Guild Wars 2 PvE is an MMO (PvP = normal Guild Wars)

mazza558

Lion's Arch Merchant

Join Date: Mar 2006

R/

After reading THIS new info on GW2, I can't help but feeling that GW2's PvE play will be a lot more similar to conventional MMOs, only with instanced missions as the main thing carried over from GW1.

Have a look at this quote:

Quote:
6. Ample character development

The original Guild Wars only had 20 character levels - not enough for many players. Because of this, the level cap will be raised drastically; according to Jeff Strain, they are even thinking about completely leaving out a level cap. It is certain that you will be leveling your character over hundreds of hours. Whether or not classic attributes like strength, mobility, and vitality will be used? "We don't know yet", replies Strain.
Hundreds of hours? I guess no one really knows for sure, but even with the sidekick system, people will still be reluctant to share party space with lower-leveled players, as it's a psychological thing. Higher levels will be synonymous with more experience and those with lower levels, even the more skilled people, might get pushed aside. Luckily, the developers mentioned the ability for characters to complete the game solo (this could either mean entirely solo or just with AI).

Another bit of worrying info:

Quote:
However, he can confirm that Guild Wars 2 will feature a "robust" crafting system. In addition, equipment like weapons and armor will play a more important role than before
Yeah, a new crafting system sounds wonderful, and might well be. But what happens when those with the best, most powerful weapons/armor (obtained through time rather than skill) start to discriminate against those with weaker equipment? Will power scaling modify the weapon and armor attributes too?


Nevertheless, the closest thing to normal GW is the PvP system, which sounds like it will be very similar to GW1...

Quote:
5. Player vs. player (PvP)

Player versus player battles (PvP) are an important element of Guild Wars 2. Pure PvP characters won't exist any more - you will only play with roleplaying characters. Brand new: PvP battles between the various worlds (read more about worlds in fact 2)! There will be special, open PvP areas in which the players from different worlds will fight against each other and battle for specific strategic positions. The emerging battles will be colossal, as any player will be able to participate without commitment.
Basically AB but more dynamic. This sounds like it could be very fun and a nice break from any possible grind in PvE, as well as acting as a stepping stone between the two. The part marked in bold here worries me slightly, and will probably function as an NPC roleplaying characters talk to in order to enter PvP mode (this way, characters become PvP/PvE characters simply based on where they are).

Quote:
Due to their love of e-sport and as an alternative to the relaxed World PvP, guild battles (GvG) will be present in Guild Wars 2 as well. To keep GvG fair, all participating players will have their characters temporarily modified to a set level, so all abilities, skills and equipment items will be the same as anyone else participating in the battle.
Great - no problems here.


I wonder how Anet will keep this system from getting confusing? Think about it - when the character enters PvP, they either get an upgrade or downgrade in power depending on their level. Weaker characters get an temporary boost only to find themselves frustrated when they return to normal PvE, but the top, godlike mega-ursan Norn players at level 500 with one-hit-KOs in PvE get that taken from them, leading to possible frustration and division of the 2 types of play.

Either way, the hardcore PvPers have no reason to worry (except balance?) but the rest of the playerbase has to wait and see just how similar GW2's PvE is to the conventional MMO.

Scarn

Lion's Arch Merchant

Join Date: Apr 2007

They will probably do a decent enough job of eliminating the majority of problems. Issues, like those the OP presented, will more likely than not be present.

Solange

Solange

Banned

Join Date: Feb 2006

Kings Army of Surmia [KAOS]

i thought the original approach to Guild Wars and early on the game was perfect but I think they started listening to the community too much instead of trusting their own ideas and we started to see shift towards grind and non essential things in the game

I think they'll do great with Guild Wars 2

It does sound different from Guild Wars 1 but I'm happy with the changes that are being made and from what i've read above

Solo play sounds great, i thought the original pre-searing area was perfect and very solo oriented and i had more fun in that area playing alone or when i wanted bring another person with me

Its like WoW....people can hate the game all they want but if you have played it you'll see there are options like that to how you want to play the game, you can play solo or with a group

I think thats perfect so far

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Quote:
Originally Posted by mazza558
I wonder how Anet will keep this system from getting confusing?
Confusing to whom? Since the vast majority of players stick to one side of the game forever, it isn't a big deal to them. People are already coping well with the skill split in GW1.

