Interview with Jeff Strain in German Magazine

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
GW doesn't 'technically' have infinite levels, just because the game doesn't stop when you reach level 20...
It technically does. My PvE character is technically level 400 something. I ask you how this is any different then if they made the number actually go up (ie: if it said Level 400 on my screen). I'm still the same power as I was before, but now I have a number. yay. This is probably what they will do.

Quote:
Haha no more buyway to pvpdom. EVERYONE will now have to EARN their pvp status by playing the RPG portion of the game to get to the levels and the gear for PVP YAY I'm so happy about this. Once again TIME > SKILL will take precedence in GW2 as I've always suspected it would.
You really need to read the stupid article. PvPers get UAX in the GvG area. No one would "buy themselves" into PvE PvP anyways. So..

EDIT: btw the OP linked to a translated one that doesn't suck yay

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

A 1:1 Translation from a German, maybe you will understand more then (perhaps also not XD)

1. Offene, persistente Spielwelt
Die wichtigste Neuerung in Guild Wars 2 betrifft die Welt, die man sich erstmals mit allen anderen Spielern teilen wird - genau so wie in anderen (kostenpflichtigen!) Online-Rollenspielen! Konkret bedeutet das, Sie treffen auch außerhalb der Städte auf Mitspieler, können jederzeit Gruppen bilden und gemeinsam Aufgaben meistern. Instanzierung kommt nur noch in bestimmten Quests und Missionen zum Einsatz. Trotzdem - und darauf legen die Entwickler großen Wert - mutiert Guild Wars 2 deshalb nicht zu einem x-beliebigen Online-Rollenspiel! Sinnentleertes Monster-Belagern, generische Sammelquests und das Wegschnappen von Beute will man vermeiden. Lange Laufwege fallen ebenfalls flach, denn die Schnellreise per Übersichtskarte funktioniert auch in Guild Wars 2.
------------

1. Open, persistant Game World
The most important Innovance in Guild Wars 2 will be the Game World, that you have to share now first time with all other Players - exactly like in other (monthly fee costing) MMORPG's! This means concretely, that you will meet other players also outside of Towns, you can build at any time parties and get done together tasks. Instances will be part of the game only in certain Quests or Missions. However - the Developers put a big value on it, that Guild Wars 2 won't mutate due to this into a x-generic MMORPG!
Senseless besieges of Monsters, generic collecting quests and Kill Stealing wants Anet to avoid. Long Running Pathes fall also flat, because of the Quick Travel Funtion per clicking onto the Map, will exist again in Guild Wars 2.

Tomorrow I'll add more

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Phoenix Tears
A 1:1 Translation from a German, maybe you will understand more then (perhaps also not XD)

Tomorrow I'll add more
wtb reading the op. Pokey on wiki already did this for you.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Jeff strain
The Norn, for example, are able to transform into a bear with totally new properties and abilities.
Nuuuuuuuuuuuuuuuuuu!

Bears now deal instagib damage and have 50 trillion armor. After much discussion and thought we realized that even in the completely balanced world of GW1, that Ursan Blesing simply wasn't strong enough. The new design will finally allow your mom or pet turtle to join a PUG with minimal waiting time and still offer a reasonable chance of success.

Players rejoice.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by DarkNecrid
wtb reading the op. Pokey on wiki already did this for you.
lol, all I see here yet is a terrible bad stuff from the Google/Lycos-whatever translator on the last pages, nothing that you could consider as a serious try from a German/English Person as translation, who can translate much better German to English or vice versa, than such an Internet Translator ever could, due to the lack of sense for grammar and sentence building.
Ok, I don't take myself now as good example, because I know, my English isn't anymore as good, as it was when I was fresh learning it in School, but I've at least still a better sense of understanding, than any silly Internet Translator.

