Sabway vs. Discord
DarkSpirit
There are not many other good pot skills under restoration. What you can try is to make some of them into N/Mo and use monk's healing. That way you can access hex removal skills too. I am still refining my own 6-heroes build.
You can also make a Discord N/E warder if you like.
You can also make a Discord N/E warder if you like.
Cathode_Reborn
Quote:
Originally Posted by MercenaryKnight
The only problem for me has been, 2 assassin's promise players with those skills and the 6 discord necros can still fail in hm missions or against some heavy pressure.
Because they pretty much have 0 hex removal, and they all drop their pots at the same time which results in like a 50-60 heal and then none of them having a pot for the next batch of damage. 1 AP player + 3 Discords already drops stuff fast....6 Discords + 2 AP's sounds alittle overkill. 1 AP is enough if you're just trying to meet the req fast and easy. If the 2nd person isn't making good use of AP, drop it. Make room for one or two dedicated healers so they don't have their atts spread too much into Death Magic and their elite being taken up by Discord. More Discords isn't always a good thing. N/Rt's arn't the only healing option either. I've H/H'd tons of HM areas/missions with 3 N/Mo Discords. Use a basic WoH monk in your setup. If that isn't enough, add another monk, or use a dedicated Restor Rit/Nec.
I can't really comment much since I can't see any of your builds
Because they pretty much have 0 hex removal, and they all drop their pots at the same time which results in like a 50-60 heal and then none of them having a pot for the next batch of damage. 1 AP player + 3 Discords already drops stuff fast....6 Discords + 2 AP's sounds alittle overkill. 1 AP is enough if you're just trying to meet the req fast and easy. If the 2nd person isn't making good use of AP, drop it. Make room for one or two dedicated healers so they don't have their atts spread too much into Death Magic and their elite being taken up by Discord. More Discords isn't always a good thing. N/Rt's arn't the only healing option either. I've H/H'd tons of HM areas/missions with 3 N/Mo Discords. Use a basic WoH monk in your setup. If that isn't enough, add another monk, or use a dedicated Restor Rit/Nec.
I can't really comment much since I can't see any of your builds
distilledwill
I have to say, I'm a convert. I decided to try the Discord team this weekend and by gum, its pretty amazing. Over the weekend I sweeped through every explorable in the crystal desert as well as perdition rock, the sage lands, Gandara the Moon Fortress and spearhead peak. Apart from feeling exhausted by the end of it I was impressed about how effective discord is at spiking down targets. (I was also suprised that Perdition Rock was probably the easiest zone of the lot. Barr the Arid Sea - I went from the Crystal Overlook so I had 8 players.)
Washi
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Originally Posted by DarkSpirit
There are not many other good pot skills under restoration.
are you serious?
[skill]Pure Was Li Ming[/skill]
[skill]Pure Was Li Ming[/skill]
DarkSpirit
Quote:
Originally Posted by Washi
are you serious?
[skill]Pure Was Li Ming[/skill] And why do I need that when I already have [[Recovery] and multiple copies of [[Mend Body and Soul]?
[skill]Pure Was Li Ming[/skill] And why do I need that when I already have [[Recovery] and multiple copies of [[Mend Body and Soul]?
Turbobusa
Not really.
You can even take foul feast and it will be much more usefull than Li ming.
If you're having problems with party wide condition degen while carrying life + kaolai x2 we can't help you.
As for the N/E idea I already tried that and it is fairly correct with weakness spam + cheap hexes + unsteady ground.
You can even take foul feast and it will be much more usefull than Li ming.
If you're having problems with party wide condition degen while carrying life + kaolai x2 we can't help you.
As for the N/E idea I already tried that and it is fairly correct with weakness spam + cheap hexes + unsteady ground.
DarkSpirit
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Originally Posted by Washi
So now you guys sayin its redundant to remove up to 24 conditions with one pot? oh ok, it's more useful if they waste their time spamming condition removals when they could spam discord, fine.
