Avarre, your post is made of win.

SirSausage
sibelang
Symeon
Proff
Originally Posted by Avarre
The ball, as always, is in your court.
|
pfaile
Ec]-[oMaN
Originally Posted by Killed u man
I can only hope Regina (Or Andrew, any staff...) comes posting here: "We're working on some sever overhaul in GW1, to satisfy the GW1 community untill GW2 release", but then again, I doubt we'll get any anwser at all...
|
X Tigercat X
Dawgboy
DreamWind
mazey vorstagg
makosi
Silverblad3
thesupersaver
Cebe
Alleji
Originally Posted by Avarre
What I meant by that was designing PvE closer to PvP - in that mob groups were given decent skillbars and balanced groups rather than level 30 and supercharged skills. In that way something imbalanced in PvP would be similarly so in PvE, and hence balance for the sake of PvP would cause less disruption in PvE. At the same time, it would reduce the reliance on tanking/prot spirit etc, while rewarding skillful play as the mobs actually, to a degree, acted like players in their group. This wouldn't need to be in place in all areas, but it would make more interesting elite zones, in my view.
|
Avarre
Proff
Originally Posted by makosi
Everyone with a Phoenix took a long time to earn it, everyone with Legendary Vanquisher took a long time to earn it, everyone who farmed Obsidian Armour sets took time to earn it. Ursan speeds the PvE aspects up, makes areas more accessible to a wider group of people and causes a great deal of satisfaction. Now Tormnted Weapons are more accessible to average Joe - who, remember, is the target audience of GW. It is of my view that the game is at its best right now.
|
Deathly_Overlord
Rocky Raccoon
makosi
Originally Posted by Proff
Okay, great, everyone has an obsidian set and tormented weapons. Now what? You've obviously done DoA and FoW/UW at least 50 times by now and you've probably beaten the all the games at least on nm. What's there left to keep you in the game?
|
DreamWind
Originally Posted by Sha Noran
The original Guild Wars was almost an experiment to see if it was possible to have a successful online game that required no monthly fee. In that aspect you succeeded, to a serious degree. Was it this sales figure success that lulled you into the impression that you could just continue to experiment with your game without taking into account the player base that you were affecting? Truly, the primary problem with your game design, in my opinion, is that you have no real way of judging how happy or upset the community is; they buy the game, then it stops mattering what you do it. The money is in your pocket. You can delete all the skills in the game and your subscriptions won't go away because there aren't any; if everyone stopped playing right now, today, you could look at the sales figures and claim the whole thing was a huge success, and completely ignore the millions of enraged players who would be wondering just how badly they've been duped (no pun intended).
|
Tatile
Originally Posted by Phoenix Tears
When you think, having an other opinion, than the OP of an Posting is = trolling, then sry, then I'm guilty...
|
pumpkin pie
Bryant Again
Originally Posted by Risky Ranger
If you look at the people who have /signed
they are also long time players who maybe have played themselves out and should be taking a break or maybe moving on to other interests. ANET must have realized that they couldn't continue to provide what people wanted in GW1 (with the current engine they are working with), thus GW2. |
moriz
netniwk
Originally Posted by moriz
i would be happy if i can write half as eloquent as you can, avarre. excellent post.
as a suggestion though... it might be better to email this directly to ANet. whether they read it or not is another question, but it will at least be a step closer to them than on a fan forum. |
Stephan123
Calaval
Turtle222
MrSlayer
Mister_Smiley
Lyndka
darkdreamr
KZaske
Magikarp
Xx_Sorin_xX
Originally Posted by Turtle222
/signed
This thread needs to be stickied until we get a response. |
Yichi
Balan Makki
Originally Posted by Avarre
What I meant by that was designing PvE closer to PvP - in that mob groups were given decent skillbars and balanced groups rather than level 30 and supercharged skills. In that way something imbalanced in PvP would be similarly so in PvE, and hence balance for the sake of PvP would cause less disruption in PvE. At the same time, it would reduce the reliance on tanking/prot spirit etc, while rewarding skillful play as the mobs actually, to a degree, acted like players in their group. This wouldn't need to be in place in all areas, but it would make more interesting elite zones, in my view.
I don't think this would cripple PvP - it might actually help the movement of players across as PvE would be more similar to PvP. Balance would still be focused on PvP play, this would simply lessen the disruption of balance on PvE from balance changes not made for it. |
Kotetsu Rain
Clarissa F
Originally Posted by Risky Ranger
Let me be the Devils's Advocate. While the post is quite eloquent and has many excellent points, it is written by someone who has played the game since Day 1. If I were to read the same book constantly over and over for the same amount of time as game hours played, that book wouldn't have the same enjoyment as the first time. If you look at the people who have /signed
they are also long time players who maybe have played themselves out and should be taking a break or maybe moving on to other interests. ANET must have realized that they couldn't continue to provide what people wanted in GW1 (with the current engine they are working with), thus GW2. |