Interview with Jeff Strain in German Magazine

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

You all can say that this information is all old, but the aspect of equipment playing a significant role in this game is very new to me.

In fact, much of what I've read in your bad translation simply is turning me away from this game.

World PvP for the casual gamer, non-profession'd armor, and equipment playing a substantial role?

Sweet jesus, please no.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

I'll probably be the only person to say this, but from what I was able to understand and comprehend, I dislike over 75% of the information I now know. The only thing that is going through my head is now I can be called a newb/noob everywhere I go by people who happen to be "godly"...

There's a strong chance I'll only be getting GW2 when it's Friday the 13th, a full moon and a solar eclipse all in the same day. Simple and originality doesn't exist anymore in gaming...

I can also add one thing. If PvP somehow finds a way to get me to play, do well and discover I'm a lot better than I thought... then PvP will be a breeding ground for QQ.

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

Quote:
Total muten sure actionreicher the fighting.
^ Sounds like the action is going to be sweet!

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

Quote:
Sinnentleertes Monster Bela happy, generic Sammelquests and Wegschnappen
WOOT bout effign time we got some of that, even though they are generic.

Quote:
The Norn
They dominate the Zittergipfelgebirge and quarrel with the Schaufl errasse it.
Well I'll be sure to steer clear of the Zittergipfelgebirge when the Norn are around.

The translation freakin killed me, but good info. I'm still not happy about no click to move just so I can jump.

Quote:
The character data from Guild Wars 2 will be managed and globally in a large Sammeldatenbank
I store some of my own character DNA in a simular place in real life, if ya know what I mean.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by FoxBat
You realize that Neverwinter Nights doesn't have class-specific armor?
Although I understand your point, there are a few sets of armor that are restricted only to certain classes. A lot can be seen in HotU.

But I was referring to the races and how it can be less of a hassle designing one set of armor for 5 different races.

Quote:
Originally Posted by Orange Milk
Well I'll be sure to steer clear of the Zittergipfelgebirge when the Norn are around.
Sig please.

~~

Well, my only comfort I can hope to gain in all of this info is that GW is steering more of an RPG direction than an MMO one. But at this stage and with only this info, it's hard to tell between the two.

Where's Balan when ya need him? Wish I could hear his thoughts on this, heh heh.

Dr.Jones

Dr.Jones

Banned

Join Date: Jul 2008

dose anyone have links to info on the city of heroes side kick system. that is brought up a lot and i have never played that game so i would love to hear/ see what its about.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Go to city of heroes forums?

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

the mentioning of a 'new combat system' intrigues/excites me. I thought the old system was severely lacking...lock on targets should be a thing of the past.

Dr.Jones

Dr.Jones

Banned

Join Date: Jul 2008

here is a better translation on the wiki that someone {Props to them} did http://wiki.guildwars.com/wiki/Guild...The_Status_Quo

Chico

Lion's Arch Merchant

Join Date: Jan 2007

I loled at point #4:

"4th Huge Events"

The same dragon and the bridge example was given when GW1 was about to come out. They said they could do these kind of changes to the world dynamically.... It turned out they actually couldn't do it. I wonder how 'dynamic' those events with dragons and bridges are going to be.

bigtime102

Frost Gate Guardian

Join Date: Dec 2007

Quote:
1st Open, persistent game world
The main innovation in Guild Wars 2 concerns the world, which is the first time with all the other players share - just as in other (paid!) Online role-playing games! Concretely, this means you are also out of town on players, you can always groups and jointly cope with tasks. Instantiated comes only in specific quests and missions.
NO NO NO!!!

gw2 is going to be one giant pug. How am i supposed to grind mobs with random people running around I ddint invite? Common anet, no ones wants to pug, if they want to group up they group up with friends, not the public!!

NO PLEASE NO!! I cant play a game where im forced to group with the random public. Sorry but thats a deal breaker for me.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

more gear dependency might not be a bad thing, as long as those gear are readily available like GW1.

what we can potentially see is more variety of gear that can be tailored to different builds and situations.

netniwk

netniwk

Desert Nomad

Join Date: Mar 2005

Bellgium

W/E

Quote:
Originally Posted by interview
t is certain that you will be busy leveling your character for many hundreds of hours
0.°
I hope that was translated wrong...

