Originally Posted by Cale Roughstar
I don't see why everyone keeps putting out the idea that Guru users are not indicative of the community as a whole. I like to compare guru to the government of any democratic country. Guru, like to government is a place where a small percentage of people from all facets of the game come to discuss the game. To say that there are not enough users to represent the community as a whole is bullcrap. Here in Canada, we have just over 300 representatives in the federal government, representing over 35 million people. That is a lot less than 1%. The users of guru represent the players of GW. To say that a full census is required is stupid and we would still be in the dark ages if a referendum was held for every single decision or policy.
Some people... |
An Open Letter to ANet - Part 2
kostolomac
Quote:
Carinae
FYI: Among all the GW forums, Guru is the smallest, but has a reputation for having a very high density of skilled players....and thus an excellent signal-to-noise ratio, comparatively.
Is Guru representative? It's representative of people who know how to succeed in this game. People who don't know how to succeed probably shouldn't be directly represented at all. Because they don't know what they need. They know what they want, but that's not the same thing.
Is Guru representative? It's representative of people who know how to succeed in this game. People who don't know how to succeed probably shouldn't be directly represented at all. Because they don't know what they need. They know what they want, but that's not the same thing.
Tyla
Quote:
Originally Posted by kostolomac
But did I , or the other GW players choose you , the voice of the community to actually be the voice of the community. You compared it to the federal goverment of Canada. Did you vote for them , or did they just proclaimed themselves to be our voice and know what's best for us?
|
People who post on these forums are people who care about the game whether or not they disagree or agree with anything. They make contributions to Arena Net simply by posting and voicing their opinions, and if the majority don't speak up, then you might aswell look towards the people who actually speak out and discuss with other players.
Gun Pierson
One more thing: A poll in the log in screen could be an opportunity to get mass feedback on hot topics, if Anet wants to have that information.
For example:
Do you like to have the option to play with 7 heroes:
1) yes
2) no
3) I don't care
For example:
Do you like to have the option to play with 7 heroes:
1) yes
2) no
3) I don't care
Shuuda
Quote:
Originally Posted by Gun Pierson
One more thing: A poll in the log in screen could be an opportunity to get mass feedback on hot topics, if Anet wants to have that information.
For example: Do you like to have the option to play with 7 heroes: 1) yes 2) no 3) I don't care |
Inde
Everyone is right now speaking in general and vague terms. It's ridiculous to say that Guru does or does not represent the community. It doesn't matter. You don't know if it does. The developers don't know if it does. The majority opinion on this forum could very well represent what 90% of the playerbase thinks. But you'll never know and neither will Anet. Which is why Regina made her post, to tell you that Anet is looking for better ways for players to voice that opinion and for Anet to listen to that voice.
You can't bash the only method they have right now of gathering feedback by proclaiming "it doesn't represent the community." It's the only thing they've got. Whether it does or does not is irrelevant until Anet finds a better way to gather that feedback. So right now... the forums, the wiki comments, the emails and PM's are Anet's only means of gathering feedback. If 9 out of 10 people in a thread say they like/hate something then Anet has to accept the possibility that this IS the opinion until they actually find a method of getting a more diverse one. Otherwise every move they make is just a shot in the dark.
We all know that every move a company makes there will be people who like or dislike it. People who can list every reason for it being good, and every reason for it being bad. Then those in the middle who can't care. It's also commonly known that complainers have the ear of the company. You can't improve in the right direction if you don't know what the opinion of your customers is. If you have ineffective means of gathering that data then anything goes. You are taking a chance with every single decision you make and it will hurt your bottom line after a while.
What do you do when a number of people are all voicing the same complaint in a company then? You address it. You'll never win back everyone though. Really good companies, that continue to thrive, do actually concentrate on their customer service. That customer service can only address the needs and wants of those that choose to have a voice though. If you remain on the sideline then you leave yourself little choice but to accept what is thrown at you. If you do take the time to write your complaints, your concerns, your questions down then it is good business practice for a company to listen and, in the best way they can, acknowledge that they heard. No they can't solve or bow to your whim but what most people are looking for when they have a complaint is acknowledgement that it's being looked at.
