If ursan gets nerfed, can we include all classes in elite pve areas?

Abedeus

Abedeus

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Join Date: Jan 2007

Niflheim

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in the future to me. Yep... I hope that not day after Duke Nukem Forever release.

Tyla

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Join Date: Sep 2006

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Originally Posted by Stockholm
There won't be an "Ursan nerf", but keep dreaming if you will
Quote:
Originally Posted by Something I've said earlier
I thought Shadow Form wasn't going to be nerfed. I was wrong by a longshot. Stockholm, if they nerf Shadow Form, it's obvious they are attempting to fix PvE.

JDRyder

JDRyder

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Join Date: Apr 2007

Great temple of Balthazar

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Quote:
Originally Posted by Stockholm
There won't be an "Ursan nerf", but keep dreaming if you will Didnt Leonardo De Vinci say something like "nerf ursan.... nerf ursan..." as he lay dying in his bed, back in 1519?

Seventh_Samurai

Seventh_Samurai

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Join Date: Oct 2007

Mo/

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Originally Posted by isamu kurosawa
That is the definition of active guild.

If a PvP guild can find 8 players consistently for GvG then a PvE guild can find a full team. Smaller guilds even more so because they tend to have a core team set that play everything together anyway (meaning they are all at the same point in the game).
You're comparing apples to oranges. There are only 4 different areas for PvP teaming (HA, TA, GvG, and AB). There are many, many, many more dungeons, quests, elite missions, and normal missions--and don't forget that each can be done in either NM or HM for different purposes. Even in active PvE guilds I rarely if ever filled a team with solely guild/alliance mates. Smaller PvE guilds make it almost impossible, as everyone seems to be at a *different* point in the game. In the PvP guilds I've been in, it's always easy to find people for almost anything [pvp related].

Quote:
Originally Posted by isamu kurosawa
and to add. I personally faund arachni's and Rragars to be some of the easiest dungeons in HM using h/h.

Catacombs, frostmaws etc are harder with AI simply because of how they react to the types of foes there. Really? These dungeons are SO easy to run, with the exception of one or two things in each (in kathandrax, the first boss on final floor and the worms are all a 600/smite needs help with; in frostmaw, he/she only needs help with the soulrending shriek mobs). Your teams were likely built differently for Arachni's and Rragars if you had a easy time with them.

isamu kurosawa

isamu kurosawa

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Join Date: Nov 2005

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Quote:
Originally Posted by Seventh_Samurai
You're comparing apples to oranges. There are only 4 different areas for PvP teaming (HA, TA, GvG, and AB). There are many, many, many more dungeons, quests, elite missions, and normal missions--and don't forget that each can be done in either NM or HM for different purposes. Even in active PvE guilds I rarely if ever filled a team with solely guild/alliance mates. Smaller PvE guilds make it almost impossible, as everyone seems to be at a *different* point in the game. In the PvP guilds I've been in, it's always easy to find people for almost anything [pvp related].

Well in my experience a small active guild tends to play pretty much everything together, meaning they stay at the same point while large active guilds tend to have plenty of people who are up for anything.

Guilds are a great place for teams, but you should realy be in a guild that focuses on what you prefer to do, be that a form ov PvP, title hunting, farming, missions or elite areas.

Quote:
Originally Posted by Seventh_Samurai
Really? These dungeons are SO easy to run, with the exception of one or two things in each (in kathandrax, the first boss on final floor and the worms are all a 600/smite needs help with; in frostmaw, he/she only needs help with the soulrending shriek mobs). Your teams were likely built differently for Arachni's and Rragars if you had a easy time with them. As i stated the problems with those dungeons are more to do with how hero/hench AI reacts to certain Skills, mainly AoE types rather than difficulty.
In arachni's h/h tend to use correct support skills etc but in catacombs they do not (earth hench uses ward against melee whenyou take ele damage).

Hench also tend to run around inside AoE rather than run out of it, especially if snared, stood in a dungeon trap, or worse of all stood in a spirit rift (they do not move at all).