However, i'll look over this thread tomorrow again and when I see, that everyhtign really got completly translated and I've just overseen it, then I'll stop my intention to translate the 10 Facts there on mostly 1:1 basis

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Phoenix Tears
lol, all I see here yet is a terrible bad stuff from the Google/Lycos-whatever translator on the last pages, nothing that you could consider as a serious try from a German/English Person as translation, who can translate much better German to English or vice versa, than such an Internet Translator ever could, due to the lack of sense for grammar and sentence building.
Ok, I don't take myself now as good example, because I know, my English isn't anymore as good, as it was when I was fresh learning it in School, but I've at least still a better sense of understanding, than any silly Internet Translator.

However, i'll look over this thread tomorrow again and when I see, that everyhtign really got completly translated and I've just overseen it, then I'll stop my intention to translate the 10 Facts there on mostly 1:1 basis
...

op.

Quote:
Originally Posted by Stuart444
http://www.pcgames.de/aid,650247/Vor...erview/&page=1

that was the link she posted as the word interview on her wiki, not sure if I am allowed to post it here but thought people would like to know (and if anyone understands it, could you shed some light on what is being said)

edit: here is from what I have read, a very good translation,

http://wiki.guildwars.com/wiki/Guild...The_Status_Quo
gg? :P

mazik

Lion's Arch Merchant

Join Date: Mar 2007

Rt/

One thing I'm interested in is if members of different races are able to group with one another. I can see reason that a human would not be able to group with a Charr because they are less than stellar terms. However, as of the lore in GW1 I see no reason that the Norn or Asura would dislike the humans, or even each other for that matter. I remember reading that the Norn and Charr have also formed a sort of mutual agreement. Just interesting how that will turn out and still stick with a good consistent lore.

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

No monthly fees with a persistent world? hmm i like

Maximumraver

Maximumraver

Krytan Explorer

Join Date: Sep 2006

The Netherlands

Twisted Revenge [TR]

E/

My tasks in gw2:
1. PvP till i get bored.
2. Get good looking armor/weapons
3. AFK forever in a random secluded place. (Open World fail)

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Red Sonya
Haha no more buyway to pvpdom. EVERYONE will now have to EARN their pvp status by playing the RPG portion of the game to get to the levels and the gear for PVP YAY I'm so happy about this. Once again TIME > SKILL will take precedence in GW2 as I've always suspected it would.
Please refer to post #70 for a special serving worthwhile knowledge. Or you could just read the interview along with several other older ones that expand further upon this.

Edit: Oh goddammit Necrid already beat me to it. You bastard!

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Quote:
Originally Posted by Bryant Again
Please refer to post #70 for a special serving worthwhile knowledge. Or you could just read the interview along with several other older ones that expand further upon this.

Edit: Oh goddammit Necrid already beat me to it. You bastard!
Rofloles.

Yes, less QQ'ing from the PvP crowd please. More rejoicing for more info on GW2.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Interesting reading, I would still like to know what the end game content will be like. For example even if you have leveled to 70 in WoW there is still plenty of end game content. Free play should not be the only draw to this game.

If you budget $5.00 an hour for entertainment as I do you will find that 15.00 a month is a small fee to pay. The people at ANet has yet to describe the end game (the real game) content for us. So far it comes across as a cheaply designed MMO like GW1 was all along.

Too many butterflies and not enough end game content.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Stuart444
I also wonder how it works when you start the game as say a Charr, a human might start in LA or whatever they call it now, while a Charr may start in Ascalon.
I think how the starting area will be:
Humans->Divinity Coast
Charr->Iron Citadel(GW1: Rin)
Sylvari->the Tree
Norn->Droknar's? (seeing how they are pushed south, hard to say where they go)
Asura->Rata Sum/Underground (again, hard to tell, never says some of them go underground again, although it seems like they don't)

This was an interesting read, some things I'm glad about (such as the weapons not tying to professions, no more 4 shield requirements and 50 million staff/wand/focus requirements! ), if this is new or old, idc, new to me as it was from Germany (should catch up on my German so I can read without the translation).

