If ursan gets nerfed, can we include all classes in elite pve areas?
Sniper22
I think the community needs to help on this issue. People like ursan because its fast and any class can play it, but if anet nerfs ursan to the point where its no longer faster, can we come up with builds that can include all professions in elite pve areas such as the doa or fow? I think doing this could restore our fun in pve. Here's what I'm thinking right now for builds that could work with doa and maybe other areas.
Warrior - Tank
Monk - Heal/Prot/Bond
Elementalist - Nuke
Necromancer - SS/BiP
Dervish - Tank
Mesmer - Nuke? I was just looking at pvxwiki and I found this build. http://www.pvxwiki.com/wiki/Build:Me/E_PvE_MoR_Dom . I know this build would require grinding up another rank, but signet of illusions could be a possibility for a different elite. Arcane echo could also be put in there to spam cry of pain more. Energy from a BiP necro would help this out.
Ritualist - Possible healer or maybe a spirit rift/ancestors rage spam with destructive was glaive?
Paragon - Imbagon? The problem with paragons is that they don't really focus their heals on one target like monks do, they don't do aoe damage, and their shouts and chants mainly effect attack skills which aren't really used in elite areas.
Ranger - Traps for stygian veil and maybe splinter barrage could still work? It would also be nice to have a high lvl eoe and other spirits.
Assassin - Perma SF Tank? Heh maybe not. What about a quick condition spread though? Assassin jumps in, black spider strike, twisting fangs, epidemic and then all foes have bleeding, poison, and deep wound. Maybe it would be possible with temple strike to spread blind and dazed as well.
Well those are just my ideas, not much but I'm sure the community could come up with something to destroy the "holy trinity" thing. Maybe some skill buffs from anet would help too .
THIS IS NOT A DISCUSSION ON WHETHER URSAN SHOULD BE NERFED OR ANYTHING ABOUT IT. It's simply suggestion builds if anet does decide to nerf it, and according to the devs they're looking for ways to change the skill.
http://www.guildwarsguru.com/forum/s...63&postcount=6 - Suggestions for all classes
http://www.guildwarsguru.com/forum/s...7&postcount=17 - Ranger suggestion
Warrior - Tank
Monk - Heal/Prot/Bond
Elementalist - Nuke
Necromancer - SS/BiP
Dervish - Tank
Mesmer - Nuke? I was just looking at pvxwiki and I found this build. http://www.pvxwiki.com/wiki/Build:Me/E_PvE_MoR_Dom . I know this build would require grinding up another rank, but signet of illusions could be a possibility for a different elite. Arcane echo could also be put in there to spam cry of pain more. Energy from a BiP necro would help this out.
Ritualist - Possible healer or maybe a spirit rift/ancestors rage spam with destructive was glaive?
Paragon - Imbagon? The problem with paragons is that they don't really focus their heals on one target like monks do, they don't do aoe damage, and their shouts and chants mainly effect attack skills which aren't really used in elite areas.
Ranger - Traps for stygian veil and maybe splinter barrage could still work? It would also be nice to have a high lvl eoe and other spirits.
Assassin - Perma SF Tank? Heh maybe not. What about a quick condition spread though? Assassin jumps in, black spider strike, twisting fangs, epidemic and then all foes have bleeding, poison, and deep wound. Maybe it would be possible with temple strike to spread blind and dazed as well.
Well those are just my ideas, not much but I'm sure the community could come up with something to destroy the "holy trinity" thing. Maybe some skill buffs from anet would help too .
THIS IS NOT A DISCUSSION ON WHETHER URSAN SHOULD BE NERFED OR ANYTHING ABOUT IT. It's simply suggestion builds if anet does decide to nerf it, and according to the devs they're looking for ways to change the skill.
http://www.guildwarsguru.com/forum/s...63&postcount=6 - Suggestions for all classes
http://www.guildwarsguru.com/forum/s...7&postcount=17 - Ranger suggestion
Akolo
yes, only pugs are too narrowminded to see the different uses of each profession.
Lothlorian Sassun
If Ursan gets nerfed to to the point that it is no longer viable in Elite PvE then the answer to your question is NO! We will go back to the standard cookie cutter builds for PvE and all classes that were not included in those builds will once again be left high and dry.
Tyla
Variables are and already were viable.
Grab 'n' go being more viable would be better though, but it was already there. People just didn't see it.
Grab 'n' go being more viable would be better though, but it was already there. People just didn't see it.