Stockholm

Stockholm

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Join Date: Feb 2006

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Originally Posted by Tyla
Stockholm, if they Nerf Shadow Form, it's obvious they are attempting to fix PvE.
http://wiki.guildwars.com/wiki/ArenaNeteveloper_updates#.5BDev_Update.5D_Shadow _Form_Balance_Changes_-_2_July_2008

Quote:
The primary goal of this update is to address the high efficiency of [COLOR=#0000ff]Shadow Form[/COLOR] farming builds. It had long been possible to maintain Shadow Form permanently, but when the duration of this skill was increased, many new and more powerful build options became viable. We are not opposed to players using Shadow Form for farming, but it is not good for the game economy for high-end farming activities to become too easy or too efficient To easy solo farming was the target for the SF Nerf, not PvE game play.

But you interpret what you read your way and I my way.

Stockholm

Stockholm

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Join Date: Feb 2006

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Quote:
Originally Posted by Tyla
1: Farming has always been easy. What was different?

2: Farming is an aspect of PvE gameplay.

3: The economy was dead ages ago.

4: Farming, being an aspect of PvE in order to make quick money you need to do this, or be lucky on drop rates. If they are going to do this for the economy, or what was left of it, they are also doing this for PvE itself. 1: Ask A-net, they did the nerf not me

2: farming is grind, not gameplay

3: What economy?

4: They did this to please the cry baby's with e-peens, had nothing to do with the gameplay at all.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Stockholm
1: Ask A-net, they did the nerf not me
Ask Anet what exactly? How easy farming was supposed to be?

How easy farming is, that is up to the players.

Quote:
2: farming is grind, not gameplay Grind is still gameplay. To grind you must play.

Quote:
3: What economy? Exactly.

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4: They did this to please the cry baby's with e-peens, had nothing to do with the gameplay at all. So all you can do is call people cry babies and tell them that they have an overextended e-peen?

This brinds me back to my second answer. Either way I see no arguments for why godmode should exist in any game. Given that, they are obviously deciding to make a shift towards PvE balance and try and fix it. If this was to "pacify the cry-babies", then why haven't they done this with Ursan yet?

Amnel Ithtirsol

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No Ursan is definately not the uber-godmode most think it is. After the grind to get to R10 I was completely opposed to the "immenent nerf" to UB, but after spending a great amount of time (and gold, in the form of wasted consets) in DoA I've come to realise that it opens the playing field for a lot of players who should not be allowed close to the game, never mind an elite area like DoA.

Last night I attempted a NM full run again. After City a monk bailed, closely followed by two of the ursans halveway through Veil. So that left us with:

2 monks,
1 x HB (cookie cutter build)
1 x HB / Archane Mimicry
3 ursans.
1 x P/W Ursan/Imbagon
1 x W/Me
1 x D/Me

We managed to complete the run, albeit with a bit of trial and error at times, where the monk and imbagon had to change strategy - monk use mimic to increase DPS, Para turns Imbagon where things got really tough.

The point I'm trying to make is, 5 players can complete a DoA run and, although it was based on the normal Ursan + monks setup. It shows that different classes can work together, heck, it shows that if you use your brain you can take almost any team through DoA in NM. Btw, we also did this without cons, as the Ursans who left were the last two on the list...

I'm 100% sure now that we could have done it much quicker without Ursan if all went with halve decent builds.

Looking forward to the nerf now...

Stockholm

Stockholm

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Join Date: Feb 2006

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Quote:
Originally Posted by Tyla
Ask Anet what exactly? How easy farming was supposed to be?

How easy farming is, that is up to the players.


Grind is still gameplay. To grind you must play.


Exactly.


So all you can do is call people cry babies and tell them that they have an overextended e-peen?

