Interview with Jeff Strain in German Magazine
Snow Bunny
You all can say that this information is all old, but the aspect of equipment playing a significant role in this game is very new to me.
In fact, much of what I've read in your bad translation simply is turning me away from this game.
World PvP for the casual gamer, non-profession'd armor, and equipment playing a substantial role?
Sweet jesus, please no.
In fact, much of what I've read in your bad translation simply is turning me away from this game.
World PvP for the casual gamer, non-profession'd armor, and equipment playing a substantial role?
Sweet jesus, please no.
StormDragonZ
I'll probably be the only person to say this, but from what I was able to understand and comprehend, I dislike over 75% of the information I now know. The only thing that is going through my head is now I can be called a newb/noob everywhere I go by people who happen to be "godly"...
There's a strong chance I'll only be getting GW2 when it's Friday the 13th, a full moon and a solar eclipse all in the same day. Simple and originality doesn't exist anymore in gaming...
I can also add one thing. If PvP somehow finds a way to get me to play, do well and discover I'm a lot better than I thought... then PvP will be a breeding ground for QQ.
There's a strong chance I'll only be getting GW2 when it's Friday the 13th, a full moon and a solar eclipse all in the same day. Simple and originality doesn't exist anymore in gaming...
I can also add one thing. If PvP somehow finds a way to get me to play, do well and discover I'm a lot better than I thought... then PvP will be a breeding ground for QQ.
JoeKnowMo
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Total muten sure actionreicher the fighting. |
Orange Milk
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Sinnentleertes Monster Bela happy, generic Sammelquests and Wegschnappen |
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The Norn They dominate the Zittergipfelgebirge and quarrel with the Schaufl errasse it. |
The translation freakin killed me, but good info. I'm still not happy about no click to move just so I can jump.
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The character data from Guild Wars 2 will be managed and globally in a large Sammeldatenbank |
Bryant Again
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Originally Posted by FoxBat
You realize that Neverwinter Nights doesn't have class-specific armor?
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But I was referring to the races and how it can be less of a hassle designing one set of armor for 5 different races.
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Originally Posted by Orange Milk
Well I'll be sure to steer clear of the Zittergipfelgebirge when the Norn are around.
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~~
Well, my only comfort I can hope to gain in all of this info is that GW is steering more of an RPG direction than an MMO one. But at this stage and with only this info, it's hard to tell between the two.
Where's Balan when ya need him? Wish I could hear his thoughts on this, heh heh.
Dr.Jones
dose anyone have links to info on the city of heroes side kick system. that is brought up a lot and i have never played that game so i would love to hear/ see what its about.
Abedeus
Go to city of heroes forums?
The Great Al
the mentioning of a 'new combat system' intrigues/excites me. I thought the old system was severely lacking...lock on targets should be a thing of the past.
Dr.Jones
here is a better translation on the wiki that someone {Props to them} did http://wiki.guildwars.com/wiki/Guild...The_Status_Quo
Chico
I loled at point #4:
"4th Huge Events"
The same dragon and the bridge example was given when GW1 was about to come out. They said they could do these kind of changes to the world dynamically.... It turned out they actually couldn't do it. I wonder how 'dynamic' those events with dragons and bridges are going to be.
"4th Huge Events"
The same dragon and the bridge example was given when GW1 was about to come out. They said they could do these kind of changes to the world dynamically.... It turned out they actually couldn't do it. I wonder how 'dynamic' those events with dragons and bridges are going to be.
bigtime102
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1st Open, persistent game world The main innovation in Guild Wars 2 concerns the world, which is the first time with all the other players share - just as in other (paid!) Online role-playing games! Concretely, this means you are also out of town on players, you can always groups and jointly cope with tasks. Instantiated comes only in specific quests and missions. |
gw2 is going to be one giant pug. How am i supposed to grind mobs with random people running around I ddint invite? Common anet, no ones wants to pug, if they want to group up they group up with friends, not the public!!
NO PLEASE NO!! I cant play a game where im forced to group with the random public. Sorry but thats a deal breaker for me.
moriz
more gear dependency might not be a bad thing, as long as those gear are readily available like GW1.
what we can potentially see is more variety of gear that can be tailored to different builds and situations.
what we can potentially see is more variety of gear that can be tailored to different builds and situations.
netniwk
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Originally Posted by interview
t is certain that you will be busy leveling your character for many hundreds of hours
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I hope that was translated wrong...