The power of the discord build is not because of its excellent condition removal, but its heals and damage. Heals because Discord has such a fast recharge, so it doesn't need any other damage skills besides the supporting hexes and condition inflicting skills.
Having multiple copies of spike heals from the restoration line, helps to maintain the health of the party. Even if Li Ming is useful to get rid of multiple conditions for the party, I would still rather have more heals and Kaolai provides that while protecting the healer at the same time. I would only consider Li Ming in special circumstances.
Even if I dont need so many copies of Kaolai, I would rather replace them with the many spike heals from the restoration line since there is no rule that says your N/Rts must each carry a pot. Multiple Mend Body and Soul gives me the heals and condition removal I would need and Recovery synergize well with Spirit Light and MBAS too instead of depending only on Life.
Furthermore there are only very few conditions worth removing like Blind and Weakness on physicals and the rare Daze on casters. These can be easily Foul Feast or Mend away with some micro-managing with the faster recharging MBAS and Foul Feast, the rest can be spike healed through even if you dont remove them every 20s with Li Ming. What is the point of removing all conditions if you dont have enough heals to stay alive? So heals and protect are more important. I dont see the point in replacing a healing/protect skill like Kaolai with a condition removing skill like Li Ming to remove even more condition (but without replacing the heals) since I am surviving well with Discordway even without Li Ming. The latest sabway doesn't need Li Ming to do well too ever since Sab replaced it with Foul Feast.
Having multiple copies of spike heals from the restoration line, helps to maintain the health of the party. Even if Li Ming is useful to get rid of multiple conditions for the party, I would still rather have more heals and Kaolai provides that while protecting the healer at the same time. I would only consider Li Ming in special circumstances.
Even if I dont need so many copies of Kaolai, I would rather replace them with the many spike heals from the restoration line since there is no rule that says your N/Rts must each carry a pot. Multiple Mend Body and Soul gives me the heals and condition removal I would need and Recovery synergize well with Spirit Light and MBAS too instead of depending only on Life.
Furthermore there are only very few conditions worth removing like Blind and Weakness on physicals and the rare Daze on casters. These can be easily Foul Feast or Mend away with some micro-managing with the faster recharging MBAS and Foul Feast, the rest can be spike healed through even if you dont remove them every 20s with Li Ming. What is the point of removing all conditions if you dont have enough heals to stay alive? So heals and protect are more important. I dont see the point in replacing a healing/protect skill like Kaolai with a condition removing skill like Li Ming to remove even more condition (but without replacing the heals) since I am surviving well with Discordway even without Li Ming. The latest sabway doesn't need Li Ming to do well too ever since Sab replaced it with Foul Feast.
Washi
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Originally Posted by DarkSpirit
stuff
I didnt say conditions are dangerous, mostly they're not. Imagine your party gets diseased. Your necros will start spamming mbas for no reason while they could spam discord instead. Discord team has more than enough healing, you can spare this one skill spot to give your heros more time to actually deal damage.
But if you prefer to kill slower, go ahead.
Edit by Snipe: Removed Flame.
I didnt say conditions are dangerous, mostly they're not. Imagine your party gets diseased. Your necros will start spamming mbas for no reason while they could spam discord instead. Discord team has more than enough healing, you can spare this one skill spot to give your heros more time to actually deal damage.
But if you prefer to kill slower, go ahead.
Edit by Snipe: Removed Flame.
Turbobusa
Mend body and soul has a 3 sec recharge, 3/4 cast, 3/4 after cast, giving 1.5 seconds.
Discord 1sec cast + 3/4 aftercast, you get roughly 2 seconds so you have about 1s window before MBaS recharges giving:
MBaS > Discord > wand or 1sec cast spell > MBaS > Discord and so on.
You can spam MBaS and kill just as fast.I see why you would want to take li ming but I don't think it is needed except as I said in condition very heavy areas where what you say does apply.
Otherwise heroes are fast enough to catch desease before it spreads too much from my experience.