Akolo
agree tyla, "grab n go", which pugs dont use, is actually much more effective then the trinity, if its thought through
Snow Bunny
Warriors - Dslash SY!/Earthshaker
Dervish - Avatar of Lyssa/Dwayna physical damage
Ranger - GDW/Splinter Barrage
Monk - healzzzzzz
Mesmer - CoP faceripping aoe
Ele - traditional blow-shit-up class; will always find a place somewhere
Assassin - MS/DB spam w/ Crit Agility; ridiculously high damage
Paragon - imbagon
Ritualist - splinter barrage
Necromancer - hex spam
About 2 years ago, I'd be picky about what I'd want on my team. At this point in the game, anything is viable.
Tell me what class has a disadvantage here and why - I'll counter it.
Dervish - Avatar of Lyssa/Dwayna physical damage
Ranger - GDW/Splinter Barrage
Monk - healzzzzzz
Mesmer - CoP faceripping aoe
Ele - traditional blow-shit-up class; will always find a place somewhere
Assassin - MS/DB spam w/ Crit Agility; ridiculously high damage
Paragon - imbagon
Ritualist - splinter barrage
Necromancer - hex spam
About 2 years ago, I'd be picky about what I'd want on my team. At this point in the game, anything is viable.
Tell me what class has a disadvantage here and why - I'll counter it.
Abnaxus
The "Racthoh team" for DoA included paragons, warriors, monks, rangers and ritualists.
There are 5 other classes left outside ...
For all other dungeons, you just need another player and heroes.
There are 5 other classes left outside ...
For all other dungeons, you just need another player and heroes.
Eragon Selene
We cut classes even with ursan, ursan is a bandaid to help weaker classes get through elite pve areas.
Necros, Eles, Monks, Mesmers all suck as ursans. Armor class is to low as well as your HP.
We typical only take Ursan W, R, P........and prefer to get W/Me. With Sig of Stam a W/Me has 1,200 Hp (just dont swing your melee) and max armor rating.
To use other classes drains the monks in Areas like DoA HM. You can get away with it in FoW HM, DoA NM and maybe UW HM.
Ursan still has class discrimination (<---im sure i spelt that wrong )
*please insert spell checker
Necros, Eles, Monks, Mesmers all suck as ursans. Armor class is to low as well as your HP.
We typical only take Ursan W, R, P........and prefer to get W/Me. With Sig of Stam a W/Me has 1,200 Hp (just dont swing your melee) and max armor rating.
To use other classes drains the monks in Areas like DoA HM. You can get away with it in FoW HM, DoA NM and maybe UW HM.
Ursan still has class discrimination (<---im sure i spelt that wrong )
*please insert spell checker
Sir Pandra Pierva
technicly his team was if remember
1 imbagon
1 stunning strike
1 para
1 OOP dervish
1 imbagon
1 stunning strike
1 para
1 OOP dervish
Nessar
Quote:
Originally Posted by Akolo
yes, only pugs are too narrowminded to see the different uses of each profession.
QFT
Every prof has its use, except people won't think out of their tiny little box.
Every prof has its use, except people won't think out of their tiny little box.
Tyla
Quote:
Originally Posted by Snow Bunny
Mesmer - CoP KITTENRIP aoe
Fixed for accuracy, or do you prefer "Kittenstomp"?
glacialphoenix
Quote:
Originally Posted by Eragon Selene
Necros, Eles, Monks, Mesmers all suck as ursans.
Monks generally don't need to go ursan for obvious reasons, and necros and eles, while not having the armor/hp, have a gigantic pool of energy because of Soul Reaping and Energy Storage respectively - which means they can keep ursan up for a great deal longer than other classes can. Of the four you mentioned, I'd say Mesmers are the most discriminated against, since I've not heard anyone complain about people being able to keep up ursan longer :P
Kyomi Tachibana
Quote:
Originally Posted by Eragon Selene
We cut classes even with ursan, ursan is a bandaid to help weaker classes get through elite pve areas.
Necros, Eles, Monks, Mesmers all suck as ursans. Armor class is to low as well as your HP.
We typical only take Ursan W, R, P........and prefer to get W/Me. With Sig of Stam a W/Me has 1,200 Hp (just dont swing your melee) and max armor rating.
To use other classes drains the monks in Areas like DoA HM. You can get away with it in FoW HM, DoA NM and maybe UW HM.
Ursan still has class discrimination (<---im sure i spelt that wrong )
*please insert spell checker With the right equipment setup Eles can have just as much armor as Warrior Ursans.