This is a lot of rambling for a point that I made in my first paragraph. Anet would be wise to listen to the voice of the player by the only means that they have provided and encouraged us to use... the forums. They don't have to agree with the user, but if a number of users pop up saying "hey I feel the same way" you've got a red flag that you can go off of and use. Isn't a common repsonse from NCSoft support to post that suggestion on one of the GW forums? If support is directing you to use a resource then of course one is going to believe that Anet is actually themselves using that as a resource for suggestions, complaints, concerns and questions the players have.
Not one of us speaks for anyone else. But I do believe that Anet can follow a discussion and draw their conclusions on whether a good number of people support or don't support a thread. Why we are fighting over whether this forum or a particular user represents that voice is silly... Anet has told us to use this as a resource for delivering constructive feedback.
You can't bash the only method they have right now of gathering feedback by proclaiming "it doesn't represent the community." It's the only thing they've got. Whether it does or does not is irrelevant until Anet finds a better way to gather that feedback. So right now... the forums, the wiki comments, the emails and PM's are Anet's only means of gathering feedback. If 9 out of 10 people in a thread say they like/hate something then Anet has to accept the possibility that this IS the opinion until they actually find a method of getting a more diverse one. Otherwise every move they make is just a shot in the dark.
We all know that every move a company makes there will be people who like or dislike it. People who can list every reason for it being good, and every reason for it being bad. Then those in the middle who can't care. It's also commonly known that complainers have the ear of the company. You can't improve in the right direction if you don't know what the opinion of your customers is. If you have ineffective means of gathering that data then anything goes. You are taking a chance with every single decision you make and it will hurt your bottom line after a while.
What do you do when a number of people are all voicing the same complaint in a company then? You address it. You'll never win back everyone though. Really good companies, that continue to thrive, do actually concentrate on their customer service. That customer service can only address the needs and wants of those that choose to have a voice though. If you remain on the sideline then you leave yourself little choice but to accept what is thrown at you. If you do take the time to write your complaints, your concerns, your questions down then it is good business practice for a company to listen and, in the best way they can, acknowledge that they heard. No they can't solve or bow to your whim but what most people are looking for when they have a complaint is acknowledgement that it's being looked at.
This is a lot of rambling for a point that I made in my first paragraph. Anet would be wise to listen to the voice of the player by the only means that they have provided and encouraged us to use... the forums. They don't have to agree with the user, but if a number of users pop up saying "hey I feel the same way" you've got a red flag that you can go off of and use. Isn't a common repsonse from NCSoft support to post that suggestion on one of the GW forums? If support is directing you to use a resource then of course one is going to believe that Anet is actually themselves using that as a resource for suggestions, complaints, concerns and questions the players have.
Not one of us speaks for anyone else. But I do believe that Anet can follow a discussion and draw their conclusions on whether a good number of people support or don't support a thread. Why we are fighting over whether this forum or a particular user represents that voice is silly... Anet has told us to use this as a resource for delivering constructive feedback.
Crom The Pale
Excelent post Inde, the only question it raises for my part is do we know exactly how much info they can gleen from the game itself?
Can Anet tell just how many players are making use of a specific skill or farming a certain map?
We do know they can tell how much cash we have in storage. I would also assume they know how many of any one type of items have been generated in the game, ie they know how many Torment weapons exist and how many accounts but not the ratio of how many are on one account.
We do know they read the forums and gather some general feed back from them and emails, but they must also have other resources that we never know about that influences the changes they make.
Can Anet tell just how many players are making use of a specific skill or farming a certain map?
We do know they can tell how much cash we have in storage. I would also assume they know how many of any one type of items have been generated in the game, ie they know how many Torment weapons exist and how many accounts but not the ratio of how many are on one account.
We do know they read the forums and gather some general feed back from them and emails, but they must also have other resources that we never know about that influences the changes they make.
Inde
I don't really feel that looking at a db of info can really tell them what suggestions, feedback, changes, etc. the game needs. Raw data can be interpreted any way you'd like... majority of players can be using one weapon because it's:
a) good
b) overpowered
c) easy to get
d) cool looking
e) you get the point....