This brings me back to my second answer. Either way I see no arguments for why god mode should exist in any game. Given that, they are obviously deciding to make a shift towards PvE balance and try and fix it. If this was to "pacify the cry-babies", then why haven't they done this with Ursan yet? Because Ursan is part of the Core that GWEN is built around, and people like it and use it for more than solo farming, it has actually brought Pugging back in to the game, there is many aspects to consider and perhaps their data shows that Ursan is good for the average player. Who knows?
Plus they never said that they would Nerf it, only that they where looking at how it affected the game. As I said people interpret what they read differently

upier

upier

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Join Date: Mar 2006

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Quote:
Originally Posted by Tyla
Grind is still gameplay. To grind you must play. Despite farming being the most degenerate form of PvE - I actually don't see why that would matter.
I don't see how anyone can suggest that SF was nerfed when one can still keep it up 24/7.

There is balance - and then there are idiotic ideas.
So I am REALLY dying to see how Ursan turns out.
It being a pretty huge factor for actually buying GWEN mixed with the fact that it's a PvE ONLY elite skill that was supposed to take care of the class discrimination in PvE - I am guessing that after it gets trashed it will still be the best thing to use.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Stockholm
Because Ursan is part of the Core that EONT is built around, and people like it and use it for more than solo farming, it has actually brought Pugging back in to the game, there is many aspects to consider and perhaps their data shows that Ursan is good for the average player. Who knows?
Good for participation. Bad for player skill.

It breaks three promises made by Arena Net.

It doesn't reward clever or skillful use. Skill > Time didn't only apply to PvP.

It is powered on grind. Grind for benefits.

It gives you a pre-made bar. Defeats the concept of skill bars.


Quote:
Plus they never said that they would Nerf it, only that they where looking at how it affected the game. As I said people interpret what they read differently
Didn't they say the same thing about Shadow Form or am I mistaken?

Oh, and if they are investigating the problem, they probably would see a problem. Infact, just looking at the arguments, for and against shows.

Quote: Originally Posted by Upier
Despite farming being the most degenerate form of PvE - I actually don't see why that would matter.
I don't see how anyone can suggest that SF was nerfed when one can still keep it up 24/7. True that, although godmode should never exist in any game.

Quote: I understand they don't even bother with the forums. Oh, by the way...

Popularity doesn't mean something is balanced, or shouldn't be changed.
Quote:
There is balance - and then there are idiotic ideas.
So I am REALLY dying to see how Ursan turns out.
It being a pretty huge factor for actually buying GWEN mixed with the fact that it's a PvE ONLY elite skill that was supposed to take care of the class discrimination in PvE - I am guessing that after it gets trashed it will still be the best thing to use. Well, for the same reason as Bryant, I would be less spiteful towards Ursan and all other PvE skills if they weren't linked to grinding for benefits. It would go against two things promised, but at least it isn't dependant on a shoddy grind title.

Stockholm

Stockholm

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Join Date: Feb 2006

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Quote:
Originally Posted by Tyla
Oh, and if they are investigating the problem, they probably would see a problem. Infact, just looking at the arguments, for and against shows. Now your making the asumption that they look at the forums and the QQ threads about Ursan, if they look at the stats from the servers it proberbly shows a very popular skill being used by a majority of players, in 8 man pugs.
A small part of the players are QQ'ing about it on forums while a big part of the players are in game actually using the skill.

As I said before keep dreaming about a nerf, it will not happen

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Stockholm
Now your making the asumption that they look at the forums and the QQ threads about Ursan, if they look at the stats from the servers it proberbly shows a very popular skill being used by a majority of players, in 8 man pugs.
A small part of the players are QQ'ing about it on forums while a big part of the players are in game actually using the skill. Your point being?

I don't like Imbagons. I abuse them. I understand why they should be nerfed. Grind based and basically godmode.

I don't like Shadow Form either. I still abuse godmode for my own personal gain. I understand why it should be nerfed aswell.

