The most powerful PvE Builds - why don't some professions have any?

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Quote:
Originally Posted by Lady Lozza
I disagree with this to some extent. Let's forget about the average player and just take good players and good teams. You can be a good ursan team, holding aggros, chaining kd, etc. You can also be a good non-ursan team. Last I check, and I must admit it was a little while so I could be wrong, a good ursan team will clear certain areas faster than a good non-ursan team.
If a build that can outdo Ursan is that shocking to you ( ), you've probably been playin your Mes way too much. A CoP team SHOULD be able to beat Ursan everywhere when it comes to speed. So why don't people run it? The thing with Ursan is.......you max your Norn title, you do that stupid-easy quest that gives you the skill then bam....you're set. CoP is only one skill - some people will find it challenging to fill in the blanks. Ursan holds your hand and gives you the build. The way a good CoP should work is slapping on the Mes hex before you get aggro, then poof....the whole mob blows up by a sync'd CoP. As I said, Ursan is the Sway of pve - powerful, but can be outdone though the better options require coordination.....somethin pug's don't want.

Also, a "good non-ursan" team is really not specific at all....

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

Quote:
Originally Posted by Cathode_Reborn
If a build that can outdo Ursan is that shocking to you ( ), you've probably been playin your Mes way too much. A CoP team SHOULD be able to beat Ursan everywhere when it comes to speed. So why don't people run it? The thing with Ursan is.......you max your Norn title, you do that stupid-easy quest that gives you the skill then bam....you're set. CoP is only one skill - some people will find it challenging to fill in the blanks. Ursan holds your hand and gives you the build. The way a good CoP should work is slapping on the Mes hex before you get aggro, then poof....the whole mob blows up by a sync'd CoP. As I said, Ursan is the Sway of pve - powerful, but can be outdone though the better options require coordination.....somethin pug's don't want.

Also, a "good non-ursan" team is really not specific at all....
Do I find it shocking that another team could beat ursan? No. What I said was last I checked that was not the case.

I say a good non-ursan team because some builds work better on certain maps. My understanding is the CoP build will fell Urgoz faster than ursan, but what I said was "most" areas. Another example: take a horde of undead. Smiters can smite through them faster than, well I'd imagine anything else.

I've been keeping an eye on the "fastest elite area times" threads that have been going around and with the exception of urgoz I'm pretty sure that ursan takes the cake for everything - not necessarily by much, and it is not necessarily a reason to play it. However if we are to define over-powered as "fastest to do x" then ursan (from the evidence at hand) is more over-powered than CoP.

Longasc

Longasc

Forge Runner

Join Date: May 2005

I would like to say that I disagree with the OP on his evaluation of classes and builds and that he should become a bear and go back to his cave.

I knew there was a reason why people prefer heroes & henchmen, there it is!

Nemesis of God

Nemesis of God

Lion's Arch Merchant

Join Date: Jan 2008

Finland

Azura Empire [AE]

Mo/E

Monks have HB, all other professions have Ursan.

obsidian ectoplasm

obsidian ectoplasm

Desert Nomad

Join Date: Jan 2008

Quote:
Originally Posted by Nemesis of God
Monks have HB, all other professions have Ursan.

But Ursan is Shit lol

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Lady Lozza
I disagree. When it comes to PvE skills it is completely valid to comment on the rank rise the SoI gives to non-maxed tracks. Why? Not everyone grinds, not everyone CAN grind (ie they don't have the time/inclination to do so). Since not everyone therefore has access to the rank at the highest level, the usefulness of SoI is immeasurable for many players. Remember rank is not like attribute points, where not getting those final 30 are a choice (one or two attribute ranks) is a choice.
Not what I'm talking about or what's important. A SoI build at maximum effectiveness will fail compared to a bar with another elite at maximum effectiveness. Rank is exactly like attribute points, it is the player's choice on whether to get them or not. The fact that one is more time-consuming is irrelevant.

Quote:
When running a mesmer with 3 pve skills from different title tracks SoI really is over-powered. Hell, take arcane mimicry and an SS hero and you have SS at 16 soul-reaping too.
You can max the title tracks without SoI and have almost the same firepower on any character. It's unfair to make an analysis of SoI at full attribute versus PvE skills with less-than-max rank, because anyone can get those skills to max.

Having SoI makes it easier to run PvE skills without grind, but in the long run it's a bad elite to have. You can say, somewhat rightly, SoI might be good for a new player who has no titles, but if you're comparing the strengths of builds overall then you should assume them used at maximum capability.

