An Open Letter to ANet - Part 2

SirSausage

SirSausage

Lion's Arch Merchant

Join Date: Feb 2008

Poland

Architects of Forgotten Truths [AoFT]

W/Mo

/signed a million times

Avarre, your post is made of win.

sibelang

sibelang

Frost Gate Guardian

Join Date: May 2007

Nottofar Island

Sekai o Oni Moriageru Tame no Suzumiya Haruhi no Dan [SOS-dan]

uuh somany to read and my english is baed...
ok ok
/signed what ever it is
later still can QQ right? xD

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Hey now, if you're going to call this "epic useless QQ", that's trolling and will have your post deleted.

My contribution to the thread: /signed

Proff

Proff

Jungle Guide

Join Date: Jun 2007

Quote:
Originally Posted by Avarre
The ball, as always, is in your court.
All I have to say is that there better be a really good RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing reason for all the recent shit you've done to the game...

pfaile

pfaile

Lion's Arch Merchant

Join Date: Oct 2007

Orlando

Divine Order of Heroes

P/R

The idea that they have completely given up on GW1 for the devolpment of GW2 would be less bitter if the SHARED anything on that devolpment with us, I mean ANYTHING at all. Let me know why I am trying to fill my HoM, a screenshot or two, a trailer, anything at all. I have recently moved to another large MMORPG due to the reasons in the OP's letter.

Ec]-[oMaN

Ec]-[oMaN

Desert Nomad

Join Date: May 2005

Toronto, Ont.

[DT][pT][jT][Grim][Nion]

W/

Quote:
Originally Posted by Killed u man
I can only hope Regina (Or Andrew, any staff...) comes posting here: "We're working on some sever overhaul in GW1, to satisfy the GW1 community untill GW2 release", but then again, I doubt we'll get any anwser at all...
You probably won't. Regina is on less than Gaile was, and Andrew is no longer in his old position, I'd see him on at least everyday. He was probably the most involved within the bunch, sad to see him gone.

X Tigercat X

Frost Gate Guardian

Join Date: Feb 2008

Rt/

so tru
/signed

Dawgboy

Dawgboy

Frost Gate Guardian

Join Date: Dec 2005

Ohio

Antisocial Misfit

Well done, but I doubt Anet cares.

They've always been ham-fisted in their approach of fixing percieved problems:
-People missing content because they can get a run? Build locked gates. Who cares if you've already played thru several times and find lower-lvl missions boring?
-Gold sellers? Completely nerf drops. Who cares if many people had a good time killing for fun and profit?
-No pugs? Limit heroes to only 3 per person. Who cares if the mission town I'm in is totally empty?
-Overpowered monsters? Ursan. Who cares about unique play styles and skill?

See a pattern? I could give a lot more examples, but I'll follow Anet's lead and not bother.

By the way, I've been frustrated by Anet for a while; I have no intention of EVER buying GW:EN or GW2 unless things change.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

*reads OP*

Did I just read the best post in the history of Guild Wars forums? I think so.

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

/signed
I agree 100% but I doubt we'll get a response as the traditional Anet PR method is to post funny quotes on 'how great is GW!" threads and avoid anything with gravity...

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

There has been a misconception that Guild Wars was once a skill-based game that has descended in something that doesn't take skill. People with their uber titles, armours and shiney emotes will disagree, but it has never been skill based.

PvP and, to a lesser extent, PvE always ended up being Build Wars whereby your and your allies' skills determined the whether your team would win. Old R-spike and IWAY are good examples of this in PvP.

In PvE, I remember when Gate of Anguish was opened and The Foundry of Failed Creations was a PuG's nightmare. It didn't take long until people could clear it with a smiter, 600hp monk and a spirit spammer - in Hard Mode too. How's that for depth? Taking this in to consideration, it's hard to see why Ursan is such a big problem for people because people will always manage to overcome obstacles using wiki builds or guru guides.