And while very conditional, both monks and mesmers can get about the same AL as a ranger Ursan. (via the use of Anchorites and Virtuoso's insignias respectively, although this requires you to spam 1-3 on recharge; which Ursan is all about anyways)
Necros will take increased damage from Holy, which there isn't much of, but can also achieve the same AL as a ranger Ursan.
It's not the fact that the professions suck, it's the fact that people don't think about how they can make them do their job better.
Necros, Eles, Monks, Mesmers all suck as ursans. Armor class is to low as well as your HP.
We typical only take Ursan W, R, P........and prefer to get W/Me. With Sig of Stam a W/Me has 1,200 Hp (just dont swing your melee) and max armor rating.
To use other classes drains the monks in Areas like DoA HM. You can get away with it in FoW HM, DoA NM and maybe UW HM.
Ursan still has class discrimination (<---im sure i spelt that wrong )
*please insert spell checker With the right equipment setup Eles can have just as much armor as Warrior Ursans.
And while very conditional, both monks and mesmers can get about the same AL as a ranger Ursan. (via the use of Anchorites and Virtuoso's insignias respectively, although this requires you to spam 1-3 on recharge; which Ursan is all about anyways)
Necros will take increased damage from Holy, which there isn't much of, but can also achieve the same AL as a ranger Ursan.
It's not the fact that the professions suck, it's the fact that people don't think about how they can make them do their job better.
Sniper22
Quote:
Originally Posted by Snow Bunny
Dervish - Avatar of Lyssa/Dwayna physical damage
Ranger - GDW/Splinter Barrage
Monk - healzzzzzz
Mesmer - CoP faceripping aoe
Ele - traditional blow-shit-up class; will always find a place somewhere
Assassin - MS/DB spam w/ Crit Agility; ridiculously high damage
Paragon - imbagon
Ritualist - splinter barrage
Necromancer - hex spam
About 2 years ago, I'd be picky about what I'd want on my team. At this point in the game, anything is viable.
Tell me what class has a disadvantage here and why - I'll counter it. More suggestions like this and less +1s please. We're not talking about what classes work with ursan and we don't need pessimism here either. If group leaders know what builds can work for all classes, then they can let whoever they want in.
Konig Des Todes
Quote:
Originally Posted by Eragon Selene
Quote: We typical only take Ursan W, R, P........and prefer to get W/Me. With Sig of Stam a W/Me has 1,200 Hp (just dont swing your melee) and max armor rating. Another good LOL for me, "Don't swing your melee so you don't get energy and so you lose your ursan!"
Quote:
Tanking is bad! Remember-there's a difference between holding aggro and tanking. Tanking means you just stand there doing nothing. You might as well just get a second account and bot it out. Holding aggro means you hold back the enemy frontline while you pound the crap out of it.
To use other classes drains the monks in Areas like DoA HM. You can get away with it in FoW HM, DoA NM and maybe UW HM. Ursan still has class discrimination (<---im sure i spelt that wrong ) *please insert spell checker Meh, I think your logic is off honestly. A typical "low armor sucks" rant. Ursan gives enough armor to all professions to do well, no matter what area *as long as it isn't an energy draining area . Also, you spelt discrimination right. I hope Ursan does get nerfed, and soon. All professions have several good builds that most people are too ignorant to think about (Sins have more then perma SF! I should know!). The sooner Ursan gets nerfed, the better. Pandora's box
Ursan won't get nerfed, and neither will Sabway and other tank/nuke builds. That is why PvP and PvE skills now can be separated. Players like to use these builds, it gives them a feeling of invincibillity, and that's great! I mean, what would be left without builds like this? How would people differ from each other? by wearing fancy clothes? By walking around with pets? I could give my account to my 8 year old niece than as well, she would have a great time visiting towns and festivals
No! We want BLOOD on the rooftops!! Unstoppable builds, CRUSHING the environment, and those who like differently play it the other way. No problem. Freedom of choice here. Don't take that away. Sniper22
For DoA, what if a ranger uses concussion shot/epidemic/barrage. It might be hard to get the dazed on, but if you spread it around to all enemies and spam barrage, it could significantly lower the damage output and also take down the monks, especially those groups with 2 monks.
shoyon456
Quote:
Originally Posted by Azazel The Assassin
Bolded part made me LOL. All professions have the SAME amount of HP. Only thing that changes HP are runes, weapons, and skills (like Ursan).