One thing I am sad about, is the no mentioned level cap. They better have a level cap or I'll be annoyed, don't want to see "Haha! I'm lvl 500 you noobs!" all around the place in a few months (yes, there will be people grinding THAT much) and the cap actually helps prevent grind. If ANet really does want to stay away from grind, they need a level cap, I suggest lvl 50, but it will be what it will be.

Quote:
Originally Posted by bigtime102
NO NO NO!!!

gw2 is going to be one giant pug. How am i supposed to grind mobs with random people running around I ddint invite? Common anet, no ones wants to pug, if they want to group up they group up with friends, not the public!!

NO PLEASE NO!! I cant play a game where im forced to group with the random public. Sorry but thats a deal breaker for me.
Your not forced to join them, you CAN join them though. And what your arguing for seems to be farming, which is disliked by ANet (as far as I can tell, as they *slowly* take care of farming problems).

Quote:
Originally Posted by Bryant Again
For those saying "zomg no more PvP characters!?": If you enter a PvP area, your character will be treated as one. You'll be given full access to all equipment and skills, but not so when you leave the area. Aight?
Let them QQ so that when GW2 comes we can /facepalm them and say "told you so"


Overall, I laugh at those who complain about something that is not mentioned in this article, and I like the new (to me) info on GW2.

Leonora Windleaf

Leonora Windleaf

Frost Gate Guardian

Join Date: Jul 2007

Luxembourg

DVD Forums [DVDF]

R/

I am SURE this article dates back to October/November 2007... I'm positive I read the exact same facts and interview in the actual magazine back then. I would check on it now, but I'm at work and I can't even access the pcgames site -_-

I usually buy that magazine every month. :S

EDIT:
Quote:
Originally Posted by seut
The only news i can see is that a german magazine needed 14months to translate the PCGamer article from May 2007... am i missing anything?
Was it May 2007 even? Wow that's old lol :S

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

I guess I was the only one that was bugged by this then:
Quote:
Wir halten daher an unserem Konzept für Guild Wars 2 fest: Sobald das Spiel erhältlich ist, beginnen wir mit der Arbeit an weiteren Inhalten. Solche, bei denen sich der Spieler selbst aussuchen darf, ob er sie haben möchte oder nicht. Vielleicht sind das Add-ons oder ganze Kampagnen oder aber kostenpflichtige Online-Erweiterungen, wir wissen das selbst noch nicht so genau.
Or the translated version:
Quote:
We continue with that principle for Guild Wars 2: as soon as the game is available, we will begin our work with new content. Such content for which the player is free to decide if he wants to have it or not. Maybe that will be add-ons or complete campaigns or online-extensions with costs, we don't know.
So I guess nobody feels that we'll see more overpowered stuff later on (because we won't have many people that will buy stuff worse then what it's in the game already) nor does anyone fear that we'll get our friendly A.Net response again - "Sorry, we can't fix that - we're currently busy developing GW2.5"?

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

Quote:
Originally Posted by upier
I guess I was the only one that was bugged by this then:

Or the translated version:


So I guess nobody feels that we'll see more overpowered stuff later on (because we won't have many people that will buy stuff worse then what it's in the game already) nor does anyone fear that we'll get our friendly A.Net response again - "Sorry, we can't fix that - we're currently busy developing GW2.5"?
I guess they'll never learn.

Rehnahvah Gahro

Rehnahvah Gahro

Frost Gate Guardian

Join Date: Dec 2005

Underground

Rt/R

They have a rough idea of how the game will look like, but as you can tell from all the interviews so far: Don't expect it to come out anytime soon. It's not even pre-Alpha yet, they are still developing the graphics-engine, arguing about some basic gameplay-elements and probably still looking for a cost-efficient server solution.

I wouldn't expect an open beta before late '09 with the actual game being released second half of 2010.