Discord 1sec cast + 3/4 aftercast, you get roughly 2 seconds so you have about 1s window before MBaS recharges giving:
MBaS > Discord > wand or 1sec cast spell > MBaS > Discord and so on.
You can spam MBaS and kill just as fast.I see why you would want to take li ming but I don't think it is needed except as I said in condition very heavy areas where what you say does apply.
Otherwise heroes are fast enough to catch desease before it spreads too much from my experience.
DarkSpirit
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Originally Posted by Washi
I can also let the degen condition run for awhile without interrupting Discord spamming, with Recovery and a drop of Kaolai whatever harm disease had done is healed back.
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It's not the damage from the application of IV that I care about, it's the "if target foe dies all nearby foes are struck for 104 cold dmg" (remembering that by then everyone nearby should have cracked armor). Even if you only hit 2 other mobs with it (plus the first mob w/ the small initial damage), I think you'd make out, especially on a healer who can, as a result, have stats less spread out and less time spent casting on enemies.
But if you prefer to kill slower, go ahead.
Li Ming doesn't make me kill any faster either and it takes a potential healing spot from the bar. At least Foul Feast and MBAS removes conditions and grants healing. What happens if you use Li Ming to remove disease then your warrior is blinded after that? You would still need MBAS to remove blind anyway, or wait for another 20s for Li Ming to recharge. I would only consider Li Ming is areas that are common with party wide conditions. Seventh_Samurai
Well, it's about damn time I finally report back to a thread I started a while ago...
I played a slightly modded sabway for quite a while. Got my guardian on cantha, tyria, and finished all of the HM dungeons in EotN (admittedly I had some done before using sabway, and those I didn't redo). Then I tried discord... Wow! Needless to say, I am also a convert. Looking the the feedback, there are some suggested tweaks that I have to try, but overall it's a very good build. Still, that doesn't mean sabway is bad by any means, just discord appears to be faster in almost, if not every, situation I've been in. Glad to see this thread still going Edit: For those curious, here's what I run for discord. Let me know if you have any ideas for improvements. [Mo/A Me;OwcU003CDvSBE1DGNLQriylyiyEA]Variants: Instead of Dwayna's Sorrow take [Shield of Absorption] or [Caltrops]. If [Lightbringer's Gaze] is useful in the area, take out Great Dwarf Weapon or Summon Ice Imp.[N/Rt healer;OAhjUoGa4SxMZMTOSTDTjTJgXMA] [N/Rt condition spreader/hexer;OAhkUwG5RGOTMzO8JQEshdXVN5C]Variants: Take [Parasitic Bond] instead of Suffering.[N/* MM;OABDQTxGTxMHVVBKgoB4BKCVVA] Stat Runes: Me: Prot +1 +1; Heal + 1 Washi
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Originally Posted by Seventh_Samurai
In the future I'm also going to try having the person who's healer has Life replace his/her healer's Discord with [Icy Veins], allowing them to not put any points into Death Magic (maxing Restoration and Soul Reaping and using only a minor SR rune on the headpiece) and doing more damage on the death of a target.
IV is terrible in HM because it's not armor ignoring. Waste of a skill slot not to mention its elite.
DarkSpirit
Quote:
Originally Posted by Seventh_Samurai
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If you are a monk, you should bring some hex removal. You also dont have to bring the same condition skills as your friend's hero. And 2 MMs (you and your friend's hero)? Maybe an overkill for BoTM.
I would make sure all the hexes and conditions are different otherwise heroes would either not cast them or override them. IV is also meh.. Arkantos
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Originally Posted by DarkSpirit
And why do I need that when I already have [[Recovery] and multiple copies of [[Mend Body and Soul]?
Because when facing condition heavy foes (like GWEN Mandragors), removing 3 conditions from every ally within earshot is going to do a lot more than removing 1 condition from 1 ally.
DarkSpirit
Quote:
Originally Posted by Arkantos
Because when facing condition heavy foes (like GWEN Mandragors), removing 3 conditions from every ally within earshot is going to do a lot more than removing 1 condition from 1 ally.
