Dev Update: Hall of Monuments Changes
Fay Vert
Got to wonder why the update was announced so so long ago if they didn't intend it any time soon. Heck, its not as if its even a big one either, to improve the suckiest aspect of game design to come out of ANet, and the one that is supposed to hook us into spending more money with them when GW2 comes along. They aren't playing this one very smart really.
Midnight Harmony
I'd rather not plough through 25 pages so my question is, has there actually been any more developments on adding Tormented weapons to the HoM?
Nightow
Quote:
Originally Posted by Midnight Harmony
I'd rather not plough through 25 pages so my question is, has there actually been any more developments on adding Tormented weapons to the HoM?
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P.S. - I hate the skin on those.
Midnight Harmony
Only the staff looks good.
Free Runner
Quote:
Originally Posted by Fay Vert
Heck, its not as if its even a big one either, to improve the suckiest aspect of game design to come out of ANet
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Sai Rith
It'll be implemented before GW2. Good enough.
Shadowspawn X
Quote:
Originally Posted by Fay Vert
Got to wonder why the update was announced so so long ago if they didn't intend it any time soon.
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kazjun
It'll come when it comes, though it really should have been like this in the first place. Who knows, might even be in the Sep update. Well, that's what I'm hoping anyway.
fenix
There is 2 years till GW2, it wouldn't surprise me if they took their sweet time with this.
BoredJoe
Quote:
Originally Posted by Shadowspawn X
As they stated in the announcement they are giving players a chance to adjust their play style to the coming change. Basically giving people a heads up so they can collect any torments they like for their monument at a leisurely pace. Rather than have a big uproar a couple of months before GW2 with people crying about why they weren't told.
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strcpy
Quote:
Originally Posted by fenix
There is 2 years till GW2, it wouldn't surprise me if they took their sweet time with this.
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As of right now, no big deal - there is nothing to be gained by the Hall of Monuments and we know it is going to happen. We can easily plan our titles and acquisitions accordingly - we now know not to purchase three Destroyer Axes or there is no need for four characters to get max survivor (sadly, some did just that before we knew that - but that is the problem with being a so called Early Adopter). Further we know that Tormented Weapons will be added so same thing there - as long as it happens before GW2 it is effectively real time.
In software engineering terms we look to things called Critical Paths. My guess is that this is not one of those. My further guess is that someone is spending some time here and there on it but unless it reaches that stage (it never should) it will be "in the future" for a while. While many gamers don't like that answer - everything is a critical path to them (and it isn't only gamers that are this way, for many *any* announced feature becomes Critical Path) - it is proper that it be so.
Of course many gamers realize this too - the arguments of "why spend time doing *that*" are related. To them if it *isn't* part of the critical path then one should never work on it - yet that concept also assumes people are working on other parts at the same time (otherwise why have a critical path - one can always say "why work on that" without them).
Anet is in a tough position on many of these issues as gamers are more often than not wanting something that can not exist. Anet is more open than I would be in their position - too many people do not understand (or, IMO, refuse to understand because they Want and that is all that matters) what goes on in assigning resources in a development process.
Ah well - many will read that and highly disagree. I can only lead one to the water, I can't force anyone to drink. People will think what they do - I always find it amusing when ones that are hammering an industry that have no experience in that industry get hammered from others that have no idea what their industry goes through. Suddenly it makes sense that no knowledge outside of "I think it works this way even though I have no idea what I am talking about" is, well, full of excrement.
santaclaus66
Quote:
Originally Posted by strcpy
Nor would it me either - I would even add that their language is as such. How many "it will go live when it is done" is done a month later? Well, never - that is marketing talk for "we aren't far enough along with it for it to be in the foreseeable future".