Confusing to Anet? Sure, and that is why a skill and equipment split across the two game types is the best solution simply because PvP and PvE balance are either not compatible or beyond the means of Anet's skill balancers. GW1 has proven this. Now they can balance the two worlds independently, preferably by different teams who care about the gametype they are balancing.

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

" Because of this, the level cap will be raised drastically; according to Jeff Strain, they are even thinking about completely leaving out a level cap. It is certain that you will be leveling your character over hundreds of hours. "

Everytime I read that I completely lose interest in GW2.

mazza558

Lion's Arch Merchant

Join Date: Mar 2006

R/

I think it's more a mix of conventional MMO and GW1 features, with a touch of completely new concepts/ideas on top. I'm looking forward to trying this out, but am just a little concerned about some of the potential problems along the way.

Shadowhaze

Shadowhaze

Nothing, tra la la?

Join Date: Oct 2007

I'll wait until I see/try it, but yeah...it's sounding more like all the other games out there.

And lvling taking hundreds of hours...meh. lol.

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

I'll judge it when its released, but im optimistic atm

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

You don't know a game until you play it. We'll see, the expectations are high.
I'll buy it and I will buy Diablo3 too and will continue with the game I like the most.

AscalonWarrior

AscalonWarrior

Wilds Pathfinder

Join Date: Apr 2006

Kokkola, Finland

Mo/

Quote:
Originally Posted by Talach_Ninneed
I'll judge it when its released, but im optimistic atm
Seconded.
I'm just disappointed that Beta won't be released this year :

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Leveling for hundreds of hours? I'll go with Ragnarok Online.

Fun hack'n'slash? Diablo 2/3.

Johny bravo

Wilds Pathfinder

Join Date: Aug 2006

[SoS]

N/

Didn't they state in an earlier article that while the lavel cap would be removed the effect of levels after a certian cap would be for bragging rights only. If that is the case while you may have puts in hundreds of hours to get your toon to level 100 it may still have the same abilities, as far as attributes go, as a leve 20 toon.

I do remember reading something to that points but can't for the life of me remember where.

hurric

hurric

Krytan Explorer

Join Date: Nov 2006

BC

yup. I'll read the reviews here and other forums before I spend any money on GW2 same thing I did with GWEN. (the preview 100% convinced me not to buy GWEN but since all guildies had it I was forced to buy so I can play with them)

Many things don't appeal to me but they're sooo tightlipped that no one really knows what to expect.
I'm not going to be struck by a wow factor because of cool graphics until I know what I'm getting myself into.

For now I still enjoy GW1. (GW2 is not even close to release people)

SirSausage

SirSausage

Lion's Arch Merchant

Join Date: Feb 2008

Poland

Architects of Forgotten Truths [AoFT]

W/Mo

What's wrong with you people?
It looks like many forumers don't want a change at all.
For example, Anet is adding new stuff to the game, then the QQers immediately show up and rant/cry about it.
And now people complain about GW2, even though it isnt' even out yet.
GW2 will be a whole different game that will possibly have grind but if you don't like it, then I suggest you stay with GW1, nuff said.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

This all sounds fantastic to me..but them I am a PvE player that likes to do AB from time to time

papryk

Jungle Guide

Join Date: Feb 2006

Nancy

The Autonomy[?????????]

if there is no HA....then i will think twice before i buy GW2 -_-

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

i think all i can say it anet is going to screw up on Skill < Leveling. if they are gunna have higher lvls they need to have a cap or else this wont be different from what alread been offered by other companies. guildwars set it self apart with limiting a character on what it can do by only using 8 skill and a set number of attribute points.it isnt supposed to be non stop lvl grinding and no matter what you do, there is AlWAYS sumone STRONGER then you. in gw1, there can only be sumone that is BETTER then you. which is a better reality then thinking your gunna get better if you level grind.

Ralan The Great

Pre-Searing Cadet

Join Date: Apr 2008

E/

I have to think the most concerning thing about this is the hundreds of hours. Here is the thing... if it levels like WoW then it might not be so bad, but if it takes as long to level as it does in a game such as FFXI then I'm not interested. I don't mind the grind as long as I can feel like I'm getting somewhere.

I'm also really interested in seeing how many instances there are. I hated worrying about having kills stolen in other games. I hope there are enough instances to keep that from being a problem.

Tamuril elansar

Tamuril elansar

Wilds Pathfinder

Join Date: Jul 2007

N/

pitty their not keeping the original GW exploring system
one of the reasons i really liked guild wars.