Everyone with a Phoenix took a long time to earn it, everyone with Legendary Vanquisher took a long time to earn it, everyone who farmed Obsidian Armour sets took time to earn it. Ursan speeds the PvE aspects up, makes areas more accessible to a wider group of people and causes a great deal of satisfaction. Now Tormnted Weapons are more accessible to average Joe - who, remember, is the target audience of GW. It is of my view that the game is at its best right now.

I am somewhat peeved that the game initially sold itself on the basis of 'skill over time'. It was indeed a little white lie but it's still a good game nonetheless and the 6+ districts of Kamadan indicate that many thousands of people still play which must represent some good decisions by the dev team, right?

I currently play and plan to play GWII too. None of Anet's decisions will put me off.

The OP is a good post but I won't be a sheep and /sign with an anti-Anet one-liner because everyone else is.

Silverblad3

Silverblad3

Lion's Arch Merchant

Join Date: Apr 2007

UK

I use to love CB :(

Mo/

Avarre

You make some good points, and whilst many of those on the forum seem to agree with you I think it is safe to say that there are many who really do not care (e.g. they do not use forums, or think in the detail you do), are happy with what is taking place and just play happily along.

Seldom do people take the time to say thanks, and generally discuss things they are not happy with (which is important feedback). Anyway it is good to see what people are thinking whether it is right or wrong. I have not had enough debate to be sure myself. So here is one view of the thousands that play GW (I have been playing for 3 years).

GW needs new blood.
GW is still different to many games.
GW or any other game you play is what you make of it, or do not.

Arenanet do not have to answer the consumer, we chose to buy and play the game, we can choose to not play it, like I have done with over 50 other games. Not because they are bad, but because I have friends online and enjoy what is currently GW.

Arenanet do not have to explain what they do and why, because it gives away company information in a very competitive market. Shareholders and investors do not want to see 'staff' say 'Yes you the consumer are right, we got lucky with this experiment", not good for shareholder confidence!

Arenanet is a company like many others, it is a living breathing dynamic organisation, like all companies make mistakes from time to time, make the wrong call, provide good/bad support, public relations, information and so on, yet we still play the game. They have an invested interest to do the best they can with what they have for GW 2 coming.

Arenanet have done many bold things, if they have said it I am not sure, but EoTN has elements of things they are trying to see if it will work in GW2. To keep things stagnant in a PvP metagame is bad, shaking up builds, strategies and addressing issues (behind the scenes) is what they will do, regardless of what we think or believe, why? Because it is their pride and joy, it is their baby and with whatever resources they have they will do what they can in the interest of the game and ultimately its fan.

Anyway, good discussion items from one perspective (that has support).

Happy Hunting!

Silver

thesupersaver

Ascalonian Squire

Join Date: Mar 2008

I started playing GW 6 months ago, and I would have to disagree with at least some of your letter, although not all of it. You were writing as a veteran player. The MAIN reason I bought GW was because it seemed like a game entirely skill based, and had NOTHING to do with how long you played. Your letter seemed to be complaining a least a little bit about how new players can now accomplish in 6 months what took you 2 years to accomplish. I understand how that can be annoying to you. Anet is a business. They need to ensure that people keep buying the game. I for one had no interest in a game based around grinding to become good; rather I prefer a game in which skill and intelligence make one good. Ursan did remove those elements to a great extent, but then again, no one is forcing you to play as Ursan. As a new player, I appreciate these skills as something to help me catch up with veteran players, and I use PvP to learn how to make a real build. I absolutely agree that they killed PvP though, because as a new player I found it very difficult to enter, even with every skill unlocked.
I think Anet should focus on allowing new players to enter the game and very quickly have the opportunity to be as good as older players if they are smart, not if they play for a long time.
Whatever the case, I have already found GW to be monotonous and filled with title grinding, which although addictive, has little fun in it after the first few areas in HM, and will ultimately leave me to abandon the game.

/partially signed

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

I don't think there is anything to not agree with on some level in the OP. It would be nice to think that an ArenaNet representative would read it and say to the rest of the team "Hey boys, maybe we should re-evaluate things".