I always have the choice to switch to Li Ming if I want to. But for most areas, I prefer more condition removing heals like Foul Feast and MBAS to a condition removal skill that doesn't provide heals, and comes with a 20s recharge, hoping that the hero would not waste it.
Darkside
Quote:
Originally Posted by Washi
IV is terrible in HM because it's not armor ignoring. Waste of a skill slot not to mention its elite.
I'm inclined to agree... I actually tried it on Liva and it's wonderful in nm but in hm the monsters AL is just too high and the damage just isn't there.
Seventh_Samurai
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Originally Posted by Darkside
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Edit: And it has the minor added benefit of being a hex. Will still have to test and see if it's worthwhile though.
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And 2 MMs (you and your friend's hero)? Maybe an overkill for BoTM.
Ah, my mistake, only one of them has it. The other one should take [Putrid Flesh]. Updated original post ^^
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There isn't a whole lot that does AoE condition for N/Rt aside from what I have. It might seem overkill to have two w/ enfeeble/weaken, but usually one of them casts a hex while the other drops conditions, or they drop different conditions.
Not to mention enemies usually have some sort of condition removal if they have any healers in their group, so it's nice to have a backup (or when heroes get D-shotted/diverted). How often do you face a problematic mob with D-shot and diversion in pve? Weaken Armor recharges in 5s while enfeebling blood recharges at 8, so even if they are removed, you can recast them. Bringing multiple copies of the same hexes and conditions is just gimping yourself. Instead of casting 2 hexes from 2 characters, you cast 1 hex because the other character has the same hex. With 2 hexes, you still have the other hex if one hex is removed. Similarly for conditions. With multiple hexes and conditions, you can be more certain that Discord spam would be uninterrupted rather than having to recast them when they are removed or expired.
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Well, I like to have at least 13 Soul Reaping so Foul Feast takes at most 2 energy, and if it draws 2 conditions, the healer gains energy. I suppose I could lower Soul reaping and just use Sig of Lost Souls, but then I lose the condition pulls (probably not a huge deal anyway). As far as energy from the MM bomber, that's true, but after the Soul Reaping nerf it's less effective than you'd hope.
Quote: Originally Posted by DarkSpirit How often do you face a problematic mob with D-shot and diversion in pve? Weaken Armor recharges in 5s while enfeebling blood recharges at 8, so even if they are removed, you can recast them.
True, outside of a few areas in Factions, it's very rare... And since the recharge is low, I guess it wouldn't be too bad to replace them...but with what? Sure, more Restoration skills would be nice, but then your stats are spread too thin. I suppose I could go with only one hexer/condition spreader, and my friend could instead run w/ two healers, but against some things with heavy hex/condition removal, it might not work as well.
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True, outside of a few areas in Factions, it's very rare... And since the recharge is low, I guess it wouldn't be too bad to replace them...but with what? Sure, more Restoration skills would be nice, but then your stats are spread too thin. I suppose I could go with only one hexer/condition spreader, and my friend could instead run w/ two healers, but against some things with heavy hex/condition removal, it might not work as well.
I already have maxed restoration, and 12 death. The only difference is my 9 SR compared to your 13 SR.
Try different hexes and conditions. Rotting Flesh is annoying with 3s cast, but it is disease so it spreads, it is still fine by me. By the way, your IV doesn't leverage on weaken armor as much as you mentioned since weaken armor is cast on the IV target rather than surrounding targets.
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Some hexes are more of an annoyance while others are really dangerous monster hexes so that would depend on the area and the professions that you bring with you.
Originally Posted by DarkSpirit
I would make sure all the hexes and conditions are different otherwise heroes would either not cast them or override them.
There isn't a whole lot that does AoE condition for N/Rt aside from what I have. It might seem overkill to have two w/ enfeeble/weaken, but usually one of them casts a hex while the other drops conditions, or they drop different conditions. Not to mention enemies usually have some sort of condition removal if they have any healers in their group, so it's nice to have a backup (or when heroes get D-shotted/diverted). I was considering rotting flesh but the 3 sec cast time really, really cripples it, otherwise it'd be in there. Would rather just sac a minion using Putrid Flesh to get disease on them.