As of right now, no big deal - there is nothing to be gained by the Hall of Monuments and we know it is going to happen. We can easily plan our titles and acquisitions accordingly - we now know not to purchase three Destroyer Axes or there is no need for four characters to get max survivor (sadly, some did just that before we knew that - but that is the problem with being a so called Early Adopter). Further we know that Tormented Weapons will be added so same thing there - as long as it happens before GW2 it is effectively real time. In software engineering terms we look to things called Critical Paths. My guess is that this is not one of those. My further guess is that someone is spending some time here and there on it but unless it reaches that stage (it never should) it will be "in the future" for a while. While many gamers don't like that answer - everything is a critical path to them (and it isn't only gamers that are this way, for many *any* announced feature becomes Critical Path) - it is proper that it be so. Of course many gamers realize this too - the arguments of "why spend time doing *that*" are related. To them if it *isn't* part of the critical path then one should never work on it - yet that concept also assumes people are working on other parts at the same time (otherwise why have a critical path - one can always say "why work on that" without them). Anet is in a tough position on many of these issues as gamers are more often than not wanting something that can not exist. Anet is more open than I would be in their position - too many people do not understand (or, IMO, refuse to understand because they Want and that is all that matters) what goes on in assigning resources in a development process. Ah well - many will read that and highly disagree. I can only lead one to the water, I can't force anyone to drink. People will think what they do - I always find it amusing when ones that are hammering an industry that have no experience in that industry get hammered from others that have no idea what their industry goes through. Suddenly it makes sense that no knowledge outside of "I think it works this way even though I have no idea what I am talking about" is, well, full of excrement. |
Made me smile as it puts the general opinion of the WANTERS right in the box where it belongs.
aaje vhanli
Quote:
Originally Posted by santaclaus66
A very enjoyable post, honestly.
Made me smile as it puts the general opinion of the WANTERS right in the box where it belongs. |
w00t!
One thing I haven't heard or been able to find out is the cumulative nature of the non-title shrines. For example, are mini's going to be cumulative? What about armor? And I'd certainly like to spread those fugly torment and destroyer weapons around to more of my heroes than currently have them.
Anyone have any information on this?
Anyone have any information on this?
maraxusofk
Quote:
Originally Posted by Fay Vert
Got to wonder why the update was announced so so long ago if they didn't intend it any time soon. Heck, its not as if its even a big one either, to improve the suckiest aspect of game design to come out of ANet, and the one that is supposed to hook us into spending more money with them when GW2 comes along. They aren't playing this one very smart really.
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Free Runner
Quote:
Originally Posted by maraxusofk
its to appease people, just like the long announced xunlai market. we probably will never get it but its to hold us off until gw2.
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R_Frost
Quote:
Originally Posted by Fay Vert
Got to wonder why the update was announced so so long ago if they didn't intend it any time soon. Heck, its not as if its even a big one either, to improve the suckiest aspect of game design to come out of ANet, and the one that is supposed to hook us into spending more money with them when GW2 comes along. They aren't playing this one very smart really.
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strcpy
I see a number of people didn't read what I wrote, or at least didn't understand it. They would rather whine than think about it and be reasonable, so I'll quote the one being responded too and give the real answer.
We have, once again, the "critical path" thing here. It would be best to read the link I gave, if not it basically says that the longest path from start to finish is the one you throw *most* of your resources at as the rest will need less time to finish. So, for a simple example, lets say we have three tasks to get done to finish a project - task one takes 12 months, task two takes three months, and task three takes three months. That means that if you manage your team right it will be done in a year - the longest or "critical path". The other two paths have a six month "float" time - that is they can take up to six months extra between them to get done. You still have to work on them - you can't simply ignore them - but they aren't where most of your people work. As such they are pretty much done when they are done.
From Anets point of view GW2 is their "critical path", The HoM is not. Not only will it take less time to do but it isn't a requirement to finish GW2 - therefore it's float time is however long it takes to get GW2 out minus however long it takes to get the change in. I would guess that float is well over a year. There are quite a number of other changes I can assure you that have going, not because I have inside information (I do not) but because that is just plain old software engineering and is true of *all* moderate and above sized projects.
Normally those things aren't announced - however skill hunting is a gamers "critical path". In fact it is really pretty much our *only* path. It is vital that we know how the HoM is going to work with respect to rewards in GW2 - however it is only vital the we *know*, not that they are implemented. For us once that decision is reached it is vital that we know it, I'm sure there are people that decided it wasn't worth bothering with legendary survivor for a character because that would be the only title they ever got that are now kicking themselves that they didn't go for it (I can assure you of that because I am one - however I stopped bothering long enough before the announcement that I can really fuss).
