Guild Wars 2 Frequently Asked Questions

hallomik

hallomik

Krytan Explorer

Join Date: May 2006

The Illini Tribe

N/Mo

Quote:
Originally Posted by GW FAQ
While Guild Wars 2 adds a persistent world, it retains the unique nature of the original game including a strong narrative, extensive instanced gameplay, an anti-grind design philosophy, and strong support for competitive play.

How will character progression work? Will you be raising the level cap?
GW, unlike most MMO's, tells a story. Most other MMO's are much more like a collection of GW sidequests. Kill 10 this. Collect 10 that. There may be some intresting quest chains, but they peter out without a big payoff. The fact that Anet plans to include "a strong narrative" is the most encouraging thing I've heard that there will be a central story. That's the good news.


Quote:
Originally Posted by GW FAQ
Yes. You will be able to advance your character to the maximum level without ever joining a group if you so desire. Most content will be designed in a solo-friendly way, though often with mechanisms for scaling up in difficulty when more players are involved.
Auto-scaling mobs? I'll hold my opinions until I see it, but that does not sound like something I'll enjoy.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by hallomik
Auto-scaling mobs? I'll hold my opinions until I see it, but that does not sound like something I'll enjoy.
This is just my guess, but what that sounds like is simply mobs becoming more difficult when more players are in your group, therefore when you solo you won't be fighting a very difficult enemy unless it is suppose to be very difficult, also when you have a full group (like in GW1 getting a caravan run from ToA to Ascalon) the enemies are harder. It seems like an attempt to balance the "player vs monster" concept. Don't really know how it will work in a persistent world, so we'll have to wait and see.

The more I hear about GW2, the more interested I am .

Nessar

Nessar

Krytan Explorer

Join Date: Jun 2008

West Siiiiiiiiiiiiiide

Gwen Has A Thing For [Pyre]

No beta :c
Solo play yay
Still no screens or videos >.<

Thizzle

Banned

Join Date: Apr 2008

Quote:
Originally Posted by netniwk
Did any of you guys really expect a beta in 2008 when we have zero,nill,nada info about the game??!?
We have plenty of information about the game.

Zesbeer

Zesbeer

Banned

Join Date: Oct 2007

LLJK

Quote:
Originally Posted by Kikuta
I smell details at E3.
there not going to e3

Kikuta

Kikuta

Banned

Join Date: Jan 2006

Western Australia

[ICE]

Quote:
Originally Posted by Zesbeer
there not going to e3
Well isn't that just shit.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

I'm kinda disappointed that they didn't choose to expand the choices of playable races. I mean... we have lots of somewhat sentient species that could be used... Tengu, Centaurs, and Hecket just to name a few.

Earlier there was a lot of speculation that those races a.net announced originally (sylarian, norn, asuran, human, and charr) weren't going to be all of them (since the wording in the PC Gamer was kinda ambiguous, a lot of people thought a.net was holding out). This, however, looks fairly definitive that that is all we are going to get.

hallomik

hallomik

Krytan Explorer

Join Date: May 2006

The Illini Tribe

N/Mo

Quote:
Originally Posted by HawkofStorms
Earlier there was a lot of speculation that those races a.net announced originally (sylarian, norn, asuran, human, and charr) weren't going to be all of them (since the wording in the PC Gamer was kinda ambiguous, a lot of people thought a.net was holding out). This, however, looks fairly definitive that that is all we are going to get.
Random question, but how are 5 races even going to work? Presumably, each race will be either hostile, neutral or allied with every other race. Five doesn't allow for obvious ways to have allies and foes.

There could be one neutral race, and of the remaining four, two fight the other two. That is asymetrical and probably not the case.

There could be some kind of round robin where each race had 2 friendly races and 2 hostily relationships. The only way to make that balance across the races would be to make your allies not like each other.

Still seems like one more race (total of 6) is most likely.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by hallomik
Random question, but how are 5 races even going to work? Presumably, each race will be either hostile, neutral or allied with every other race. Five doesn't allow for obvious ways to have allies and foes.

