New PermaSF for Chaos Plains
Feanixxx
I prefer Djinn's Haste - it has the dual usage of being able to run up the hill faster to the Plains and hits the Mindblades for 97 every time you hit it.
Bobulation
You forgot to include the 50% reduction of damage in that, it definitely will not hit for 97 damage anymore
Feanixxx
Quote:
Originally Posted by Bobulation
You forgot to include the 50% reduction of damage in that, it definitely will not hit for 97 damage anymore
Whoops, my bad, well spotted Any other suggestions for the final slot?
Edit: Having said that, hitting them all for 45 or so must still be better than Glowing Gazes one hit of 35 for 1 point of energy back?
Edit: Having said that, hitting them all for 45 or so must still be better than Glowing Gazes one hit of 35 for 1 point of energy back?
Torabo
Quote:
Originally Posted by Bobulation
[Glowing Gaze] is pretty pointless IMO... your not gaining much energy from using it and its not hard to manage your energy.. i have been using [Dark Escape] instead of it for the traps, but I'm sure there could be some better skill to use, haven't thought of one yet
EDIT: With your attribute points, you are only gaining 1 energy from glowing gaze... that seems really pointless to me nah
depending on your skill pt distribution, its about 3~4 en gain (+2 from fire attunement)
Not a great lot, but since you only need burning any extra energy is fine and [Dark Escape] isn't really needed either, I just use [GoLE] and spam [Burning Speed] whenever I need it... can keep up [Burning Speed] for a good part of the run through the mountain as long as I started with full en before passing the 'point of no return' :P
EDIT: With your attribute points, you are only gaining 1 energy from glowing gaze... that seems really pointless to me nah
depending on your skill pt distribution, its about 3~4 en gain (+2 from fire attunement)
Not a great lot, but since you only need burning any extra energy is fine and [Dark Escape] isn't really needed either, I just use [GoLE] and spam [Burning Speed] whenever I need it... can keep up [Burning Speed] for a good part of the run through the mountain as long as I started with full en before passing the 'point of no return' :P
Evil Genius
How do u get passed the Charged Blacknesses? I haven't ever run this b4 so can anyone explain how to get from starting room to the place with Banished Dream Riders etc?
And btw this can kill Bladed Aataxes, I got stuck and kept spamming until the whole group died.
And btw this can kill Bladed Aataxes, I got stuck and kept spamming until the whole group died.
Bobulation
Well, possibly, but i still think that there could be a better option for the last slot.. I don't think that any extra damage is REALLY necessary, That's why i just brought dark escape in case i get hit by traps, Idk...
Then again, since you don't really NEED an 8th skill, you could always bring Deaths Charge just in case the behomeths are blocking the whole path
EDIT: I completely forgot about Attunement torabo, so yeah, its +1 for using the skill and then +2 for attunement
+3 energy every 8 seconds isn't really necessary imo
Then again, since you don't really NEED an 8th skill, you could always bring Deaths Charge just in case the behomeths are blocking the whole path
EDIT: I completely forgot about Attunement torabo, so yeah, its +1 for using the skill and then +2 for attunement
+3 energy every 8 seconds isn't really necessary imo
Torabo
Quote:
Originally Posted by Bobulation
Well, possibly, but i still think that there could be a better option for the last slot.. I don't think that any extra damage is REALLY necessary, That's why i just brought dark escape in case i get hit by traps, Idk...
Then again, since you don't really NEED an 8th skill, you could always bring Deaths Charge just in case the behomeths are blocking the whole path
EDIT: I completely forgot about Attunement torabo, so yeah, its +1 for using the skill and then +2 for attunement
+3 energy every 8 seconds isn't really necessary imo Well, I agree its not really needed, but extra energy is still better than any other skill I can think of right now for the [Burning Speed] build, since any dmg skill is pretty useless because of the 50% reduction, thought now that you mention it [Death's Charge] might be a good choice... hm....
Then again, since you don't really NEED an 8th skill, you could always bring Deaths Charge just in case the behomeths are blocking the whole path
EDIT: I completely forgot about Attunement torabo, so yeah, its +1 for using the skill and then +2 for attunement
+3 energy every 8 seconds isn't really necessary imo Well, I agree its not really needed, but extra energy is still better than any other skill I can think of right now for the [Burning Speed] build, since any dmg skill is pretty useless because of the 50% reduction, thought now that you mention it [Death's Charge] might be a good choice... hm....
