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Originally Posted by slowerpoke
Not much new information in that faq, apart from 2 surprising things.
Of course no beta plans this year, but also the solo play stuff.
The implication of that is teamplay is no longer manditory, or indeed partying with anyone else, human or ai.
Guildwars was build around the idea of the team, each profession bringing something different to the whole, to make a complete unit all complementing each other in one unit.
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The only problem is that the party system in GW1 bit itself in the ass.
A large majority of the game required an 8-person party. When a game is as seperated as GW is through instancing, with no good means of finding players from other outposts, with so many explorables and missions in the entire GW-dome, and with each party needing to meet certain criteria...you can see how this would explode.
Now in GW2, I'm worried. How much of the content is soloable? How much of it isn't? Will it be in raids? How will each profession find it's place in a party for these "people only" missions? How independent will each profession be? How versatile?
Largely, soloability is my chief concern. This is what I liked about the heroes and henchmen. They allowed me to see all areas of the game without a full human party sans for
two: Urgoz and the Deep. The other areas I soloed, the other "elite" areas I needed only one more person (and whose heroes remained if I wished to stay, and vice versa). This is what I don't want to lose in GW2: I don't want "more soloability" to be sacrificed for more Urgoz's and Deeps. I play WoW if I want to raid, not GW. I want to be able to see all of the content by *myself.*
Of course, part of my hope is in this:
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Originally Posted by Article
"Most content will be designed in a solo-friendly way, though often with mechanisms for scaling up in difficulty when more players are involved. "
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I *REALLY* hope they expand in the future of what "most content" is. If most is barely half of the content, then shit. If it's all about two missions, then sweet. Also, this shows that GW2 has the opportunity to head in the direction that many games today are doing with co-op play: experience the whole game alone or with a friend.
So many questions, too few answers,
much speculation. And it's all got me worried about GW2 going the direction I never, ever wanted it to head to: in the direction of the run-of-the-mill MMO.