I don't like alot of things in this game, yet I abuse them. Want to know why? If I didn't, I would be gimping myself, and I might aswell take advantage of these things beforehand if I can still use it while preserving the main things that keep this game decent.

isildorbiafra

Krytan Explorer

Join Date: Aug 2007

The Netherlands

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Of topic but if i remember correctly a-net mentioned that usan would be nerfed from a tactical perspective. Imo they will leave ursan as is; but will prohibit multi player ursan teams. I.e. a-net will prohibit more than one party member running ursan blessing at any given time! That way quick and easy vanquishing/ mission runs through UW, FoW and DoA will be a thing of the past; but single players will still be able to use it while hero/ henching to their hearts content.

Back on topic to me ub used in combination with the right skills is just another build; with the only exception that it is imba especially in multi ursan partys.

Abedeus

Abedeus

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Join Date: Jan 2007

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As I said before keep dreaming about a nerf, it will not happen They. Already. Announced. Incoming. Nerf.

Taurucis

Jungle Guide

Join Date: Jul 2006

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W/E

We can include all classes in elite PvE areas, but most of the time people won't.

Kind of like how my guild leader didn't want me to play my Warrior in Urgoz, even though I could have used Ursan or D-slash+SY. No, he wanted me on my ranger as a splinter/barrage... which is why I'm not going back to Urgoz again. My guild seems to have problems figuring out how powerful a Warrior is so I've kind of stopped going places with them... And you know that when your guild (made up mostly of friends) will only accept cookie cutter builds, you're screwed.

The problem is the cookie cutter mentality that plagues most of Guild Wars. They see a build, they like the build, and they think that build is the only build. It's a good way to kill off a game pretty fast.

Seventh_Samurai

Seventh_Samurai

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Join Date: Oct 2007

Mo/

Quote:
Originally Posted by Taurucis
We can include all classes in elite PvE areas, but most of the time people won't.
Very true. Sometimes, it's not about what class, but how many of each class too. Ursan solved that to some extent that any class could use it, wit the caveat that each class is still a little different as far as AL and stances go.

Quote:
Originally Posted by Taurucis
Kind of like how my guild leader didn't want me to play my Warrior in Urgoz, even though I could have used Ursan or D-slash+SY. No, he wanted me on my ranger as a splinter/barrage... which is why I'm not going back to Urgoz again. My guild seems to have problems figuring out how powerful a Warrior is so I've kind of stopped going places with them... And you know that when your guild (made up mostly of friends) will only accept cookie cutter builds, you're screwed. You're talking about an elite area. I'm not saying "warriors are bad" by any means, but what works well in an area, especially an elite area, is what people will take. If you're taking up a spot with a class that's less useful in that area, then I suppose he has every right to refuse and ask you to take a different class or someone else.

Quote:
Originally Posted by Taurucis
The problem is the cookie cutter mentality that plagues most of Guild Wars. They see a build, they like the build, and they think that build is the only build. It's a good way to kill off a game pretty fast. What works well, works well. The fact that HM elite areas are, well, "hard" forces you to be very narrow in your build construction, because let's face it, there are a lot more ways to make crap builds than there are to make good builds. Not to mention some skills being completely useless (I won't name any here to avoid any flame wars). While you can branch out, HM (or even NM in some cases) elite areas are not really the place to do so. That's reserved for standard NM missions and quests.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

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Quote:
Originally Posted by Seventh_Samurai
You're talking about an elite area. I'm not saying "warriors are bad" by any means, but what works well in an area, especially an elite area, is what people will take. If you're taking up a spot with a class that's less useful in that area, then I suppose he has every right to refuse and ask you to take a different class or someone else. I seem to recall a bunch of people telling me that a D-Slash/SY warrior works really well in Urgoz, perhaps even better than one of the nukers or rangers...

What I found scandalous was that he wasn't even willing to try something new. And when my guild leader won't try something new then I pretty much can't expect anyone else to try something new.

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

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Quote:
Originally Posted by Seventh_Samurai
Very true. Sometimes, it's not about what class, but how many of each class too. Ursan solved that to some extent that any class could use it, wit the caveat that each class is still a little different as far as AL and stances go.
Ursan solved nothing. Your only using Ursan when you play it, not war,ele.para,mesmer etc and has made less of a point for pve'ers of having any thing else but R8+ ursan. People dont feel the need to make new chars of other classes most the time cause they only need ursan.