I guess another way to put it how would we have all felt if they only told us when it was released? Because of the way tasks are assigned in a large project (and critical paths are not software centric - they were around long before formal software engineering) it will most likely be *at least* several months from the decision to release. What do you think the reaction would have been from the people that had spend countless hours redoing things they have no need to redo (especially titles like survivor)? I'm sure they would have been WAY more ticked that you are because it wasn't released withing days of telling us.
As such Anet told us about it. I don't know that I would have in their place, however I am happy that they have. I can now plan accordingly and so can you. If they had been as closed about those things as nearly every other software company on the planet then you would not have known until you wasted a large number of hours. I wish I could say only gamers are that ungrateful, but sadly I know from experience that is not so. It was always my experience that a company was better off just springing those changes on their customers as people soon forgot that type of thing but remembered the long waits for things to get implemented.
Quote:
Originally Posted by Fay Vert
Got to wonder why the update was announced so so long ago if they didn't intend it any time soon. Heck, its not as if its even a big one either, to improve the suckiest aspect of game design to come out of ANet, and the one that is supposed to hook us into spending more money with them when GW2 comes along. They aren't playing this one very smart really.
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From Anets point of view GW2 is their "critical path", The HoM is not. Not only will it take less time to do but it isn't a requirement to finish GW2 - therefore it's float time is however long it takes to get GW2 out minus however long it takes to get the change in. I would guess that float is well over a year. There are quite a number of other changes I can assure you that have going, not because I have inside information (I do not) but because that is just plain old software engineering and is true of *all* moderate and above sized projects.
Normally those things aren't announced - however skill hunting is a gamers "critical path". In fact it is really pretty much our *only* path. It is vital that we know how the HoM is going to work with respect to rewards in GW2 - however it is only vital the we *know*, not that they are implemented. For us once that decision is reached it is vital that we know it, I'm sure there are people that decided it wasn't worth bothering with legendary survivor for a character because that would be the only title they ever got that are now kicking themselves that they didn't go for it (I can assure you of that because I am one - however I stopped bothering long enough before the announcement that I can really fuss).
I guess another way to put it how would we have all felt if they only told us when it was released? Because of the way tasks are assigned in a large project (and critical paths are not software centric - they were around long before formal software engineering) it will most likely be *at least* several months from the decision to release. What do you think the reaction would have been from the people that had spend countless hours redoing things they have no need to redo (especially titles like survivor)? I'm sure they would have been WAY more ticked that you are because it wasn't released withing days of telling us.
As such Anet told us about it. I don't know that I would have in their place, however I am happy that they have. I can now plan accordingly and so can you. If they had been as closed about those things as nearly every other software company on the planet then you would not have known until you wasted a large number of hours. I wish I could say only gamers are that ungrateful, but sadly I know from experience that is not so. It was always my experience that a company was better off just springing those changes on their customers as people soon forgot that type of thing but remembered the long waits for things to get implemented.
Turbobusa
Critical pathing?! Wh..Wh..Why???
My management course is over!
Maybe it was just me I just had the impression the HoM update was going to be released anytime soon (at the first annoucement date)
My management course is over!
Maybe it was just me I just had the impression the HoM update was going to be released anytime soon (at the first annoucement date)
persuadu
Well looks like Anet can say they are going to put a money tree in the HoM and then just never do it.
I can see why they wait to announce the release of stuff, because this HoM delay is killin me.
Yes, I am hording armbraces and after the update to HoM I am either going to sell them or cash them in, but the wait is killin me.
Ya know a money tree in the HoM might not be bad, maybe like the "Burried Treasure/Do Not Touch" areas in the game. Maybe you can feed your tree drops and it will give you gold or special items every month based on what you feed it.
I can see why they wait to announce the release of stuff, because this HoM delay is killin me.
Yes, I am hording armbraces and after the update to HoM I am either going to sell them or cash them in, but the wait is killin me.