Quote:
SoI has made many combo builds possible. Combo builds that are incredibly over-powered in a team play environment - evne if that team is just hh.
Such as?

Anyways, to talk about overpower, someone paying attention to balance discussions over the last few years would know that aside from direct power, one of the components of skill design is that they reward skill. Diversion, for example, is a great skill which is incredibly powerful in the hands of a good player and useless when used by a poor one. Builds like SF and RaO were troublesome because the power of the builds was not proportionate to the skill required to run them.

Skills with conditions (RoF, interrupts, Bulls Strike etc) all tend to reward players who can meet those conditions consistently in the skill use. Most of the PvE skills, however, have the only condition 'grind this title' in order to get massive power, and that allows horrible players to have overpoweredness at their fingertips. This problem is especially noticeable in classes where the most successful form of play is one-dimensional (DPS spam), hence why PvE is considered so easy. All this aside, it's not really the problem of why some classes have better builds for PvE.

Some classes are going to have skills that don't fit into the structure of PvE. Mesmers aren't built for raw damage or damage reduction, which is what matters in PvE the most. So they aren't going to have that many builds that are 'overpowered'. The addition of PvE skills that any class can use without attributes might give Mesmers a boost in effectiveness, but considering anyone with a secondary can use them equally effectively they're not really a Mesmer-centric skill, and claiming Mesmers became a better class as a result of it is false.

The most powerful classes are going to be those that lend themselves to raw numbers. Warrior and Paragon DPS, Monk healing power, Necro energy are all some examples which apply to make ridiculous PvE builds.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

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Quote:
Originally Posted by GloryFox
Mesmers have CoP Spike teams. Even before Ursan the DVDF Guild cleared all four area's of Domain of Anguish using all Mesmer teams.


Individually I would agree the Mesmer can't compare to others classes soloing, but in groups they do seem to do well.
1 skill does not mean the class is any good. Your example is bad, because the DVDF Mesmer teams are a big joke. Everyone can do that, with any class, and do just as well. Just because you can bring HEAPS of Mesmers doesn't mean it's practical. Mesmers by themselves are mostly unnecessary in PvE the way people play today. A group of them is just a waste of time.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Lady Lozza
When running a mesmer with 3 pve SPELLS from different title tracks SoI really is over-powered.
First of all - fixed a bit.
Second of all - It's actually the exact opposite.
It's PvE skills that destroy SoI builds.
Problem 1:
There are a bunch of PvE skills out there that are GODLY even when not maxed.
Have 5ish (just by completing the game and turning in the book) in Norn - and Finish Him and You Move Like A Dwarf are insanely sweet! Just because they aren't JUST damage - but rather have additional effects. (KD, DW, cripple.)
(Heck, even CoP will be sweet with just 7/8ish in SS. If you have 6 people gang-banging a foe - the extra 30 damage of max rank (+1) won't really matter.)
Problem 2:
When filling up half your skillbar with PvE skills (3+rez - or just 3 if you like) - you still have 200 attribute points to spend on 4(5) skills. Which means you can max out two lines (which removes the need for SoI) - and if you can't find 4(5) skills in those two lines you'd want to use - then there is something seriously wrong!
Problem 3:
SoI means you can't bring AP.
The simple fact that you do 30 more damage doesn't outweigh that I can do my (X-30) damage more often.


Seriously - don't waste the insanity that is a AP+chaos nukes+PvE skills for something as average as SoI.
You aren't doing the class any favours in doing so.

I D E L E T E D I

I D E L E T E D I

Wilds Pathfinder

Join Date: Oct 2007

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Mo/

I agree with you in the way that SY Spammers need a hit, but that aside. Everyone can play Sabway. Monks are just as overpowered as a SY spammer if you play them right and you arent a failure of a monk. And before you tell me i have no idea what i am talking about. I have pulled my monk through LG and LV with ease. Lastly Rangers arent for big damage, they are a pressure/shutdown class. You are just not playing the ranger correctly.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

The reasoning (paraphrased of course):
Quote:
Originally Posted by I D E L E T E D I
CLASS X isn't for big damage, it's for a ACTIVITY Y. You are just not playing the CLASS X correctly.
is what bad players use.

Foes in PvE want to die. If you aren't helping them die fast - you are playing the game wrong.