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

Hundreds of hours leveling a character? Sorry but that's the thing that totally smacked me in the face. There's "ample" and "endless" IMO... I'm really afraid it's gonna look like the following: "My lv140 pwns the **** outta your lv75".

And if you set up your own attributes, PLEASE keep the attribute system the way it is - I don't wanna waste cash respec'ing or worse - having to make 20 characters t play 20 different builds.

Instanced world...
Cons: possible PKing, spawn camping
Pros: finally will be able to kick a-holes outta my party! >_>

C2K

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Esan
Confusing to whom? Since the vast majority of players stick to one side of the game forever, it isn't a big deal to them. People are already coping well with the skill split in GW1.

Confusing to Anet? Sure, and that is why a skill and equipment split across the two game types is the best solution simply because PvP and PvE balance are either not compatible or beyond the means of Anet's skill balancers. GW1 has proven this. Now they can balance the two worlds independently, preferably by different teams who care about the gametype they are balancing.
For the bolded text, how do you know?

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

What makes me laugh, is that article is NOT new, it's dated May 2007. That's last year people, there is newer information than that.

Also, for the OP, there is PvP, and note that the article states that all levels, equipment, and attributes will be set to the highest player's level,equipment, and attributes in the match.

I just find it funny how they think this is brand new. The things that are in that article are just ideas people! If ANet doesn't want people to leave because of the level cap/no level cap issue, they would just raise it, but still include one.

Also, if they didn't it would just be the same as the skill points in GW1, you only get so many attributes and health added per level, and after a while, it's only your level going up, showing how much you grind (and how big of no life you have). I really don't see why no one has really come to that conclusion.

And @ Kusandaa, it will be more like "My lvl 75 beat the **** outta your lvl 200!" That is, if there is no level cap (which I hope there will be at level 50).

Anet has released so little information, that the only thing that is positive, is that there will be changes, not much more is 100% confirmed. Just sit down and play GW1 (or another game) until GW2 comes out (or more hard proof is given). Shesh >.>

MStarfire

MStarfire

Krytan Explorer

Join Date: Nov 2007

[SOS]

Rt/

My level 20 Ritualist with 6.334 million experience is basically a level 413 Ritualist. Aside from having all the extra skill points (even after Legendary SH), I'm still functionally the same as a Level 20. Maybe that's how the system will work.

uzumaki

uzumaki

Desert Nomad

Join Date: Aug 2005

GW

Me/

GW2 sounds horrible... so in short, what they mean to tell you is that GW2 will be as much like WoW as possible. Sad... no more pvp only players? NO LVL CAP???? Is that a joke? A fraction of GW players ONLY play pvp but now you have to grind an rp character and no doubt GW2 will be ENTIRELY level and gear orientated where having better gear and higher level prevails over skill in a pvp battle. Yeah, now noobs can own you in pvp because they have better gear and are 10 lvls (1000 hours) above you. NO THX

Monk Gsb

Monk Gsb

Wilds Pathfinder

Join Date: Oct 2006

England

Mo/Me

sounds bad. tbh

so. warhammer online + d3 = win

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Same thing I said in the other thread.

At this moment, GW2 is looking like one of two things, either an A. RPG or B. MMO. I'm only hoping - no, praying for the former.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

As long as we can play in our own pace without people getting better in PvP due to equipment and such, it's OK with me.

Let the 'I want the best stuff' guys try to get it if it exist. Is better than normal stuff artificially getting rare like in GW with inherent modifiers.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

Quote:
Originally Posted by uzumaki
GW2 sounds horrible... so in short, what they mean to tell you is that GW2 will be as much like WoW as possible. Sad... no more pvp only players? NO LVL CAP???? Is that a joke? A fraction of GW players ONLY play pvp but now you have to grind an rp character and no doubt GW2 will be ENTIRELY level and gear orientated where having better gear and higher level prevails over skill in a pvp battle. Yeah, now noobs can own you in pvp because they have better gear and are 10 lvls (1000 hours) above you. NO THX
after reading that post I have to wonder if that is a picture of your face while you were typing that under your name. The head people at ANet have said multiple times that they are not making a wow clone. PVP will not be level and gear based, that have said that from the start. Have you ever even read anything that they have said about GW2? Since it doesn't appear that way, let me tell you this, they said they want things to be pretty much the exact opposite of what you are freaking out about.

