally Posted by Kashrlyyk
BTW I just read an interview with Jeff Strain, where he states, among other things (like "skill>time"):

"We give every player a great time, be it players, that like to fight against others, against AI or that like to mix it." (really bad translation from me!)

So I don´t see how the game was "directed towards loftier goals".
That translation is bad I agree. If you can't see how the game was directed towards loftier goals then there is nothing I can say. Maybe this video will help a little.

http://www.youtube.com/watch?v=lmnEWvo1Ugw


Quote:
Originally Posted by Kashrlyyk
No, I am not! I am quoting a community relations manager, who said that before the release of Nightfalls!
Show me the quote where he said nobody plays PvP...

Quote:
Originally Posted by Kashrlyyk
In PvP skill over time is very much still true. But in PvE the majority didn´t accept that and ANet listened.
Anet listened to the whining majority who wanted super overpowered garbage, even though it destroyed their game. PvE is utterly destroyed right now balance wise. It is a bloody joke for Gods sake! Anybody sane can see it. PvP is not far behind.

You STILL didn't respond to the point either. Anet either doesn't know how to balance or doesn't care about balance. Since this thread is about balance, you have to pick one of the two.

Quote:
Originally Posted by Kashrlyyk
If your vision is rejected by the masses of your customers, the worst thing you can do is try to press it.

In fact let´s put a reality check in here: " ANet wants to stay in business, nothing else matters, not vision or integrity! Listening to the majority will keep the company running, even if it means to throw away the vision!"
The masses still bought the game based on the vision, and will still buy the game in the future. King Symeon explained it very well.

Watering down the game just ruins the quality of the product and lies to the consumer who bought the product.

Quote:
Originally Posted by Kashrlyyk
Leaving the vision gave us the PvE skills, that many PvE players wanted, which was one of the major selling points of GWEN.
It was? Show me on the box. King Symeon already showed that sales were huge long before GWEN.

Quote:
Originally Posted by Kashrlyyk
I know that. The majority is currently happily playing the game, without caring for integrity or the opinion of the forum people. Everyone that posts on this forum is part of a minority, compared to the amount of players that have bought Guild Wars.
By your logic, you are the minority...your opinion is the minority.

Quote:
Originally Posted by Kashrlyyk
But that is my point, the perceived problem is only a problem to such a small insignificant part of the playerbase, that the whole discussion here is just ridiculous.
Inbalance of the game is clearly a problem. Whether or not the majority sees it is irrelevent. Inbalance is still a major problem. The future direction of the game is still a major problem.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Cacheelma
They're called blind fanboi for a reason you know.
To be fair, we are all here kinda FanDumb

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Quote:
Originally Posted by zwei2stein
To be fair, we are all here kinda FanDumb
Zwei2stein wins the thread

Although the particular subspecies that is most abundantly vocal in this thread is not explicitly listed in the linked article, the comparison is uncanny.

Lopezus

Frost Gate Guardian

Join Date: Mar 2007

MDD

D/W

Quote:
Forum posters may be a minority, but unlike the 'uncaring' majority, they offer ANet valuable criticism and ideas for the game's improvement. This is especially true of the distinct few who have large amounts of knowledge/expertise in the game.
That's so funny, but hey do people actually really belive this ?

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Lopezus
That's so funny, but hey do people actually really belive this ?
Yes?

Do I really have to name 10+ people on these forums who have basically contributed more to the community than anyone else with their expertise?

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Quote:
Originally Posted by DarkNecrid
Do I really have to name 10+ people on these forums who have basically contributed more to the community than anyone else with their expertise?
I would be impressed to see a list of names of 10+ people on these forums who have contributed more to the game than anybody else (including the devs).

On one hand, there are people who had a vision and created an actual game that is the best selling product in its particular niche. On the other hand, there are people who say that the first group succeeded just by accident, and it's these self-proclaimed experts who know better how to run the business. Guess which of the two gets my respect?

