Guild Wars 2 Frequently Asked Questions
romeus petrus
Well when GW first started out it had no grinding. So maybe they will save up all the GW2 grinding till later on...
Honestly though, if GW2 starts off with some lame title grinding as a req to advance, or improve cetrain skills effectiveness, it will fail at launch.
Honestly though, if GW2 starts off with some lame title grinding as a req to advance, or improve cetrain skills effectiveness, it will fail at launch.
Leighwyn
The only required grind I'm aware of is Sunspear rank, and that isn't exactly an awful amount needing to be achieved. Sure, if you want the most efficient build possible to do a variety of things then you'll be grinding away at reputation titles to use the most imba PvE skills available, but I wouldn't call that a necessity?
WinterSnowblind
I didn't think we were even expecting a beta until next year, so that doesn't bother me. And there wasn't really anything new in that press release, but it was still fun to read. I like the idea of scaling difficulty, when bigger parties involved, making the game solo-able for those of us who just want to play by ourselves, or in small groups. One of the reasons I started playing GW over other MMO's was because most others almost force you into groups, and I'd rather just play through the game with a friend or two, that I actually know. So I'm glad they're sticking with that.
And of course, less grind is always welcome. Keep it for people who like that sort of thing, but it should be completely optional.
And of course, less grind is always welcome. Keep it for people who like that sort of thing, but it should be completely optional.
Arkantos
Quote:
Originally Posted by netniwk
Did any of you guys really expect a beta in 2008 when we have zero,nill,nada info about the game??!?
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Anyways, I can't say I'm surprised that they've pushed back the beta. They announced GW2 almost a year ago (or a little over a year ago), and they've given us very little details.
shoyon456
Hold back the beta, delay the release date, W/E, just give some bloody ideas on how the game will be, how races will play into it, and what kind of professions will be present!
Bryant Again
Quote:
Originally Posted by Article
How is Guild Wars 2 different from other MMOs?
While Guild Wars 2 adds a persistent world, it retains the unique nature of the original game including a strong narrative, extensive instanced gameplay, an anti-grind design philosophy, and strong support for competitive play. |
It's also sad to see the term "MMO" attached to it. Ah well.
slowerpoke
Not much new information in that faq, apart from 2 surprising things.
Of course no beta plans this year, but also the solo play stuff.
The implication of that is teamplay is no longer manditory, or indeed partying with anyone else, human or ai.
Guildwars was build around the idea of the team, each profession bringing something different to the whole, to make a complete unit all complementing each other in one unit.
Of course no beta plans this year, but also the solo play stuff.
The implication of that is teamplay is no longer manditory, or indeed partying with anyone else, human or ai.
Guildwars was build around the idea of the team, each profession bringing something different to the whole, to make a complete unit all complementing each other in one unit.
Mac Sidewinder
Yes that may have been true, but GW has de-volved into a single player mmo. (sound kind of silly). If they excluded the single player mentality from GW2, i'm sure they feel they would lose some of their player base.
Nomme Moon
No more information confirmed until this time next year!
Pretty disappointed with the no beta in 2008 confirmation. I was expecting a big surprise. I guess I shouldnt get my hopes up...
Knowing a beta was coming in 2008 was really all that was keeping me from quitting GW. It's just not that entertaining anymore with the same events every weekend, and the same "special" events with just different masks. /sigh
Seriously, atleast show us some videos or screenshots, or release information. Another year without anything is really boring when your excuses for what's happening to GW is "we're working on a new one."
No new content, all just really rehashed or reskin....not good when other online RPGs supply new content weekly.
Pretty disappointed with the no beta in 2008 confirmation. I was expecting a big surprise. I guess I shouldnt get my hopes up...
Knowing a beta was coming in 2008 was really all that was keeping me from quitting GW. It's just not that entertaining anymore with the same events every weekend, and the same "special" events with just different masks. /sigh
Seriously, atleast show us some videos or screenshots, or release information. Another year without anything is really boring when your excuses for what's happening to GW is "we're working on a new one."
No new content, all just really rehashed or reskin....not good when other online RPGs supply new content weekly.
Bryant Again
Quote:
Originally Posted by slowerpoke
Not much new information in that faq, apart from 2 surprising things.
Of course no beta plans this year, but also the solo play stuff. The implication of that is teamplay is no longer manditory, or indeed partying with anyone else, human or ai. Guildwars was build around the idea of the team, each profession bringing something different to the whole, to make a complete unit all complementing each other in one unit. |
A large majority of the game required an 8-person party. When a game is as seperated as GW is through instancing, with no good means of finding players from other outposts, with so many explorables and missions in the entire GW-dome, and with each party needing to meet certain criteria...you can see how this would explode.