Aneres

Aneres

Ascalonian Squire

Join Date: Feb 2008

Phoenix AZ

IACROSSI [iru]

E/W

Quote:
Originally Posted by Molock
" Because of this, the level cap will be raised drastically; according to Jeff Strain, they are even thinking about completely leaving out a level cap. It is certain that you will be leveling your character over hundreds of hours. "

Everytime I read that I completely lose interest in GW2.
I agree. Completely. Lose. Interest. -_-

CoopaTroopa

Ascalonian Squire

Join Date: Mar 2006

Mo/E

While all of these issues are important, I am confident that Anet will be able to creatively address them. When I first saw that GW had a level cap of 20, I was disappointed. However, the other methods of character development have kept me playing the game for over 3 years now. I have no doubts that PvP will be handled similarly to how it is now, which I think is good; aside from minor balance issues, high-end GvG is as close to an "e-sport" as you can get. I'm curious, but not worried, to see how they handle PvE. Even in GW, where there isn't supposed to be a focus on equipment, people still use ecto as currency (used for prestige armor) and the economy is largely dependent on high end weapons that just look different or have inherent modifiers instead of weapons that are actually better. Unfortunately, I don't think you can have an online game like this without the kind of focus on gear, so you might as well make it gear worth going out of your way for.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

No more heroes and henchmen is annoying though.

The only thing I am not looking forward to is no more party wide build creativity when playing solo.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

" Because of this, the level cap will be raised drastically; according to Jeff Strain, they are even thinking about completely leaving out a level cap. It is certain that you will be leveling your character over hundreds of hours. "


How the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO are we supposed to manage multiple characters with anything near equality to single-character players? It's hard enough in Gw1 where level doesn't matter.

:\ WTB Diablo III

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Molock
" Because of this, the level cap will be raised drastically; according to Jeff Strain, they are even thinking about completely leaving out a level cap. It is certain that you will be leveling your character over hundreds of hours. "

Everytime I read that I completely lose interest in GW2.
I get the same feeling. The main selling point (at least for me) for GW1 was skill > time (yes, no monthly fee also played a role, but I've played WoW and City of Heroes/Villains and EQ2 before, so I still know what that's all about), and they're completely throwing that out the window. Except for in PvP, but it might be so hectic, like OP stated, because of the major shift in ability and being forced to use PvE characters.

No H/H is the dumbest idea possible though. I shouldn't be forced to deal with people if I don't want to, especially when 99% of players think Dolyak Signet + Endure Pain is viable synergy.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Leveling up for hundreds of hours combined with Anet's take on 'a person with a higher level won't have a significant advantage' seems okay with me. At least, I remember them saying getting a waaaay higher level doesn't give you that much improvement.

No need to fret on this one, most of it will be for show anyway.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by wetsparks
The head people at ANet have said multiple times that they are not making a wow clone.
Yeah, because it's good business practice to admit you're ripping something off (/endsarcasm). Of course they're going to deny it's not a WoW clone. But the more and more I read about the PvE aspect, it's basically WoW.

Skitsefrenik

Frost Gate Guardian

Join Date: Jun 2007

Maryland

P/

Quote:
Originally Posted by Arduinna
Leveling up for hundreds of hours combined with Anet's take on 'a person with a higher level won't have a significant advantage' seems okay with me. At least, I remember them saying getting a waaaay higher level doesn't give you that much improvement.

No need to fret on this one, most of it will be for show anyway.
That Much can be quite a lot. What if it is only 100hp? Wouldn't you want that 100hp? Even if its a Major Vigor rune vs a Sup Vigor rune. 9hp isn't That Much but it is a lot.

samcobra

samcobra

Krytan Explorer

Join Date: Jan 2006

USA

Mo/Me

Sounds like it will be Diablo 2-esque in an MMO. Why do that when I can just play Diablo 3?

bel unbreakable

Frost Gate Guardian

Join Date: Jun 2006

scotland

shadow hunters of light

W/Mo

i dont think the higher levels are just for show if they are just for show they wouldint need the sidekick system right?

Riceboi

Riceboi

Wilds Pathfinder

Join Date: May 2005

A free MMO? I'm in!

vaxmor

vaxmor

Krytan Explorer

Join Date: Dec 2005

Ascalon

R/

people wanted a lvl cap up to 60+++, now youre going to get it. you wanted grind, welcome to GW2. thanx for all your 'increase lvl cap' suggestions.