There could be one neutral race, and of the remaining four, two fight the other two. That is asymetrical and probably not the case.

There could be some kind of round robin where each race had 2 friendly races and 2 hostily relationships. The only way to make that balance across the races would be to make your allies not like each other.

Still seems like one more race (total of 6) is most likely.
It is possible that the playable races are all allies towards each other, with maybe an exception of Humans and Charr, possibly Norn could be Hostile to others, or just Neutral that challenges travelers. Asurans, as they control trade and travel it seems in GW2, are probably neutral overall.

We know that Dredge and the Norn are at war, so its possible that the main hostilities will exist between playable races and (currently) non-playable races.

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

wow.. gotta love all this idiotic QQ about "grind"
Name a MMORPG with less grind..
Mario Brothers has more grind than this game. Talk about smoking something...

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

Personally, I would almost hope they didn't set any alliances in stone. It would be nice if they left that to the players in some way.

And also, if they don't add playable races now, there's always expansion packs with new stories. I wouldn't mind holding off on playing a centaur until we had access to the Elonian race of them (Not a fan of the Maguma or Crystal Desert ones). Or Tengu; I'd prefer to play a Canthan Tengu instead of a Krytan one.

NiukNiuk

NiukNiuk

Frost Gate Guardian

Join Date: Jan 2006

France

P/

Quote:
Originally Posted by Zesbeer
there not going to e3
But they're going to the Penny Arcade eXpo in august

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Nice i hope that non grinding thingy works proper :fd

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Sniper22
Lame, seems like there will be a lack of a pure healer/support class now. .
Old news, but you'd be surprised how many people have glossed this over.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Azazel The Assassin
This is just my guess, but what that sounds like is simply mobs becoming more difficult when more players are in your group, therefore when you solo you won't be fighting a very difficult enemy unless it is suppose to be very difficult, also when you have a full group (like in GW1 getting a caravan run from ToA to Ascalon) the enemies are harder. It seems like an attempt to balance the "player vs monster" concept. Don't really know how it will work in a persistent world, so we'll have to wait and see.

The more I hear about GW2, the more interested I am .
Actually the way I understand it the more in your party the more in numbers of the creatures you have to fight, ie mob scaling. think of it in reverse of loot scaling. But lets hope not.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Although most if this is already known to the Guru-people, it's a good thing this info is on the official page. It just might attract some new players.

And yay, no Beta in 2008! Still plenty of time to play and finish GW1.

Quote:
Originally Posted by hallomik
GW, unlike most MMO's, tells a story. Most other MMO's are much more like a collection of GW sidequests. Kill 10 this. Collect 10 that. There may be some intresting quest chains, but they peter out without a big payoff. The fact that Anet plans to include "a strong narrative" is the most encouraging thing I've heard that there will be a central story. That's the good news.
Agree on that. For me it's one of the big differences between GW and other MMO's, an actual story.

Zesbeer

Zesbeer

Banned

Join Date: Oct 2007

LLJK

Quote:
Originally Posted by NiukNiuk
But they're going to the Penny Arcade eXpo in august
i knew this. and am exited to take a farry to go see them lol i just gave away where i live in Seattle.

kradens

kradens

Frost Gate Guardian

Join Date: Mar 2007

:P guess.

R/

mob-scaling?

is this really a good idea.

did someone at anet play FF8 o.O

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by Anet
an anti-grind design philosophy
Can I laugh?

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

Quote:
Originally Posted by HawkofStorms
I'm kinda disappointed that they didn't choose to expand the choices of playable races. I mean... we have lots of somewhat sentient species that could be used... Tengu, Centaurs, and Hecket just to name a few.

Earlier there was a lot of speculation that those races a.net announced originally (sylarian, norn, asuran, human, and charr) weren't going to be all of them (since the wording in the PC Gamer was kinda ambiguous, a lot of people thought a.net was holding out). This, however, looks fairly definitive that that is all we are going to get.
They're probably holding more races back for expansions if GW2 succeeds. Tengu for Cantha and Centaurs for Elona ect.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

The Tengu are either wiped out by Kisu's successor or forced into exile. The centaurs retreat deep into the forests and stop interacting with the other races. The Heket aren't really sentient. The remaining sentient races are accounted for in GW:EN.