DeviantTeknique
the wiki page has a link to a youtube video of the run to the plains, i'll find it at some point if you can't. But I can say, take a right turn at the top of the zig zag hill through a little valley, that was the part I had problems with when i started. (yesterday was the first time I ever did any UW SF if you believe it or not), also good to know it can kill attaxes.
I like the deaths charge idea. I think the best option is Light of Deld. if it does actually deal 2x damage then that could put some AoE damage out but it isn't armor ignoring so it still might be to little to be useful. With gaze i've found that even if I stop to get a beverage, text message, and flip channels (IE: screw around) I never have to swap to a high energy set to get myself out of a stupid move. Including Regen it can offer enough energy to get one extra speed burn in w/o saccing all the juice for an upcoming SF recast.
Also: just found this out, if you recast speed before it runs out it will still apply the burn from the cast that didn't end. Pair that with the fact that it's instant and only applies the burn at the start (so you can cast speed as armor is about to drop) i'd imagine a finely tuned casting rhythm can get some pretty fast kills
I like the deaths charge idea. I think the best option is Light of Deld. if it does actually deal 2x damage then that could put some AoE damage out but it isn't armor ignoring so it still might be to little to be useful. With gaze i've found that even if I stop to get a beverage, text message, and flip channels (IE: screw around) I never have to swap to a high energy set to get myself out of a stupid move. Including Regen it can offer enough energy to get one extra speed burn in w/o saccing all the juice for an upcoming SF recast.
Also: just found this out, if you recast speed before it runs out it will still apply the burn from the cast that didn't end. Pair that with the fact that it's instant and only applies the burn at the start (so you can cast speed as armor is about to drop) i'd imagine a finely tuned casting rhythm can get some pretty fast kills
kvndoom
Quote:
Originally Posted by Golgotha
I stopped farming ectos about a week after the SF buff, but I'll definitely give this a few spins if only to hear some more QQ'ing from the ecto stashers.
Yes indeed! I figger since Anet usually only balances monthly (unless something is SERIOUSLY broken), you (we) farmers will have 4 weeks to make the most of it. To the OP: GOOD JOB!
Fire up the diesel pumps, the WAAAAHmbulance is about to start rollin!
Fire up the diesel pumps, the WAAAAHmbulance is about to start rollin!
Feanixxx
Just did a run, works very well. Takes a bit of getting used to the fact that Burning Speed starts to damage after the skill ends (a bit counter-intuitive) but easy once you get the rhythm.
I took Djinn's Haste, used it to run up the hill but not for extra killing as the Speed was enough; ran into energy problems a couple of times but that was mainly because I'm not used to the builds rhythm yet. Might try Glowing Gaze next.
Killed two riders and their Mindblade spawns, got one ecto then jumped back to GH as I have to go out but business as usual in many ways Don't forget to pull the Dryders from the Spawning Pools, more ectos that way .
I took Djinn's Haste, used it to run up the hill but not for extra killing as the Speed was enough; ran into energy problems a couple of times but that was mainly because I'm not used to the builds rhythm yet. Might try Glowing Gaze next.
Killed two riders and their Mindblade spawns, got one ecto then jumped back to GH as I have to go out but business as usual in many ways Don't forget to pull the Dryders from the Spawning Pools, more ectos that way .
Kronos Ledaloth
it's really good very nice
Elite Bushido
how about Steam instead of glowing haze? same energy and regen but more a lot more dmg but no energy gain from it tho
DeviantTeknique
steam would hit for 40 on one target, Flame djinns haste would work better if you want damage since it's aoe but everyone thats tried that hasn't really been that impressed.
I got it!! [Augury of [email protected]]
won't do much vs the mindblade mobs, but.... it should reduce the time it takes to kill a rider by a decent amount. Drop it on a rider near death and take a swing/wand (degen won't trigger it, which is nice so you don't step midcast) to shadow step/Deep Wound dead.
Like? Hate? I only tried it on island of Balth
I got it!! [Augury of [email protected]]
won't do much vs the mindblade mobs, but.... it should reduce the time it takes to kill a rider by a decent amount. Drop it on a rider near death and take a swing/wand (degen won't trigger it, which is nice so you don't step midcast) to shadow step/Deep Wound dead.