Quote:
It's not beside the point.

Ursan is bad because it removes class diversity and is powerful enough to negate class diversity.

5 Ursans, 1 assassin and 2 HB monks are more powerful than 1 imbagon, 1 earthshaker, a couple dervs, etc. if you will it, I'm making a comparison between an Ursan FoW team and a physically powered FoW team.

However, that physical team is more powerful than 5 Volfens, 1 assassin and 2 HB monks.

Volfen eliminates class diversity, yet it's not actually powerful enough to supplant traditional classes. It doesn't actually get used often at all (I can't say I've ever used it aside from the one quest) and thus a group of physicals or even PvE-skill powered tank'spank still will beat it.

Ursan is wrong for the game because it eliminates class diversity while simultaenously being powerful enough to justify that. The other blessings do not.

upier

upier

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Join Date: Mar 2006

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Quote:
Originally Posted by Snow Bunny
It's not beside the point.


Ursan is bad because it removes class diversity and is powerful enough to negate class diversity.

5 Ursans, 1 assassin and 2 HB monks are more powerful than 1 imbagon, 1 earthshaker, a couple dervs, etc. if you will it, I'm making a comparison between an Ursan FoW team and a physically powered FoW team.

However, that physical team is more powerful than 5 Volfens, 1 assassin and 2 HB monks.

Volfen eliminates class diversity, yet it's not actually powerful enough to supplant traditional classes. It doesn't actually get used often at all (I can't say I've ever used it aside from the one quest) and thus a group of physicals or even PvE-skill powered tank'spank still will beat it.

Ursan is wrong for the game because it eliminates class diversity while simultaenously being powerful enough to justify that. The other blessings do not. If "eliminating class diversity" would be the reason why Ursan is bad - then Raven would be bad also. Hell, the fact that I run 1/2 of my skillbar using the same skills on my mesmer and ritualist - would also fit in the same category.
It's not.
So let's stop selling it that way.
Ursan is bad because it's too strong. And not because you're playing an Ursan when you should be playing a mesmer.

Ursan isn't bad because it eliminates classes (actually that would be it's STRONG point!), nor is it bad because it's tied to a grinded title (otherwise Winds would also be considered a problem), it's not bad because it promotes idiotic play (Hello SR!) - it's bad because it's obscenely overpowered in an all-Ursan group setting.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by upier
If "eliminating class diversity" would be the reason why Ursan is bad - then Raven would be bad also. Hell, the fact that I run 1/2 of my skillbar using the same skills on my mesmer and ritualist - would also fit in the same category.
It's not.
So let's stop selling it that way.
Ursan is bad because it's too strong. And not because you're playing an Ursan when you should be playing a mesmer. Upier, did you at all read my post, or did you just skim it?

In my previous post I completely addressed what you mentioned in this post; Raven and Volfen are not used because they are not strong enough to replace traditional professions.

If they were, they'd be in the same league as Ursan, but they're not.

JDRyder

JDRyder

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Join Date: Apr 2007

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Quote:
Originally Posted by upier
Raven and Volfen? they are just as bad imo and id also be happy to see them suck even more


Funny thing is, i almost added them in to my last post here but said "meh people will get the point of what i was trying to say and add them in as well, no need to add them in to the post" Im not a fan of any pve skill that replaces your bar, people need to be more creative imo.


Anet needs to make a new game called ursan wars, and get rid of it in guild wars. I like guild wars cause of all the build etc you can use, not cause theres a pve skill that make being creative useless.

Seventh_Samurai

Seventh_Samurai

Academy Page

Join Date: Oct 2007

Mo/

Quote:
Originally Posted by JDRyder
Anet needs to make a new game called ursan wars, and get rid of it in guild wars. Now *that* would be one hell of a game...all ursans...no healing...win!

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

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Quote:
Originally Posted by Seventh_Samurai
Now *that* would be one hell of a game...all ursans...no healing...win! i hope that your agreeing and thats just a joke

upier

upier

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Join Date: Mar 2006

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Quote:
Originally Posted by Snow Bunny
Upier, did you at all read my post, or did you just skim it?