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

The questions don't seem up to date... I think those questions have already been asked in interviews a year ago, besides the new beta info.

What are we gooin to do until next year?!!!!! that sux, I was hoping to atleast get a chance to see some of the game, or even play it in beta. Now we all have to sit around and wait for another year or so... If beta is not going to be released this year, than the actual game probably won't be released until next summer or fall (2009). Sh*tty deal. Atleast they can do is make some videos of what they accomplished now, or videos of character creation, screenshots, anything to keep us looking forward to it without all the wondering.


It has been over 10 months since release of EotN, meanig there will be more than a 2 year gap until guildwars 2.... I am slowly getting bored of GW, and got nothing to do besides trying to max titles, or do alittle farming here and there, and that all gets boring day after day. Hopefully they will suprised us with a new expansion they do have 2 teams that work on different projects. But yeah, that would be awesome to have a suprise release of another expansion this fall. I am just dreaming really, oh well... sit and wait, and wait and wait, is all we can do.

Silent Coyote

Silent Coyote

Frost Gate Guardian

Join Date: Nov 2005

UK

E/N

Not at all surprised that the beta won't be this year, given GW1 was delayed quite a bit before it was released IIRC.

Back to waiting for screenshots, and proof beyond their word that the game won't suffer from the leveling grind that stops me from playing every other MMO.

WinterSnowblind

WinterSnowblind

Jungle Guide

Join Date: Feb 2007

Quote:
Originally Posted by ReZDoGG
What are we gooin to do until next year?!!!!! that sux, I was hoping to atleast get a chance to see some of the game, or even play it in beta. Now we all have to sit around and wait for another year or so... If beta is not going to be released this year, than the actual game probably won't be released until next summer or fall (2009). Sh*tty deal. Atleast they can do is make some videos of what they accomplished now, or videos of character creation, screenshots, anything to keep us looking forward to it without all the wondering.
They never said there wouldn't be any new information coming, hopefully they'll show something off at E3. But regardless, I'd prefer they take their time with the gameand get it right.

aTT!kus

aTT!kus

Krytan Explorer

Join Date: Mar 2006

U.S.

[FluX]

W/

they definitely need to do something, mystery surrounding a game is a good way to boost interest, but this has gone on too long and fans are getting tired. post some new damn info! Pushing back the release date is promising though, shows that they really are working hard and trying to perfect the game

Trinity Fire Angel

Trinity Fire Angel

Krytan Explorer

Join Date: Jun 2007

The Desert

Legions of Engalion [自由]

Mo/W

Quote:
Originally Posted by Sniper22
"Will Guild Wars 2 be solo-able?
Yes. You will be able to advance your character to the maximum level without ever joining a group if you so desire. Most content will be designed in a solo-friendly way, though often with mechanisms for scaling up in difficulty when more players are involved. This will give players the option to experience the game whichever way they prefer."

Lame, seems like there will be a lack of a pure healer/support class now. Poor monk class will get shafted. Who needs monks when you can spam healing potions... wait, how bout we can all go ursan and spam healing potions at the same time to solo in GW2? Ok seriously, encouraging team work to play through the game is one of GW's best qualities, now GW2 could be a single player game.

Oh, no healing potions please, gw is the only mmo that i know that doesn't use these because monks are always there, now they may turn this into all those other pathetic games.
perhaps you should think before you post. solo in this case i beleive means Heros / henchmen. not SOLO aka shadowform or 55monk style,

oh... and the original release date was 2009/10. who ever got the idea it would be 2008???

aaje vhanli

aaje vhanli

Krytan Explorer

Join Date: Dec 2006

Quote:
Originally Posted by Esan
The Tengu are either wiped out by Kisu's successor or forced into exile.
This could be exactly why some chose to fight alongside the 5 races aNet has already announced. Tengu should be playable. It seems rather lame that all the playable races (save Char) are from GW:EN alone.