Tutis Evito

Krytan Explorer

Join Date: Aug 2006

England,UK

Incredible Edible Bookah [YUM]

R/

BHA+Poison+Epidemic = owned

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

As a mesmer I let my heroes do the killing , while I make sure that those big bad guys and nasty spells don't hurt them. AP is nice but I feel like I'm running ursan when i play it. SoI isn't my thing since I'm not a fan of illusion in pve.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

The thing I notice a lot is how people tend to look at what they consider great individual builds without considering the team those builds are played in.
When saying ursan is good people mean an ursan team is good. Ursan on an individual player isn't that effective.
CoP spike team is awesome, but an individual CoP mesmer can be replaced by another profession.

It's not about the individual build unless it's a solo build.
The moment other players/heroes are involved one has to consider the total team build and not how awesome the individual build is.

FalconDance

FalconDance

Jungle Guide

Join Date: Sep 2005

...deep within the sylvan splendor...

Order of the Migrating Coconuts [ALBA]

The thing that struck me about the OP's stance is that he/she stated something about why should he/she play a profession that wasn't the 'most powerful' (badly paraphrased).

If all you want is to be the Ultimate Hero all by yourself, please stay with one of your self-vetted professions. While rangers and mesmers (and others) may not have the raw stopping power of a fully riled up warrior or the righteous fervor of a singing paragon, they both can be and are valuable members of a TEAM.

I've had a ranger for nearing three years now - and am still asked to bring her along in parties for her skill in accurately pulling, swift poisoning/softening/dispatch of key foe (which does confuse the H/H if that's all you're using), etc. For fun I set her up with a Thumper build (not the 'approved' version and her pet, also nearly 3, is not Dire) and set her off in the Jade Sea to see what she could do. No deaths except for the foe and wondrously amusing, efficient-at-the-kill time was had by all on the appropriate team .

My current mesmer is only two years old and the second of her family to have joined the ranks of GW - and still asked to join parties where foe are particularly difficult due to casting ability. Nothing quite like the stylish flutter of a competent mesmer to back an enemy caster or a pesky warrior down a peg or three. Typically she runs straight Illusion (playing around with Migraine and Conjure Nightmare at the moment), and the pain she inflicts is anything BUT illusionary.

Are either of these characters OMG powerful or Uber-Perfect? Hell no. They fulfill their purpose admirably and with efficient aplomb.

(And yes, I have one of every profession - actually, two monks. In three years, I have come to know and appreciate the various strengths and weaknesses of each profession. Typically I do not play the cookie cutter builds because, well, I prefer to conjure my own builds - sometimes loosely based on the concepts behind cc builds - for each area or set of foe.)

Step up and think for yourself. If all you have to base your "only this profession or this one is the "best" or "most powerful", then you are not only shorting yourself, you are insulting everyone else who has ever bothered to think outside the wiki box.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by FalconDance
Step up and think for yourself. If all you have to base your "only this profession or this one is the "best" or "most powerful", then you are not only shorting yourself, you are insulting everyone else who has ever bothered to think outside the wiki box.
I don't see why stating that something doesn't work as good as something else would be bad. If it doesn't - then it doesn't.
But that does not mean that a player can't choose to run the sub-par option.
The option remains sub-par in terms of working as nicely as something else - but it might be above godly in terms of the player's enjoyment or whatever reason the player chose to run it for.

odly

Krytan Explorer

Join Date: Jan 2006

N/

It's too bad that (even HM) PVE doesn't have any (? or very very few) area's/missions that scream "Interupt/Disable". I wouldn't want to "need" a mesmer/interupt ranger everywhere, but it would certainly benefit the variety of the game if they were really outstanding for some area's.

Give us a few more fights were we are up against decent protection and healing. All PvE is basically is about doing as much damage as possible to kill fast while your healers keep you alive.

Of the top of my head I can remember only a few occations where I wished I had a good mesmer with me. (Willa + Sarlic in old prophesies days f.e.)

I D E L E T E D I

I D E L E T E D I

Wilds Pathfinder

Join Date: Oct 2007

[BAAA] guest me NOW

Mo/

Quote:
Originally Posted by upier
The reasoning (paraphrased of course):
is what bad players use.

Foes in PvE want to die. If you aren't helping them die fast - you are playing the game wrong.
According to your statement, Anet should balance all Professions to match the damage a Dlash War can do amirite?

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Yeah, if 4 professions have a 'god mode' build that works in many areas, all should have at least one working in some areas.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by MithranArkanere
Yeah, if 4 professions have a 'god mode' build that works in many areas, all should have at least one working in some areas.
You sure? I'd much rather that no one had a god mode build.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by I D E L E T E D I
According to your statement, Anet should balance all Professions to match the damage a Dlash War can do amirite?
Balance?
PvE?
That warped my fragile little mind!