Raw data has uses but really the only way to know what needs to be changed is either experiencing it or listening to others. If they have other means of gathering that data they've never let the players know. So I am going to go with the assumption that no, they don't.
a) good
b) overpowered
c) easy to get
d) cool looking
e) you get the point....
Raw data has uses but really the only way to know what needs to be changed is either experiencing it or listening to others. If they have other means of gathering that data they've never let the players know. So I am going to go with the assumption that no, they don't.
DreamWind
I find it interesting that people are going back and forth about "the minority" and "the majority" and talking about communications with Anet. To me I think the bigger point is that Anet destroyed the depth of their game, and don't seem to have any intentions of going back.
Tyla
Agreed, Dreamwind.
I believe that can be sorted out by something noticable by everyone who logs in.
Anyway, back to the topic and off these strawmen...
I believe that can be sorted out by something noticable by everyone who logs in.
Anyway, back to the topic and off these strawmen...
Lopezus
Quote:
The GW masses (or the masses of anything, be it game, country, etc) are similar to the child that refuses to eat vegetables or go to school, and wants chocolate instead. He doesn't know what's good for him. |
only because people can be count in large numbers doesn't mean thay are masses, they are individual human beings and they know fairly well what's good for them and definietly know it better then self-proclaimed represnetatives.
Thinking that people who don't use guru to voice their opinions just don't care about the game or are childs that need to be guided is nothing more then just being conceited.
Red Sonya
Quote:
Originally Posted by Cale Roughstar
I don't see why everyone keeps putting out the idea that Guru users are not indicative of the community as a whole. I like to compare guru to the government of any democratic country. Guru, like to government is a place where a small percentage of people from all facets of the game come to discuss the game. To say that there are not enough users to represent the community as a whole is bullcrap. Here in Canada, we have just over 300 representatives in the federal government, representing over 35 million people. That is a lot less than 1%. The users of guru represent the players of GW. To say that a full census is required is stupid and we would still be in the dark ages if a referendum was held for every single decision or policy.
Some people... |

Quote:
Thinking that people who don't use guru to voice their opinions just don't care about the game or are childs that need to be guided is nothing more then just being conceited. |
Quote:
And I was saying it to bat against the 1% that Sonya threw out. I don't hold my statement as fact but it's a hell of a lot more than 1% |

One last point I will make is that there's been people (lots of them have no figures) that have whinned and cried and boo hooed for 7 playable heroes, stopping the running past content to Droks, an auction trading house system and even more storage or guild storage and you haven't seen Anet cater to those whinners, so, why do you keep saying Anet caters to the whinning crowd with this? This is no different than the others. Anet picks what is important to change for their reasons and their income not because a bunch of people whinned.
Alia Stormkiller
I wil get back to the OP...great post
/signed
I would like to question why Regina took the time to post? She really didnt say anything. From what I read she gave a typical non-answer that a lot of Customer Relations give.
Also Why even mention GW2 and providing more in the future, why not now? A year ago we knew almost as much about GW2 as we do now. So how about some updates on that. Throw the community a bone, answer some of our question and not by tap dancing around them.
/signed
I would like to question why Regina took the time to post? She really didnt say anything. From what I read she gave a typical non-answer that a lot of Customer Relations give.
Also Why even mention GW2 and providing more in the future, why not now? A year ago we knew almost as much about GW2 as we do now. So how about some updates on that. Throw the community a bone, answer some of our question and not by tap dancing around them.
sixofone
Just curious: has anyone done a poll on here about this? Is there, in fact, a measure of how many love Ursan, hate it, could care less? Short of having to read thru entire posts, which often devolve into something other than the OP's point/issue - wouldn't simply pointing to a poll end the matter?
"See? 60% of those polled love GW in its current state!"
or
"80% feel ANet went in entirely the wrong direction with PvE skills and EotN class-less system!"
If not, how do you start one?
"See? 60% of those polled love GW in its current state!"
or
"80% feel ANet went in entirely the wrong direction with PvE skills and EotN class-less system!"
If not, how do you start one?