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by tmakinen
On one hand, there are people who had a vision and created an actual game that is the best selling product in its particular niche. On the other hand, there are people who say that the first group succeeded just by accident, and it's these self-proclaimed experts who know better how to run the business. Guess which of the two gets my respect?
I doubt either of them care.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Quote:
Originally Posted by tmakinen
On one hand, there are people who had a vision and created an actual game that is the best selling product in its particular niche. On the other hand, there are people who say that the first group succeeded just by accident, and it's these self-proclaimed experts who know better how to run the business. Guess which of the two gets my respect?
Yet, accidental successes are not unheard of in popular media, or we would not have such a term as "one hit wonder". A better measure of Anet's business acumen would be the success of GW2.

Even if we limited ourselves to GW1, each release subsequent to the original Guild Wars has received lower critical ratings, with EotN receiving some downright hostile reviews. It's hard to say which campaign had the most first sales because that figure is never released by Anet, but I would wager that Prophecies brought the most new players to Guild Wars. One might see a trend over four releases and validly extrapolate to the future, even though I myself don't find this torment-in-a-teacup du jour all that compelling. In all honesty, I find these Johnny-come-lately complainers amusing; I myself became jaded at Factions' release when I saw the genesis of the ridiculous faction-farming mechanic that continues to plague the game today even though its essential nature has changed a bit.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

So if I understand correctly - everyone that is so completely and utterly disgusted by the current state of PvE will NOT buy GW2 BECAUSE of the same reason (=the current state of PvE in GW1)? (And just because of that!)
Right?

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by upier
So if I understand correctly - everyone that is so completely and utterly disgusted by the current state of PvE will NOT buy GW2 BECAUSE of the same reason (=the current state of PvE in GW1)? (And just because of that!)
Right?
Why should anyone, especially anet, care?

Tons of EQers are patiently waiting for GW2 expecting it to be second coming or something. In fact, Lots of fan sites of other MMOs carry threads full of people excited about GW2 as possible replacement for their current MMO (which sucks because noob can have epics and stuff).

Anyway, speaking for myself, i have no desire to buy GW2. But i didn't like vision behind it even back before PvE was butchered.

Sjeng

Sjeng

Desert Nomad

Join Date: Aug 2005

in my GH

Limburgse Jagers [LJ]

W/

Quote:
Originally Posted by SmokingHotImolation
So you guys wouldnt care if they made the skill "Invulnerability"
"invulnerability":
for 1...78..341874 seconds youre completely invulnerable. Ends prematurely if you get laggs. End effect: all monsters die, and drops endless stacks of ectos. [Norn title track]

Please see the bigger perspective. please.
read this, this and this before responding with something that has been said 1671 pages ago. And don't call people with a different opinion than yours retards please. You're getting personal, and I don't like it.

I'll even quote the part that's been done, so we can put aside such ridiculous overpowered skill arguments:

Quote:
Originally Posted by Sjeng
Quote:
Originally Posted by Tyla
Oh, so I suppose that ANet should have avoided fixing glitches such as the gate trick then. I mean, it doesn't affect "our" way of playing is it?
THAT was an exploit/glitch, not a skill. Therefore this is not a valid argument.
Quote:
Originally Posted by Tyla
Infact, I think ANet should give all people like you a skill that gives you all titles, makes you deal as much damage as this: [[email protected] 52638523857758563256328] (Put the mouse over the skill), make it AoE in compass range and have 1 recharge, 0.000001 cast time and cost 1 energy. DON'T LIKE IT DON'T USE IT AMIRITE????!
The exaggerated example stated above by the OP is total BS. I shall explain why:
* because a skill like that would instantly kill all enemies in range, and THAT would obviously spoil the fun for others in the party. true. But NONE of the (in your eyes) "imba" skills make the PvE experience too easy for the entire GW player base.
* And it is also NOT what people are asking for. Nobody ASKED for any of these skills. Anet just created them and people use them. Your example is overly exagerated and therefore not valid.
Sure enough the existing "overpowered" skills will make things easier for players who read these forums and are experienced enough to know how to combine these skills to take maximum advantage of them, but trust me, not everyone reads these forums, and not everyone sees these advantages. And even if they did, what of it??? How could that possibly ruin YOUR gameplay?
Avarre then clarified:

Quote:
Originally Posted by Avarre
This is an issue with the Developers, not an issue with others' play.
And, well, the developers do whatever their marketing wants them to do, and that's sell the game to as many people as possible. That's why there are PvE skills. If you feel this has ruined your way of gameplay, go play something else. I still feel it's a choice which skills you use. There is no problem imo.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by upier
So if I understand correctly - everyone that is so completely and utterly disgusted by the current state of PvE will NOT buy GW2 BECAUSE of the same reason (=the current state of PvE in GW1)? (And just because of that!)
Right?
Way to miss the obvious buddy. Why would I buy GW 2 when they already f-d up their previous title? GW went downhill and from what I'm seeing AN cares too much about casuals, inexperienced, pure idiots and simply bad players. A game that is for that kind of people won't be entertaining for me.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by zwei2stein
Why should anyone, especially anet, care?

Tons of EQers are patiently waiting for GW2 expecting it to be second coming or something. In fact, Lots of fan sites of other MMOs carry threads full of people excited about GW2 as possible replacement for their current MMO (which sucks because noob can have epics and stuff).

Anyway, speaking for myself, i have no desire to buy GW2. But i didn't like vision behind it even back before PvE was butchered.
Quote:
Originally Posted by BlackSephir
Way to miss the obvious buddy. Why would I buy GW 2 when they already f-d up their previous title? GW went downhill and from what I'm seeing AN cares too much about casuals, inexperienced, pure idiots and simply bad players. A game that is for that kind of people won't be entertaining for me.
So we (currently) have 2 people - who are anti-current state - and will not be supporting them any longer.
So ... why should they cater to your wishes and views instead of the people who might actually support them?

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Who says they should? I won't buy it, I don't care.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by upier
So we (currently) have 2 people - who are anti-current state - and will not be supporting them any longer.
So ... why should they cater to your wishes and views instead of the people who might actually support them?
They don't need to cater to anyone. Try reading the last few pages again.

Quote:
Originally Posted by Sjeng
And, well, the developers do whatever their marketing wants them to do, and that's sell the game to as many people as possible. That's why there are PvE skills.
...
Quote:
Originally Posted by King Symeon
PvE skills aren't even mentioned on the EotN box, so clearly ANet didn't think they were a major selling point. Perhaps you'd like to bring forward some evidence that PvE skills improved ANet's sales? I've already got my evidence that the game was doing well without them:
Also, having no monthly fees is what sells the game to most people.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by BlackSephir
Way to miss the obvious buddy. Why would I buy GW 2 when they already f-d up their previous title? GW went downhill and from what I'm seeing AN cares too much about casuals, inexperienced, pure idiots and simply bad players. A game that is for that kind of people won't be entertaining for me.
i dunno man GW2 from the PvP side shows a lot of promise.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Sjeng
That's why there are PvE skills. If you feel this has ruined your way of gameplay, go play something else. I still feel it's a choice which skills you use. There is no problem imo.
Actually that IS a problem. People using inbalanced crap has ruined the gameplay for a lot of other players even if they aren't using the inbalanced crap. Just because it hasn't ruined it for you doesn't mean the problem isn't there.

Don't like Don't use = Garbage.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by DarkNecrid
i dunno man GW2 from the PvP side shows a lot of promise.
It shows it could have a lot of promise. GW1 had that for a while... Then factions came out.
edit:
Quote:
Originally Posted by tmakinen
I would be impressed to see a list of names of 10+ people on these forums who have contributed more to the game than anybody else (including the devs).
Ensign
JR
Black Mischief
Avarre
Divine Ambassador
Racthoh
Sab
Tommy Rommo aka Tommy Equals Ftw
Arkantos
Savio

Theres 10 right there that have given more information and more learning expierence in this game than 99% of the game's community combined, and it only took about 2 minutes to come up with the list. (and no I wasn't even counting myself to be fair.)

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by upier
So if I understand correctly - everyone that is so completely and utterly disgusted by the current state of PvE will NOT buy GW2 BECAUSE of the same reason (=the current state of PvE in GW1)? (And just because of that!)
Right?
Depends on if they make GW2 in the same fashion that GW1 currently is in.

And I wouldn't say "just because of that", because I consider overpowered-as-shit skills to be quite a problem.