Like? Hate? I only tried it on island of Balth
Panais
this means u can also do smites
impression
Hi,
Why is this build better then the old one with [Lava Font]?
Making the math for DPS over 10 seconds (For example):
Lava Font ~= 180 dmg
Burning Speed = 140 dmg
So, what I am missing?
That 50% Damage reduction from SF is a pain
Have fun,
impression
Why is this build better then the old one with [Lava Font]?
Making the math for DPS over 10 seconds (For example):
Lava Font ~= 180 dmg
Burning Speed = 140 dmg
So, what I am missing?
That 50% Damage reduction from SF is a pain
Have fun,
impression
DeviantTeknique
Quote:
Originally Posted by Panais
this means u can also do smites
they spam mend condition on each other, healing, removing the damage, and killing you with zealots.
I haven't tried the lava version so I don't really know how well it goes now but the main reason is that the burning in lava is caused by a hex (mark of rod) which can be blocked by the spectres new hexbreaker while this build applies the burning without anything they can stop.
Ignore what this post said before edit, it's 430am!
I haven't tried the lava version so I don't really know how well it goes now but the main reason is that the burning in lava is caused by a hex (mark of rod) which can be blocked by the spectres new hexbreaker while this build applies the burning without anything they can stop.
Ignore what this post said before edit, it's 430am!
Bad Joe
Anyone with max vanguard title tried [Ebon Battle Standard of Honor] with [Lava Font]? The ward adds +8 armor ignoring damage to each hit. 18+8=26 dmg on mindblades, 14+8=22 dmg on riders.
I dont tried it, i have rank 0, just an idea...
I dont tried it, i have rank 0, just an idea...
impression
Quote:
Originally Posted by DeviantTeknique
I haven't tried the lava version so I don't really know how well it goes now but the main reason is that the burning in lava is caused by a hex (mark of rod) which can be blocked by the specters new hex breaker while this build applies the burning without anything they can stop.
Ignore what this post said before edit, it's 430am! The 180 damage I posted before is from [Lava Font] alone, without taking [Mark of Rodgort] in to the equation.
As a side note, [Hex Breaker] does 31 damage per Mindblade Specter. So, if you cast a Hex in a group of 18 Specters that's a total of 558 Damage done to you. With enough high health is possible to survive and since, has far as my limited testing, Specters don't recast [Hex Breaker] you can recast the Hex again to apply it without need to heal our self.
Have fun,
impression
Ignore what this post said before edit, it's 430am! The 180 damage I posted before is from [Lava Font] alone, without taking [Mark of Rodgort] in to the equation.
As a side note, [Hex Breaker] does 31 damage per Mindblade Specter. So, if you cast a Hex in a group of 18 Specters that's a total of 558 Damage done to you. With enough high health is possible to survive and since, has far as my limited testing, Specters don't recast [Hex Breaker] you can recast the Hex again to apply it without need to heal our self.
Have fun,
impression
jbwarrior
Good Luck with th MindFlay Specters
Mirrr
Quote:
Originally Posted by Bad Joe
Anyone with max vanguard title tried [Ebon Battle Standard of Honor] with [Lava Font]? The ward adds +8 armor ignoring damage to each hit. 18+8=26 dmg on mindblades, 14+8=22 dmg on riders.
I dont tried it, i have rank 0, just an idea... I've been using [Lava Font]+[Ebon Battle Standard of Honor] since nerf. It's doing good. Few things though:
1. [Fear Me] can cause some problems
2. whole run takes about 25 minutes (including all Cursed Riders but not their spectres, but you can skip Cursed Riders for faster run)
3. build is very energy intensive but it's a bit faster than the one with [Burning Speed] and [Frigid Armor]
4. you can try replace [Ebon Battle Standard of Honor] with [Fire Storm] => better energy management but lower damage
have fun
I dont tried it, i have rank 0, just an idea... I've been using [Lava Font]+[Ebon Battle Standard of Honor] since nerf. It's doing good. Few things though:
1. [Fear Me] can cause some problems
2. whole run takes about 25 minutes (including all Cursed Riders but not their spectres, but you can skip Cursed Riders for faster run)
3. build is very energy intensive but it's a bit faster than the one with [Burning Speed] and [Frigid Armor]
4. you can try replace [Ebon Battle Standard of Honor] with [Fire Storm] => better energy management but lower damage
have fun
cerb
would anyone mind updating me on how Mindflay Spectres work? Do they spawn at the same place Mindblades did before the patch? Do they come in waves of 3-6-9?