Greedy Gus
Quote:
Originally Posted by Lopezus
Players didn't ask to be reperesented by guru users
|
The so-called 'silent masses' will find a voice if a need arises, but before then no one should speak for them or try to use them to push policy in any direction. Automatically lumping them in strong favor with the status quo is just as bad.
Cale Roughstar
Quote:
Originally Posted by Red Sonya
I guess you forget that every one of those 300 representatives had to be VOTED into that position by those 35 million people. Even more in the US and I didn't see any voting polls that said the people who spat on Guru or the other websites were VOTED in by their peers. lol You are each little representations of YOURSELF and that is all, nobody voted you into ANY position to tell Anet what they should do with the game.
![]() |
The Athenians of ancient Greece were some of the pioneers of the political system we use, called democracy. In Athens, every male citizen was allowed to participate and vote in the assembly. It was these assemblies that passed laws and made the decisions.
In case you don't believe me
Quote:
Wikipedia Assembly The central events of the Athenian democracy were the meetings of the assembly (ἐκκλεσία ekklesia). Unlike a parliament, the assembly's 'members' were not elected, but attended by right when and if they chose. Greek democracy created at Athens was a direct, not a representative democracy: any adult male citizen over the age of 18 years could take part, and it was a duty to do so. The officials of the democracy were in part chosen by the Assembly and in large part elected by lot. The ekklesia had at least four functions; it made executive pronouncements (decrees, such as deciding to go to war or granting citizenship to a foreigner); it elected some officials; it legislated; and it tried political crimes. As the system evolved these last two functions were shifted to the law courts. The standard format was that of speakers making speeches for and against a position followed by a general vote (usually by show of hands) of yes or no. Though there might be blocs of opinion, sometimes enduring, on crucial issues, there were no political parties and likewise no government or opposition (as in the Westminster system). In effect, the 'government' was whatever speaker(s) the assembly agreed with on a particular day. Voting was by simple majority. In the 5th century at least there were scarcely any limits on the power exercised by the assembly. If the assembly broke the law, the only thing that might happen is that they would punish those who had made the proposal that they had agreed to. If a mistake had been made, from their viewpoint it could only be because they had been 'misled'. As usual in ancient democracies, one had to physically attend a gathering in order to vote. Military service or simple distance prevented the exercise of citizenship. Voting was usually by show of hands (cheirŏtonĭa, "arm stretching") with officials 'judging' the outcome by sight. With thousands of people attending, counting was impossible. For a small category of votes a quorum of 6000 was required, principally grants of citizenship, and here coloured balls were used, white for yes and black for no. Probably at the end of the session, each voter tossed one of these into a large clay jar which was afterwards cracked open for the counting of the ballots (Ostracism required the voters to scratch names onto pieces of broken pottery, though this did not occur within the assembly as such). In the 5th century BC, there were 10 fixed assembly meetings per year, one in each of the ten state months, with other meetings called as needed. In the following century the meetings were set to forty a year, with four in each state month. (One of these was now called the main meeting, kyria ekklesia.) Additional meetings might still be called, especially as up until 355 BC there were still political trials that were conducted in the assembly rather than in court. The assembly meetings did not occur at fixed intervals, as they had to dodge the annual festivals that were differently placed in each of the twelve lunar months. There was also a tendency for the four meetings to bunch up toward the end of each state month. Attendance at the assembly was not always voluntary. In the 5th century public slaves forming a cordon with a red-stained rope herded citizens from the agora into the assembly meeting place (pnyx), with a fine for those who got the red on their clothes. This, however, cannot compare with the compulsory voting schemes of some modern democracies. It was rather an immediate measure to get enough people rapidly in place, like an aggressive form of ushering. After the restoration of the democracy in 403 BC, pay for assembly attendance was introduced for the first time. At this there was a new enthusiasm for assembly meetings. Only the first 6000 to arrive were admitted and paid, with the red rope now used to keep latecomers at bay. These two uses of the red rope are known from Aristophanes's comedy Acharnians 17–22, the forcing in, and his Ekklesiazousai 378-9 for the keeping out. |
It was here, with no restrictions on who could participate that the decisions were made. I will concede that not every GW player posts on Guru, it would be ludicrous to think so. I believe that the users of Guru are like the men of this assembly. They show up, they argue on behalf of themselves and others, and then go home. Those who do not use guru, I think of as the other people of Athens, though in this case, those non-guru users can choose to join if they like

Guru (and other fansites) are the best form of representation available at this point. Why does it kill you to think otherwise?
dread slayer
/signed
Great post and I agree wit the OP in GW.