Very well worded, and balanced imo. The penultimate paragraph in particular.

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

/agree with everything

I really would like to see some kind of a response to this from anet, or at least an acknowledgment that they read it.

Quote:
Originally Posted by Avarre
What I meant by that was designing PvE closer to PvP - in that mob groups were given decent skillbars and balanced groups rather than level 30 and supercharged skills. In that way something imbalanced in PvP would be similarly so in PvE, and hence balance for the sake of PvP would cause less disruption in PvE. At the same time, it would reduce the reliance on tanking/prot spirit etc, while rewarding skillful play as the mobs actually, to a degree, acted like players in their group. This wouldn't need to be in place in all areas, but it would make more interesting elite zones, in my view.
I think a good example of this type of a PvE mob are the zaishen in HA - they have not-terribaed skill bars, they work together, don't have any overpowered PvE skills and are only lvl 20. Of course, the zaishen rarely manage to kill anything, so some balancing is required there, but they are a better model than wurms who hit for 400 with flame burst.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

I already quit.

Yes, I know I made an offer to ANet that I would promise to quit if they confirmed their vision change. You didn't really think I would give them a chance to take anything else from me, did you?

Regarding posts here, I don't know if I'm going to respond much to comments. You all can see my views, and I know most of yours after the colossal Ether Renewal thread (most of the discussion there is on the same topic as this). The only reply I am concerned with is ANet's, though I know it's not coming. I have no problem with people disagreeing, as long as it's well reasoned - after all, I reasoned my view, you can at least try to do the same.

Proff

Proff

Jungle Guide

Join Date: Jun 2007

Quote:
Originally Posted by makosi
Everyone with a Phoenix took a long time to earn it, everyone with Legendary Vanquisher took a long time to earn it, everyone who farmed Obsidian Armour sets took time to earn it. Ursan speeds the PvE aspects up, makes areas more accessible to a wider group of people and causes a great deal of satisfaction. Now Tormnted Weapons are more accessible to average Joe - who, remember, is the target audience of GW. It is of my view that the game is at its best right now.
Okay, great, everyone has an obsidian set and tormented weapons. Now what? You've obviously done DoA and FoW/UW at least 50 times by now and you've probably beaten the all the games at least on nm. What's there left to keep you in the game?

Deathly_Overlord

Deathly_Overlord

Frost Gate Guardian

Join Date: Oct 2006

A house :)

LaZy!

Mo/

Amazing post, Avarre you are a legend.

/signed

Rocky Raccoon

Rocky Raccoon

Desert Nomad

Join Date: Jan 2007

Massachusetts, USA

Guardians of the Cosmos

R/Mo

Let me be the Devils's Advocate. While the post is quite eloquent and has many excellent points, it is written by someone who has played the game since Day 1. If I were to read the same book constantly over and over for the same amount of time as game hours played, that book wouldn't have the same enjoyment as the first time. If you look at the people who have /signed
they are also long time players who maybe have played themselves out and should be taking a break or maybe moving on to other interests. ANET must have realized that they couldn't continue to provide what people wanted in GW1 (with the current engine they are working with), thus GW2.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Quote:
Originally Posted by Proff
Okay, great, everyone has an obsidian set and tormented weapons. Now what? You've obviously done DoA and FoW/UW at least 50 times by now and you've probably beaten the all the games at least on nm. What's there left to keep you in the game?
You have a point, I'm running out of stuff to do but still I'm never bored. Nor do Anet have a responsibility to feed me entertainment. If I were playing a monthly fee game then I'd expect far more frequent patches with lore, explorables, challenges and rewards.

Perhaps I'm simple, but I always have something I want to grind for and I spend time getting it. I am satisfied.