Stuart444

Stuart444

Krytan Explorer

Join Date: Aug 2007

Alexandria, Scotland

The Charter Vanguard [CV]

W/

Quote:
Originally Posted by Dr.Jones
here is a better translation on the wiki that someone {Props to them} did http://wiki.guildwars.com/wiki/Guild...The_Status_Quo
thanks for posting that

liking the sound of it myself

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

Quote:
Pure avatars PvP there is no more, you play only with a role-playing game character.
Please say this is a horribly bad mistranslation and that PvP-only characters WILL be included

Dr.Jones

Dr.Jones

Banned

Join Date: Jul 2008

Quote:
In addition, equipment like weapons and armor will take a more important role than before and won't be bound to the profession
oh god that is frighting. i hated this in Diablo2. let me rephrase that,what i will hate is if i need to grind and find my armor. i don't care if i can craft it along with other professions armor (aka mix and match pices). but i will mind if i cant craft it.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Quote:
Originally Posted by [DE]
Please say this is a horribly bad mistranslation and that PvP-only characters WILL be included
No,sorry but you will actually have to play the whole game to get a "top" level toon this time

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Ooookay so they lost the pvp-only players now. And people that enjoy possibility to create new character and go to GvG/HA/RA/TA/AB/HB with it.

kelike

Banned

Join Date: Jun 2008

mod

E/

Quote:
Originally Posted by Abedeus
Ooookay so they lost the pvp-only players now. And people that enjoy possibility to create new character and go to GvG/HA/RA/TA/AB/HB with it.

I like when ppl cant read

"To keep this fair, all participating players will be taken to the same level. So you get all abilities, skills and equipment items, to be able to match the own team and the enemies."

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by [DE]
Please say this is a horribly bad mistranslation and that PvP-only characters WILL be included
No, they won't... but instead, your roleplaying character basically functions as a "PvP-only" in esport GvG-type environment. They have a fixed level, and can pick from all skills and equipment at that fixed level. (Auto-UAX)

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by The Great Al
the mentioning of a 'new combat system' intrigues/excites me. I thought the old system was severely lacking...lock on targets should be a thing of the past.
Yes, look how good it worked for AoC.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Player-versus-player battles (PvP) are also in Guild Wars 2 is an important component. Pure PvP avatars there is no more, you play only with a role-playing game character.
This is a very bad idea in my opinion; PvP-Only Character allow players to quickly jump straight in to PvP; it sounds like here they plan to create world/FFA PvP and stuff that requires item grind to get.

Quote:
Just 20 character levels the player can reach in the predecessors - many is too little. The level cap will be in Guild Wars 2 dramatically increased, according to Jeff Strain you even think about it, they just completely omitted.
Bad. 20 levels meant you could get to 20 and start having fun sooner. The longer it takes to hit max level, the more time wasted leveling, and the less overall enjoyment.

Quote:
Whether also classical attributes such as strength, agility and vitality to use?
Guild Wars is better than that; I hope they do not appear in Gw2.

Quote:
Also on mounts, he did not mention anything to lose.
Let's hope that means there won't be mounts.

Quote:
But we confirmed that Guild Wars 2 a "robust" craft system. In addition, equipment such as weapons and clothing, a much more important role and no longer bound to be classes-the war in Guild Wars 1 still completely different.
Crafting no, please no.

Quote:
The heroes and followers from Guild Wars 1 have run out of steam.
No, they haven't. They still perform much better than the drooling, idiotic wastes of flesh that are the average PUG players.

All in all it sounds like they're planning on moving Guild Wars 2 to be more like a standard MMO. IE taking out the great things that made Guild Wars unique, fun, and enjoyable, and putting in things like statistical item grind, races, world PvP, PvE-based PvP, etc; stuff to ruin it?

Guild Wars 2 may be the sequel to Guild Wars, but I have a feeling it will not be the spiritual successor. Anyone know of any games similar to GW1 in the works?

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

a "robust" craft system....

I've never seen that done right. I won't hold my breath on that front.

Surena

Surena

Krytan Explorer

Join Date: Mar 2007

N/Me

Ok guys, a quick translation, not much more, sorry. :

1. Open, persistant world:

- no monster camping (huh? Maybe they are talking about spawn camping bosses/monsters for loot and quest items, not sure)

- less generic quests
- no loot stealing
- fasttravel

2. Worlds instead of Servers (like GW1's US, EU, Jap etc.) and battles/wars between them. You can switch happily between them of course so you can meet up with friends anytime.

3. Character control and smoother, more intensem, action-packed battles

- more movement freedom as in jumping, swimming, climbing
- better camera controls (zooming closer onto your char)
- tactical depth is kept but with a lot less skills than GW1 to make it beginner-friendly
- skills have a bigger visual impact on the screen so you can differentiate their effectiveness without having to read descriptions.