I miss the good old days...
Many recent events have pretty much screwed the game.....
<--3 year old veteran
Great post and I agree wit the OP in GW.
I miss the good old days...
Many recent events have pretty much screwed the game.....
<--3 year old veteran
Liberations
I don't play GW anymore, but I quit for pretty much what Avarre pointed out. It was (or rather became) too shallow. I was never a hardcore player, but I always wanted to try out competitive PvP. Unfortunately that never happened, as by the time I was ready for it after about 2 years of playing, it was already dried up. (I started May 2005, a month after release)
I had done PvP before, enough to know that Competition Arenas (old RA for those who don't know) used to have around 70 full districts on an average weekday. RA gets 4 or 5 half-full districts at the most on a weekend nowadays? I knew the Rift Wardens and Hellfire Mages in the first round of Tombs, and I knew the 6 team battle royales that came early on in maps like Scarred Earth and Burial Grounds. I also knew Guild Wars before Faction even existed (the Balthzar PvP kind), and before Celestial Sigils were less than 70k.
Maybe the most memorable thing about Guild Wars was getting the game (Prophecies, to defile it) and reading over the manual at least 4 times, starting a game in pre-searing Ascalon wondering what its post-apocalyptic version would look like and also looking at the signposts in PvP arenas wondering what the hell "Lion's Arch" and "Droknar's Forge" were and why I couldn't get past a portal without a error dialogue telling me PvP characters could not do just that.
A plea, Anet. Make a game that makes me feel like that again. I'll buy the collector's edition the day it comes out. RETURN-TO-THE-ROOTS!!!
I really don't think Anet doesn't know at ALL what its doing but more I think that they don't want to bother with Guild Wars 1 when they can resurrect it with Guild Wars 2.
I had done PvP before, enough to know that Competition Arenas (old RA for those who don't know) used to have around 70 full districts on an average weekday. RA gets 4 or 5 half-full districts at the most on a weekend nowadays? I knew the Rift Wardens and Hellfire Mages in the first round of Tombs, and I knew the 6 team battle royales that came early on in maps like Scarred Earth and Burial Grounds. I also knew Guild Wars before Faction even existed (the Balthzar PvP kind), and before Celestial Sigils were less than 70k.
Maybe the most memorable thing about Guild Wars was getting the game (Prophecies, to defile it) and reading over the manual at least 4 times, starting a game in pre-searing Ascalon wondering what its post-apocalyptic version would look like and also looking at the signposts in PvP arenas wondering what the hell "Lion's Arch" and "Droknar's Forge" were and why I couldn't get past a portal without a error dialogue telling me PvP characters could not do just that.
A plea, Anet. Make a game that makes me feel like that again. I'll buy the collector's edition the day it comes out. RETURN-TO-THE-ROOTS!!!
I really don't think Anet doesn't know at ALL what its doing but more I think that they don't want to bother with Guild Wars 1 when they can resurrect it with Guild Wars 2.
Mac Sidewinder
Quote:
Originally Posted by Cale Roughstar
Fine, I will go historical to get my point across.
The Athenians of ancient Greece were some of the pioneers of the political system we use, called democracy. In Athens, every male citizen was allowed to participate and vote in the assembly. It was these assemblies that passed laws and made the decisions. In case you don't believe me http://en.wikipedia.org/wiki/Athenian_democracy It was here, with no restrictions on who could participate that the decisions were made. I will concede that not every GW player posts on Guru, it would be ludicrous to think so. I believe that the users of Guru are like the men of this assembly. They show up, they argue on behalf of themselves and others, and then go home. Those who do not use guru, I think of as the other people of Athens, though in this case, those non-guru users can choose to join if they like ![]() Guru (and other fansites) are the best form of representation available at this point. Why does it kill you to think otherwise? |
As to the OP - I have read every post in this thread and I can see WHERE you are coming from. I can see why you are disappointed in where the game has gone. I can also understand why you would like some answers to some very basic issues. I also believe that Anet should state in which direction they are heading and why. Also why they decided to change their initial vision to what GW has now become. I played DAOC for a long time until they did some of the same things that GW has done lately (imo dumbed down the game and made it far easier for the average player).