Thanks
Thanks
Patsrule711
wooot im back in business!!!
Thanks for the build
Thanks for the build
B3Rnd
Quote:
Originally Posted by impression
Specters don't recast [Hex Breaker] you can recast the Hex again to apply it without need to heal our self.
I saw that they do recast hex breaker.
raudrin
Here's what's been working well for me:
[Glyph of Swiftness][Deadly Paradox][Shadow Form][Glyph of Lesser Energy][Fire Attunement][Fire Storm][Lava Font][Flame Djinn's Haste]
Bring 2 Dervishes:
[Avatar of Lyssa][Heart of Fury][Eremite's Attack][Victorious Sweep][Leech Signet][Power Drain][Faithful Intervention]
Also Bring a Sab Resto
At the beginning, flag your heroes behind where you spawn, grab the quest, then use FDH to pull the grasps back to the heros to kill them quickly. If you accidentally pull 1 aatxe, the heros can kill it with help, if you pull more than 1, shadow form up and do it the old way. The heroes are just there to get you to chaos plains faster. After the doors open, don't bother with any of the other grasps on the way, just FDH your way to the chaos plains. Let SF run out when you get there to prevent scatter (I also use a vamp weapon in between fights to keep my health down) and do it pretty much as normal.
As for the dervishes, thanks to whoever posted them a few months ago in the Elementalist 4-part Farm, I didn't make those myself.
[Glyph of Swiftness][Deadly Paradox][Shadow Form][Glyph of Lesser Energy][Fire Attunement][Fire Storm][Lava Font][Flame Djinn's Haste]
Bring 2 Dervishes:
[Avatar of Lyssa][Heart of Fury][Eremite's Attack][Victorious Sweep][Leech Signet][Power Drain][Faithful Intervention]
Also Bring a Sab Resto
At the beginning, flag your heroes behind where you spawn, grab the quest, then use FDH to pull the grasps back to the heros to kill them quickly. If you accidentally pull 1 aatxe, the heros can kill it with help, if you pull more than 1, shadow form up and do it the old way. The heroes are just there to get you to chaos plains faster. After the doors open, don't bother with any of the other grasps on the way, just FDH your way to the chaos plains. Let SF run out when you get there to prevent scatter (I also use a vamp weapon in between fights to keep my health down) and do it pretty much as normal.
As for the dervishes, thanks to whoever posted them a few months ago in the Elementalist 4-part Farm, I didn't make those myself.
Feanixxx
Another option for those not happy with Djinn's Haste and want to kill the Atts (and maybe complete the Clear the Chamber quest): [Viper's [email protected]]
I've used this myself with the old build; poison coupled with the burning takes the Aats down quite fast; it's useless on the Plains (apart from Dryders) but it has the advantage that if you get wall-blocked in the first chamber you can Step out of the mob. Could also be handy in the Bone Pits.
I've used this myself with the old build; poison coupled with the burning takes the Aats down quite fast; it's useless on the Plains (apart from Dryders) but it has the advantage that if you get wall-blocked in the first chamber you can Step out of the mob. Could also be handy in the Bone Pits.
ReZDoGG
Lava Font can still be used btw, still do around 80 damage a usage with 12 fire. Gaze is really not needed, you can manage ur energy just fine without it.
Got 3 ectos in my first run. Seems they still better farming than smites... can still easily farm a stack, just take twice as long.
Got 3 ectos in my first run. Seems they still better farming than smites... can still easily farm a stack, just take twice as long.
couchomatic
What about viper's defense or radiation field? would it be worth bringing in the last slot?
graverobber2
Quote:
Originally Posted by couchomatic
What about viper's defense or radiation field? would it be worth bringing in the last slot?
