New PermaSF for Chaos Plains

Feanixxx

Feanixxx

Academy Page

Join Date: Nov 2005

I prefer Djinn's Haste - it has the dual usage of being able to run up the hill faster to the Plains and hits the Mindblades for 97 every time you hit it.

Bobulation

Bobulation

Lion's Arch Merchant

Join Date: May 2008

USA

W/Mo

You forgot to include the 50% reduction of damage in that, it definitely will not hit for 97 damage anymore

Feanixxx

Feanixxx

Academy Page

Join Date: Nov 2005

Quote:
Originally Posted by Bobulation
You forgot to include the 50% reduction of damage in that, it definitely will not hit for 97 damage anymore Whoops, my bad, well spotted Any other suggestions for the final slot?

Edit: Having said that, hitting them all for 45 or so must still be better than Glowing Gazes one hit of 35 for 1 point of energy back?

Torabo

Frost Gate Guardian

Join Date: Sep 2007

A/

Quote:
Originally Posted by Bobulation
[Glowing Gaze] is pretty pointless IMO... your not gaining much energy from using it and its not hard to manage your energy.. i have been using [Dark Escape] instead of it for the traps, but I'm sure there could be some better skill to use, haven't thought of one yet

EDIT: With your attribute points, you are only gaining 1 energy from glowing gaze... that seems really pointless to me nah
depending on your skill pt distribution, its about 3~4 en gain (+2 from fire attunement)

Not a great lot, but since you only need burning any extra energy is fine and [Dark Escape] isn't really needed either, I just use [GoLE] and spam [Burning Speed] whenever I need it... can keep up [Burning Speed] for a good part of the run through the mountain as long as I started with full en before passing the 'point of no return' :P

Evil Genius

Evil Genius

Lion's Arch Merchant

Join Date: Dec 2006

Australia

Mo/

How do u get passed the Charged Blacknesses? I haven't ever run this b4 so can anyone explain how to get from starting room to the place with Banished Dream Riders etc?

And btw this can kill Bladed Aataxes, I got stuck and kept spamming until the whole group died.

Bobulation

Bobulation

Lion's Arch Merchant

Join Date: May 2008

USA

W/Mo

Well, possibly, but i still think that there could be a better option for the last slot.. I don't think that any extra damage is REALLY necessary, That's why i just brought dark escape in case i get hit by traps, Idk...

Then again, since you don't really NEED an 8th skill, you could always bring Deaths Charge just in case the behomeths are blocking the whole path

EDIT: I completely forgot about Attunement torabo, so yeah, its +1 for using the skill and then +2 for attunement

+3 energy every 8 seconds isn't really necessary imo

Torabo

Frost Gate Guardian

Join Date: Sep 2007

A/

Quote:
Originally Posted by Bobulation
Well, possibly, but i still think that there could be a better option for the last slot.. I don't think that any extra damage is REALLY necessary, That's why i just brought dark escape in case i get hit by traps, Idk...

Then again, since you don't really NEED an 8th skill, you could always bring Deaths Charge just in case the behomeths are blocking the whole path

EDIT: I completely forgot about Attunement torabo, so yeah, its +1 for using the skill and then +2 for attunement

+3 energy every 8 seconds isn't really necessary imo Well, I agree its not really needed, but extra energy is still better than any other skill I can think of right now for the [Burning Speed] build, since any dmg skill is pretty useless because of the 50% reduction, thought now that you mention it [Death's Charge] might be a good choice... hm....

DeviantTeknique

DeviantTeknique

Ascalonian Squire

Join Date: Jun 2006

Archons Ascendant

Mo/

the wiki page has a link to a youtube video of the run to the plains, i'll find it at some point if you can't. But I can say, take a right turn at the top of the zig zag hill through a little valley, that was the part I had problems with when i started. (yesterday was the first time I ever did any UW SF if you believe it or not), also good to know it can kill attaxes.

I like the deaths charge idea. I think the best option is Light of Deld. if it does actually deal 2x damage then that could put some AoE damage out but it isn't armor ignoring so it still might be to little to be useful. With gaze i've found that even if I stop to get a beverage, text message, and flip channels (IE: screw around) I never have to swap to a high energy set to get myself out of a stupid move. Including Regen it can offer enough energy to get one extra speed burn in w/o saccing all the juice for an upcoming SF recast.