4. Epic events/questlines:

- Dynamic quests (with rewards) that can begin anytime in a zone and will happen frequently (even at the same time) so that there's always action in this game and not just static instancing
- less difficulty for solo players (will rise if player joins a party!)


5. PvP

- NO PvP-Chars anymore! Everybody's playing with hisPvE Char.
- Wars between Worlds (Remember 2.!) over strategic points
- Pretty grandscale battles
- During GvG-Mode ALL players are on the same level (equipment-wise too) so only skill matters. Only during GvG, not in all the other PvP modes.

6. More complex character development:

- high level cap or no cap at all
- not sure yet if there's going to be "standard" RPG attributes like agility, strength and vitality
- robust crafting system
- weapons and amor play a much more significant role now and are not bound to classes anymore.

7. Companions/Heroes/Henchmen

- No Heroes and Henchmen anymore
- 1 companion max per player (doesn't take up a slot though)

no need to explain sidekicking

8. Graphics

Pretty overhauled graphics engine for up-to-date graphics and excellent performance too.

9. races and classes:

- yawn

and at the last:


Jeff Strain: SKILL OVER TIME regarding GvG (equipment, talents, attributes).

While they do this they have the total freedom to change GW1's weapon and armor system fundamentally. The time of "same function - different skin" is most likely over.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Surena
Jeff Strain: SKILL OVER TIME
Screenshot required for that one.

Surena

Surena

Krytan Explorer

Join Date: Mar 2007

N/Me

Quote:
Originally Posted by Snow Bunny
Screenshot required for that one.
I wasn't serious.

GW2's concept of "Skill over Time" applies to GvG only (that's all we know right now).

They are doing this in order to recreate and overhaul the weapons/armor system totally so you can expect real "epic loot" now.

Be afraid, be very afraid.

Shadow

Shadow

Lion's Arch Merchant

Join Date: Aug 2005

None

Just because the cap is increasing doesn't mean you won't potentially be able to hit max (should there be a max) by the end/middle area of the game.

C2K

Krytan Explorer

Join Date: May 2005

I hope there are alot changes between this interview and GW2 release, else I might just have to stick with D3 in the future.

1 up and 2 down

1 up and 2 down

Wilds Pathfinder

Join Date: Mar 2007

Rt/

Here is what I think the leveling system of GW2 will be like:

There will probably be a level cap at about 100. But when you get to say level 30 then you will stop gaining health/attribute points and you won't gain any benefits from higher levels, save getting skill points. Those extra levels will just show that you will have gained more experience then say player b.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

For those saying "zomg no more PvP characters!?": If you enter a PvP area, your character will be treated as one. You'll be given full access to all equipment and skills, but not so when you leave the area. Aight?

Clarissa F

Krytan Explorer

Join Date: Nov 2007

Fighters of the Shiverpeaks

Me/Mo

For the crying about the game being made for the "casual gamer"...ummm, you do realize there are a lot more of them than you? With a lot more money?

I figure the level cap will be what is traditional in most MMO's, now, around 80. As for PvP taking their character through the game...you could always go and get yourself "pwn'ed" at AoC. Your char will be Level whatever when you go GvG. Otherwise...ever been on a PvP server before in any other game? They are just adapting things for persistent play, which, by the way, gives GW2 a better shelf life.

Speaking of AoC...the only "advance" they made was for melee classes. For casters...you might as well be a Tauren shaman. That and the cool carnage at the finish, which, as a TEEN-rated game, I doubt GW2 will have. I hope they don't follow AoC's example, as that game seems to be on the decline after 6 weeks of release.

It gave a good fleshing out on some aspects of the game. Too bad they had to dig out a German magazine to get anything new. Diablo 3 won't be out till 2010,and they have a half hour of vid footage. From Anet...? At this point, you have enough done, I would HOPE, to give a few screenies to feed us ravenous piranha. FEED ME!

bel unbreakable

Frost Gate Guardian

Join Date: Jun 2006

scotland

shadow hunters of light

W/Mo

if that was the case there would be no need for the sidekick system right?

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

'skill over time' is what killed PvE - there's really no way to set yourself apart from anyone else.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Clarissa F
From Anet...? At this point, you have enough done, I would HOPE, to give a few screenies to feed us ravenous piranha. FEED ME!
I'm fairly positive that the reason they haven't released anything is because they don't want a bunch of demanding critics (forum community, like Guru - I include myself here) to jump on the tiny flaws that may be found in such an insiginicant preview.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Snow Bunny
I'm fairly positive that the reason they haven't released anything is because they don't want a bunch of demanding critics (forum community, like Guru - I include myself here) to jump on the tiny flaws that may be found in such an insiginicant preview.
Example: Diablo 3.

seut

seut

Wilds Pathfinder

Join Date: Jun 2005

Europa

The only news i can see is that a german magazine needed 14months to translate the PCGamer article from May 2007... am i missing anything?

