You'll prove your worth with every battle as skill, not hours played, decides your fate. Whether battling horrific monsters or competing at the highest levels of tournament play, it will always be your skill that earns you victory or defeat. |
Furthermore, the Norn blessings in particular have created title discrimination in PvE. Title discrimination has been in the game since 2005 (Hero title, but it wasn't really a title back then). This, however adresses the issue in PvE, not PvP.
Titles were added into the game to give people an optional incentive to keep playing PvE. When titles were first introduced, they did not have any inherent benefits as motivation to work on them, and yet plenty did work on them. Titles have went from completely optional to semi-required; GWFactions added quests that require anybody to gain 10,000 faction to advance through the game, and GWNightfall added a couple of sunspear rank requirement quests. Gaining 10,000 faction or rank 7 sunspear is not difficult, but it really is the principle of the matter. These requirements contradict the initial meaningless purpose of titles.
I propose that a new PvE only attribute is created for all PvE characters that functions just like any other attribute in the game. The PvE attribute would not have any inherent benefits; it would just scale the PvE only skills according to the investment (0-12; no runes or anything) as opposed to scaling PvE only skills through a title.
Is this a practical solution? I don't know, but I believe it is a good solution to partially fixing the problem of PvE skills.
However, doing this will remove incentive to some titles (Kurzick/Luxon, Sunspear). A solution to this issue would be to create an inherent benefit to working on these titles. For example, increase the capacity of Kurzick/Luxon faction by 1000 points per one rank achieved. For the Sunspear title, some sort of inherent benefit could be added, similar to the Lightbringer or any of EOTN reputation titles (I can't think of anything at the moment). This would reduce the "grind" and promote a more "skill>time" statement, without removing the incentive to work on optional titles.
Finally, I propose that the three norn blessings are removed from the game. Make them exclusive to their respective quests (Ursan/Volfen/Raven Aura). These skills are bad for the game because they do not promote strategy with skillbar creation; furthermore, these skills completely contradict the premise of guild wars. These skills also promote title discrimination. However, the benefits of these skills are that they transcend profession discrimination, and make the game more accessable. Moreover, these blessings are easily abused by simply equipping a weapon set such as .
These changes would restore some integrity back to the game, and would push it back towards the direction of "skill>time".