Vipers or radiation (with high Asuran rank) might let you kill aatxes
SureShot
Just tried it out, had to run it twice to get used to the casting order and such (almost went in with points in Air instead of Water, oops ) . Bagged a single ecto, white dye and a gold battlepick. Obligatory merchfood. Still outweighs the 1k entry price. Was annoyed it got nerfed since I'd just gotten to 80 odd ecto (Casual Farming like) and was so close to obsy armour. Now it'll just take a little longer than expected, s'all.
Kudos to the rapid fix circa the OP
e: birthday cupcakes make it a little quicker to run if you have them spare, can get the run time down quite quick with the excess energy and speed buff.
Kudos to the rapid fix circa the OP
e: birthday cupcakes make it a little quicker to run if you have them spare, can get the run time down quite quick with the excess energy and speed buff.
Mr. Undisclosed
Nice build, no scatter. The effectiveness of the farm has been cut by like half but its still better then smites.
Nightow
OP, why not replace [frigid armor] with [Shadow Refuge]?
less attribute point spread and out regens the burning condition.
Edit: forget the energy part. My bad ><
less attribute point spread and out regens the burning condition.
Edit: forget the energy part. My bad ><
Ewon
Quote:
Originally Posted by Nightow
OP, why not replace [frigid armor] with [Shadow Refuge]?
Costs less energy, less attribute point spread and out regens the burning condition. You want to maintain under 100 health. Shadow Refuge would put you above that
Costs less energy, less attribute point spread and out regens the burning condition. You want to maintain under 100 health. Shadow Refuge would put you above that
SureShot
Quote:
Originally Posted by ZoakaEwon
You want to maintain under 100 health. Shadow Refuge would put you above that
Only if you're throwing Lava Font or any kind of attack skill in, else they dont run away since its degen (so it seems), otherwise Shadow Refuge isn't too bad an idea.
Mr. Undisclosed
Quote:
Originally Posted by ZoakaEwon
You want to maintain under 100 health. Shadow Refuge would put you above that
Its actually not 100 health its 1/4 health, 100 just happens to be what you have with your particular rune setup. Also you don't need to be under 1/4 health because they don't run from degen.
Jimmy Dean
Quote:
Originally Posted by Nightow
OP, why not replace [frigid armor] with [Shadow Refuge]?
Costs less energy, less attribute point spread and out regens the burning condition. Not really sure how you can say "costs less energy"
Assuming a +20% ench mod, 8 Water Magic, Frigid Armor costs 5 energy and lasts 21.6 secs. In that amount of time you would have to cast Shadow Refuge 3 times, costing 15 energy to offset burning, and there would be coverage gaps due to 5 sec duration and 8 sec recharge.
It's worth trying, it might be that with good micro it's manageable. It does provide the nice benefit of allowing for 12 points in Fire Magic though.
JD
Costs less energy, less attribute point spread and out regens the burning condition. Not really sure how you can say "costs less energy"
Assuming a +20% ench mod, 8 Water Magic, Frigid Armor costs 5 energy and lasts 21.6 secs. In that amount of time you would have to cast Shadow Refuge 3 times, costing 15 energy to offset burning, and there would be coverage gaps due to 5 sec duration and 8 sec recharge.
It's worth trying, it might be that with good micro it's manageable. It does provide the nice benefit of allowing for 12 points in Fire Magic though.
JD
Spike Stritter
Hmm i thought nerfs came thursday?
eh maybe their put it out a day early to see if there was going to be a new build for sf farmers and maybe their nerf it today on regular nerf day.
but hey, what the hell do i know
eh maybe their put it out a day early to see if there was going to be a new build for sf farmers and maybe their nerf it today on regular nerf day.
but hey, what the hell do i know
Golgotha
Quote:
Originally Posted by cerb
would anyone mind updating me on how Mindflay Spectres work? Do they spawn at the same place Mindblades did before the patch? Do they come in waves of 3-6-9?
Thanks Just don't kill the Cursed Riders.
Thanks Just don't kill the Cursed Riders.
cerb
Quote:
Originally Posted by Golgotha
Just don't kill the Cursed Riders.
I don't have an assassin and I don't need help farming Chaos Plains post-patch, I'd just like to know how Mindflay Spectre spawns work
nitetime
when you kill a cursed 3 Mindflays spawn, so im guessing that they are the same 3-6-9 pattern
Willow O Whisper
Arghh the build seems to be working it's just those bloody spawns of bemoths.... can't get through them...