Until then all the speculation and all the questions are only kept up to raise attention and to keep all the GW1-players interested, so they may buy GW2.

If there was more content we would know, because there is always a leak.

R.Shayne

Wilds Pathfinder

Join Date: Oct 2007

WTB Graphical Update for GW1 and new content.

Not seeing much info here but what I am seeing is saying, "Do not pre-order this game."

1. Forced PUGS - I hate pugs, I refuse to PUG, now you don't have a choice. Any player can just decide to follow you around, game spawns more difficult creatures because this player if following you around. You are now forced to kill not only your spawn but his spawn as well because this player will just be leaching and getting drops because they are going to caste that one healing spell that you didn't even need at the time. And you get to hear constantly, “My leet warrior pwn u newb.”

2. How are they going to avoid spawn camping? Spawns only once for you, great you are walking along, someone start pm you telling you to come this way, you walk towards them and the creature spawns, next they are sending insults telling you, "This is my spawn, get **** away now you ****-** newb."

3. Equipment has always played a vital role in the game. Now instead of vanity reason there is an actually reason to grind for equipment. I liked the fact that a Longsword was just as good as an Obsidian Edge when it came to getting the job done. I really hope they remove the trade restrictions because weapons are probably going to reach the millions - of course ANET will try to impose artificial restrictions on price that just cause more pain in the end.

I just need info that will only be available after the game is release or play a trial version to decide if I am going to buy the game. I am always amazed at how developers described their game and how the game actually is, makes you wonder what game the developer was working on.

If you are wondering I am a “The glass is half empty kind of person”.

Rehnahvah Gahro

Rehnahvah Gahro

Frost Gate Guardian

Join Date: Dec 2005

Underground

Rt/R

Quote:
Originally Posted by R.Shayne
1. Forced PUGS - I hate pugs, I refuse to PUG, now you don't have a choice. Any player can just decide to follow you around, game spawns more difficult creatures because this player if following you around. You are now forced to kill not only your spawn but his spawn as well because this player will just be leaching and getting drops because they are going to caste that one healing spell that you didn't even need at the time. And you get to hear constantly, “My leet warrior pwn u newb.”

I'm sure that you will have a choice to accept or not accept other people in your group. Just like in GW1, if someone wants to join, you have to accept, he can't just join in.

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

most of the facts in that interview are far from new. However, it nicely summerizes what we already know about GW2.

Looking forward to actual news though (maybe in Leipzig ?)

Red Sonya

Desert Nomad

Join Date: Jul 2005

Quote:
Originally Posted by Bryant Again
Please refer to post #70 for a special serving worthwhile knowledge. Or you could just read the interview along with several other older ones that expand further upon this.

Edit: Oh goddammit Necrid already beat me to it. You bastard!
Obviously you don't understand what I was referring to (as always with you). I was referring to the immediate build of a pvp character without playing the pve portion of the game. There will not be any PVP PAKS for sale at the outset and those that play in the WORLD PVP will have to build up their power for it and will NOT be getting any everyone is equal status IF YOU GO BACK AND READ PREVIOUS INTERVIEWS you would know this as well. Only GvG will get the everyone is equal ability and there won't be any other PVP only characters at the build screen any longer except for GvG.

What they are doing is really bringing back the OLD days of PVP when you had to earn faction points to buy your skills for a pure PVP character except this time it's going to be in the persistant world as an RPG player not a pure PVP player (from the article the only pure pvp player will be for GvG). So that other portion of the PVP only character is Going BYE BYE. Read the article and then go back and read about how WORLD PVP is going to work there's not going to be any auto max level max gear max whatever in the WORLD PVP and that's the only one that matters to me. GvG is an offset of the whole, much like the whines about UB and SYS are offsets of the whole community which enjoy it as we have discussed in other threads already.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

lol did you just compare GvG to UB and SY?