Rhaegor Stormborn

Ascalonian Squire

Join Date: May 2008

Chicago, Illinois

Mo/E

Quote:
Originally Posted by upier
So if I understand correctly - everyone that is so completely and utterly disgusted by the current state of PvE will NOT buy GW2 BECAUSE of the same reason (=the current state of PvE in GW1)? (And just because of that!)
Right?
I think what they mean is they won't buy another Anet game after they made so many mistakes with this one, and keep making worse ones on a regular basis. Who is to say the exact same thing won't happen with GW2?

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Regarding GW2: Personally I'd give them a chance and try out the beta. But I won't be as optimistic as I was for GW1; I won't look at something similar to Temple of Ages and think "Hmmm, clearly we'll get more content from other statues in retail version", or expect so much more content in retail version than what there is during the beta.

I don't really have much faith in them anymore, if you can't tell.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Quote:
Originally Posted by Yichi
Ensign
JR
Black Mischief
Avarre
Divine Ambassador
Racthoh
Sab
Tommy Rommo aka Tommy Equals Ftw
Arkantos
Savio
You are claiming, with a straight face, that these people have contributed to the game more than the devs of ANet combined? That the game is the way it is now mostly thanks to these people, not thanks to ANet? That without these people, there wouldn't probably even be a game?

Gosh. Looks like I've been doing alpha testing for all the wrong people.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by tmakinen
You are claiming, with a straight face, that these people have contributed to the game more than the devs of ANet combined? That the game is the way it is now mostly thanks to these people, not thanks to ANet? That without these people, there wouldn't probably even be a game?
No. Yichi said at the bottom of his post:

Quote:
Originally Posted by Yichi
Theres 10 right there that have given more information and more learning expierence in this game than 99% of the game's community combined...
While it's not "what you asked for" he did clarify what he was referring to.

While I do greatly appreciate ANet for giving us the game, I appreciate in equal measure those who have guided their hand.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Quote:
Originally Posted by Bryant Again
While it's not "what you asked for" he did clarify what he was referring to.
That's an interesting mode of discussion for sure. "Since I cannot answer your question I'll answer a completely different question of my own choosing as if it was what you asked in the first place."

Oh well, whatever. It doesn't matter anyway

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by tmakinen
You are claiming, with a straight face, that these people have contributed to the game more than the devs of ANet combined? That the game is the way it is now mostly thanks to these people, not thanks to ANet? That without these people, there wouldn't probably even be a game?
No. But I can say with a straight face that those people probably know more (or care more) about balance than the devs.

agent akio

agent akio

Academy Page

Join Date: Apr 2007

Zero Hunters[Zero]

W/

Heres a mind blowing concept: If you think PvE is too easy w/ all these overpowered skills DONT USE THEM. If you want a challenge make it for yourself...Anet obviously wont do it for you.

Quit QQ'in, suck it up, deal with it and play the game, or if you dont like the game: dont play.

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

Quote:
Originally Posted by Yichi
It shows it could have a lot of promise. GW1 had that for a while... Then factions came out.
edit:
Ensign
JR
Black Mischief
Avarre
Divine Ambassador
Racthoh
Sab
Tommy Rommo aka Tommy Equals Ftw
Arkantos
Savio

Theres 10 right there that have given more information and more learning expierence in this game than 99% of the game's community combined, and it only took about 2 minutes to come up with the list. (and no I wasn't even counting myself to be fair.)
i want to add glitch finder Pablo to your list Thank you...
He probably has benefitted from these glitches but he deserves it

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by agent akio
Heres a mind blowing concept: If you think PvE is too easy w/ all these overpowered skills DONT USE THEM. If you want a challenge make it for yourself...Anet obviously wont do it for you.

Quit QQ'in, suck it up, deal with it and play the game, or if you dont like the game: dont play.
Here's a mind blowing concept: If your friend is drowning and you are afraid of water DON'T SAVE HIM.

Even if I ignore my friend drowning, or ignore the overpowered skills, they still exist/are happening, and ergo, are a problem.

Quote:
It shows it could have a lot of promise. GW1 had that for a while... Then factions came out.
UAX from the start is enough to for me to be interested in it. Anything they can do to make it more accessible is good!