Now in GW2, I'm worried. How much of the content is soloable? How much of it isn't? Will it be in raids? How will each profession find it's place in a party for these "people only" missions? How independent will each profession be? How versatile?
Largely, soloability is my chief concern. This is what I liked about the heroes and henchmen. They allowed me to see all areas of the game without a full human party sans for two: Urgoz and the Deep. The other areas I soloed, the other "elite" areas I needed only one more person (and whose heroes remained if I wished to stay, and vice versa). This is what I don't want to lose in GW2: I don't want "more soloability" to be sacrificed for more Urgoz's and Deeps. I play WoW if I want to raid, not GW. I want to be able to see all of the content by *myself.*
Of course, part of my hope is in this:
Quote:
Originally Posted by Article
"Most content will be designed in a solo-friendly way, though often with mechanisms for scaling up in difficulty when more players are involved. "
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So many questions, too few answers, much speculation. And it's all got me worried about GW2 going the direction I never, ever wanted it to head to: in the direction of the run-of-the-mill MMO.
knockturnal
The bad thing about no beta this year, at least for me and several of my friends, is that we were counting on that to give us an idea on gw2 before moving on to another game. All I wanted was a look at what's to come. That makes me think it will be at least a year and a half from now before the game will be released. The question then becomes, how exactly does anet intend to keep peoples interest in that time? They've stated no new campaigns, so they really expect people to maintain playing a game for 2+ years without any new content with depth? A LOT of us are already bored; How bad will that be 2 years from now?
Another thing that concerned me was the reference to the level cap. The statement made in the faq is nearly identical to the statement made at the release of gw1. No clearcut answer on even raising the level cap (without even needing to state the level) is a bad omen about what's to come, and yet another game that will be 'max your character and have nothing to do but farm'.
Can you really have a RPG without grind? I mean seriously. Most of us play these games because of the depth of them and the process of evolving characters. This notion of grind=bad is simply not logical. If i wanted to just go hack and slash, there's plenty of other options out there better than GW.
Another thing that concerned me was the reference to the level cap. The statement made in the faq is nearly identical to the statement made at the release of gw1. No clearcut answer on even raising the level cap (without even needing to state the level) is a bad omen about what's to come, and yet another game that will be 'max your character and have nothing to do but farm'.
Can you really have a RPG without grind? I mean seriously. Most of us play these games because of the depth of them and the process of evolving characters. This notion of grind=bad is simply not logical. If i wanted to just go hack and slash, there's plenty of other options out there better than GW.
WinterSnowblind
Quote:
Originally Posted by Bryant Again
It's also sad to see the term "MMO" attached to it. Ah well.
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And considering GW2 features a completely persistant world (except for the story) what reason is there not to consider it an MMO?
Sniper22
"Will Guild Wars 2 be solo-able?
Yes. You will be able to advance your character to the maximum level without ever joining a group if you so desire. Most content will be designed in a solo-friendly way, though often with mechanisms for scaling up in difficulty when more players are involved. This will give players the option to experience the game whichever way they prefer."
Lame, seems like there will be a lack of a pure healer/support class now. Poor monk class will get shafted. Who needs monks when you can spam healing potions... wait, how bout we can all go ursan and spam healing potions at the same time to solo in GW2? Ok seriously, encouraging team work to play through the game is one of GW's best qualities, now GW2 could be a single player game.
Oh, no healing potions please, gw is the only mmo that i know that doesn't use these because monks are always there, now they may turn this into all those other pathetic games.
Yes. You will be able to advance your character to the maximum level without ever joining a group if you so desire. Most content will be designed in a solo-friendly way, though often with mechanisms for scaling up in difficulty when more players are involved. This will give players the option to experience the game whichever way they prefer."
Lame, seems like there will be a lack of a pure healer/support class now. Poor monk class will get shafted. Who needs monks when you can spam healing potions... wait, how bout we can all go ursan and spam healing potions at the same time to solo in GW2? Ok seriously, encouraging team work to play through the game is one of GW's best qualities, now GW2 could be a single player game.
Oh, no healing potions please, gw is the only mmo that i know that doesn't use these because monks are always there, now they may turn this into all those other pathetic games.