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Zahr Dalsk
This is a very bad idea in my opinion; PvP-Only Character allow players to quickly jump straight in to PvP; it sounds like here they plan to create world/FFA PvP and stuff that requires item grind to get.
did you not read it at all man. There are special GvG areas where you are automatically UAX'd while there and have everything. How much more QUICKLY JUMP INTO IT do you want..


Quote:
Bad. 20 levels meant you could get to 20 and start having fun sooner. The longer it takes to hit max level, the more time wasted leveling, and the less overall enjoyment.
Guild Wars technically has infinite levels, and I expect GW2 to use the same system (maybe raise the cap you "finish growing") but use it for something else...

Then again, the only reason for the cap in GW1 is to keep PvP balanced and fair, and since GW2 GvG areas give you max level or whatever, they will probably use it as a method of progression in PvE.


Quote:
Guild Wars is better than that; I hope they do not appear in Gw2.
He says right after that line NO WE ARE STILL NOT USING THEM.



Quote:
Let's hope that means there won't be mounts.
He said "Sure, I don't see why not?".

Quote:
Crafting no, please no.
Crafting exists in GW1 already...

Quote:
All in all it sounds like they're planning on moving Guild Wars 2 to be more like a standard MMO. IE taking out the great things that made Guild Wars unique, fun, and enjoyable, and putting in things like statistical item grind, races, world PvP, PvE-based PvP, etc; stuff to ruin it?
all in all it sounds like you don't get it. you don't even know the combat system or anything.

Quote:
No, they haven't. They still perform much better than the drooling, idiotic wastes of flesh that are the average PUG players.
too bad it's an online game, you're supposed to play with other players. you aren't forced to play with PUGs, go play with friends or guildies.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Quote:
Pure PvP avatars there is no more, you play only with a role-playing game character.
Haha no more buyway to pvpdom. EVERYONE will now have to EARN their pvp status by playing the RPG portion of the game to get to the levels and the gear for PVP YAY I'm so happy about this. Once again TIME > SKILL will take precedence in GW2 as I've always suspected it would.

Quote:
The lack of 'über' equipment in GW was one of its greatest features,
Not to me it wasn't and I've always said the game needed more loot oriented and evolving loot system than the boring 15^50 and +30hp stuff. Once again another thing I'm glad is changing in GW2.

People need to remember GW2 ISN'T A REMAKE of GW1 it is the EVOLUTION of GW1 and already sounds much better than GW1 to me.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Quote:
Originally Posted by seut
The only news i can see is that a german magazine needed 14months to translate the PCGamer article from May 2007... am i missing anything?
Nothing really new.

However, some things were explained a bit more in detail.

The difference between GvG and World PvP e.g.. I also do not remember that there will not be PvP only chars anymore, only RP chars. But actually I think they already said this.

That equipment will be on an equal level in GvG was said, but that there will be significant equipment/gear differences in World PvP, plus again the statement that there might not even be a level cap....

... hooray! Eternal levelling! This is just what we all wanted. Plus a sidekick system to beam everyone with us up to our level. Too bad for the guys that do not have a level 10000 friend!


Plus a copy of World of Warcraft Battlegrounds. This is their idea of world pvp. Season 4 pvp gear vs "just got level 70 pve gear" player comes to mind (i.e. 2-hitting vs can't penetrate armor...^^).



Let's see if their events really work out to be that amazing.


I also do not see a unification of PvP with PvE, PvP gets even more separated in grand melee for everyone, world battles, vs GvG. GvG is then again a world of its own.



I am quite sceptical, this does not sound new or exciting, this seems to be another generic MMO, instance size and stuff probably like in Age of Conan.

Does not sound too GW-ish anymore, but probably nobody knows what GW was once about. People rarely can agree what attracted them to the game, but it was there - it was different.

Now they make such things and call the game "Guild Wars 2"...

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Quote:
Originally Posted by DarkNecrid




Guild Wars technically has infinite levels, and I expect GW2 to use the same system (maybe raise the cap you "finish growing") but use it for something else...



Crafting exists in GW1 already...
'crafting' is a joke in GW1. He wouldn't mention crafting if it wasn't going to be better.

GW doesn't 'technically' have infinite levels, just because the game doesn't stop when you reach level 20...