Sjeng

Sjeng

Desert Nomad

Join Date: Aug 2005

in my GH

Limburgse Jagers [LJ]

W/

Quote:
Originally Posted by DreamWind
Actually that IS a problem. People using inbalanced crap has ruined the gameplay for a lot of other players even if they aren't using the inbalanced crap.
And still no explanation on HOW that ruined it for you. But that's OK. I probably can't help you anyway. I didn't let all this ruin my game. You did. I only ask why because I wonder why it's such a big deal to you, just to understand this whole discussion. But meh.

Quote:
Originally Posted by DreamWind
Don't like Don't use = Garbage.
I'm sorry you feel that way, because it's ruining your game obviously. I just find it strange that after reading thise whole thread, it's still not clear to me why people would want to make such a big deal out of it and let it ruin their game, which IMHO is still very much fun ideed.

Quote:
Originally Posted by Tyla
Quote:
Originally Posted by Sjeng
Isn't that the WHOLE POINT of creating builds? Isn't that what GW is all about?? This is a game that lets you create a skillbar, combining skills to beat the game as efficiently as possible. That's the whole idea! It doens't make people bad players! Doesn't everyone create new and effective builds? Don't YOU? Does this make you a bad player as well then? Of course not! So saying others are bad because they use a build that might be overpowered is hypocracy, because everybody tries to make builds as efficient as possible. That's the purpose of the game. Imho it makes people BETTER players if they manage to think of builds that are more efficient.
And Ursan is against build creation. Slap 1 skill on your bar, done.
So is Volfen and Raven. It's innovative PvE. I agree it's against build creation, but fortunately there are loads of people who are still creative dispite ursan, as this whole Ether Renewal thread proves. So I don't see a real problem.
Quote:
Originally Posted by Tyla
Quote:
Originally Posted by Sjeng
THAT was an exploit/glitch, not a skill. Therefore this is not a valid argument.
Yet, because I didn't use it, by your logic, it doesn't affect me.
Ermm... exactly. How did it affect you then? Because some people that used it got banned? They did a bad thing and got punished. If you didn't use it, you're fine.

Quote:
Originally Posted by Tyla
Quote:
Originally Posted by Sjeng
The exaggerated example stated above by the OP is total BS. I shall explain why:
* because a skill like that would instantly kill all enemies in range, and THAT would obviously spoil the fun for others in the party. true. But NONE of the (in your eyes) "imba" skills make the PvE experience too easy for the entire GW player base.
But if you tell them not to use it and they don't, it's not affecting your gameplay by your logic.
I'm not sure if I understand you here... If I don't want to play in an ursan party, then I find a non-ursan party. Usually that means asking my alliance who wants to play non-ursan. So yes, I ask them not to use ursan, and they indeed don't. So it doens't affect my gameplay negatively indeed. That is correct... I think that's not just my logic.

Quote:
Originally Posted by Tyla
Quote:
Originally Posted by Sjeng
* And it is also NOT what people are asking for. Nobody ASKED for any of these skills. Anet just created them and people use them. Your example is overly exagerated and therefore not valid.
People didn't ask for Ursan. And yes, it is exagerated, but does that stop Ursan being overpowered?
You know my answer...

Quote:
Originally Posted by Tyla
Quote:
Originally Posted by Sjeng
Sure enough the existing "overpowered" skills will make things easier for players who read these forums and are experienced enough to know how to combine these skills to take maximum advantage of them, but trust me, not everyone reads these forums, and not everyone sees these advantages. And even if they did, what of it??? How could that possibly ruin YOUR gameplay?
Last time I checked there's no such thing as combining skills with Ursan.
The thread was about Ether Renewal, remember? Same goes for Shadow Form, and all other imba skillbars people come up with here. You keep fencing with ursan. It's not just about ursan here.

Quote:
Originally Posted by Tyla
Quote:
Originally Posted by Sjeng
explain why? I have never ever kicked a person from any party because he/she didn't use an overpowered skill. If you think you've got a fine build, use it by all means! I might learn from your tactics even. All the better. I really don't think every single GW player will not want to play with you just because you dislike using ursan for example. There are millions of players, so you'll never have to play alone. Saying you do because of a few overpowered skills exist is not a very valid statement imho.
Wait, if this game is about creating builds for the strongest possible ones, then what about Ursan? You're just slapping a pre-made build on your bar that's all in one skill.
Again you use the same old ursan argument. isn't it clear by now lots of people like ursan?