Quote:
Originally Posted by ReZDoGG
What are we gooin to do until next year?!!!!! that sux, I was hoping to atleast get a chance to see some of the game, or even play it in beta. Now we all have to sit around and wait for another year or so... If beta is not going to be released this year, than the actual game probably won't be released until next summer or fall (2009). Sh*tty deal.
aNet initially said it wouldn't be released until the end of 2009 or beginning of 2010 in the PC Gamer GW exclusive issue. I don't understand why people kept thinking it would coming out earlier than that.

As for what to do until then, just because they haven't released any screenshots or new information yet doesn't mean they won't within the next year... It'll come.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

I've taken an extended break from Gw, and plan on coming back for some more unlocks in HoM

Also comforted that Guru community hasn't changed that much.

Anyone else psyched there adding a City of Hero's / City of Villians sidekick like system so I can play with friend no matter what lvl they are.

This to me shows anet still focus on the anti-grind that other mmo's.

It also seems that Tengu would be part of a Cantha Expansion. Remember GW2 has the same "core" that everyone starts with an add-on content to expanding the game. Where this won't fragment the game like in GW1 with separate independent chapters interlinked.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Nomme Moon
It doesn't work that way with MMOs/online RPGs. Especially that have been out as long as they have with campaigns as short as GW's. Take games like WoW or Everquest 2, they sustain their fanbase by adding new content on an almost weekly basis. GW players not having anything new to do for what will be over a year now that GW2's beta isn't coming this year is unacceptable. The developer's idea of "new" for players seems to be a repeated event with virtually no changes what-so-ever other than a new mask.

That just isn't enough to keep the majority hooked. Of course there will be hardcore followers who will wait the long wait, but ArenaNet needs to realize for their game(s) to be successful, they have to keep the players (ie: the source of their income) happy and entertained.
One word: Bioware. How have they been successful? By making successful games. None of them required a monthly fee. Players played the game, enjoyed it, were done with it, purchased the next great game to come from them.

You are bringing the shining example of the MMO mentality here that I've accused of killing Guild Wars. GW is just an online RPG, much in the vein of Diablo, Oblivion, and other games. It does not follow the more modern MMOs in any sense. It's not supposed to hook you, addict you, or provide "new and interesting gameplay" for years on end. Did you have such expectations from Baldur's Gate or Knights of the Old Republic?

If you really enjoy a game from a certain company, you're more inclined to purchase another game from them. Likewise, if it was bad, you're less likely to buy a game from them. That's how ANet is going to be successful - by plugging out new great games.

Quote:
Originally Posted by manitoba1073
Actually the way I understand it the more in your party the more in numbers of the creatures you have to fight, ie mob scaling. think of it in reverse of loot scaling. But lets hope not.
Think Hellgate: London. As iffy as that game was, the party scaling was pretty sweet.

Elite God

Elite God

Academy Page

Join Date: Jun 2007

The Island Below Shing Jea Monastary

Forever Knights

R/

Quote:
Originally Posted by Free Runner
They're probably holding more races back for expansions if GW2 succeeds. Tengu for Cantha and Centaurs for Elona ect.
FROST WURM >?

No?

Well, fine I'll go and SS/LB

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Quote:
Originally Posted by EternalTempest
I've taken an extended break from Gw, and plan on coming back for some more unlocks in HoM

Also comforted that Guru community hasn't changed that much.

Anyone else psyched there adding a City of Hero's / City of Villians sidekick like system so I can play with friend no matter what lvl they are.

This to me shows anet still focus on the anti-grind that other mmo's.

It also seems that Tengu would be part of a Cantha Expansion. Remember GW2 has the same "core" that everyone starts with an add-on content to expanding the game. Where this won't fragment the game like in GW1 with separate independent chapters interlinked.
And where did you get this info???

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
I can't believe anyone actually believed a beta would be out in 2008.
ANet believed there would be a beta in 2008, which lead some of the community to believe it.