In my previous post I completely addressed what you mentioned in this post; Raven and Volfen are not used because they are not strong enough to replace traditional professions.


If they were, they'd be in the same league as Ursan, but they're not.
Originally Posted by Seventh_Samurai
You're talking about an elite area. I'm not saying "warriors are bad" by any means, but what works well in an area, especially an elite area, is what people will take. If you're taking up a spot with a class that's less useful in that area, then I suppose he has every right to refuse and ask you to take a different class or someone else. Who knows, If his Guild leader let him take something different it may work so well they start to always what 1. if it phails, oh well

upier

upier

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Quote:
Originally Posted by JDRyder
Ursan solved nothing. Your only using Ursan when you play it, not war,ele.para,mesmer etc and has made less of a point for pve'ers of having any thing else but R8+ ursan. People dont feel the need to make new chars of other classes most the time cause they only need ursan. Then let's add ALL PvE only skills to that list.
My ritualist and my mesmer share half their skillbar. (And the rest of the bar is pretty much just a bunch of filler skills - because everything pretty much dies after going through the 4 shared skills.)

Ohh and the way HoM works - who would even bother playing multiple characters? Unless of course you are playing for fun - in which case - I doubt you are using Ursan. (Not that Ursan can't be fun - but the people who play for fun usually don't perceive it as fun.)

JDRyder

JDRyder

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Quote:
Originally Posted by upier
Then let's add ALL PvE only skills to that list.
My ritualist and my mesmer share half their skillbar. (And the rest of the bar is pretty much just a bunch of filler skills - because everything pretty much dies after going through the 4 shared skills.)

Ohh and the way HoM works - who would even bother playing multiple characters? Unless of course you are playing for fun - in which case - I doubt you are using Ursan. (Not that Ursan can't be fun - but the people who play for fun usually don't perceive it as fun.) no cause other pve skills dont fully change your bar.


creative, and the more classes you play the better you understand the game

Seventh_Samurai

Seventh_Samurai

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Join Date: Oct 2007

Mo/

Quote:
Originally Posted by JDRyder
Ursan solved nothing. Your only using Ursan when you play it, not war,ele.para,mesmer etc and has made less of a point for pve'ers of having any thing else but R8+ ursan. People dont feel the need to make new chars of other classes most the time cause they only need ursan.
Oh? Hardly. Stances/Shouts still work through Ursan, and AL is still different, and thus people preferring W/Me, or P/Me to other classes for Ursan. And, as upier was saying, look at the PvE skills. I think the greater tragedy here is not Ursan, or PvE skills, but the fact that PvE skills are tied to titles. Why play more than one class when to use any PvE skills (aside from those tied to Lux/Kurz) you need to grind, grind, grind to get them up to a useful level, Ursan included?

If anet wanted a real "solution", they would essentially make PvE like PvP. No, I don't mean fighting other players, but sharing everything across characters...and I mean everything. Map exploration, experience, towns, missions, armor, skill unlocks (PvE unlocks could still be kept different from PvP unlocks, but once you got it on one PvE character, you could get it on all your other PvE characters as well), quests, rep titles, sunspear & lightbringer titles...everything.

Obviously, this will not happen for a multitude of reasons. First off, it's too big of a change too late in the game. The game's economy would suffer as well as there would be less demand all around, tomes in particular. And, how would end of game weapons work then? There are a few monetary incentives for anet to not do this as well. Why would you buy more character slots when you can easily remake a PvE character as a different class and have everything, save for maybe a weapon/offhand, already at your disposal? While it's an interesting thought, anything that's harmful to their business model won't make it into the game.