Also: just found this out, if you recast speed before it runs out it will still apply the burn from the cast that didn't end. Pair that with the fact that it's instant and only applies the burn at the start (so you can cast speed as armor is about to drop) i'd imagine a finely tuned casting rhythm can get some pretty fast kills

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Quote:
Originally Posted by Golgotha
I stopped farming ectos about a week after the SF buff, but I'll definitely give this a few spins if only to hear some more QQ'ing from the ecto stashers. Yes indeed! I figger since Anet usually only balances monthly (unless something is SERIOUSLY broken), you (we) farmers will have 4 weeks to make the most of it. To the OP: GOOD JOB!

Fire up the diesel pumps, the WAAAAHmbulance is about to start rollin!

Feanixxx

Feanixxx

Academy Page

Join Date: Nov 2005

Just did a run, works very well. Takes a bit of getting used to the fact that Burning Speed starts to damage after the skill ends (a bit counter-intuitive) but easy once you get the rhythm.

I took Djinn's Haste, used it to run up the hill but not for extra killing as the Speed was enough; ran into energy problems a couple of times but that was mainly because I'm not used to the builds rhythm yet. Might try Glowing Gaze next.

Killed two riders and their Mindblade spawns, got one ecto then jumped back to GH as I have to go out but business as usual in many ways Don't forget to pull the Dryders from the Spawning Pools, more ectos that way .

Kronos Ledaloth

Kronos Ledaloth

Forge Runner

Join Date: Sep 2007

Italy

Spirits From Hell [SH]

E/P

it's really good very nice

Elite Bushido

Elite Bushido

Frost Gate Guardian

Join Date: Jun 2007

NY

RaiN

Rt/

how about Steam instead of glowing haze? same energy and regen but more a lot more dmg but no energy gain from it tho

DeviantTeknique

DeviantTeknique

Ascalonian Squire

Join Date: Jun 2006

Archons Ascendant

Mo/

steam would hit for 40 on one target, Flame djinns haste would work better if you want damage since it's aoe but everyone thats tried that hasn't really been that impressed.

I got it!! [Augury of [email protected]]

won't do much vs the mindblade mobs, but.... it should reduce the time it takes to kill a rider by a decent amount. Drop it on a rider near death and take a swing/wand (degen won't trigger it, which is nice so you don't step midcast) to shadow step/Deep Wound dead.

Like? Hate? I only tried it on island of Balth

Panais

Panais

Frost Gate Guardian

Join Date: Mar 2008

Binge And Purge [HET]

D/W

this means u can also do smites

impression

impression

Academy Page

Join Date: Nov 2006

Hi,

Why is this build better then the old one with [Lava Font]?

Making the math for DPS over 10 seconds (For example):

Lava Font ~= 180 dmg
Burning Speed = 140 dmg

So, what I am missing?

That 50% Damage reduction from SF is a pain

Have fun,
impression

DeviantTeknique

DeviantTeknique

Ascalonian Squire

Join Date: Jun 2006

Archons Ascendant

Mo/

Quote:
Originally Posted by Panais
this means u can also do smites they spam mend condition on each other, healing, removing the damage, and killing you with zealots.


I haven't tried the lava version so I don't really know how well it goes now but the main reason is that the burning in lava is caused by a hex (mark of rod) which can be blocked by the spectres new hexbreaker while this build applies the burning without anything they can stop.

Ignore what this post said before edit, it's 430am!

Bad Joe

Ascalonian Squire

Join Date: Jan 2006

Hungary

Nvm Im [good]

Mo/N

Anyone with max vanguard title tried [Ebon Battle Standard of Honor] with [Lava Font]? The ward adds +8 armor ignoring damage to each hit. 18+8=26 dmg on mindblades, 14+8=22 dmg on riders.
I dont tried it, i have rank 0, just an idea...

impression

impression

Academy Page

Join Date: Nov 2006

Quote:
Originally Posted by DeviantTeknique
I haven't tried the lava version so I don't really know how well it goes now but the main reason is that the burning in lava is caused by a hex (mark of rod) which can be blocked by the specters new hex breaker while this build applies the burning without anything they can stop.

Ignore what this post said before edit, it's 430am! The 180 damage I posted before is from [Lava Font] alone, without taking [Mark of Rodgort] in to the equation.