But I can also see that Anet is a business and in saying that they HAVE to cater to the will of their customers or they go out of business. In my opinion, they decided that drawing in new people was more important than striving to maintain their original vision.
GW is now 3 years old and was bound to change. Now it is in its final stages (imo) and Anet is trying to maintain the interest until GW2 comes out. Maybe they think the only way to do this is to provide all these overpowerful pve skills, titles and such. Maybe they thought that if they kept on doing what they were originally doing that most people would get bored and leave, and the only players left would be the hardcore players that the game values ment so much too.
I don't know and neither does anyone else on this forum UNTIL Anet comes forward and explains themselves. So yes I do see a reason for the original post and I see a reason that Anet should respond.
That is the whole reason behind this massive issue, not whether you or I agree on if the changes were good or bad but on why their vision changed.
Dante the Warlord
Wow this thread grew so quickly from two days...my god... Also i would like to commend the OP, i truly believe that you are correct in almost everything you said.
dread slayer
Quote:
Originally Posted by sixofone
Just curious: has anyone done a poll on here about this? Is there, in fact, a measure of how many love Ursan, hate it, could care less? Short of having to read thru entire posts, which often devolve into something other than the OP's point/issue - wouldn't simply pointing to a poll end the matter?
"See? 60% of those polled love GW in its current state!" or "80% feel ANet went in entirely the wrong direction with PvE skills and EotN class-less system!" If not, how do you start one? |
Foe
/signed
Anet <3's false positives
Anet <3's false positives
Kashrlyyk
Quote:
Originally Posted by DreamWind
Do you have any idea how ridiculous your statement is?
The game and its goals changed.... |
Quote:
Originally Posted by DreamWind
Whether or not the change was good is the opinion part.
|
Vazze
GW1 is going down. It has to, to make space for gw2. And while it is doing that it is transforming into a different game for different players: unexperienced paying customers get what they want, easy progress. It is sad but anet has to make a living somewhere between gw1 and gw2.
Jetdoc
Quote:
Originally Posted by Red Sonya
Anet can pull so much data information out of their system it would make your eyes swim.
|
For example, some of my characters use inscribable weapons. Does that mean I'm wholeheartedly in favor of the inscription system?
So, again, your premise that "the majority of players like overpowered skills" is unsubstantiated.
pumpkin pie
just go to any elite area and look for yourself ... lol no need data.
DarkNecrid
Quote:
Originally Posted by pumpkin pie
just go to any elite area and look for yourself ... lol no need data.
|
Shaz
Quote:
Originally Posted by sixofone
Just curious: has anyone done a poll on here about this? Is there, in fact, a measure of how many love Ursan, hate it, could care less? Short of having to read thru entire posts, which often devolve into something other than the OP's point/issue - wouldn't simply pointing to a poll end the matter?
|
hallomik
I had an idea a while ago about how to get more useful feedback out of this forum.
The basic issue is that people who dislike a game element complain a lot more than the people who like that thing voice support.
There are literally hundreds of examples. When the BMP came out, those who didn't qualify complained endlessly. A lot fewer supported the promotion. Then Anet made the BMP available via the store. The original complainers went silent only to be replaced by a fresh crop of complainers saying THAT decision was wrong. From the perspective of the forum, Anet was wrong to only offer the promotion to for a limited time, and later they were wrong to offer it for an extended time.
This bias extends to Guru polls. Participation is self-determined. People with strong views are more likely to participate, and those opposed to a design feature typically have stronger feelings than those who are for it. Human nature means the forum community will, on balance, appear opposed to most changes that come along.