JDRyder

JDRyder

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Quote:
Originally Posted by Seventh_Samurai
Oh? Hardly. Stances/Shouts still work through Ursan, and AL is still different, and thus people preferring W/Me, or P/Me to other classes for Ursan. And, as upier was saying, look at the PvE skills. I think the greater tragedy here is not Ursan, or PvE skills, but the fact that PvE skills are tied to titles. Why play more than one class when to use any PvE skills (aside from those tied to Lux/Kurz) you need to grind, grind, grind to get them up to a useful level, Ursan included? That agrees with what i said, why make more chars? Soon as you get a high level ursan why make any more cause im pretty sure if you liked the grind your playing Wow or something and the other pve skills are not a NEED, you have to be a high level Ursan to be in most groups but dont need to have pve skills really if ursan didnt exist.

the other pve skills dont change your whole bar when you use them, and im not sure what they have to do with any of the OQ or RQs

upier

upier

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Quote:
Originally Posted by JDRyder
no cause other pve skills dont fully change your bar. Raven and Volfen?

Snow Bunny

Snow Bunny

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Join Date: Jul 2007

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Quote:
Originally Posted by upier
Raven and Volfen?
No one uses them, they're irrelevant.

It's like that foolish PvE skill for the Assassin that blinds yourself.
When talking about balance in a format, you really should stick to discussing what is viable and what is overpowered.

If Ursan were to be nerfed into oblivion, the other Blessings would not be picked up immediately if at all.


upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Snow Bunny
No one uses them, they're irrelevant.

It's like that foolish PvE skill for the Assassin that blinds yourself.
When talking about balance in a format, you really should stick to discussing what is viable and what is overpowered.

If Ursan were to be nerfed into oblivion, the other Blessings would not be picked up immediately if at all.

That's beside the point.
He's stating that Ursan is bad because it removes class diversity.
Raven and Volfen do the same thing. Yet we don't consider them a problem.
Which makes me wonder how solid his argument that "Ursan is bad because it removes the skillbar with a pre-set one" is.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by upier
That's beside the point.
He's stating that Ursan is bad because it removes class diversity.
Raven and Volfen do the same thing. Yet we don't consider them a problem.
Which makes me wonder how solid his argument that "Ursan is bad because it removes the skillbar with a pre-set one" is.
Please share with me here you find an indicator that the strength of the build is what makes it broken (in the following argument which is what I was replying to):
Quote: Originally Posted by JDRyder
Ursan solved nothing. Your only using Ursan when you play it, not war,ele.para,mesmer etc and has made less of a point for pve'ers of having any thing else but R8+ ursan. People dont feel the need to make new chars of other classes most the time cause they only need ursan. All I see is him basing his argument on the fact that the skill replaces your skillbar and it's broken because of that. And he confirms that with:
Quote:
Originally Posted by JDRyder
they are just as bad imo and id also be happy to see them suck even more
Funny thing is, i almost added them in to my last post here but said "meh people will get the point of what i was trying to say and add them in as well, no need to add them in to the post" Im not a fan of any pve skill that replaces your bar, people need to be more creative imo. Ursan is just as bad Raven/Vofen. Which means that they need to get trashed along with Ursan.



Unless of course - he is wrong and Ursan is broken because of different reasons. (Which would be my bet and what you suggested when you brought it's strength to the table.)

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Quote:
Originally Posted by upier
... The reasons are not mutually exclusive:
1) Ursan is broken because its overpowered, so is every other overpowered skill/game feature . It needs to be fixed along with other things like SR minion sharing, perma shadowform or bodyblocking.
2) Ursan is broken because it replaces your skillbar, so are volfen and raven. It needs to be fixed along with the other 2 skillbar replacing skills.
3) Ursan is broken because its power level is based on grind. All the other PvE skills are just as broken and need to have their grind based power removed.

Ursan just happens to take the trifecta so it gets the most attention.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by cellardweller
The reasons are not mutually exclusive:
1) Ursan is broken because its overpowered, so is every other overpowered skill/game feature . It needs to be fixed along with other things like SR minion sharing, perma shadowform or bodyblocking.
2) Ursan is broken because it replaces your skillbar, so are volfen and raven. It needs to be fixed along with the other 2 skillbar replacing skills.
3) Ursan is broken because its power level is based on grind. All the other PvE skills are just as broken and need to have their grind based power removed.