Ya know a money tree in the HoM might not be bad, maybe like the "Burried Treasure/Do Not Touch" areas in the game. Maybe you can feed your tree drops and it will give you gold or special items every month based on what you feed it.
illidan009
HAHAHA at uber title grinders...this way at least I can grind with 8 chars instead of 1 O_o
No more having to get account wide shit like Kurzick(OMFG does that take a long ass time)
No more having to get account wide shit like Kurzick(OMFG does that take a long ass time)
-Martian-
Dev Update - 10 September 2008
Hall of Monuments
We are releasing the previously announced changes to the Hall of Monuments in two stages. The first stage lets players enjoy adding their accumulated Tormented Weapons to the Monument to Valor [sic] sooner than otherwise. Support for this first stage is expected to release in October's scheduled content update. At this time, there is no expected release date on the remaining account-wide changes to the Hall of Monuments.
http://wiki.guildwars.com/wiki/ArenaNeteveloper_updates#Dev_Update_-_10_September_2008
Hall of Monuments
We are releasing the previously announced changes to the Hall of Monuments in two stages. The first stage lets players enjoy adding their accumulated Tormented Weapons to the Monument to Valor [sic] sooner than otherwise. Support for this first stage is expected to release in October's scheduled content update. At this time, there is no expected release date on the remaining account-wide changes to the Hall of Monuments.
http://wiki.guildwars.com/wiki/ArenaNeteveloper_updates#Dev_Update_-_10_September_2008
Hyper.nl
Quote:
Originally Posted by -Martian-
Dev Update - 10 September 2008
Hall of Monuments We are releasing the previously announced changes to the Hall of Monuments in two stages. The first stage lets players enjoy adding their accumulated Tormented Weapons to the Monument to Valor [sic] sooner than otherwise. Support for this first stage is expected to release in October's scheduled content update. At this time, there is no expected release date on the remaining account-wide changes to the Hall of Monuments. http://wiki.guildwars.com/wiki/ArenaNeteveloper_updates#Dev_Update_-_10_September_2008 |
cosyfiep
how boy....good thing I have those tormented weapons waiting for that----NOT....(have yet to get 100k plat to BUY one....will just get the stuff for the destroyer ones as originally planned).
good to know they are still working on it.
good to know they are still working on it.
StormDragonZ
Quote:
Originally Posted by cosyfiep
how boy....good thing I have those tormented weapons waiting for that----NOT....(have yet to get 100k plat to BUY one....will just get the stuff for the destroyer ones as originally planned).
good to know they are still working on it. |
Xx_Sorin_xX
I'm sorry if this has already been discussed, but 505 posts is far too much for me to read through.
So I understand that the Hall of Monuments will be account based, but I'm not exactly sure what this all entails. My warrior has tier 3 KoaBD, and I understand that it should appear as that for all of my character's Hall of Monuments, but will all of my characters be able to display KoaBD? Like I'd like to work on titles on other characters, but if it doesn't count towards my KoaBD title, then it doesn't seem worth it.
So I understand that the Hall of Monuments will be account based, but I'm not exactly sure what this all entails. My warrior has tier 3 KoaBD, and I understand that it should appear as that for all of my character's Hall of Monuments, but will all of my characters be able to display KoaBD? Like I'd like to work on titles on other characters, but if it doesn't count towards my KoaBD title, then it doesn't seem worth it.
Shayne Hawke
Having Tormented weapons in the HoM is fine, but until Armbraces crash again, I'm not really one to care about getting any. Meanwhile, the price for making Destroyer weapons is going down, down, down.
Neo Nugget
Quote:
Originally Posted by Xx_Sorin_xX
I'm sorry if this has already been discussed, but 505 posts is far too much for me to read through.
So I understand that the Hall of Monuments will be account based, but I'm not exactly sure what this all entails. My warrior has tier 3 KoaBD, and I understand that it should appear as that for all of my character's Hall of Monuments, but will all of my characters be able to display KoaBD? Like I'd like to work on titles on other characters, but if it doesn't count towards my KoaBD title, then it doesn't seem worth it. |
SpiritThief
I hope all the titles become account and not just adding them to HoM. Would freshen the game if you can play on any character instead of still being stuck with one.
But I think its just HoM, so all of your characters in GW2 can use the bonuses.
But I think its just HoM, so all of your characters in GW2 can use the bonuses.
w00t!
Anyone have any ideas on how weapons, armor, and minis will work? Will they stack, so that I can spread my destroyer weapons across several characters instead of just customizing them for one toon?