EndlessDivination

EndlessDivination

Jungle Guide

Join Date: Jul 2006

[SNOW], duh?

Mo/

Necro has SS/MM and monk is almost always used for any groups. I do agree that there should be some kind of buffing so that there will be staple builds that to an extent deter people from using full ursan. not sure if thats the point of the post but thats my opinion
In other words, i suggest overpowering other builds as opposed to nerfing ursan =p

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by upier
Balance?
PvE?
That warped my fragile little mind!
I hope we don't get into the "PvE balance?" thing again.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Imo move Simple Thievery to Fast Casting and make it possible to copy monster skills. Boom, Mesmer pwns mobs.

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

because anet thought it would be a good idea that certain classes are not supposed to do damage

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

I'd rather have 0 godmodes than a godmode for each class.

sixofone

Krytan Explorer

Join Date: May 2007

P/

Quote:
Originally Posted by Abedeus
Imo move Simple Thievery to Fast Casting and make it possible to copy monster skills. Boom, Mesmer pwns mobs.
They wouldn't even need to move it into FC. If it stole monster skills, it would certainly pwn! But, how would they quantify the monster skill - or were you simply saying let the Mesmer steal it but not use it?

As it is, most monsters don't have full bars anyway, so stealing a skill takes away about 1/4 of their bar!

GonKun

Ascalonian Squire

Join Date: Jul 2008

Naughty Boys

Rt/

Rt are formidable characters, they can adapt to any second profession easily and make great builds.

I did 1:44 master Shiro hard mode as a Rt/A. Just need to know how to use them properly.

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

Quote:
Originally Posted by fenix
1 skill does not mean the class is any good. Your example is bad, because the DVDF Mesmer teams are a big joke. Everyone can do that, with any class, and do just as well. Just because you can bring HEAPS of Mesmers doesn't mean it's practical. Mesmers by themselves are mostly unnecessary in PvE the way people play today. A group of them is just a waste of time.
Just wanted to pick you up on a couple of points.
Firstly, in GW PvE post Gw:en any class except maybe monks are unnecessary. Pve skills and cons sets have basically negated the need to create a synagised well thought out team build.

So the all Paragon runs done by guilds such as SMS are just as much as a big joke as some all mesmer ones.

The all profession team builds that use no pve skills, no con sets and all skills from their own professions are in a different league in terms of skill, game knowledge and play ability. For example the complete clearance of FoW using only mesmer skills, no pve skills, cons sets and a hard res is very different league to an all paragon team using Pve skills for example. One requires careful monitoring of the whole team, the whole battlefield and every enemy skill usage, the other just pressing c space 1,2 and 3.

I think you would be surprised at what can be done in this game if one is prepared to put aside sterotypes and actually give the thing a go.

The biggest jole of all is that the GW community as a whole as of July 2008 (not just the limited audience of guru and fan sites) does'nt care one jot about how much skill or otherwise a build takes to play. They do it because it's fun.

In a time of the game's life where people are scratching around for any kind of new thing to do who can blame them?

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
I think you would be surprised at what can be done in this game if one is prepared to put aside sterotypes and actually give the thing a go.
Indeed, people can get into PvP if you try hard enough and sopped whining over the elitist stereotype.

Quote:
In a time of the game's life where people are scratching around for any kind of new thing to do who can blame them?
Try the other half of the game (the better half), or move on to a better PvE game.

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Quote:
Originally Posted by Jetdoc
It's because many players don't have the incentive/ability to create extremely powerful builds, so they stick with the 4-5 that are out there that the few truly creative players decided to create.
QFT but you missed the flow on effect of endless threads qqing about them.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Shanaeri Rynale
snip
I believe you missed his point there. It isn't the skill and ability of the player that's the difference, moreso that any profession can use the Mesmer skill Cry of Pain to it's full extent.

Franco Power

Franco Power

Jungle Guide

Join Date: Dec 2006

UK

W/

I think all the pissed off mesmers are kinda missing the point of the OP, he didn't say mesmers or rangers were useless or didn't have any good builds, he just said they don't have imbalanced stuff like Imbagon, Dragonslash SY or Soul Reaping.