What could help are polls that address many issues at the same time. A forum member might be motivated by one question he is really against, but is likely to give balanced views on other issues. With enough varied topics at the same time, you would theoretically get a good take on things.
As it is, Guru is not a bad place to take the "temperature" of the community - as long as you discount it by 20 or so degrees.
The basic issue is that people who dislike a game element complain a lot more than the people who like that thing voice support.
There are literally hundreds of examples. When the BMP came out, those who didn't qualify complained endlessly. A lot fewer supported the promotion. Then Anet made the BMP available via the store. The original complainers went silent only to be replaced by a fresh crop of complainers saying THAT decision was wrong. From the perspective of the forum, Anet was wrong to only offer the promotion to for a limited time, and later they were wrong to offer it for an extended time.
This bias extends to Guru polls. Participation is self-determined. People with strong views are more likely to participate, and those opposed to a design feature typically have stronger feelings than those who are for it. Human nature means the forum community will, on balance, appear opposed to most changes that come along.
What could help are polls that address many issues at the same time. A forum member might be motivated by one question he is really against, but is likely to give balanced views on other issues. With enough varied topics at the same time, you would theoretically get a good take on things.
As it is, Guru is not a bad place to take the "temperature" of the community - as long as you discount it by 20 or so degrees.
samifly
People with criticism are one of two groups who are louder. The other group is ones who really like the game or are extremely "loyal" to a game. These people are just as loud as critics. Most review sites have really high reviews and really low reviews. the mean is the rare comment.
The people you don't find on forums are the ones who go meh and don't care about the game anymore, or ones who aren't extremely into the game but are still playing.
The people you don't find on forums are the ones who go meh and don't care about the game anymore, or ones who aren't extremely into the game but are still playing.
Avarre
Quote:
Originally Posted by Mac Sidewinder
But I can also see that Anet is a business and in saying that they HAVE to cater to the will of their customers or they go out of business. In my opinion, they decided that drawing in new people was more important than striving to maintain their original vision.
|
How many players looked on the internet and thought 'oh my god PvE-only skills, I have to buy this game now!!'? You can replace the PvE skill example with a lot of other stuff that has been done since Factions.
On the flipside, how many saw what was being done and left, not spending further money on expansions or helping to market the game?
If during the period of Prophecies to now, ANet had say, 20% less sales overall, but their game was stable enough to be popular 10 years down the line, they'd come out on top. If there's anything ANet could take away from Blizzard, it's that if you make a good game that can last, you can keep profiting years down the line. For a game that relies on initial sales rather than subscriptions, and hence doesn't need to bend over for the community and make changes to keep subscribers, that kind of design goal fits Guild Wars very well.
There are a lot of changes ANet could have made to encourage new players to join into the competitive aspect, which had the most longevity in theory, and was the most unique and marketable aspect. Ideas have been thrown out by the community for a long time. Changing the overall gameplay was not necessary.
mafia cyborg
Quote:
Originally Posted by Greedy Gus
Guru users more or less do represent the players with the useful feedback and important knowledge about all specific issues. Not because these players "asked" or "voted" for representation, but because they are the forum posters. When people actually care about their opinions on important matters, they find a medium to convey them.
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aeronox
A few weeks ago, I just got so annoyed with Anet's neglect of GW1, that I sent an email, saying in 200 words roughly what you've said here.
Basically, we are the "fans", we bought this game, we respect that you're focussing on GW2, but don't lose us in the mean time. Now that there will be no more expansions to GW1, fix it up, please.
Basically, we are the "fans", we bought this game, we respect that you're focussing on GW2, but don't lose us in the mean time. Now that there will be no more expansions to GW1, fix it up, please.
the_jos
Quote:
Originally Posted by Avarre
Are you saying that PvE skills and the implementation of grind are what kept ANet in business? The game was growing before then, and the game has grown for other reasons.
How many players looked on the internet and thought 'oh my god PvE-only skills, I have to buy this game now!!'? You can replace the PvE skill example with a lot of other stuff that has been done since Factions. On the flipside, how many saw what was being done and left, not spending further money on expansions or helping to market the game? |
I still would, GW from PvE perspective still has a very good value for money, specially when you consider that Proph and Factions can be found relatively cheap. Not sure on NF and EotN but even then the amount of time you can spend playing the game is very good. Even without title grind.
