Quote:
Originally Posted by Avarre
It's not an issue with the players using the skills. They're not even part of the issue. The problem is the introduction of ridiculous PvE grind skills shows the developers are more than willing to abandon their original game design if they think they can make a profit.
This erodes confidence that they will produce quality games in the future.
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Okay, well, I understand that, and I agree too. But I get the feeling not everyone in this topic has the same vision. Some people
are actually calling it a problem when players use "imba" skills. As you explained
that isn't the issue, I also don't think
that CAN be a problem. I just replied to the "DL-DU" argument being called non-valid. If this whole discussion is really about the developers, then the whole "DL-DU" argument isn't important here like you said, but people still keep on discussing it, so I was under the impression that some
do think it's a problem when players like to use ursan or whatever.
Quote:
Originally Posted by Lopezus
Well it can also be percieved as broadening of the game design to give people more choices and let players to decide what they like and how they want to play the game as i don't see the changes having mandatory impact.
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Exactly. I feel that way too.
Quote:
Originally Posted by Yichi
Wrong again. It started with factions where players were forced to grind reputation points to proceed further in the game. It has only gotten worse since with the providing of skills/items linked to the grind.
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All right, I'll give you that. But be honest: the required 10.000 faction could easily be gotten from quest rewards. You didn't have to "grind" for it, you only needed to do the quests. It's account wide, so you could fill your faction bars with multiple characters and just keep them filled untill your characters had passed HzH and Cavalon.
Same with EotN reputation points: although this isn't account-wide, just playing through EotN can get you to R5 easily. That's all you need to be able to buy armor, which, mind you,
isn't required to finish the game.[/quote]
Quote:
Originally Posted by DreamWind
You don't see a problem?? Are you serious? Well then honestly there is nothing I can say to you to make you realize there is a problem.
Let me just say this. A lot of people liked the original idea of Guild Wars. A lot of people gave Anet money because they liked the original idea of Guild Wars. Now that original idea has completely changed, and some people that gave Anet money and liked the franchise how it was really hate what happened. As Avarre brilliantly stated....it erodes confidence in those players that anything quality will be released in the future.
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That answer is a lot clearer to me after I read Avarre's reply. I can understand what you're saying, and I can relate to you, but I don't know if all these changes
really changed the game
that much...
So to summarize, I think that the developers are just trying to keep the game alive by:
a- implementing changes from time to time
b- trying to listen to the community's wishes
But that will
always result in a part of the community loving the changes, and others hating them. That's just logical.
So my conclusion would be: we all understand Anet cannot possibly keep
everybody happy. So there will always be complaints. But even
with grind titles and grind skills and PvE skills that can make PvE a lot easier (or too easy) for some, and a lot more fun for others, I
still feel players can
still simply choose to use these new skills or to persue these new titles. They don't
have to... I still feel the basis of the game is still the same. All this stuff is just topping on the GW-cake. Lots of people love it and use it, others hate it.
I'm sorry, but even after reading, and understanding, your explanations (and thanks for that, these were the first clear anwers I got here), I don't think it's that big of a problem as people make it to be... You can still do the same things in GW you did 3 years ago, while others enjoy the new stuff.
Quote:
Originally Posted by King Symeon
And before someone starts rambling to me about how I can choose not to use PvE skills to make it more challenging: that doesn't change any of the things I've just mentioned. The original design has been violated - that is a fact.
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Well, I think "violated" is a bit dramatic, don't you think? GW is still good ol' GW imho. Anet just added stuff to please people and keep it interesting. If others think this is violating the original game, well, I can understand you're upset, but is it really that bad? MMORPG's change. Developers want to keep the game alive. I just don't feel it's that bad at all.
Quote:
Originally Posted by MithranArkanere
It's PvE! Monsters should have stronger weaknesses and strengths! You can make ALL Prophecies and factions with the same Fire magic build, regardless of updates, without problems at all, without consumables or PVE skills, in both hard and normal mode.
Make Nightmares immune to dark damage.
Make elemenals immune to their own element.
Make some creatures immune to certain types of physical damage...
That way people will have to change!
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Hey, I would actually like that, but only in HM
But I'm afraid it's too late for that now...