Originally Posted by Abnaxus
Now you have to explain me your idea of something that "damages old players"...
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This doesn't damage "old players", it damages the game.
Bryant Again
Originally Posted by Abnaxus
Now you have to explain me your idea of something that "damages old players"...
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Avarre
Originally Posted by Abnaxus
A.net created PvE skills, they're nice because they add variety, if they remove we just have less variety.
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Now you have to explain me your idea of something that "damages old players" |
R.Shayne
Originally Posted by Bryant Again
Skills that kill mobs in one hit, skills that give players a million K in a second, skills that give a billion health a second - *all* of those things are excused with the "it doesn't affect me" argument.
"Don't like it, don't use it" isn't a valid argument here. |
Trub
Originally Posted by R.Shayne
Some valid points in you argument and thanks for making them.
What if ANET implemented a new difficulty level that forced the player to only using PvP skills and offered a greater reward? Thus not only is Usran Blessing removed but it also forces the player to use the PvP version of sills, example they would use the pvp version of shadow form. Could it help with the transition for those that like to do both, pvp and pve and for those that wish to try pvp? Might not be that hard to implement since the code is already in use in one aspect of the game. The greater reward would mean players have a reason to play this way. The only downside I see is some hardcore farmers (including me) would find a way to abuse it. |
Vazze
Bryant Again
Snow Bunny
Originally Posted by Avarre
I don't see how this is arguable, especially in a game that involves multiple players. If you want a flat game with a simple level required, play a single player game. |
R.Shayne
Originally Posted by Trub
That is the way it was before the title grind/PvE only skills...
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Bryant Again
Originally Posted by R.Shayne
Some valid points in you argument and thanks for making them.
What if ANET implemented a new difficulty level that forced the player to only using PvP skills and offered a greater reward? Thus not only is Usran Blessing removed but it also forces the player to use the PvP version of sills, example they would use the pvp version of shadow form. Could it help with the transition for those that like to do both, pvp and pve and for those that wish to try pvp? Might not be that hard to implement since the code is already in use in one aspect of the game. The greater reward would mean players have a reason to play this way. The only downside I see is some hardcore farmers (including me) would find a way to abuse it. |
DarkNecrid
Originally Posted by R.Shayne
Exactly, balancing a game based only on elite or hardcore player (something some in the industry have stated should never be done) affects everyone. If hardcore / elite players can not stop and take a look around and realize there are more players then just themselves instead of whinning the game is to easy (opinion base) then ANET may listen to a vocal minority. Which resulted in PvE skills.
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Lopezus
many players talking about NM being for noobs and HM for "real" players ,more challange, current easy mode and balance |
Chthon
Originally Posted by R.Shayne
PvE balance should be balance based on your targeted customer, period.
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Originally Posted by Carinae Dragonblood
PvE, like PvP, must be balanced around the very highest tier. You have to look at the top players and how they push the skillset and balance around that.
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Originally Posted by R.Shayne
I asked for one example of how someone using Ursan Blessing affects someone else that does not like it and does not use it. Please give one or more examples.
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Originally Posted by Sha Noran
Weapon spells are Ritualist's version of prot
... with Weapon of Remedy on the bar, you've got condition popping on top of Reversal of Fortune. Find me a good Monk from Guild Wars who doesn't think that Reversal of Fortune is one of the best skills in the game, and I'll stop thinking Weapon of Remedy is a cornerstone Ritualist prot. |
Come on now guys... Weapon of Warding isn't a prot? Lol. |
Originally Posted by Cathode_Reborn
The N/Rt's from Spiritway are the most obvious form of "abusing" SR but really, it's not overpowered. Untill you realize that what's overpowered in PvP isn't always overpowered in PvE, you're not gonna get anywhere. N/Rt's with infinite energy in PvP means there's no point in trying to pressure the healers, something that's bad for PvP cause it kills pressure builds. That changes the game in a negative way. N/Rt's with infinite energy in PvE are a different thing. In PvE, you have tons of opportunities to regain energy. Whether you're just jumping to the next mob or decide to make a temporary retreat, a primary monk will almost always have a full energy bar when you get to the next group. You don't get opportunities like that in PvP, and if your tries retreating you just might end up eating a crapload of snares.