...wow.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Red Sonya
WORLD PVP and that's the only one that matters to me.
"World PvP" is analgous to AB. In Guild Wars terminology, that's barely PvP, hence the confusion.

Anyway, in World PvP you don't even have fair sizing of teams, let alone levels, item/skill limitations is just the tip of the iceberg. I'm wondering what they plan on doing to make this mode compelling and fun while encompassing such drastic imbalances.

fgarvin

fgarvin

Jungle Guide

Join Date: Sep 2005

Spawn Camping...OMG, the best thing ever. I love standing in line to kill stuff...I LOOOOOOVE IT.

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

Some pretty good news in this interview from my perspective... combat system is sounding better all the time, and their approach to PvP balance sounds much improved.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

I'm interested in how they will implement this possible NO level cap...I've always liked the lvl 20 cap in GW, so i'm curious as to see what will happen with either a drastically higher level cap, or none at all. If we're buffed to the highest levelled player in our team, how will that effect PvP teams, and if that's the case, what's the point of levels at all? Will be curious to see it developed, or more information on it at least.

xshadowwolfx

xshadowwolfx

Krytan Explorer

Join Date: May 2006

California | Ascalon

Mo/

crafting sys will be interesting :P

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Man erhält also sämtliche Talente, Fähigkeiten und Ausrüstungsgegenstände, um mit seinem Team und seinen Gegnern gleichzuziehen.
Hmmm... don't know if I like those armor parts making you better.

Zena Starlight

Zena Starlight

Frost Gate Guardian

Join Date: Mar 2007

CBE

Mo/

Hmm... this article was actually an interesting read. Now we just need to see how they implement it :O

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Pity that they didn't sprinkle some concept art into the mix..

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

i think they should take out levels all together, don't label it, you know, just calculate the experience points. only you will know how many experience you have and what type of damage you can do that should be fun. run towards another player trying to kill them and boom you die :P~

This is actually very nice lol (self praise)

If you are experience one should be able to tell how high the players level is at by looking at the armor and weapons. don't know but i think it would be fun.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Woah, I think we just had a rollback or something. O_o

bigtime102

Frost Gate Guardian

Join Date: Dec 2007

Quote:
Originally Posted by fgarvin
Spawn Camping...OMG, the best thing ever. I love standing in line to kill stuff...I LOOOOOOVE IT.
Let me rant...
MAybe before they dive into the persistant world fad they should take a hard look at all the persistant world games no bodys playing because theres more grief than good from all of it.

Sure there are work arounds for all thse problems but for what? Is it worth it? Is it worth gimping the quality gameplay instancing allows just so i can see a random idiot run by that im going to ingnore as if he wasnt there anyway? And the only affect they'll have on my gameplay is either none or negative?
How is some random stragner running around doin the same quest as me immersive? Spawning mobs? WTH Im glad I havent played a game where mobs spawn, totally unimersive, and how the hell is theres more than 1 hereo out to save the world? Thats more unimersive.

But thats just the tip of the iceburg, the real problems come when everyone get in each others way, spawn camping and just general griefing. Anytime you allow people into your private world they will be a portion of them that are there for the sole purpose to ruin your fun, and you can sure bet they'll find way no matter what fixes they can think of. So is it really worth it? All for what? To cater to the RP crowd so they can have a world to RP in? Geez you we really want to let everyone out of town?


I dont see any good from perstiatnt worlds, none that cant be done in instances. You want grouping on the fly? Easy, let people join your instance while youre alraedy in it. There that solves the only good that could come from a persitance world without having to have one. But I think they're going for persistant worlds because they think itll be a selling point for potential customers. Hey look we have persistant world with NO monthly fees which is fine if you actually believe thats a selling point, and its not, its just a buzz word created by old veteran mmo forum whiners that want a free for all PVE they can grief not unlike free for all PVP. And the millions of players playing guildwars solo will be turned off by this feature, the ones that want to play in private whever they feel like without haveing to rely on others will now be invaded by RP griefers runing around the lands desperately looking for friends agroing mobs just causing a ton of crap most of us could do without.