Exoudeous

Exoudeous

Wilds Pathfinder

Join Date: Mar 2006

Honor Warriors

E/

Quote:
Originally Posted by Trinity Fire Angel
perhaps you should think before you post. solo in this case i beleive means Heros / henchmen. not SOLO aka shadowform or 55monk style,

oh... and the original release date was 2009/10. who ever got the idea it would be 2008???
they already said that in GW2 that you either go alone, or you can have a single npc sidkick. you cant have a whole team of npcs

aaje vhanli

aaje vhanli

Krytan Explorer

Join Date: Dec 2006

Quote:
Originally Posted by EternalTempest
It also seems that Tengu would be part of a Cantha Expansion. Remember GW2 has the same "core" that everyone starts with an add-on content to expanding the game. Where this won't fragment the game like in GW1 with separate independent chapters interlinked.
I agree with everything you said but this... While I think you are likely correct, that Tengu would be included in an expansion, there is no official statement that GW2 will have the same "core" (though, your speculation may end up being true).

HOWEVER, I feel that this would fragment the game because, in my opinion, the Tyria/Cantha/Elona chapters are all fragmented apart from one another. Initially, the balance was better prior to having added other professions and further skills. I would think that aNet would have learned by this and realised that the more they add later makes it all more difficult to balance in the long run. In addition to this, the continents of Cantha and Elona have less content than Tyria and, furthermore, their stories are two dimensional droll while Tyria remains the main focus.

GW:EN is a GRAND example of this in that it further expands on Tyria's story in great detail yet Cantha and Elona are left alone in the dust.


What I personally think would be best for the game(s) would be if aNet actually took the time to care for all three continents equally and, instead of rushing out JUST Tyria's story with GW:EN and jumping straight to Tyria's story alone with GW2, they released (at least small) expansions for Cantha and Elona that took players thru their story set-up for GW2.

Then, aNet should take their time working on GW2 so that these continents can be included in the initial release instead of releasing one continent at a time.


Of course, I have no idea what they are doing. So I may like their plan better.

Phineas

Lion's Arch Merchant

Join Date: Nov 2005

UK

Quote:
Originally Posted by eatchldrn
they definitely need to do something, mystery surrounding a game is a good way to boost interest, but this has gone on too long and fans are getting tired. post some new damn info!
Do they? They only need to start doing something when they have a product they are happy to promote. I would prefer them to wait until then. No good announcing anything now if the release is not, as mentioned previously, going to be until late 2009 or early 2010. There's only so long people will be hold their breath for.

Quote:
Originally Posted by eatchldrn
Pushing back the release date is promising though, shows that they really are working hard and trying to perfect the game
Or does it show that there are problems and they're having to do major re-work? Or that there are not enough staff to hit deadlines, or any other scenario.

They are taking their time because the game is not ready. Simple as that really.

recon54

Academy Page

Join Date: Dec 2005

Necros Mausoleum

W/

u know, the whole GW2 FAQ was great and all, even tho it just restated everything we, the current fans, basically knew (besides a small bit here and there like the no beta in 08). But it woulda been even better if they would have at least added in a screenshot or 2. I think they playerbase wouldnt even care if it was just an enviroment screenie, as long as it came from GW2, in fact a screenie would REALLY help ease GW fans especially after today.

When i first read the FAQ yesterday i thought well thats all good an dandy and i should not really expect GW2 till 2010 now with the beta being pushed back to next year. Thats no big deal, theres really no major game i feel like playing that will take me away from the GW games (the only other game really being Project Offset which is looking to be the next Duke Nukem Forever).

However, then today came and Blizzard not only announced Diablo 3, but they also provided screenies, gameplay video, and a cinematic! Now yes, i know Anet is not Blizzard but guess what, those screenies/video really help in pushing me towards going back to playing Blizzard games (havent really played one since the release of WoW). And as of this moment i am actually looking more forward to playing Diablo 3 than GW2 which means anet is going to start losing fans/playerbase if they at least dont start providing a lil something more than already stated news. (and no im not quiting just saying that with this new piece of info, i probably wont be buying GW2 now).