DarkSpirit
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Originally Posted by Seventh_Samurai
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Not to mention enemies usually have some sort of condition removal if they have any healers in their group, so it's nice to have a backup (or when heroes get D-shotted/diverted). How often do you face a problematic mob with D-shot and diversion in pve? Weaken Armor recharges in 5s while enfeebling blood recharges at 8, so even if they are removed, you can recast them. Bringing multiple copies of the same hexes and conditions is just gimping yourself. Instead of casting 2 hexes from 2 characters, you cast 1 hex because the other character has the same hex. With 2 hexes, you still have the other hex if one hex is removed. Similarly for conditions. With multiple hexes and conditions, you can be more certain that Discord spam would be uninterrupted rather than having to recast them when they are removed or expired.
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The big difference between Putrid Bile and Icy Veins is, one is an elite and therefore would replace Discord, and the other is not. So the question is not whether IV is effective but rather, is IV more effective than Discord for that hero.
I was considering rotting flesh but the 3 sec cast time really, really cripples it, otherwise it'd be in there.
Still better than bringing multiple copies of a fast recharge condition skill. You are not synergizing with the extra heroes, sounds like you are just making a copy of them.
Darkside
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Originally Posted by Seventh_Samurai
It's not the damage from the application of IV that I care about, it's the "if target foe dies all nearby foes are struck for 104 cold dmg" (remembering that by then everyone nearby should have cracked armor). Even if you only hit 2 other mobs with it (plus the first mob w/ the small initial damage), I think you'd make out, especially on a healer who can, as a result, have stats less spread out and less time spent casting on enemies.
Yah I was referring to [all] the damage the initial attack damage as well as the conditional to all nearby foes. I'm not sure of the exact numbers for AL in hm so I'm not sure exactly how effective it would be in combination with cracked armor I guess you can get back to us after you do a little testing.
distilledwill
If I were in a team with myself running discord and a friend running say 1/2 more discord spikers and a couple of N/Rt healers I think I'd like one of them to have [[Icy Veins] in order to get the AoE damage upon death, In combination with [[Putrid Bile] (which is in my discord build) its could be quite effective.
DarkSpirit
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Originally Posted by distilledwill
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Originally Posted by Seventh_Samurai
In the future I'm also going to try having the person who's healer has Life replace his/her healer's Discord with [Icy Veins], allowing them to not put any points into Death Magic (maxing Restoration and Soul Reaping and using only a minor SR rune on the headpiece) and doing more damage on the death of a target.
I dont think attribute points is an issue. The difference is, without Discord, you can max Soul Reaping. I can have 12 Restoration, 12 Death, and 9 Soul Reaping after minor runes. I dont think it is necessary to max soul reaping especially with a bone minion MM bomber around you should not need that much energy.
Seventh_Samurai
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Originally Posted by DarkSpirit
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Quote: Originally Posted by DarkSpirit How often do you face a problematic mob with D-shot and diversion in pve? Weaken Armor recharges in 5s while enfeebling blood recharges at 8, so even if they are removed, you can recast them.
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At level 9, I already draw 2 energy per condition, but if you hit 13, you get 1 energy more per condition which is quite insignificant.
Originally Posted by DarkSpirit
The big difference between Putrid Bile and Icy Veins is, one is an elite and therefore would replace Discord, and the other is not. So the question is not whether IV is effective but rather, is IV more effective than Discord for that hero.