The solution would be to give us the option, let us choose between a private instance of the world or a public instance of the world. Give us the option to allow these people into our story, afterall this is our story right? Im the hero out to save the world, im not a part of a team for some greater good, Im the hero thats what I paid for.

And Id bet you anything given the option, people will pick a private instance of their world than a public one, all the more reason to ask yourself, why again do we want an instanced world? Public instances wont be ulike RP servers , ghost towns because we would rather just play the damn game in peace, when we want however we want, with or without people they key WE CHOOSE. Taking away that option is a fatal mistake. The reason all these othere games are persistant is because they have no content, they rely on the people themselves to be the content, thats the main difference beweteen Guild Wars and the other MMO's for me its that it actually has content worth playing, and I dont see the reason to share this content with the random public, not unless im willing to and ill lbe damned if im forced to.

/rant

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

Quote:
Originally Posted by Trub
Pity that they didn't sprinkle some concept art into the mix..
and we all know who closly concept art resembles the end product

ingame shots nao

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Quote:
Originally Posted by slowerpoke
and we all know who closly concept art resembles the end product

ingame shots nao
Even better...

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Red Sonya
Obviously you don't understand what I was referring to (as always with you)...
Then I will honorably stand corrected, although the "as always with you" comment leaves a lot to be desired.

Fortunately, it seems like the "world PvP" is more a tossing-of-the-bone, with GvG still being the emphasis. As long as the equality is enforced on the prime and not the gank-fest, then I'm not worried.

~~~~

I've been noticing a lot of concern of "spawn camping" and the likes. If we go back to the comment of "GW:EN be a series of tests for GW2", then maybe you'll recall those solo quests where you'd have to fight a beastie. Notice how it took you alone into your own little private instance? Methinks it'll be along those lines.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Quote:
Originally Posted by fgarvin
Spawn Camping...OMG, the best thing ever. I love standing in line to kill stuff...I LOOOOOOVE IT.
Meeeeeeeeeeeeeeeeeeeeeeee tooooooooooooooooooooooooooo!!

I just love the fun that comes out of spawn camping when one side brings their whole guild and then the other side brings theirs then a 3rd guild shows up with theirs and it's a battle royal to see who hits the mob first to lay claim to it and the prize it drops. I remember those from EVERQUEST and they were hilarious sometimes. Just LISTENING to all the verbage was fun enough sometimes.

Persistant worlds can be fun if you don't get so tied up into gotta have this now attitude or MINE MINE MINE DAMMIT MINE attitude. That's what I saw a lot of in other mmorpgs just selfish people bullying their way into what they wanted then and once they farmed it forever and a day they would finally end up moving on and you'd finally get YOUR chance. I mean what's the hurry there's no monthly fees in GW2 either.

MrSlayer

MrSlayer

Jungle Guide

Join Date: Apr 2006

United Kingdom

Quit Whining And [PLAY]

Mo/

Quote:
Unlike competitive products with fixed server setups, the character data of Guild Wars 2 characters will be managed globally and stored in a large central database.
This is a bullshitting way of saying "We know we're never going to have the number of players WoW has, and also gives us a nice 'excuse' to randomly take down the server for no reason.

Quote:
Due to their love of e-sport...
*snort* e-sport? I'd hope that's just the only way it can be translated, because I don't think it's actually allowable to put an "e" infront of something which actually involves going outside/physical exertion

Quote:
As all nations unify against the new threat, there are neither factions nor divisions into good and evil.
I hope you guys can speak 'common'/english and unintelligible Growls, or apologising for 'accidentally' stepping on cuddles tail could be difficult, and end up with you finding your face has been relocated to the back of your head instead of the front.

Quote:
Modern graphics...
What the hell does this even mean? As in, not the kind of graphics computers were running in the 18 hundreds?

Quote:
Competitors, prepare yourselves!
Yeah right...like Blizzard is even gonna bat an eyelid <.<

