Quote:
Originally Posted by Bryant Again
If it came to which one you'd rather adjust - PvE or the class itself - I'd much rather go for the class.
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Mesmer are just simple boring, because they have absolutely no skills, that you would imagine under that Class, which should be masters of "Sleep", because thats is the real specialization of the Mesmers - Sleep Control through Hypnosis.
I fail to see for example, where the Mesmer has really skills that have the effect to lullaby enemies into Sleep to dominate then through Domination Magic their Dreams to deal damage direct to the Souls of the enemies cause of manipulating the Dreams with Nightmares and Illusions.
Yet imo the Mesmer is only one many of the Professions of GW, which are gameplay wise imo a complete concepted FAIL. Not to mention that normally the real masters of Illusions should be Harlequins (Clowns) and not a Caster Class, that has the specialization of manipulating/dominating foes through Sleep and Hypnosis and dealing damage through their strong psi powers.
Not to mention, that the measmers have no single skill, which effects really look like illusions and should have the effect to confuse the enemies.
and why ? because simple in GW1 exist the negative status ailments Confusion and Sleep not -.-
Real good concepted Mesmer would look more like this:
(a hybrid between GW1's Mesmer, Puppeteers + Psions)
[P]Will Power
Attribute for non elemental Psi Attacks. Increases for every point in WP the duration of Enchants and Hexes by 2% and whenever a Hex gets casted on you, your Defense Power against Damage from all Sources will increase per Attribute Point in WP also by 2 Points, as long the Hex is on you.
Will Power will also decrease for every 5 Points the Energy Cost of Mesmer Spells by 1
Domination Magic
All the Skills we know from mesmers out of GW1, but under Domination will fall now then too also the Control of magical Puppets as Puppeteer.
Caster Interrupt Skills
Hypnosis
Skills that have to do with Hypnosis bringing Foes into the Sleep Status being able to manipulate their Dreams and to deal so damage
Physical Interrupt Skills (you need no Illusions for that, Sleep does better, Illusions is the speciality of Harlequins
)
Ether Channeling
(the better naming for "Inspiration Magic" *cough* which is also no School of Magic at all, but only a silly thought out name for a type of Magic to give that attribute somehow a name. Not every crap must end ever with "Magic" for Caster Classes -.-
This way mesmer would act like what Mesmers are specialized for and not like Wannabe-Illusionists that Mesmers don't are in reality.
However, thats an other topic XD.
B2T:
Hard Mode is not only for hardcore players and such players which think, that NM is no challenge (what it is as skilled player in the end really not, but however, thats not the point) If a casual player plays now in NM, or in HM plays no role. fact is, nobody should dictate other players regardless in which mode, how they should play the game in any of the both modes.
No one should dictate others, which skills should be usable in hardmode, and which not, only because certain pepople are at the opinion, UB destroys the game's challenge, when the simple solution will be ever juts not to use UB and/or Consumeables when you want to have challenge.
but the important fact is: only because you play something with ursan does not mean, that the "challenge" will vanish after you beat the game as ursan group. NO... people can ever replay the missions so often they want, first tiem play as ursans, just to get it done and the next time then without ursan for more challenge, when you don't have to worry about things anymore, like that you could die in the mission or so.
Also only because certain people (not includign me9 are casual gamers doesn't mean automatically, that hard Mode is for these peopel beyond their abilities. Saying that has something imo of an insult against casual gamers beign too dumb for hard mode, if you ask me
Burst Cancel >.> like
"Go little Noob ,stay with your Teddy Bear in the safe NM, in HM will eat you only the big scary monsters, as long your are not strong enough to selfdefense you without your Teddy Bear"
It is really exactly that "its ok to play ursan like you say in NM, but for HM you want to forbid it huh?" thats the point I mentioned, where people should stop to dictate others how they should play the game. Only because you have a personal problem with UB, doesn't mean, that automatically all will have the same problem with it, like you have it
When I want to play ursan in hardmode, regardless of which reasons, then Anet should let me, anyone should let me and nobody has the right to forbid me which skills I should/can use, and which not, with the exception of naturally pve only skills not being usable in pvp, but thats understandable - therefore they are called PVE ONLY-Skills.