I was a title-hater when they were first announced but now I take a more light-hearted approach to everything and go with the flow.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

I think something from the original "Open Letter to Anet" thread really stands out to me after reading Avarre's post. Let me quote it:

Quote:
Originally Posted by Sha Noran
The original Guild Wars was almost an experiment to see if it was possible to have a successful online game that required no monthly fee. In that aspect you succeeded, to a serious degree. Was it this sales figure success that lulled you into the impression that you could just continue to experiment with your game without taking into account the player base that you were affecting? Truly, the primary problem with your game design, in my opinion, is that you have no real way of judging how happy or upset the community is; they buy the game, then it stops mattering what you do it. The money is in your pocket. You can delete all the skills in the game and your subscriptions won't go away because there aren't any; if everyone stopped playing right now, today, you could look at the sales figures and claim the whole thing was a huge success, and completely ignore the millions of enraged players who would be wondering just how badly they've been duped (no pun intended).
A general theme of Avarre's post is that the game has really been downgraded over time in terms of depth. I think the above quote is a big part of the reason why this has happened.

Tatile

Tatile

Desert Nomad

Join Date: Sep 2007

Stygian Disciples of Tenebrasus

N/Me

Quote:
Originally Posted by Phoenix Tears
When you think, having an other opinion, than the OP of an Posting is = trolling, then sry, then I'm guilty...
No I believe it was more to the fact that your post was merely a single line of uselessness rather than anything else (which is actually why I don't like half of this thread). Any self-respecting person will allow others to voice their views and opinions on subjects - and this is entirely the point of forums.

Variety is the spice of life.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Good effort Avarre, I myself would not write a 3,600 words thread. I suspect a good mind like yours get bored with stuffs easily and no matter how Anet change the game, it will never be what it was to you again or the players that have the same complain as yourself, but the truth is, "Average Joe" out here like myself, yes Me, I am an average Joe, is very happy with this game as it is now, I can play and play and play and play for free forever, and I don't need it to be extra challenging to satisfy me, Its a "pass time" and to be honest, able to achieve things medium-hard is very welcome because I really don't need to strain myself when I want to enjoy a game.

A fair question to ask I think which does not need your reply, just think carefully and answer yourself honestly: how many of you "veteran players" are going to stick around playing Guild Wars 1 when Guild Wars 2 is out? Not many is my guess, I also suspect most already not playing it now. And most will probably get bored of Guild Wars 2 as easily as they get bored of Guild Wars 1.

If Guild Wars 1 is reverted to what it was as you remember it, when you have all the good fun times, when Guild Wars 2 comes out and its a blast, its everything you dream it would be, would you still honestly continue to play Guild Wars 1 as usual if HoM isn't there? or will you quickly complete all the titles so you can move it to Guild Wars 2?

Just my 2 cents. because I don't think you are being fair regarding what Anet has been doing to satisfy its customers.

Except maybe Community Relation could use some "upgrade" seeing that this thread is already at pages number 3 when I click reply post and still no CR here to answer your many questions and suggestions and none too has given an answer to Sha Noran's Open Letter as well. I thought this is really bad.

An Open Letter from a true fan need an answer and quick too!

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Risky Ranger
If you look at the people who have /signed
they are also long time players who maybe have played themselves out and should be taking a break or maybe moving on to other interests. ANET must have realized that they couldn't continue to provide what people wanted in GW1 (with the current engine they are working with), thus GW2.
It's not the fact that we're bored of the same game, but that Guild Wars is no longer the game it was that made it unique when it was first released.

Regarding those saying the changes were needed for "financial reasons": Guild Wars was selling just fine before they began to change everything drastically in mass quantity.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

i would be happy if i can write half as eloquent as you can, avarre. excellent post.

as a suggestion though... it might be better to email this directly to ANet. whether they read it or not is another question, but it will at least be a step closer to them than on a fan forum.

netniwk

netniwk

Desert Nomad

Join Date: Mar 2005

Bellgium

W/E

Quote:
Originally Posted by moriz
i would be happy if i can write half as eloquent as you can, avarre. excellent post.

as a suggestion though... it might be better to email this directly to ANet. whether they read it or not is another question, but it will at least be a step closer to them than on a fan forum.
Regina is suposed to scroll trough these forums from time to time,she doesn't post very often though.