I'm not sure on the PvP side, it might be better to look for other games but I am not familiar with those.
Don't look at what the game used to be, look at what it still has to offer.
Not from the veteran point of view but from the starter.
The additional value from PvE skills is for the more experienced players.
It's not that hard to get a decent Sunspear/LB/Asuran/whatever rank to make the PvE skills usefull.
And those skills exist because of some design problems in GW.
PvE and PvP became too seperate in the way they function, leading to situations where a skill could be overpowered in PvP and when nerfed not being of any value anymore in PvE.
I can see why A-net tried to solve this with PvE skills.
From my point of view, it's title grind that made the game less attractive.
Because it makes people play more for achievement and less for fun.
I can enter an area and die on the last mob and laugh about it when I was in a fun team. Others will rant about the time they lost. Because they could have spend that time on something else. Every minute they don't progess in title they have to catch up somewhere else.
Also, the individual titles made a lot of people focus on one character.
That's ok but also restricting the available options to make a team.
I can imagine that I ask for a FoW run and 7 warriors show up because they all need that area on their warrior. Not willing to change to another profession, so in the end it will probably be less humans and some heroes in the team.
I would rather be able to instantly roll a PvP-like character to play some area and not getting a title benefit but being able to play for fun while testing new team builds.
While title grind does keep people going I think it would have been better to keep players involved in the game in other ways.
The base game concept is good enough and involvement should have been build around that.
Red Sonya
Quote:
Fine, I will go historical to get my point across. The Athenians of ancient Greece were some of the pioneers of the political system we use, called democracy. In Athens, every male citizen was allowed to participate and vote in the assembly. It was these assemblies that passed laws and made the decisions. |


Tyla
Well if you ask me, the more "Casual" player will be playing and will take anything that happens. Nerfs, buffs, whatever -- they are not bothered about it and will simply abuse things where they have the chance. Why else wouldn't they voice their opinion?
They allow the minority to decide, because they do not voice their opinion on said subject and prefer to just play and accept these changes. If they were really bothered, they would most probably voice their opinion on the subject via a community meetup, such as forums.
The fact that the game has gone downhill doesn't pursue the "Casual" player at all. Want proof? They aren't voicing their opinions.
They allow the minority to decide, because they do not voice their opinion on said subject and prefer to just play and accept these changes. If they were really bothered, they would most probably voice their opinion on the subject via a community meetup, such as forums.
The fact that the game has gone downhill doesn't pursue the "Casual" player at all. Want proof? They aren't voicing their opinions.
Bryant Again
Quote:
Originally Posted by the_jos
True and it creates an interesting situation.
Do the people who speak represent that majority or don't they? |
Quote:
Originally Posted by the_jos
I think that the players here on the various forums do NOT represent the entire GW community and don't even get close to it.
People using fan forums are on average more involved in the game then the average player. I think the majority of players does not really care. They use the tools available to them in the game and perhaps learn how to use 'outside' tools like /wiki. But most probably they just play their game the way they want and are happy doing so. Not being aware of the 'value' of the elite areas, probably not even being aware of Hard Mode. |
And I agree: On a basic level, Guild Wars provides a lot of fun. It's why I recommend it (plus all the campaigns + GWEN are dirt cheap). But it no longer has the depth it used to, and that's what's disappointing.
Quote:
Originally Posted by Kashrlyyk
And I think the changes are good, and that the players just got better at playing the game and now get bored. That is the point where an intelligent person would go play something else and the addicted cry to the producer.
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dread slayer
Well to be in fact its the casual players who really don't care about the updates....
And truth to be said....... everything is getting handed on a silver platter...
And truth to be said....... everything is getting handed on a silver platter...
Kashrlyyk
Quote:
Originally Posted by Bryant Again
....
It's not "our skills" that made the game easier... |
Tyla
It doesn't turn easy, but you already know how to overcome the challenge because you're experienced in that field.
Same difficulty, better you.
Same difficulty, better you.