You forget that derv's get an innate +25 hp from their armor. Back onto topic though, this is why ursan should set a char's base AL to 70 and primary att to 0. Also, if anet would just let us use full hero teams (it will eventually have to happen when guildwars truly dies), this wouldnt even be an issue. zwei2stein
Quote:
Originally Posted by Sniper22
Tank
Heal/Prot/Bond Nuke SS/BiP Tank Nuke ... If you want to include other classes, first thing you need to do is to stop thinking in theese terms. Snow Bunny
Quote:
Originally Posted by Sniper22
For DoA, what if a ranger uses concussion shot/epidemic/barrage. It might be hard to get the dazed on, but if you spread it around to all enemies and spam barrage, it could significantly lower the damage output and also take down the monks, especially those groups with 2 monks.
That's assuming you hit with the Concussion shot and interrupt with it.
It's safer just to pound the hell out of stuff and kill it. With a bunch of physicals, splinter weapon, and orders/barbs/MoP, you can kill anything. upier
8 man parties - 10 classes.
Sorry - but some of you are getting RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed. FlamingMetroid
Quote:
Originally Posted by Pandora's box
Ursan won't get nerfed, and neither will Sabway and other tank/nuke builds. That is why PvP and PvE skills now can be separated. Players like to use these builds, it gives them a feeling of invincibillity, and that's great! I mean, what would be left without builds like this? How would people differ from each other? by wearing fancy clothes? By walking around with pets? I could give my account to my 8 year old niece than as well, she would have a great time visiting towns and festivals
No! We want BLOOD on the rooftops!! Unstoppable builds, CRUSHING the environment, and those who like differently play it the other way. No problem. Freedom of choice here. Don't take that away. The thing about Ursan is that it isn't a build, its a single skill. Sure, I love butthurting the crap out of PvE, but I at least have to change up some of my builds to do that. I also enjoy being challenged, which Ursan completely gets rid of in even elite areas. The OP isn't about nerfing Ursan, its about it being possible for everybody to play in any PvE area without class persecution. Playing an assassin, I faced alot of class persecution, especially before MS/DB builds became prominent. The problem really isn't with certain classes not being strong enough, but with people not realizing that they are. Sniper22
Quote:
Originally Posted by Snow Bunny
That's assuming you hit with the Concussion shot and interrupt with it.
It's safer just to pound the hell out of stuff and kill it. With a bunch of physicals, splinter weapon, and orders/barbs/MoP, you can kill anything. Ya true, except for MoP that makes enemies spread. For the post above by upier, I'm not saying that all classes will be included in each group. Maybe you will have the typical 1 tank, 2/3 heal, 1 bip group, but the other 3/4 slots are open. Richardt
Let me address everything in your first post, and hopefully that'll give some clues as to the viability of some of the classes. Keep in mind these are pretty general.
Originally Posted by Sniper22
Quote: Warrior - Tank Monk - Heal/Prot/Bond Elementalist - Nuke Necromancer - SS/BiP Dervish - Tank |
Bonding isn't bad-but then you got one monk that's effectively not doing anything but hitting that little energy signet. This can be replaced by a nice hybrid-prot/healer.
SS is pretty good-especially if you can get them balled up. But BiP....I'm not found of BiP. Especially when [[blood ritual] works just as good-granted it's not as much energy regen, and it's touch range, but honestly if you're monks/eles/whatev. can't do their job with +7 energy regen...they need more e-management. And for the touch-well, as a necro you should be in the backline with them.
Quote:
Quote:
Ritualist - Possible healer or maybe a spirit rift/ancestors rage spam with destructive was glaive? Go go [[splinter weapon]. Normally our rit brings one or two support spirits, with some nice damage dealing skills from the Channeling line. Totally devastates too. In addition, the various weapon spells can't be removed! Be sure to take advantage of that.
Quote:
Paragon - Imbagon? The problem with paragons is that they don't really focus their heals on one target like monks do, they don't do aoe damage, and their shouts and chants mainly effect attack skills which aren't really used in elite areas. Attack skills not used in Elite areas? What team build are you using? Paragons feature such lovely things like unstripable buffs, ranged DPS equivalent to a sword/axe warrior, and oh yeah-almost limitless energy.
Quote:
Ranger - Traps for stygian veil and maybe splinter barrage could still work? It would also be nice to have a high lvl eoe and other spirits. Meh on traps. Decent if you're doing a wall and pull tatic, but honestly there's better ways to utilize your ranger. Things such as [[broadhead arrow] and [[epidemic]. Use [[apply poison] or [[poison tip signet] before BHA and you spread both Daze and Poison on the enemy. Throw in a good [[volley] and you're got a nice AoE interupt going on. Quote:
|