BenjZee
no need to stack, theres just gunna be one HoM which shows every accomplishment (if u choose to veiw account based). The KOABD title doesnt have its own statue although the beacon will proably be character-based. Yeh its probably best to spread em across account really then u get to fill each individual character and the account. Buy the armors which suits different professions is what im doing likewise with weapons , now my monk doesnt need a destroyer scythe as my dervish can make one.
Heloniar
I want the beacon to be account based. 30 titles is just a pain, and if you earned that thern you as the owner and player in the HOM should have the beacon in account wide HOM
creelie
Quote:
Originally Posted by Heloniar
I want the beacon to be account based. 30 titles is just a pain, and if you earned that thern you as the owner and player in the HOM should have the beacon in account wide HOM
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Nessar
I really really REALLY hope the titles become account based >< Grinding on one char gets so boring after 13 maxed titles. Ima be optimistic and hope that happens..although the chance is .0001% ._.
Heloniar
Quote:
Originally Posted by creelie
Actually it's 25 for the beacon straight up, and 20 if you have a human guest in your full HoM.
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Devina Fava
The problem I'm facing at the moment, and I imagine I can't be the only one at the moment, is that I'm not really sure how the "account wide" changes are going to actually work, which means that at the moment, I'm not really any better off than I was before the announcement.
To be clear, I don't need the account wide changes now; but having a better idea of how they work would be so useful. For example, do I still have to keep ID'ing items on the same character? For now because I have no idea, to be on the safe side, I still have to keep doing everything exactly the same way as before.
Anet's stated goal behind these changes is to allow more freedom of play, so that players wouldn't feel discouraged from playing multiple characters. At the moment the fuzziness means that I'm still essentially constructively forced into playing the one character, because I have no idea if for example max titles on my other characters will count towards KoaBD, whether KoaBD actually means anything in the GW2 scheme of things, etc.
Got no problems with the tormented weapons - in that situation they told us, the information was immediately useful; I started saving gems and tormented weapons, and the others are absolutely right that it's better they told us, and I'm happy to wait for the update.
I'm happy to wait for the account changes too, just that I don't feel that the pre-announcement has helped me in any way without further information; YMMV.
To be clear, I don't need the account wide changes now; but having a better idea of how they work would be so useful. For example, do I still have to keep ID'ing items on the same character? For now because I have no idea, to be on the safe side, I still have to keep doing everything exactly the same way as before.
Anet's stated goal behind these changes is to allow more freedom of play, so that players wouldn't feel discouraged from playing multiple characters. At the moment the fuzziness means that I'm still essentially constructively forced into playing the one character, because I have no idea if for example max titles on my other characters will count towards KoaBD, whether KoaBD actually means anything in the GW2 scheme of things, etc.
Got no problems with the tormented weapons - in that situation they told us, the information was immediately useful; I started saving gems and tormented weapons, and the others are absolutely right that it's better they told us, and I'm happy to wait for the update.
I'm happy to wait for the account changes too, just that I don't feel that the pre-announcement has helped me in any way without further information; YMMV.
Vilaptca
It's just for the HoM they've never said anything about changing the titles themselves to account-based.
So really you still have to ID everything on one character, drink everything on one character, etc, but I think once you put it in the HoM, then the STATUE for the title is available to all characters. Not the title itself, just the statue.
So really you still have to ID everything on one character, drink everything on one character, etc, but I think once you put it in the HoM, then the STATUE for the title is available to all characters. Not the title itself, just the statue.
FengShuiDove
Again, please please please please PLEASE PLEASE PLEASE make Destroyer/Tormented weapons say "Dedicated" instead of "Customized." Seriously. Seriously.
Looking forward to the update though, especially curious how account wide armor monument will go.
Looking forward to the update though, especially curious how account wide armor monument will go.
Kashrlyyk
Quote:
Originally Posted by Hyper.nl
Hm, I'm mostly waiting for the change to account wide. I guess I'll have to wait then...
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hallomik
Quote:
Originally Posted by Devina Fava
The problem I'm facing at the moment, and I imagine I can't be the only one at the moment, is that I'm not really sure how the "account wide" changes are going to actually work, which means that at the moment, I'm not really any better off than I was before the announcement.
To be clear, I don't need the account wide changes now; but having a better idea of how they work would be so useful. |