http://www.youtube.com/watch?v=yBOza-Hz7Nk
Just a sample vid til DeviantTeknique/Spider Clown gets his own version up.
Running slightly different stats, not sure whats more effective or if it even makes a difference.
New PermaSF for Chaos Plains
4 pages • Page 2
after some tweaking i've found that the fastest way to kill is with 16 shadow, 10 fire, and 8 water. This allows for one extra burn w/o having to recast armor. I also inserted glowing gaze (credit to nestaron) which adds some sprinkles of damage and more importantly energy gain.
Light of Deld is also an option if you can manage the energy, it's supposed to do 2x damage to the ghosties so it should still be at whatever is listed for your skill. My sin is at 0 Deld, so until I get real bored I'll be sticking with gaze
Light of Deld is also an option if you can manage the energy, it's supposed to do 2x damage to the ghosties so it should still be at whatever is listed for your skill. My sin is at 0 Deld, so until I get real bored I'll be sticking with gaze
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Quote:
Originally Posted by Striken7
Tried it out and it worked fine, but didn't get a single ecto from any of the remaining Banished groups.
Silent nerf, or I have fantastically bad luck. Same, tried it, works, no ecto drops (though I got d/ced by the server before the last group)
Kinda pissed that their 'supposed' nerf to prevent UW farming keeps it in-tact but not all the other farms. But at least this way I'll have _A_ sin farm left.
Quote:
Silent nerf, or I have fantastically bad luck. Same, tried it, works, no ecto drops (though I got d/ced by the server before the last group)
Kinda pissed that their 'supposed' nerf to prevent UW farming keeps it in-tact but not all the other farms. But at least this way I'll have _A_ sin farm left.
Quote:
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Originally Posted by Shadowkiller Seth
so anet has to nerf sf completely
No, they should just delete all the ectos, zkeys, armbraces, lockpicks, and whatever else can be used as a trade commodity that everyone has in their storage, and nerf every single location that could be farmed for said commodities. Start the economy from scratch again, because since the game economy is so important to them, it might as well be fixed properly. *And yes, I'm serious about this, and yes, this would set me back a good bit as well, but god I'm tired of all the QQ'n about a certain farm over another, I don't mind losing all my hoarded goods if it'd hit everyone and who claims that whatever 'nerf of the day they're supporting is actually 'for the good of the economy' and not for selfish reasons. |
manitoba1073
Desert Nomad
(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
Joined Jan 2006
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Quote:
Originally Posted by evenfall
The main nerf comes from the loss of 4 banished/mindblade groups. This together with the additional ~5-10min required for the run, cuts the effective income by almost half. I did a few runs and got ~1-3 ectos per run.
Don' forget to pull the four to seven or so Dryders from the entrance of the Spawning Pools; I often used to get another couple of ectos that way.
Gratz to the OP on a fast response to the nerf.
Gratz to the OP on a fast response to the nerf.
[Glowing Gaze] is pretty pointless IMO... your not gaining much energy from using it and its not hard to manage your energy.. i have been using [Dark Escape] instead of it for the traps, but I'm sure there could be some better skill to use, haven't thought of one yet
EDIT: With your attribute points, you are only gaining 1 energy from glowing gaze... that seems really pointless to me
EDIT: With your attribute points, you are only gaining 1 energy from glowing gaze... that seems really pointless to me