Ursan just happens to take the trifecta so it gets the most attention. Ohh I completely forgot about that.
(Probably because I really hate that logic.
Based on that - the C3 Wurm is broken. BUT since it's used in a small part of the game only it's fine.
Seed of Life didn't replace your skillbar yet it was still nerfed.
Foes dealing 400+ (or 1k damage) are broken - but because the AI is stupid it's fine.
And now Ursan does all 3 BUT it helps get unwanted classes into parties.)

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Quote:
Originally Posted by upier
Based on that - the C3 Wurm is broken. BUT since it's used in a small part of the game only it's fine.
Of course the wurm are broken you can happily 3 man any area HM in them and it is for that reason that I don't play in the desolation. The difference between it and ursan is that jundu doesn't affect my gameplay while I'm not in a desolation area.

Quote:
Originally Posted by upier
Seed of Life didn't replace your skillbar yet it was still nerfed. Not mutually exclusive remember. Seed of Life was and still is broken.

Quote: Originally Posted by upier Foes dealing 400+ (or 1k damage) are broken - but because the AI is stupid it's fine. Foes dealing 1k damage is not a problem because everyone faces the same challenge hence it is balanced - if players faced different bosses that were easier by orders of magnitude just because they equipped on particular team build and had previously killed a prescribed number of foes then it would be broken.

Quote: Originally Posted by upier
And now Ursan does all 3 BUT it helps get unwanted classes into parties.) I used Norgu to keep myself clean while doing Gloom and Razah as a splinter engine - if they are able to complete elite areas, players have no reason not to.
Quote:
Originally Posted by snow bunny
Warriors - Dslash SY!/Earthshaker
Dervish - Avatar of Lyssa/Dwayna physical damage
Ranger - GDW/Splinter Barrage
Monk - healzzzzzz
Mesmer - CoP faceripping aoe
Ele - traditional blow-shit-up class; will always find a place somewhere
Assassin - MS/DB spam w/ Crit Agility; ridiculously high damage
Paragon - imbagon
Ritualist - splinter barrage
Necromancer - hex spam
Quote:
Originally Posted by me
Warriors - Tripplechop - nothing unloads unleashes the fury of a multi-splinter team faster.
Dervish - Despite being armour observant the VoS derv still pulls out a very impressive 120+dps. A wounding strike condition/damage engine too is a great frontliner. For the more timid, you can always stand at the back and be an orders/partyheal spammer.
Ranger - BHA is always helpful.
Monk - protzzzz
Mesmer - More subtle than CoP, but almost as effective is the Fevered Dreams template.
Ele - Mind Blast/Ether Renewal gives endless options for both normal or pve skill spammage.
Assassin - The only thing that can approach a death blossom sin for dps is a MoP nec. If you get bored of that, you've always got the crit scythe template to fall back on.
Paragon - Motivation spearagon takes over the partywide heals and/or battery support while still maintaining strong ranged dps.
Ritualist - I'd skip the barrage bit, Splinter is godly and most rit builds I'd come up with would focus on maintaining that on as many physicals as possible.
Necromancer - The AP/MoP template has the single highest dps in the game at the moment, but even if that role is filled Necro's have countess other options.

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by upier
All I see is him basing his argument on the fact that the skill replaces your skillbar and it's broken because of that. And he confirms that with:
o i never said it was not overpowered, Ive said it was in other threads and this 1 i think. Cause it replaces your skill bar is the main reason i don't like it, I understand theres always going to be a changing overpowered meta and this 1 has going on for 2 long. Theres no point to have any thing other than a monk and a war for the people that use ursan, and that fuels the lack of creative, and knowledge on other classes.

Quote:
Originally Posted by upier
Ursan is just as bad Raven/Vofen. Which means that they need to get trashed along with Ursan. id like to seem them all deleted

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Raven and Volfen aren't overpowered. Hell, they'd barely be worth using even if Ursan didn't massively overshadow them...