From the little testing I've done, it seems like IV is useful in a few areas, and a bad idea in others. To summarize:
Use IV when......fighting dense groups of mobs (Arachni's Haunt, Magus Stones, Secret Lair of the Snowmen, etc.). ...fighting groups with heavy hex removal. ...in groups of 8 when at least one of the two players takes Discord/Necrosis.Don't use IV when......fighting smaller groups of enemies (essentially all of Prophecies). ...in groups smaller than 8, or when both players lack Discord/Necrosis. ...when you need to run a split at any point in the quest/mission/vanq. In either case you don't want it on more than one player, ever. However, if you follow those guidelines, I think you can be better off with IV on one healer in some situations. DarkSpirit
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Originally Posted by Seventh_Samurai
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Try different hexes and conditions. Rotting Flesh is annoying with 3s cast, but it is disease so it spreads, it is still fine by me. By the way, your IV doesn't leverage on weaken armor as much as you mentioned since weaken armor is cast on the IV target rather than surrounding targets.
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From the little testing I've done, it seems like IV is useful in a few areas, and a bad idea in others. To summarize:
I would try replacing a Discord with IV and see if it works better, but I am a little doubtful.
distilledwill
Quote:
Originally Posted by DarkSpirit
The big difference between Putrid Bile and Icy Veins is, one is an elite and therefore would replace Discord, and the other is not. So the question is not whether IV is effective but rather, is IV more effective than Discord for that hero.
I think i explained what I meant poorly, I mean that I would put IV on one of the /Rt healers in replace of WoR or whatever. I have more than enough condi removal in my FF + Infuse MM to replace the elite with a little more damage.
I wouldnt be replacing Discord with it on any of the builds, but not every hero can have discord (as has been stated, thats a little overkill). So over the other elites I could choose from in the necro/rt lines (limiting to SR and Restoration) I decided that IV isnt a bad choice, considering a good deal of discordway's damage is single target, a nice bit of AoE would get the ball rolling. Plus its another hex, which helps Discord along. Cathode_Reborn
The main advantage I see in using Icy Veins is that it's in Soul Reaping, so the nec go N/Mo or N/Rt and heal/prot without having to spec into any other lines for damage. With that being said, the skill should suck a little. It wouldn't be a good idea to have a very damaging skill in the same line as the most powerful e-management in PvE. I think it could at least go back to being 5e. I've used the skill myself and it's not really impressive when it's damage is constantly being reduced by armor.
kanuks
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Originally Posted by Cathode_Reborn
I tried it and liked it a little. For conditions, you can just add Barbed or Blazing Spear to your bar and stick with a typical "SY" build. Hexes were the annoying part - Parasitic Bond seemed like a good spammable hex to slap on one of the necs, then I found out hero AI is weird with it...They spend time trying to cast it on as many enemies as they can It's been a while but I think target-spamming helped a little. The biggest benefit of being a Nec or Mes is you get easier access to hexes/conditions so it saves skillspace and attributes on the heroes.
Well there is a crapload of anti-phys there. It's also one of the few areas in the game that actually has Soothing Images, and in HM those Stone summit can easily keep it on you the entire time. Also, if you really H/H'd Duncan in HM without consets/etc, I'd really like to see a screenshot. That place is insane in HM... I have no clue how he did it with sabway. I did it using my own personnally twinked heroes but when i tried with sabway i got thrashed. Cathode_Reborn
After yesterday's update, Asuran Scan now has 0 cast time.
Phys classes just got alot stronger and now have an easy hex for Discord. MisterT69
Hmmm, just been thinking, how bout replacing the WoR on the healer bar w/[xinrae's weapon]. After the update, its just 2 ub3r to pass up. And you don't need WoR's condition removal if the MM brings foul feast. IMO xinrae's is just a great heal and spike preventer all in 1 1/4sec cast spell.
Turbobusa
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Originally Posted by Cathode_Reborn
After yesterday's update, Asuran Scan now has 0 cast time.
Phys classes just got alot stronger and now have an easy hex for Discord. Hooo very nice, thank you for pointing that I missed it when I read the update. Shame other PvE skills are better imo... -Lotus-
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Originally Posted by MisterT69
Hmmm, just been thinking, how bout replacing the WoR on the healer bar w/[xinrae's weapon]. After the update, its just 2 ub3r to pass up. And you don't need WoR's condition removal if the MM brings foul feast. IMO xinrae's is just a great heal and spike preventer all in 1 1/4sec cast spell.
thats what im using its sweet.