Stuart444
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Originally Posted by Dr.Jones
here is a better translation on the wiki that someone {Props to them} did http://wiki.guildwars.com/wiki/Guild...The_Status_Quo
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liking the sound of it myself
[DE]
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Pure avatars PvP there is no more, you play only with a role-playing game character. |
Dr.Jones
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In addition, equipment like weapons and armor will take a more important role than before and won't be bound to the profession |
Stockholm
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Originally Posted by [DE]
Please say this is a horribly bad mistranslation and that PvP-only characters WILL be included
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Abedeus
Ooookay so they lost the pvp-only players now. And people that enjoy possibility to create new character and go to GvG/HA/RA/TA/AB/HB with it.
kelike
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Originally Posted by Abedeus
Ooookay so they lost the pvp-only players now. And people that enjoy possibility to create new character and go to GvG/HA/RA/TA/AB/HB with it.
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I like when ppl cant read
"To keep this fair, all participating players will be taken to the same level. So you get all abilities, skills and equipment items, to be able to match the own team and the enemies."
FoxBat
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Originally Posted by [DE]
Please say this is a horribly bad mistranslation and that PvP-only characters WILL be included
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Antheus
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Originally Posted by The Great Al
the mentioning of a 'new combat system' intrigues/excites me. I thought the old system was severely lacking...lock on targets should be a thing of the past.
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Zahr Dalsk
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Player-versus-player battles (PvP) are also in Guild Wars 2 is an important component. Pure PvP avatars there is no more, you play only with a role-playing game character. |
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Just 20 character levels the player can reach in the predecessors - many is too little. The level cap will be in Guild Wars 2 dramatically increased, according to Jeff Strain you even think about it, they just completely omitted. |
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Whether also classical attributes such as strength, agility and vitality to use? |
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Also on mounts, he did not mention anything to lose. |
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But we confirmed that Guild Wars 2 a "robust" craft system. In addition, equipment such as weapons and clothing, a much more important role and no longer bound to be classes-the war in Guild Wars 1 still completely different. |
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The heroes and followers from Guild Wars 1 have run out of steam. |
All in all it sounds like they're planning on moving Guild Wars 2 to be more like a standard MMO. IE taking out the great things that made Guild Wars unique, fun, and enjoyable, and putting in things like statistical item grind, races, world PvP, PvE-based PvP, etc; stuff to ruin it?
Guild Wars 2 may be the sequel to Guild Wars, but I have a feeling it will not be the spiritual successor. Anyone know of any games similar to GW1 in the works?
Omega X
a "robust" craft system....
I've never seen that done right. I won't hold my breath on that front.
I've never seen that done right. I won't hold my breath on that front.
Surena
Ok guys, a quick translation, not much more, sorry. :
1. Open, persistant world:
- no monster camping (huh? Maybe they are talking about spawn camping bosses/monsters for loot and quest items, not sure)
- less generic quests
- no loot stealing
- fasttravel
2. Worlds instead of Servers (like GW1's US, EU, Jap etc.) and battles/wars between them. You can switch happily between them of course so you can meet up with friends anytime.
3. Character control and smoother, more intensem, action-packed battles
- more movement freedom as in jumping, swimming, climbing
- better camera controls (zooming closer onto your char)
- tactical depth is kept but with a lot less skills than GW1 to make it beginner-friendly
- skills have a bigger visual impact on the screen so you can differentiate their effectiveness without having to read descriptions.
4. Epic events/questlines:
- Dynamic quests (with rewards) that can begin anytime in a zone and will happen frequently (even at the same time) so that there's always action in this game and not just static instancing
- less difficulty for solo players (will rise if player joins a party!)
5. PvP
- NO PvP-Chars anymore! Everybody's playing with hisPvE Char.
- Wars between Worlds (Remember 2.!) over strategic points
- Pretty grandscale battles
- During GvG-Mode ALL players are on the same level (equipment-wise too) so only skill matters. Only during GvG, not in all the other PvP modes.
6. More complex character development:
- high level cap or no cap at all
- not sure yet if there's going to be "standard" RPG attributes like agility, strength and vitality
- robust crafting system
- weapons and amor play a much more significant role now and are not bound to classes anymore.
7. Companions/Heroes/Henchmen
- No Heroes and Henchmen anymore
- 1 companion max per player (doesn't take up a slot though)
no need to explain sidekicking
8. Graphics
Pretty overhauled graphics engine for up-to-date graphics and excellent performance too.
9. races and classes:
- yawn
and at the last:
Jeff Strain: SKILL OVER TIME regarding GvG (equipment, talents, attributes).
While they do this they have the total freedom to change GW1's weapon and armor system fundamentally. The time of "same function - different skin" is most likely over.