Bryant Again
Quote:
Originally Posted by WinterSnowblind
And considering GW2 features a completely persistant world (except for the story) what reason is there not to consider it an MMO?
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It was because people put the MMO label on it that it lost what made it unique. And that's a large portion of what I just read in this Q&A, "more of an MMO". And that sucks.
These days, the MMO genre is all about expectation. And the original vision of GW1 filled very little of that criteria. Was it doing poorly because of this? Far from it.
And you do realize that based off of your definition of "MMO", you just classified Counter-Strike, Team Fortress 2, and Diablo as MMOs?
Stockholm
Quote:
Originally Posted by Mac Sidewinder
Yes that may have been true, but GW has de-volved into a single player mmo. (sound kind of silly). If they excluded the single player mentality from GW2, i'm sure they feel they would lose some of their player base.
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slowerpoke
I not sure how they expect to sustain the current playerbase with no new content updates. With the yearly campaign model abandoned, only new players have something to do. (And i dont think grind is a substitute for new content.)
I guess we can only wait and see how gw2 will turn out. Unfortunately the wait has now become longer.
I guess we can only wait and see how gw2 will turn out. Unfortunately the wait has now become longer.
Bryant Again
Quote:
Originally Posted by slowerpoke
I not sure how they expect to sustain the current playerbase with no new content updates.
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slowerpoke
Quote:
Originally Posted by Bryant Again
Why does everyone feel like they have to? This is another reason I don't consider GW an MMO: It doesn't "pour content". You got what you paid for, why do people feel entitled to more?
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Bryant Again
Quote:
Originally Posted by slowerpoke
I didnt say FREE content updates.
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shoyon456
Quote:
Originally Posted by slowerpoke
I not sure how they expect to sustain the current playerbase with no new content updates. With the yearly campaign model abandoned, only new players have something to do. (And i dont think grind is a substitute for new content.)
I guess we can only wait and see how gw2 will turn out. Unfortunately the wait has now become longer. |
PlasticBlue
Well, no beta this year means I can spend my time finding a job and settling, since I'm not going to be a student any more pretty soon...
I think it's ok that they spend some more time on the game, just to make us happy. They really listen to us and want to give us the game we're asking for.
But a little trailer/sneak peak/some screenshots/concept art would be nice ^^
And GW is described as a CORPG (Competitive Online Role Playing Game or Cooperative Online Role Playing Game)
I think it's ok that they spend some more time on the game, just to make us happy. They really listen to us and want to give us the game we're asking for.
But a little trailer/sneak peak/some screenshots/concept art would be nice ^^
And GW is described as a CORPG (Competitive Online Role Playing Game or Cooperative Online Role Playing Game)
Brother Andicus
I don't see a problem at all with delaying the Beta if they feel they need to, but it appears they won't be running an Alpha. There were some VERY clever (99.999% of the GW population need not apply) people in the original GW Alpha, and it seems foolish to me to lose the input of this type of player.
wetwillyhip
i can say Anet did 2 major issues when NF came out. Heroes, and letting their be more than 3-4 henchmen.. this allowed everyone to just play alone and no one would group anymore. so then in harder areas where heroes/hench are hard to use, grouping comes along and ppl suck working together. i like this new GW2 system though as it will allow soloing and grouping that is equal to the amount of players. thx Anet.
Shayne Hawke
Quote:
How is Guild Wars 2 different from other MMOs? While Guild Wars 2 adds a persistent world, it retains the unique nature of the original game including a strong narrative, extensive instanced gameplay, an anti-grind design philosophy, and strong support for competitive play. |
Besides that, the companion system sounds cool. I might do some research later to see what that's like in City of Heroes, or w/e.
DFrost
Quote:
Originally Posted by romeus petrus
Well when GW first started out it had no grinding. So maybe they will save up all the GW2 grinding till later on...
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Sir Seifus Halbred
So the beta will not be released in 08? What's the big deal? Wouldn't you rather have them take their time and make it great?
Quote:
Guild Wars 2 is a very large and ambitious game, and Guild Wars players rightfully have very high expectations of its quality. We want players to be absolutely blown away by the game the first time they experience it. |
Konig Des Todes
Quote:
Originally Posted by Darksun
Awwww.. frick.. No Tengu.
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Quote:
Originally Posted by LOTR123
BULL CRAP! How could they make it so there isn't a beta in 2008! I was looking forward to it too. =(
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ANet claims to be making an anti-grinding game. I have 2 things about that. First, it's impossible to make a completely grindless game. Second, I truly do not believe that statement right now. Do hope for it to be true though.