Whirlwind
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Originally Posted by kanuks
I have no clue how he did it with sabway. I did it using my own personnally twinked heroes but when i tried with sabway i got thrashed.
My necro buddy and i both run a very tweaked sabway, and clear all of slavers in NM +duncan in HM once per day, sometimes twice. Even the HM run to duncan isnt that bad, but in the normal 4 dungeons up to there we don't even stop moving, you just steamroll. Im prety hesitant to even try discord, because there is nothing yet that has stopped us with Sabway.. Someone try to convince me..
-Lotus-
after playing with XW today its slightly disappointing, the skill work's great, but olias seems to have something against casting it.
Seventh_Samurai
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Originally Posted by -Lotus-
...olias seems to have something against casting it.
Killed by the AI again! Oh well...at least they spam Discord (mostly)...
Edit: Oh, this also works well when playing monk w/ my modded discord-way [Mo/N Me;OwQTU4HDHKgoe4uKm5GUW0zTmAA] Without sin's promise to feed your energy when something dies, energy management becomes a big concern when spamming Necrosis and Discord, so I threw the sig in there, which works okay. There aren't a whole lot of other options for energy management as a Mo/N. [Lightbringer signet], post-buff, is awesome wherever you can use it in NF, so I take that instead when I can. This gives out some more DPS than my sin's promise variant, but I still like the sin's promise bar, only things usually die so quickly I usually don't bother taking pain inverter now. It's still a good idea for certain bosses, but overall I find I would just do more dmg w/ something like this if that's the main concern. Fragile Feeling
Wow, thank you lol I have been waiting to see if a monk could play any other roll with their discord heroes other than heal... I might have to try that out!
Thx daze
At the risk of being flamed for not knowing the terminology i would love some clarification. I figured out what discordway is from being able to see the build. But im afraid most of the terminology leaves my head spinning. Like Sabway? Imbagon? Rac's Build... If anyone could either explain or share a link to an explanation of what these mean i would be greatly appreciative.
I found the link to discordway and sabway but only discordway explained why it is named as such AcousticMeanie
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Originally Posted by daze
At the risk of being flamed for not knowing the terminology i would love some clarification. I figured out what discordway is from being able to see the build. But im afraid most of the terminology leaves my head spinning. Like Sabway? Imbagon? Rac's Build... If anyone could either explain or share a link to an explanation of what these mean i would be greatly appreciative.
I found the link to discordway and sabway but only discordway explained why it is named as such Sabway is named after the person who put it all together Sab...it's Sab's Way. Check out the name on the OP of the 3 Necro HM thread Same goes for Racway...the thread for that is my paragons buddies Imba = imbalanced, gon = paragon, imbagon = imbalanced paragon. This build is a paragon that Spams ["Save Yourselves!"] like none other Fragile Feeling
Ever since IWAY (I Will Avenge You), people have always added "way" onto the ends of things to make it sound cooler..
Ex: sabway, racway, discordway, zergway, sway, and even the new cryway EDIT: and discordway is better known actually as Discord Spam High Moral
I find playing discord way as a monk alittle, ... annoying.. I like the idea of using discord on the monk also. But, as you said.. it looks pretty dam mana heavy? SPECIALLY if you actually plan on using your prot stuff.
Seventh_Samurai
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Originally Posted by High Moral
...it looks pretty dam mana heavy? SPECIALLY if you actually plan on using your prot stuff.
Yeah, that's why the sin's promise build (it's on page 7) works better in areas w/ lots of mobs or heavy e-denial. Also, the sin's promise variant is more defensive (lets you keep aegis up, etc.), so pick and choose which build to use accordingly.
Edit: Managed to set a record today on Glint's Challenge, #1 in the last 24 hours. Used my Mo/N build w/ [Alkar's Alchemical Acid] instead of Summon Ice Imp. Pic here. Should have taken [Resurrection Signet] instead of Rebirth, but oh well, no one died so it didn't matter. |