As a side note, [Hex Breaker] does 31 damage per Mindblade Specter. So, if you cast a Hex in a group of 18 Specters that's a total of 558 Damage done to you. With enough high health is possible to survive and since, has far as my limited testing, Specters don't recast [Hex Breaker] you can recast the Hex again to apply it without need to heal our self.

Have fun,
impression

jbwarrior

jbwarrior

Wilds Pathfinder

Join Date: Jul 2006

The Netherlands

W/

Good Luck with th MindFlay Specters

Mirrr

Pre-Searing Cadet

Join Date: May 2006

LORD

R/

Quote:
Originally Posted by Bad Joe
Anyone with max vanguard title tried [Ebon Battle Standard of Honor] with [Lava Font]? The ward adds +8 armor ignoring damage to each hit. 18+8=26 dmg on mindblades, 14+8=22 dmg on riders.
I dont tried it, i have rank 0, just an idea... I've been using [Lava Font]+[Ebon Battle Standard of Honor] since nerf. It's doing good. Few things though:

1. [Fear Me] can cause some problems
2. whole run takes about 25 minutes (including all Cursed Riders but not their spectres, but you can skip Cursed Riders for faster run)
3. build is very energy intensive but it's a bit faster than the one with [Burning Speed] and [Frigid Armor]
4. you can try replace [Ebon Battle Standard of Honor] with [Fire Storm] => better energy management but lower damage

have fun

cerb

cerb

Jungle Guide

Join Date: Oct 2005

Sept-Iles, QC, Canada

Les Tric??ratops Sont Nos [Amis]

Mo/

would anyone mind updating me on how Mindflay Spectres work? Do they spawn at the same place Mindblades did before the patch? Do they come in waves of 3-6-9?

Thanks

Patsrule711

Frost Gate Guardian

Join Date: Apr 2007

Massachusttes

None right now

W/

wooot im back in business!!!

Thanks for the build

B3Rnd

Academy Page

Join Date: Sep 2007

N/A

Quote:
Originally Posted by impression
Specters don't recast [Hex Breaker] you can recast the Hex again to apply it without need to heal our self. I saw that they do recast hex breaker.

raudrin

Pre-Searing Cadet

Join Date: Jul 2007

Surmias Defiance

D/Mo

Here's what's been working well for me:

[Glyph of Swiftness][Deadly Paradox][Shadow Form][Glyph of Lesser Energy][Fire Attunement][Fire Storm][Lava Font][Flame Djinn's Haste]

Bring 2 Dervishes:

[Avatar of Lyssa][Heart of Fury][Eremite's Attack][Victorious Sweep][Leech Signet][Power Drain][Faithful Intervention]

Also Bring a Sab Resto

At the beginning, flag your heroes behind where you spawn, grab the quest, then use FDH to pull the grasps back to the heros to kill them quickly. If you accidentally pull 1 aatxe, the heros can kill it with help, if you pull more than 1, shadow form up and do it the old way. The heroes are just there to get you to chaos plains faster. After the doors open, don't bother with any of the other grasps on the way, just FDH your way to the chaos plains. Let SF run out when you get there to prevent scatter (I also use a vamp weapon in between fights to keep my health down) and do it pretty much as normal.

As for the dervishes, thanks to whoever posted them a few months ago in the Elementalist 4-part Farm, I didn't make those myself.

Feanixxx

Feanixxx

Academy Page

Join Date: Nov 2005

Another option for those not happy with Djinn's Haste and want to kill the Atts (and maybe complete the Clear the Chamber quest): [Viper's [email protected]]

I've used this myself with the old build; poison coupled with the burning takes the Aats down quite fast; it's useless on the Plains (apart from Dryders) but it has the advantage that if you get wall-blocked in the first chamber you can Step out of the mob. Could also be handy in the Bone Pits.

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Lava Font can still be used btw, still do around 80 damage a usage with 12 fire. Gaze is really not needed, you can manage ur energy just fine without it.