I hope this game won't end up like AoC; an amazing graphics engine sitting on what's rated as a slooow paced game full of immature morons. It has potential, but I stand by my earlier words.

Until I see screenshots, I'm skeptical. And until I see gameplay footage, I'm even MORE skeptical.

kazi_saki

kazi_saki

Lion's Arch Merchant

Join Date: Feb 2008

Somewhere between GW and GW2

Shaved Wookies [HoT]

N/

Quote:
Originally Posted by bigtime102
Let me rant...
MAybe before they dive into the persistant world fad they should take a hard look at all the persistant world games no bodys playing because theres more grief than good from all of it.

Sure there are work arounds for all thse problems but for what? Is it worth it? Is it worth gimping the quality gameplay instancing allows just so i can see a random idiot run by that im going to ingnore as if he wasnt there anyway? And the only affect they'll have on my gameplay is either none or negative?
How is some random stragner running around doin the same quest as me immersive? Spawning mobs? WTH Im glad I havent played a game where mobs spawn, totally unimersive, and how the hell is theres more than 1 hereo out to save the world? Thats more unimersive.

But thats just the tip of the iceburg, the real problems come when everyone get in each others way, spawn camping and just general griefing. Anytime you allow people into your private world they will be a portion of them that are there for the sole purpose to ruin your fun, and you can sure bet they'll find way no matter what fixes they can think of. So is it really worth it? All for what? To cater to the RP crowd so they can have a world to RP in? Geez you we really want to let everyone out of town?


I dont see any good from perstiatnt worlds, none that cant be done in instances. You want grouping on the fly? Easy, let people join your instance while youre alraedy in it. There that solves the only good that could come from a persitance world without having to have one. But I think they're going for persistant worlds because they think itll be a selling point for potential customers. Hey look we have persistant world with NO monthly fees which is fine if you actually believe thats a selling point, and its not, its just a buzz word created by old veteran mmo forum whiners that want a free for all PVE they can grief not unlike free for all PVP. And the millions of players playing guildwars solo will be turned off by this feature, the ones that want to play in private whever they feel like without haveing to rely on others will now be invaded by RP griefers runing around the lands desperately looking for friends agroing mobs just causing a ton of crap most of us could do without.

The solution would be to give us the option, let us choose between a private instance of the world or a public instance of the world. Give us the option to allow these people into our story, afterall this is our story right? Im the hero out to save the world, im not a part of a team for some greater good, Im the hero thats what I paid for.

And Id bet you anything given the option, people will pick a private instance of their world than a public one, all the more reason to ask yourself, why again do we want an instanced world? Public instances wont be ulike RP servers , ghost towns because we would rather just play the damn game in peace, when we want however we want, with or without people they key WE CHOOSE. Taking away that option is a fatal mistake. The reason all these othere games are persistant is because they have no content, they rely on the people themselves to be the content, thats the main difference beweteen Guild Wars and the other MMO's for me its that it actually has content worth playing, and I dont see the reason to share this content with the random public, not unless im willing to and ill lbe damned if im forced to.

/rant
lol. a rant! anywayz, i agree that instead of a persistent world, they should just allow us to join an instanced group on the fly and not having idiots running around your screen screwing everything up. I tried WoW and Ragnarok Online but those games kinda got boring and WoW persistence just got me pissed off at people randomly attacking my targets (Ragnarok Online was pretty fun though).

Stuart444

Stuart444

Krytan Explorer

Join Date: Aug 2007

Alexandria, Scotland

The Charter Vanguard [CV]

W/

I am just glad that they still have instanced stuff for story related missions. Afterall I remember them saying that instanced areas help with storytelling (probably by not having a bunch of random people running around in the background of a cutscene which would happen if it was persistance XD)

but I am a story buff <3 so I would say that