Quote:
Originally Posted by Cacheelma
They're called blind fanboi for a reason you know.
Generalizations fail. not even bothering to discuss that.

Look, I'll admit that ursan has become a part of GW that's hard to ignore, but heavens, it's just one skill! I feel sorry for you if you are letting this ruin the game for you. Same goes for other skills that can result in extremely powerfull skillbars. I for one still love the game, and intend to buy GW2 as well.

Quote:
Originally Posted by aB-
I'm not really frustrated at how much grind is required, but over how the direction of GW has changed so much from being a skill>time game to just a huge grindfest in PvE
skill>time still stands. Nobody is forcing you to grind for titles or PvE skills. I've never reached a higher rank as 2 in the kurzick ladder, and 0 in the luxon ladder. That doesn't change the game for me one bit. My ursan rank isn't maxxed, I've never grinded for it. It's now R8 by just playing the game, doing quests and such, yet I can still play just fine, with or without ursan or w/e.

Quote:
Originally Posted by mouse at large
In my opinion if someone believes something to be the truth, then however much they try to convince me of the validity of their position, unless I'm personally swayed by their empirical evidence, I'll remain unconvinced/undecided.
Once again, in my opinion, this whole arguement is becoming circular. Personally speaking, I'll carry on playing as long as I enjoy it. When it stops being fun, I'll do something else. At the moment, playing this game is still enjoyable to me. I have only used Ursan three times in about 30 months and 3,500 hours of playtime. I've never used Ether Renewal at all. If other PvE players like those skills - so be it. As far as I can see, to date, their use of them does not affect me directly or make the game less enjoyable for me.
Ultimately the choice of whether to continue playing this game with or without Ursan, Ether Renewal or any other skill that has been introduced/nerfed/buffed since game inception is down to me.
Eventually I'll move on to something else, however, at the moment I'm happy enough with the product Anet is providing, so I'll continue.
That's my opinion and my choice. Everyone else is free to make their own.
Thank you and goodnight.
QFT.

Quote:
Originally Posted by DarkNecrid
Opinions can be wrong, so I don't see why you have to bold it all the time, it means very little.
It's my opinion Adolf Hitler was the best guy to walk the earth and the Holocaust never happened.
See? Completely wrong.
Opinions are only wrong in other people's opinions. Opinions cannot be wrong by definition. The Hitler comparison is not really a good one is it? And the Holocaust is a historical fact, not an opinion. Please stay reasonable here, or refrain from posting. Such exaggerated comparisons aren't helping the discussion. We're not discussing Nazism here, we're discussing a game, and people have different opinions about it. Everyone is entitled to an opinion, so who are you to call someones opinion wrong? Sure, you might not agree, but that doesn't mean someone else is wrong per definition. I'm sorry, but your posts just don't contribute to this discussion in my opinion. Some might agree with my opinion, some might not, but it's NOT wrong. ^^

Quote:
Originally Posted by BlackSephir
Way to miss the obvious buddy. Why would I buy GW 2 when they already f-d up their previous title? GW went downhill and from what I'm seeing AN cares too much about casuals, inexperienced, pure idiots and simply bad players. A game that is for that kind of people won't be entertaining for me.
casuals is fine, inexperienced even. pure idiots? why are the casual players pure idiots? I fail to see that logic. simply bad players? Now you're just insulting. Get off your high horse lest you fall from it.
Why do people have to be so elitist and insulting too? What bothers me about this thread isn't that there are different opinions on the way the game has become, but the fact that people are getting personal and insulting too. It's an open discussion, expect different opinions. No need to get rude. please.
The good part is that all QQers here won't be buying GW2, so perhaps we'll see less QQ then :P

Quote:
Originally Posted by super strokey
I don't think that the game has really gotten worse over time its just that its a 3 year old game and we expect more is all, well the more will be GW2 hopefully so lets not be too worked up.
Also i hate the "they should force pvp more" argument. Some people just dont like pvp so forcing some one to do it isnt really going to help the game
Hear hear!