1. Open, persistant world:
- no monster camping (huh? Maybe they are talking about spawn camping bosses/monsters for loot and quest items, not sure)
- less generic quests
- no loot stealing
- fasttravel
2. Worlds instead of Servers (like GW1's US, EU, Jap etc.) and battles/wars between them. You can switch happily between them of course so you can meet up with friends anytime.
3. Character control and smoother, more intensem, action-packed battles
- more movement freedom as in jumping, swimming, climbing
- better camera controls (zooming closer onto your char)
- tactical depth is kept but with a lot less skills than GW1 to make it beginner-friendly
- skills have a bigger visual impact on the screen so you can differentiate their effectiveness without having to read descriptions.
4. Epic events/questlines:
- Dynamic quests (with rewards) that can begin anytime in a zone and will happen frequently (even at the same time) so that there's always action in this game and not just static instancing
- less difficulty for solo players (will rise if player joins a party!)
5. PvP
- NO PvP-Chars anymore! Everybody's playing with hisPvE Char.
- Wars between Worlds (Remember 2.!) over strategic points
- Pretty grandscale battles
- During GvG-Mode ALL players are on the same level (equipment-wise too) so only skill matters. Only during GvG, not in all the other PvP modes.
6. More complex character development:
- high level cap or no cap at all
- not sure yet if there's going to be "standard" RPG attributes like agility, strength and vitality
- robust crafting system
- weapons and amor play a much more significant role now and are not bound to classes anymore.
7. Companions/Heroes/Henchmen
- No Heroes and Henchmen anymore
- 1 companion max per player (doesn't take up a slot though)
no need to explain sidekicking
8. Graphics
Pretty overhauled graphics engine for up-to-date graphics and excellent performance too.
9. races and classes:
- yawn
and at the last:
Jeff Strain: SKILL OVER TIME regarding GvG (equipment, talents, attributes).
While they do this they have the total freedom to change GW1's weapon and armor system fundamentally. The time of "same function - different skin" is most likely over.
Snow Bunny
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Originally Posted by Surena
Jeff Strain: SKILL OVER TIME
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Surena
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Originally Posted by Snow Bunny
Screenshot required for that one.
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GW2's concept of "Skill over Time" applies to GvG only (that's all we know right now).
They are doing this in order to recreate and overhaul the weapons/armor system totally so you can expect real "epic loot" now.
Be afraid, be very afraid.
Shadow
Just because the cap is increasing doesn't mean you won't potentially be able to hit max (should there be a max) by the end/middle area of the game.
C2K
I hope there are alot changes between this interview and GW2 release, else I might just have to stick with D3 in the future.
1 up and 2 down
Here is what I think the leveling system of GW2 will be like:
There will probably be a level cap at about 100. But when you get to say level 30 then you will stop gaining health/attribute points and you won't gain any benefits from higher levels, save getting skill points. Those extra levels will just show that you will have gained more experience then say player b.
There will probably be a level cap at about 100. But when you get to say level 30 then you will stop gaining health/attribute points and you won't gain any benefits from higher levels, save getting skill points. Those extra levels will just show that you will have gained more experience then say player b.
Bryant Again
For those saying "zomg no more PvP characters!?": If you enter a PvP area, your character will be treated as one. You'll be given full access to all equipment and skills, but not so when you leave the area. Aight?
Clarissa F
For the crying about the game being made for the "casual gamer"...ummm, you do realize there are a lot more of them than you? With a lot more money?
I figure the level cap will be what is traditional in most MMO's, now, around 80. As for PvP taking their character through the game...you could always go and get yourself "pwn'ed" at AoC. Your char will be Level whatever when you go GvG. Otherwise...ever been on a PvP server before in any other game? They are just adapting things for persistent play, which, by the way, gives GW2 a better shelf life.
Speaking of AoC...the only "advance" they made was for melee classes. For casters...you might as well be a Tauren shaman. That and the cool carnage at the finish, which, as a TEEN-rated game, I doubt GW2 will have. I hope they don't follow AoC's example, as that game seems to be on the decline after 6 weeks of release.
It gave a good fleshing out on some aspects of the game. Too bad they had to dig out a German magazine to get anything new. Diablo 3 won't be out till 2010,and they have a half hour of vid footage. From Anet...? At this point, you have enough done, I would HOPE, to give a few screenies to feed us ravenous piranha. FEED ME!
I figure the level cap will be what is traditional in most MMO's, now, around 80. As for PvP taking their character through the game...you could always go and get yourself "pwn'ed" at AoC. Your char will be Level whatever when you go GvG. Otherwise...ever been on a PvP server before in any other game? They are just adapting things for persistent play, which, by the way, gives GW2 a better shelf life.