Quote:
Originally Posted by DFrost
That's not actually far fetched at all, I could see it happening. When they release the game, everyone will be busy enough with the real Content (storyline, missions, quests... capitalized for a reason), grind is unnecessary. An expansion or two later when the original Content has been drained, they can start adding grindable titles, overpowered PvE skills and consumables in order to keep the bored and jaded player base still playing.
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Sniper22
Honestly though can anyone see the whole "solo" thing going down hill for those who play in groups? Will there even be a real monk class or will they get replaced by potions? It seems nice that your character can actually compete on their own with mobs without perma SF or 55 or whatever, but how will that affect the grouping of the game?
PlasticBlue
Hm, I think they'll either make differences between races, like Norn being warriors, or give certain races benefits, like an Asuran elementalist being better then a Norn elementalist. I hope the former will happen though, which would mean that the perfect party consists of a mix of the races. But we'll know more as soon as ANet is ready to share it with us I guess...
Zesbeer
i find the news about the beta hugely disappointing. and is just more of the same when it comes to anet.
GoodApollo1234
I'm not gonna lie, I'm a bit disappointed by the fact that there won't be any beta testing in '08, but on the other hand, this FAQ has kind of bolstered my excitement in a way. I really like the way they're going with the game so far.
I'm gonna see if I can buy me an Alienware in time for GW2. Hell, I'm only 17, and I've already got college paid for. It could happen.
I'm gonna see if I can buy me an Alienware in time for GW2. Hell, I'm only 17, and I've already got college paid for. It could happen.
Nopantson
lol these questions have already been answered. months months before this.
Operative 14
Interesting information, though none of it is new. Save for the beta delay, which I think we were all expecting anyway. :/
Interesting timing though.
Interesting timing though.
Nomme Moon
Quote:
Originally Posted by Bryant Again
Then they're going to satisfy the playerbase through a great game, like every other great game.
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That just isn't enough to keep the majority hooked. Of course there will be hardcore followers who will wait the long wait, but ArenaNet needs to realize for their game(s) to be successful, they have to keep the players (ie: the source of their income) happy and entertained.
-Loki-
Quote:
Originally Posted by Chico
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Stockholm
Quote:
Originally Posted by Nomme Moon
It doesn't work that way with MMOs/online RPGs. Especially that have been out as long as they have with campaigns as short as GW's. Take games like WoW or Everquest 2, they sustain their fanbase by adding new content on an almost weekly basis. GW players not having anything new to do for what will be over a year now that GW2's beta isn't coming this year is unacceptable. The developer's idea of "new" for players seems to be a repeated event with virtually no changes what-so-ever other than a new mask.
That just isn't enough to keep the majority hooked. Of course there will be hardcore followers who will wait the long wait, but ArenaNet needs to realize for their game(s) to be successful, they have to keep the players (ie: the source of their income) happy and entertained. |
Nopantson
Quote:
Originally Posted by Sir Seifus Halbred
So the beta will not be released in 08? What's the big deal? Wouldn't you rather have them take their time and make it great?
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Kikuta
I smell details at E3.
MarlinBackna
Figures about the delay of the beta. Lack of any info about GW2 easily signaled this. However, what really, really annoys me is that they still haven't give any info about the game. That worries me the most. They better blow the top off at PA Expo or I will be angry.
Vilaptca
I can't believe anyone actually believed a beta would be out in 2008.
They just announced GW2 in '07. There is hardly any actual information about the game out. Just a lot of "we hope to add this." That hardly makes enough for them to even imagine a game.
I for one was skeptical about a beta in '08. It seemed highly unlikely. I can't imagine it coming sooner than late late '09. Which is why I'm taking my sweet little time with titles.
Thats another thing. Think about how long it was until we learned ANYTHING about Factions or Nightfall. We knew the name for months before we knew any information about the game. And it was even longer after that before we got to participate in the beta weekend for those games.
They just announced GW2 in '07. There is hardly any actual information about the game out. Just a lot of "we hope to add this." That hardly makes enough for them to even imagine a game.
I for one was skeptical about a beta in '08. It seemed highly unlikely. I can't imagine it coming sooner than late late '09. Which is why I'm taking my sweet little time with titles.
Quote:
Originally Posted by MarlinBackna
Figures about the delay of the beta. Lack of any info about GW2 easily signaled this. However, what really, really annoys me is that they still haven't give any info about the game. That worries me the most. They better blow the top off at PA Expo or I will be angry.
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