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Abnaxus
Originally Posted by Trub
You sir, don't have a clue.
Avarre IS one of the original 'Old School' players you keep hearing about in these threads. I tend to believe everythng he, Fenix, Rahja, and most from dR...law, SMS, TAM, GR, DVDF and Rare have to say. We have played from the beginning, we have tried (and yes, failed a few times) using the skills available. If ANY of those people say a skill is broken....you better believe it IS broken. Experience over want. It is not greed speaking in these folks posts...but dissapointment in a game that took a down turn for the lesser variable. fenix has saved his items and ectos for YEARS. Why?..Because he can..and it's his fun to collect things. But you better believe he got them the hard way..not handed to him on a silver plate . May I recommend sir, you click on any one of their names..and review past posts they have submitted on this forum..you may learn to think before you spout. ~Peace Trubby. |
Snow Bunny
Originally Posted by Abnaxus
snip
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Exactly, balancing a game based only on elite or hardcore player (something some in the industry have stated should never be done) affects everyone. If hardcore / elite players can not stop and take a look around and realize there are more players then just themselves instead of whinning the game is to easy (opinion base) then ANET may listen to a vocal minority. |
Spazzer
pumpkin pie
DarkNecrid
Bryant Again
Originally Posted by pumpkin pie
I've just did my first DoA full run, with Ursan and consumables set and this and that, never done it before, the truths is, to all the people who whine about Ursan being bad here, why aren't you there inviting people into a non-ursan group?
I try to look for normal non-ursan group, that doesn't use consumables, there is none, none! so how are you going to persuade players to not use PvE skill, especially Ursan Blessing when there's no group exist that even want to bother with your request? Yes, you are going to say the place is broken by Ursan, and you have long retired from the game, and all the excuses, but you aren't there to make it right, to show that playing without Ursan is more fun and better and more challenging, if you insist and you play with non-ursan, specifically inviting players to not play using Ursan, I am sure there will be players who are willing to go along. I for one would like to know how a non-ursan, 8 players group works in DoA. Will you have mesmer and assassin in your non-ursan group? will you take along players who have no clue what so ever regarding that map? will you not rage quit when the mission fail on the first mob? will you patiently tell the "noob" how to do things right? |
Snow Bunny
Originally Posted by pumpkin pie
I've just did my first DoA full run, with Ursan and consumables set and this and that, never done it before, the truths is, to all the people who whine about Ursan being bad here, why aren't you there inviting people into a non-ursan group?
I try to look for normal non-ursan group, that doesn't use consumables, there is none, none! so how are you going to persuade players to not use PvE skill, especially Ursan Blessing when there's no group exist that even want to bother with your request? Yes, you are going to say the place is broken by Ursan, and you have long retired from the game, and all the excuses, but you aren't there to make it right, to show that playing without Ursan is more fun and better and more challenging, if you insist and you play with non-ursan, specifically inviting players to not play using Ursan, I am sure there will be players who are willing to go along. I for one would like to know how a non-ursan, 8 players group works in DoA. |
pumpkin pie
Bryant Again
FlamingMetroid
Originally Posted by pumpkin pie
I wouldn't call them shit players actually. They are players, like you and me, If a normal group going into DoA need more time, much more time I would guess than what I just use to do that run, I don't think many people can afford that luxury, TIME, you minus those players, then you minus all the "your so called noob" we wouldn't have much players left at all.
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Trub
Originally Posted by pumpkin pie
I've just did my first DoA full run, with Ursan and consumables set and this and that, never done it before, the truths is, to all the people who whine about Ursan being bad here, why aren't you there inviting people into a non-ursan group?