Got 3 ectos in my first run. Seems they still better farming than smites... can still easily farm a stack, just take twice as long.

couchomatic

couchomatic

Academy Page

Join Date: Sep 2005

The Sendathi

Rt/

What about viper's defense or radiation field? would it be worth bringing in the last slot?

graverobber2

Frost Gate Guardian

Join Date: Apr 2008

Order of the Flameseekers [NL]

W/

Quote:
Originally Posted by couchomatic
What about viper's defense or radiation field? would it be worth bringing in the last slot? Vipers or radiation (with high Asuran rank) might let you kill aatxes

SureShot

SureShot

Ascalonian Squire

Join Date: Feb 2008

Crimson Scourge

Rt/Mo

Just tried it out, had to run it twice to get used to the casting order and such (almost went in with points in Air instead of Water, oops ) . Bagged a single ecto, white dye and a gold battlepick. Obligatory merchfood. Still outweighs the 1k entry price. Was annoyed it got nerfed since I'd just gotten to 80 odd ecto (Casual Farming like) and was so close to obsy armour. Now it'll just take a little longer than expected, s'all.

Kudos to the rapid fix circa the OP

e: birthday cupcakes make it a little quicker to run if you have them spare, can get the run time down quite quick with the excess energy and speed buff.

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

Nice build, no scatter. The effectiveness of the farm has been cut by like half but its still better then smites.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

OP, why not replace [frigid armor] with [Shadow Refuge]?

less attribute point spread and out regens the burning condition.

Edit: forget the energy part. My bad ><

Ewon

Ewon

Wilds Pathfinder

Join Date: May 2007

Canada

Graduates of Pre Searing [GPS]

Quote:
Originally Posted by Nightow
OP, why not replace [frigid armor] with [Shadow Refuge]?

Costs less energy, less attribute point spread and out regens the burning condition. You want to maintain under 100 health. Shadow Refuge would put you above that

SureShot

SureShot

Ascalonian Squire

Join Date: Feb 2008

Crimson Scourge

Rt/Mo

Quote:
Originally Posted by ZoakaEwon
You want to maintain under 100 health. Shadow Refuge would put you above that Only if you're throwing Lava Font or any kind of attack skill in, else they dont run away since its degen (so it seems), otherwise Shadow Refuge isn't too bad an idea.

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

Quote:
Originally Posted by ZoakaEwon
You want to maintain under 100 health. Shadow Refuge would put you above that Its actually not 100 health its 1/4 health, 100 just happens to be what you have with your particular rune setup. Also you don't need to be under 1/4 health because they don't run from degen.

Jimmy Dean

Jimmy Dean

Academy Page

Join Date: Mar 2006

Quote:
Originally Posted by Nightow
OP, why not replace [frigid armor] with [Shadow Refuge]?

Costs less energy, less attribute point spread and out regens the burning condition. Not really sure how you can say "costs less energy"

Assuming a +20% ench mod, 8 Water Magic, Frigid Armor costs 5 energy and lasts 21.6 secs. In that amount of time you would have to cast Shadow Refuge 3 times, costing 15 energy to offset burning, and there would be coverage gaps due to 5 sec duration and 8 sec recharge.

It's worth trying, it might be that with good micro it's manageable. It does provide the nice benefit of allowing for 12 points in Fire Magic though.

JD

Spike Stritter

Spike Stritter

Krytan Explorer

Join Date: Jan 2007

W/

Hmm i thought nerfs came thursday?
eh maybe their put it out a day early to see if there was going to be a new build for sf farmers and maybe their nerf it today on regular nerf day.
but hey, what the hell do i know

Golgotha

Golgotha

Krytan Explorer

Join Date: May 2005

Rt/

Quote:
Originally Posted by cerb
would anyone mind updating me on how Mindflay Spectres work? Do they spawn at the same place Mindblades did before the patch? Do they come in waves of 3-6-9?

Thanks Just don't kill the Cursed Riders.

cerb

cerb

Jungle Guide

Join Date: Oct 2005

Sept-Iles, QC, Canada

Les Tric??ratops Sont Nos [Amis]

Mo/

Quote:
Originally Posted by Golgotha
Just don't kill the Cursed Riders. I don't have an assassin and I don't need help farming Chaos Plains post-patch, I'd just like to know how Mindflay Spectre spawns work

nitetime

Krytan Explorer

Join Date: May 2005

eotn

W/

when you kill a cursed 3 Mindflays spawn, so im guessing that they are the same 3-6-9 pattern

Willow O Whisper

Willow O Whisper

Lion's Arch Merchant

Join Date: May 2007

Denmark

Knights Of The Sacred Light [KSL]

Me/A

Arghh the build seems to be working it's just those bloody spawns of bemoths.... can't get through them...