Stephan123

Ascalonian Squire

Join Date: Aug 2007

I have read your letter and the only thng i can say is

/signed
/signed and again
/SIGNED

Calaval

Calaval

Lion's Arch Merchant

Join Date: Jun 2005

Forever Knights

E/

Such a well written post Avarre, your views sum up the thoughts of so many who now view GW2 with apprehension rather than look forward to it.

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

/signed

This thread needs to be stickied until we get a response.

MrSlayer

MrSlayer

Jungle Guide

Join Date: Apr 2006

United Kingdom

Quit Whining And [PLAY]

Mo/

First up, I'd like to suggest you do infact forward this to Arenanet. You could either make a ticket about it, and continue updating the ticket until it's flagged for concern and looked at by human eyes, or you could try mailing it directly to a member of the ArenaNet team (or even post it on the wiki). I'd say Regina, but I have yet to see much evidence of her being even remotely able to fill the huge shoes Gaile has left behind.

So I'll start with the devs. I am not making a claim that you flame the devs, or point any fingers at anyone in particular for being to blame for the state of the game as it stands right now, but I'd like to raise one large and rather important point. This is a free to play game. That means that their revenue is much, much much lower than that of other contenders (naming games would be pointless...there are many). And also, although they have an online-store, it offers a small range of 'items' that it can hardly be forking in much money either (afterall, how many times are you going to buy the unlock-everythings? The BMP?). Whilst, yes, this shouldn't be a cause for the dev team to put forth a lousy effort, and balance a game that they know little about and then say it's because they don't have the man power or the money they need to do otherwise, it cannot help but contribute.

An example of this is GM's. I take here World of Warcraft as an example. Please, read the remainder of what I have to say before passing this off as another WoWvsGW comparison, for I'm choosing it for the sole reason that it's the only other MMORPG that I have played within the past 4 years. In WoW, there are GMs who are (to my knowledge) payed for what they do. I gather it is only a small amount of money, perhaps it's even just a free subscription to play? who knows. But this extra man power must suck up at least a portion of Blizzard's profit; after all, they're running hundreds of servers. But it creates a situation where, if I find (example) that I can't pick up a quest I abandoned, I can simply contact an actual person, and not a robot, and have a response (that has been tested) within 4 hours. This doesn't happen in GW because there simply is not enough man power. Now sure, enough people would be alright, if not eager, to take on this role without payment, but then there is a huge chance it would just be abused.

So what does this mean for Guildwars players? Well it means that there is nothing more than a bunch of robots, the occasional fansite forum post, and general word of mouth that a bug has come up, or that a skill is unbalanced. And this means that a fix is probably decided on without much thorough testing, and without a full range of information. I point out here that now catapults in THK etc will kill anyone using them, not the target; guesses point to this being an un-expected outcome of the fix to fire/poison darts in EotN.

However, I will now contradict myself slightly in saying that I do agree strongly that alot of the game updates that massively impact the game are thoughtless, and in most cases pathetic (I think we all remember the week of "Fixed an Exploit"...well gee...sure good to see Anet working hard to keep their game in tip-top shape) which should not happen, even with the game being free2play. Skill balances, as you mentioned, are seemingly done based purely on what people have complained about, and not off testing by whoever it is that balances skills.

Guildwars 2...this is also something I am absolutely sick and tired of seeing thrown around. "We won't be updating this until GW2...we won't be fixing that until GW2...oh that's a good idea. Well maybe in GW2". I have a horrible sinking feeling that this is going to lead to a massive amount of disappointment. I can use my own little analogy here. Fishing. You (Anet), are dangling this juicy worm infront of us, almost seeming out of reach. We take a bite of this lovely delicacy, and oh god; we're stuck grinding out useless titles and filling up our HoM, only to be hauled into what we can hope is freedom, to find a tub full of other disappointed fish. With all these promises, and the problems the lack of your care for GW has brought around, how do we know that we won't just find this "GW2" to be a complete disappointment.

