Quote:
Originally Posted by fgarvin
Spawn Camping...OMG, the best thing ever. I love standing in line to kill stuff...I LOOOOOOVE IT.
|
Let me rant...
MAybe before they dive into the persistant world fad they should take a hard look at all the persistant world games no bodys playing because theres more grief than good from all of it.
Sure there are work arounds for all thse problems but for what? Is it worth it? Is it worth gimping the quality gameplay instancing allows just so i can see a random idiot run by that im going to ingnore as if he wasnt there anyway? And the only affect they'll have on my gameplay is either none or negative?
How is some random stragner running around doin the same quest as me immersive? Spawning mobs? WTH Im glad I havent played a game where mobs spawn, totally unimersive, and how the hell is theres more than 1 hereo out to save the world? Thats more unimersive.
But thats just the tip of the iceburg, the real problems come when everyone get in each others way, spawn camping and just general griefing. Anytime you allow people into your private world they will be a portion of them that are there for the sole purpose to ruin your fun, and you can sure bet they'll find way no matter what fixes they can think of. So is it really worth it? All for what? To cater to the RP crowd so they can have a world to RP in? Geez you we really want to let everyone out of town?
I dont see any good from perstiatnt worlds, none that cant be done in instances. You want grouping on the fly? Easy, let people join your instance while youre alraedy in it. There that solves the only good that could come from a persitance world without having to have one. But I think they're going for persistant worlds because they think itll be a selling point for potential customers. Hey look we have persistant world with NO monthly fees which is fine if you actually believe thats a selling point, and its not, its just a buzz word created by old veteran mmo forum whiners that want a free for all PVE they can grief not unlike free for all PVP. And the millions of players playing guildwars solo will be turned off by this feature, the ones that want to play in private whever they feel like without haveing to rely on others will now be invaded by RP griefers runing around the lands desperately looking for friends agroing mobs just causing a ton of crap most of us could do without.
The solution would be to give us the option, let us choose between a private instance of the world or a public instance of the world. Give us the option to allow these people into our story, afterall this is our story right? Im the hero out to save the world, im not a part of a team for some greater good, Im the hero thats what I paid for.
And Id bet you anything given the option, people will pick a private instance of their world than a public one, all the more reason to ask yourself, why again do we want an instanced world? Public instances wont be ulike RP servers , ghost towns because we would rather just play the damn game in peace, when we want however we want, with or without people they key WE CHOOSE. Taking away that option is a fatal mistake. The reason all these othere games are persistant is because they have no content, they rely on the people themselves to be the content, thats the main difference beweteen Guild Wars and the other MMO's for me its that it actually has content worth playing, and I dont see the reason to share this content with the random public, not unless im willing to and ill lbe damned if im forced to.
/rant