I try to look for normal non-ursan group, that doesn't use consumables, there is none, none! so how are you going to persuade players to not use PvE skill, especially Ursan Blessing when there's no group exist that even want to bother with your request? Yes, you are going to say the place is broken by Ursan, and you have long retired from the game, and all the excuses, but you aren't there to make it right, to show that playing without Ursan is more fun and better and more challenging, if you insist and you play with non-ursan, specifically inviting players to not play using Ursan, I am sure there will be players who are willing to go along. I for one would like to know how a non-ursan, 8 players group works in DoA. Will you have mesmer and assassin in your non-ursan group? will you take along players who have no clue what so ever regarding that map? will you not rage quit when the mission fail on the first mob? will you patiently tell the "noob" how to do things right? |
I'd wager most people here who say it is bad, play with friends or guildies, and don't PUG. |
Snow Bunny
Originally Posted by pumpkin pie
I wouldn't call them shit players actually. They are players, like you and me, If a normal group going into DoA need more time, much more time I would guess than what I just use to do that run, I don't think many people can afford that luxury, TIME, you minus those players, then you minus all the "your so called noob" we wouldn't have much players left at all.
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DarkNecrid
See above. ~Peace. |
Abnaxus
Originally Posted by Snow Bunny
You and your fellow defenders of the current game keep ignoring one thing when you state, "it's just a game".
Yes, it's just a game, but it's just a game upon which the revenues of ANet depend. If I think GW2 is going to be more of the same garbage that GW1 has become, rest assured, I will not buy it. |
Tyla
DarkNecrid
Bryant Again
Originally Posted by Abnaxus
A.net WINS!
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glacialphoenix
Originally Posted by DarkNecrid
I'd wager most people here who say it is bad, play with friends or guildies, and don't PUG.
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Abnaxus
Originally Posted by Trub
Yes, yes, yes!
[SMS] Accepted MANY requests from random PuGs to do the FULL Mallyx experience. We fought side by side with mesmars..dervishes...even an assasin! We did not use cons..the ONLY PvE skill we had, was the PuGs wanted to use lightbringer during the initial rooms leading to the final battle with Mallyx. Racthoh explained everything as we took each group thru. |
komma
Originally Posted by Star Gazer
oh i know! how about all classes get one skill. how about this:
QQ Signet: R-0.25s CT: 0.25s (Non Attribute) Signet. Hits target foe and all foes within earshot with 999 damage. After effect: Heals non-hostile targets within earshot with 999 health. There. no more monks. no more warriors. no more paragons. no more necromancers. Even with one skill on a bar, people on this forum will still QQ about something. |
pumpkin pie
Originally Posted by Bryant Again
If people can't afford the luxury of "time", how are they able to afford the time to max out Norn?
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Abnaxus
Originally Posted by Bryant Again
If people can't afford the luxury of "time", how are they able to afford the time to max out Norn?
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Tyla
Bryant Again
Originally Posted by Abnaxus
Good for you that have been able to play with him, but there are millions of players around who will never have this luck. And they bought the game as you and everyone else.
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Originally Posted by pumpkin pie
lol, I don't know, I have to work too, but I have it, not max but able to pass to get into a group.
Just making one thing clear, I am neither for or against ursan, it actually does not affect me lol. Because I know I can do the mission with a non-ursan group (haven't try, but i am pretty sure, also its gonna take way longer), and I can also do the mission with an Ursan Group, there really is no problem at all. The way I see it, to do the DoA missions, if I cannot get a non-ursan group, for sure, I will go with what the other players are looking for. While I have the skill (Ursan Blessing) available, its pretty useless to waste my time looking for a group that doesn't exist, since no one is even trying to form one now a days. Lastly, I dislike elitism, I like everyone to enjoy the game without shouting at each other or name calling :P~ |
Originally Posted by Abnaxus
20 hours, 10 if during a weekend?
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Originally Posted by Abnaxus
This also anwers to your following post, Ursan is not for elitists, you don't even need to max it.
It's for everyone. |
Trub
Originally Posted by pumpkin pie
Trub, if you guys ever do DoA with a regular group with no ursan, can I come along? |
glacialphoenix
Originally Posted by Tyla
^
Say that to PuGs. |
Lopezus
The point is that they're not supposed to be able to beat it, or if they can, they shouldn't be able to do it quickly. ELITE AREA zzzzzzzzzzzzzzzzzzzzz |
Snow Bunny
Originally Posted by Lopezus
but of course game can be balanced wow style: end game content for hard core gamers- fine, but then i don't want hear abour how everyone loves skill>time when it's clear that : skill<x hours you need to invest at one go, skill<ability to find a right guild, skill<ownig all chapters to make gimmick build.
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