Perhaps a better idea would be to keep GW alive with better updates, and more useful thought. Maybe then, as players, we could feel that we haven't been forgotten in this rush to build the tallest tower, to climb the highest mountain. Afterall, without us, none of the Guildwars line that have or will ever exist would happen.

Anyways, just my 2 cents.

Mister_Smiley

Mister_Smiley

Wilds Pathfinder

Join Date: Mar 2006

At first i didn't fell like reading it, but i decided to anyways and i have to say it is a VERY good post. You make some good points there as well. Its really hard to find things to keep me into the game and that is one of the major issues. But i play anyways because i love the game. Anywho i will do the same as alot of people who posted here.

/signed

Lyndka

Lyndka

Elite Guru

Join Date: Jan 2008

UK

Angels of KaoS [KaoS]

R/

I read the post with a lump in my throat - and tried to understand the feelings that created it - then I realised - I'm not a noob anymore, I've been in GW over 12 months now and so many of the sentiments here are mine now too!

/signed - definitely

darkdreamr

Frost Gate Guardian

Join Date: Oct 2007

beyond the yellow brick road

She Left With Half My [GeAr]

Me/

Well, couple things. First of all, skill over time is probably the most overused and least understood phrase describing GW. For one thing they are intricately related because with time comes experience, and experience can trump skill any day. Players don't jump into HA and "know" how to run an RC bar because they're so skilled, it's something they learn over time. That's why the best players are long time veterans.

Above a certain basic level of competence (weapon set switching, good reflexes, kiting) I don't think there's any influence of skill on PvE, just better builds run by more experienced players using better coordination. I'd say the skill ceiling for PvP is higher, but again skill is a very small perturbation on the experience level of the player.

What Anet has done, is attempt to lower the skill ceiling of PvE so that players of any amount of experience can have success. Avarre makes a good point which is that they should have done this by tweaking the balance of the mobs and the areas, not by tweaking the balance and slowly increasing the power of the player skills. They really should have made the elite PvE areas beatable instead of impossible without cookie cutter builds (recall wars in the deep, obsidian flesh tanks, etc) that everyone had to run because that was the only way to beat the area in a reasonable amount of time. That, to me, is the real crime. The beauty of GW is in the complexity, and the need for unflexible gimmicks to beat the highest-difficulty areas saddens me.

The other thing is that nerfing Ursan today will not fix this problem. And reverting everything back to the "good old days" is not gonna work either, that's just nostalgia talking. But I'm glad Avarre wrote this so that hopefully the devs will get the proper mindset going into GW2. You don't need to give "average Joe" the ability to beat every area in the game by equipping a single skill. Joe is completely happy working his butt off to achieve that goal. In most games, that work is signified with levels. And when I get to level 49 then I'll be able to do a Forge run. As Joe levels, he gets more experienced too. And so there doesn't have to be a lowest common denominator for every area, if you design the game that way. The problem is that in GW, without any levels, there's not necessarily any experience increase after level 20, just the feeling of "I'm level 20, why can't I do this area?" There has to be something built into the game that encourages people to get better, so that they don't need gimmicks or Ursan or consets.

Enough.

KZaske

KZaske

Jungle Guide

Join Date: Jun 2006

Boise Idaho

Druids Of Old (DOO)

R/Mo

So many issues so little time. Overall I agree with the OP and with MrSlayer. Regina appears to be a complete failure at her job, time for Anet to replace her with someone that actually wants the job and will do it.
I fully agree with the wording of Calaval above. "your views sum up the thoughts of so many who now view GW2 with apprehension rather than look forward to it."
I had planned on buying GW2 but having seen GWEN, I am very concerned about GW2 and doubt I will spend the money on it. I will look for a trial key to see what it is like before I buy it. I will need a real trial key, not the very limited joke they offer now.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

im going to kiss you right on the mouth. thats right.. you earned it.

/signed+mankiss for the most mature, well organized post this forum has ever seen.