Speaking of AoC...the only "advance" they made was for melee classes. For casters...you might as well be a Tauren shaman. That and the cool carnage at the finish, which, as a TEEN-rated game, I doubt GW2 will have. I hope they don't follow AoC's example, as that game seems to be on the decline after 6 weeks of release.
It gave a good fleshing out on some aspects of the game. Too bad they had to dig out a German magazine to get anything new. Diablo 3 won't be out till 2010,and they have a half hour of vid footage. From Anet...? At this point, you have enough done, I would HOPE, to give a few screenies to feed us ravenous piranha. FEED ME!
bel unbreakable
if that was the case there would be no need for the sidekick system right?
The Great Al
'skill over time' is what killed PvE - there's really no way to set yourself apart from anyone else.
Snow Bunny
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Originally Posted by Clarissa F
From Anet...? At this point, you have enough done, I would HOPE, to give a few screenies to feed us ravenous piranha. FEED ME!
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Bryant Again
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Originally Posted by Snow Bunny
I'm fairly positive that the reason they haven't released anything is because they don't want a bunch of demanding critics (forum community, like Guru - I include myself here) to jump on the tiny flaws that may be found in such an insiginicant preview.
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seut
The only news i can see is that a german magazine needed 14months to translate the PCGamer article from May 2007... am i missing anything?
DarkNecrid
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Originally Posted by Zahr Dalsk
This is a very bad idea in my opinion; PvP-Only Character allow players to quickly jump straight in to PvP; it sounds like here they plan to create world/FFA PvP and stuff that requires item grind to get.
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Bad. 20 levels meant you could get to 20 and start having fun sooner. The longer it takes to hit max level, the more time wasted leveling, and the less overall enjoyment. |
Then again, the only reason for the cap in GW1 is to keep PvP balanced and fair, and since GW2 GvG areas give you max level or whatever, they will probably use it as a method of progression in PvE.
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Guild Wars is better than that; I hope they do not appear in Gw2. |
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Let's hope that means there won't be mounts. |
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Crafting no, please no. |
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All in all it sounds like they're planning on moving Guild Wars 2 to be more like a standard MMO. IE taking out the great things that made Guild Wars unique, fun, and enjoyable, and putting in things like statistical item grind, races, world PvP, PvE-based PvP, etc; stuff to ruin it? |
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No, they haven't. They still perform much better than the drooling, idiotic wastes of flesh that are the average PUG players. |
Red Sonya
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Pure PvP avatars there is no more, you play only with a role-playing game character. |
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The lack of 'über' equipment in GW was one of its greatest features, |
People need to remember GW2 ISN'T A REMAKE of GW1 it is the EVOLUTION of GW1 and already sounds much better than GW1 to me.
Longasc
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Originally Posted by seut
The only news i can see is that a german magazine needed 14months to translate the PCGamer article from May 2007... am i missing anything?
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However, some things were explained a bit more in detail.
The difference between GvG and World PvP e.g.. I also do not remember that there will not be PvP only chars anymore, only RP chars. But actually I think they already said this.
That equipment will be on an equal level in GvG was said, but that there will be significant equipment/gear differences in World PvP, plus again the statement that there might not even be a level cap....
... hooray! Eternal levelling! This is just what we all wanted. Plus a sidekick system to beam everyone with us up to our level. Too bad for the guys that do not have a level 10000 friend!
Plus a copy of World of Warcraft Battlegrounds. This is their idea of world pvp. Season 4 pvp gear vs "just got level 70 pve gear" player comes to mind (i.e. 2-hitting vs can't penetrate armor...^^).
Let's see if their events really work out to be that amazing.
I also do not see a unification of PvP with PvE, PvP gets even more separated in grand melee for everyone, world battles, vs GvG. GvG is then again a world of its own.
I am quite sceptical, this does not sound new or exciting, this seems to be another generic MMO, instance size and stuff probably like in Age of Conan.
Does not sound too GW-ish anymore, but probably nobody knows what GW was once about. People rarely can agree what attracted them to the game, but it was there - it was different.
Now they make such things and call the game "Guild Wars 2"...
The Great Al
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Originally Posted by DarkNecrid
Guild Wars technically has infinite levels, and I expect GW2 to use the same system (maybe raise the cap you "finish growing") but use it for something else... Crafting exists in GW1 already... |
GW doesn't 'technically' have infinite levels, just because the game doesn't stop when you reach level 20...