Chill out



PS: And if you think they do, then you're wrong, there's a reason why people say necros, elementalists and paragons are ezmode classes to play compared to mesmers, specially in PvP, heck, playing a Necro in HA is probably easier then Ursanway.

N E D M

N E D M

Desert Nomad

Join Date: Sep 2006

Officer's Club

Gameamp Guides [AMP]

Quote:
Originally Posted by lord of all tyria
If anything, this thread fails.
i must concur
any profession can be devastating in pve.....

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Avarre
Some classes are going to have skills that don't fit into the structure of PvE. Mesmers aren't built for raw damage or damage reduction, which is what matters in PvE the most. So they aren't going to have that many builds that are 'overpowered'. The addition of PvE skills that any class can use without attributes might give Mesmers a boost in effectiveness, but considering anyone with a secondary can use them equally effectively they're not really a Mesmer-centric skill, and claiming Mesmers became a better class as a result of it is false.
Personally, I think all PvE-skills should have been based on the same attributes as 'normal' skills. Then they could have given the Mesmer - and any other profession that needed it - a PvE leg-up without having the 'any other profession can use it' (for most) or the 'any other profession can use it with a /Me secondary' for CoP and Ether Nightmare.

Quote:
Originally Posted by odly
Of the top of my head I can remember only a few occations where I wished I had a good mesmer with me. (Willa + Sarlic in old prophesies days f.e.)
And the Forgotten Monk boss in Thirsty River.

I keep saying this, but my primary was a mesmer, and... well, I was quite surprised at how hard some of those missions were without one when I had other characters go through.

Those days were long ago, though...

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

Paras , while having one of the most powerful builds are imo a sad class. If you enter a group and being expected to run only one build then something is wrong with that class. When I enter a group with my mesmer nobody expects a certain build , only that it gets the job done , this kind of freedom is better than any godmode. CoP needs to be tied to fast casting like "TiNtF!" got tied to leadership.

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Give an idiot a powerful build and he is still an idiot.

Every profession can contribute equally if the team is build to synergise. last i saw gw was a team game.

Mesmers may not have the most overpowered builds, but they can still complete any zone in the game with ease if used by a skilled player.
Not only that, they also look good while doing it.

Mesmers have style, mesmers are fun to play. Games are supposed to be fun to play.

GonKun

Ascalonian Squire

Join Date: Jul 2008

Naughty Boys

Rt/

Quote:
Originally Posted by isamu kurosawa
Give an idiot a powerful build and he is still an idiot.

Every profession can contribute equally if the team is build to synergise. last i saw gw was a team game.

Mesmers may not have the most overpowered builds, but they can still complete any zone in the game with ease if used by a skilled player.
Not only that, they also look good while doing it.

Mesmers have style, mesmers are fun to play. Games are supposed to be fun to play.
Don't forget their Irish dance xP

mafia cyborg

Frost Gate Guardian

Join Date: Dec 2006

some skills are more efficient than others depending on mob beahviour and composition.
the balance between skills and professions is only possible by comparing them against each other (maths + pvp).
so complaining about pvp nerfs was, and still is, retarded. (as the SF fiasco even proved)what pve players should complain about is what makes pve different from pvp :MOBS.
MOBS AI, builds and numbers are key to everything pve.


number of MOBS:mesmers who have very few skills that affect multiple targets are penalized
MOB AI :if mobs avoided traps ....trapping would become weak without an actual nerf to the skills.
MOB builds :with signet of disenchantment they nerfed enchantment builds without actually nerfing enchantmnets

poasiods

poasiods

Krytan Explorer

Join Date: Apr 2008

R/

Quote:
Originally Posted by mazza558
As I've already said, my ranger is my main, and the only character to have completed all chapters. I know rangers very well, and they were pretty powerful, and are still very versatile. My point is that now, those few professions which have imba builds make rangers almost redundant in terms of power. They can still do everything they could before and are very fun to play, but I find myself asking what is the point of playing them, when I now have more powerful characters?
I was reading through the first page and simply could not walk away from that one. The imba professions now make rangers look redundant in terms of power? Please edit that...

Also, regarding the non-imba classes, I feel they're usually designed to be best at what they do. Ranger, per say, can shut down like no other class can. The problem is, of course, that alot of PvE actions don't require a balanced party. Throughout the majority of the three campaigns, people can play fine with six nuking casters and two monks without any kind of aggro-holder or shut-down classes.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by kostolomac
CoP needs to be tied to fast casting like "TiNtF!" got tied to leadership.
The simple fact that CoP requires a mesmer hex is limiting enough.