Xx_Sorin_xX

Krytan Explorer

Join Date: Dec 2006

W/

Quote:
Originally Posted by Turtle222
/signed

This thread needs to be stickied until we get a response.
they've been awful quiet lately, and I don't know that they'd respond to this, other than "i'll be forwarding it to others". But i guess it would be nice to know they're at least considering what Avarre said.

As for the post, these are the threads we need to fix things. Not the rage/crying that we usually have all the time. Nice job.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

one word to describe this: EPIC!

Although sadly, as much as we would all like to actually see a ANET dev or employee come into this thread and have an actual discussion about it, I have a very strange feeling that we will hear absolutely nothing from ArenaNet on this thread.

/signed for the OP

Balan Makki

Lion's Arch Merchant

Join Date: Nov 2007

Quote:
Originally Posted by Avarre
What I meant by that was designing PvE closer to PvP - in that mob groups were given decent skillbars and balanced groups rather than level 30 and supercharged skills. In that way something imbalanced in PvP would be similarly so in PvE, and hence balance for the sake of PvP would cause less disruption in PvE. At the same time, it would reduce the reliance on tanking/prot spirit etc, while rewarding skillful play as the mobs actually, to a degree, acted like players in their group. This wouldn't need to be in place in all areas, but it would make more interesting elite zones, in my view.

I don't think this would cripple PvP - it might actually help the movement of players across as PvE would be more similar to PvP. Balance would still be focused on PvP play, this would simply lessen the disruption of balance on PvE from balance changes not made for it.
I was able to grasp this, ^ and it is a very constructive suggestion. But. . .

Unfortunately, you may want to hit the edit button and apply a cynicism/spite/Talking-Down-To filter to your OP. Your OP is dripping with venom. I couldn't finish it, too personal, more like a letter to yourself. But I'm only a fan, what do I know. My guess is Arena Net will not take it as seriously (even read) with all the Venom. Gail said Devs read stuff if it is short consice and to the point. Yeah, you need to hit that edit button.

Personally I agree with your above suggestion. Hardmode++ should have what you suggest plus all the PvE skill on double sized skill bars for MOB. I personally use very few PvE skills, so I've not had the same problems. Elite players could even have their own title, so the chaff will know they are The Elite.

I'd love to see MoB Usran, with constant and spamable knockdowns, interupts, skills like "Finish Him." Monks impossible to kill unless you head back to the outpost to tailor your build specifically to beat Boss Monks, then to find the monks are not there now, but a dungeon full of Boss Mesmers. And 1000 other fun ways to sweat in front of my computer.

That's one epic post why Arena Net should not provide options and accessibility to all players, but rather provide content for a very select few.

good luck. . .

Kotetsu Rain

Kotetsu Rain

Lion's Arch Merchant

Join Date: Jun 2006

Utopia

D/

Nicely put into words.

Clarissa F

Krytan Explorer

Join Date: Nov 2007

Fighters of the Shiverpeaks

Me/Mo

Quote:
Originally Posted by Risky Ranger
Let me be the Devils's Advocate. While the post is quite eloquent and has many excellent points, it is written by someone who has played the game since Day 1. If I were to read the same book constantly over and over for the same amount of time as game hours played, that book wouldn't have the same enjoyment as the first time. If you look at the people who have /signed
they are also long time players who maybe have played themselves out and should be taking a break or maybe moving on to other interests. ANET must have realized that they couldn't continue to provide what people wanted in GW1 (with the current engine they are working with), thus GW2.
You read some bad books. I could read the Stand over and over. You can't read LotR without finding something new or see something in a different light. If the book is GOOD ENOUGH, it will keep your attention(unless you are part of the ADD generation, in which case...here's some Ridalin).

A good game is like that, as well. No matter how many times you log on, it can give you the satisfaction of a unique, quality experience. This game doesn't have that, anymore, and it's sad that we lose another veteran in Avarre because of it(My mesmer is crying, dammit!)

Good post, Avarre. I wasn't expecting the punters to reply, but good effort.