And as many ppl like to say, "Screenies or it didnt happen/doesnt exist"...Anet -> "Screenshots or else game doesnt exist."

PlasticBlue

PlasticBlue

Frost Gate Guardian

Join Date: Apr 2008

Middelburg

The Sneezing Dragons

E/

Quote:
Originally Posted by Exoudeous
they already said that in GW2 that you either go alone, or you can have a single npc sidkick. you cant have a whole team of npcs
Where does it say that?

sibelang

sibelang

Frost Gate Guardian

Join Date: May 2007

Nottofar Island

Sekai o Oni Moriageru Tame no Suzumiya Haruhi no Dan [SOS-dan]

this is sad leh ;(

need Double Patience weekend not gvgfaction bleee

Nomme Moon

Frost Gate Guardian

Join Date: May 2007

Quote:
Originally Posted by Bryant Again
One word: Bioware. How have they been successful? By making successful games. None of them required a monthly fee. Players played the game, enjoyed it, were done with it, purchased the next great game to come from them.

You are bringing the shining example of the MMO mentality here that I've accused of killing Guild Wars. GW is just an online RPG, much in the vein of Diablo, Oblivion, and other games. It does not follow the more modern MMOs in any sense. It's not supposed to hook you, addict you, or provide "new and interesting gameplay" for years on end. Did you have such expectations from Baldur's Gate or Knights of the Old Republic?

If you really enjoy a game from a certain company, you're more inclined to purchase another game from them. Likewise, if it was bad, you're less likely to buy a game from them. That's how ANet is going to be successful - by plugging out new great games.



Think Hellgate: London. As iffy as that game was, the party scaling was pretty sweet.
I don't expect it from those games because they aren't online multiplayer games. It's different when it's online and we've had to pay for new content (equivalent to a monthly fee in my opinion, but that's another thread) and then when the game starts going bad and the economy is in bad shape, fun builds consistently get nerfed and almost everything done by the developers in-game is recycled (including "brand new armors" from an expansion pack we had to pay extra for, again, another thread) for them using an excuse of "we're working on GW2" seems to leave a feeling of abandonment, at least in my eyes. The Dragon Festival is example of this, as are the weekend events. The Single Player games you mentioned were designed for one player to play through, and not to play for a long time, unlike Guild Wars which is in my opinion an MMO. It's a completely different argument when comparing single player vs. multiplayer games.

They say we don't really get much new content because they're "working on GW2" but yet they refuse to even show us a screenshot to this day, almost a year and a half after the game was announced. It makes me wonder when they actually started production. There are many aspects of Guild Wars that can be seen as broken and need to be fixed, but when the community asks for fixes, we're told it's not happening because of GW2. The least they can do to keep their community (again, the source of their money) happy is show us how it's coming along every once and a few years.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Nomme Moon
I don't expect it from those games because they aren't online multiplayer games. It's different when it's online and we've had to pay for new content (equivalent to a monthly fee in my opinion, but that's another thread) and then when the game starts going bad and the economy is in bad shape, fun builds consistently get nerfed and almost everything done by the developers in-game is recycled (including "brand new armors" from an expansion pack we had to pay extra for, again, another thread) for them using an excuse of "we're working on GW2" seems to leave a feeling of abandonment, at least in my eyes. The Dragon Festival is example of this, as are the weekend events. The Single Player games you mentioned were designed for one player to play through, and not to play for a long time, unlike Guild Wars which is in my opinion an MMO. It's a completely different argument when comparing single player vs. multiplayer games.
I'm not comparing GW as a multiplayer game to a single-player game (in fact I can play GW completely by myself these days), but as an RPG to an RPG. And what is it that makes GW an MMO? That it's online only? I've found GW to have more in common with Diablo than any MMO I've ever played.

The new content you "had to pay for" is nothing but stand-alone expansion packs. We only payed a single fee for GW, we don't deserve anything more. I don't hear people complaining when they had to pay for the expansion pack for StarCraft.