Did you like Eye of The North?
free_fall
I thought the story was actually fairly decent and took 1 char from each of my accounts through it but then I kind of lost interest. I've taken a couple of other chars there and may give it another try but I certainly don't envision taking all of the ones I play on a regular basis through it like I have the other campaigns.
Someone mentioned the lousy drops, I'll second that. I got 1 nice perfect furious gold sword (and a decent purple of the same sword) and that was about it. A lot or work for meager rewards.
None of the armors interested me, so no need to grind for those. Likewise the PvE skills.
Also, the gaining of some of the heroes through single combat trials was lame imo, as some profs aren't powerful enough to accomplish that.
Someone mentioned the lousy drops, I'll second that. I got 1 nice perfect furious gold sword (and a decent purple of the same sword) and that was about it. A lot or work for meager rewards.
None of the armors interested me, so no need to grind for those. Likewise the PvE skills.
Also, the gaining of some of the heroes through single combat trials was lame imo, as some profs aren't powerful enough to accomplish that.
Poised
I like it, I never grind, wouldnt dream of farming for armour, I always just buy the 1k variant, and the hall is not important at all to me, so so far I have enjoyed that expansion, it has some new game mechanics like tracking by using animal spirits and so on, but I can easily imagine the gind of the players who must have every pixel in the game.
FalconDance
Storyline: enjoyable the first couple times then, like the other campaigns, boring having to re-do. It doesn't make near as much sense, storyline-wise, if you're coming from Cantha, in my opinion but apparently Anet has a looser idea of story synergy than I do. Factions always was the odd duck in the trilogy, anyhow.
Dungeons: decent. Would have been nice to have a few more differences between them. Still get a kick out of the Snowman one .......
Armor: well, some of them look nice, some are too close of lame clones and some are just....fugly. I think it's great to require rank before you can obtain them. Anyone remember the days when having elite armor meant you actually *accomplished* something - like play the game - instead of paid for a run at level four? I rather miss those days and looking forward to rewarding myself with a stunning set of armor for having beaten <fill in the blank>. Somehow it isn't the same to look around and see the same set on someone who obviously hasn't 'earned' it by questing/whatever. (Yeah, that could be seen as an elitist attitude, but what is left to show for someone who finishes the campaign other than grinding titles?)
Level requisite to enter the North: HUGE mistake lowering it to 10. Again, Anet pandered to the QQers. One of the few things I like about Factions is that you must meet certain requirements before you can access some areas rather than shortcut through the entire damned game. Yeah, it gets tiresome by the time you're cruising with your fourth 'toon, but at least you're on the relative same footing as others.
Titles: On one hand it would be nice if they were account-based to help alleviate the mindless grinding. On the other, it's more fitting (from a RP point of view) for each to enter the North afresh as if they'd never seen such a place before.
Skills: A few good ones. Ursan, while nice in the hands of someone who knows how to use it, is another HUGE mistake, imo. Why set a skillbar with skills that synergize when you can pop up a singular icon and beat the crap out of everything (theoretically - I've actually seen people who can't even use Ursan well). Make Ursan PvP only and watch the fur fly!
Heros: Mixed feelings on heros still. They beat the heck out of henching it all the time and are a better option than many PuGs, but at the same time, I actually miss the random PuGs. I know, I know, I'm probably about the only one who'd admit that . And I can/do still PuG, but ..........
Dungeons: decent. Would have been nice to have a few more differences between them. Still get a kick out of the Snowman one .......
Armor: well, some of them look nice, some are too close of lame clones and some are just....fugly. I think it's great to require rank before you can obtain them. Anyone remember the days when having elite armor meant you actually *accomplished* something - like play the game - instead of paid for a run at level four? I rather miss those days and looking forward to rewarding myself with a stunning set of armor for having beaten <fill in the blank>. Somehow it isn't the same to look around and see the same set on someone who obviously hasn't 'earned' it by questing/whatever. (Yeah, that could be seen as an elitist attitude, but what is left to show for someone who finishes the campaign other than grinding titles?)
Level requisite to enter the North: HUGE mistake lowering it to 10. Again, Anet pandered to the QQers. One of the few things I like about Factions is that you must meet certain requirements before you can access some areas rather than shortcut through the entire damned game. Yeah, it gets tiresome by the time you're cruising with your fourth 'toon, but at least you're on the relative same footing as others.
Titles: On one hand it would be nice if they were account-based to help alleviate the mindless grinding. On the other, it's more fitting (from a RP point of view) for each to enter the North afresh as if they'd never seen such a place before.
Skills: A few good ones. Ursan, while nice in the hands of someone who knows how to use it, is another HUGE mistake, imo. Why set a skillbar with skills that synergize when you can pop up a singular icon and beat the crap out of everything (theoretically - I've actually seen people who can't even use Ursan well). Make Ursan PvP only and watch the fur fly!
Heros: Mixed feelings on heros still. They beat the heck out of henching it all the time and are a better option than many PuGs, but at the same time, I actually miss the random PuGs. I know, I know, I'm probably about the only one who'd admit that . And I can/do still PuG, but ..........
Lady Raenef
With well crafted hero personalities, such as the burning flames of Gwen, the bad-ass image of Pyre, and the overall seductive manner of Livia, melted into a beautifully crafted but cliche chapter in the GW universe, I'd say this was a decent expansion. While the only reason why I replay it is to grind for max titles, the seek of benefit has almost ended with the over farm of just about anything rare.
I personally still enjoy Factions the best. I even have a GW: Factions t-shirt. I have worn it in public. Many times. I am not ashamed.
I personally still enjoy Factions the best. I even have a GW: Factions t-shirt. I have worn it in public. Many times. I am not ashamed.
Kusandaa
I like the thing in general. I don't like Gwen so the storyline was pretty boring to me; liked the armors, the settings... the dungeons, despite the few models they have, the skills... was -way- too short though >_>.
Aera Lure
Quote:
Originally Posted by free_fall
Also, the gaining of some of the heroes through single combat trials was lame imo, as some profs aren't powerful enough to accomplish that.
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Quote:
Originally Posted by FalconDance
Heros: Mixed feelings on heros still. They beat the heck out of henching it all the time and are a better option than many PuGs, but at the same time, I actually miss the random PuGs. I know, I know, I'm probably about the only one who'd admit that . And I can/do still PuG, but ..........
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Toxage
It was the worst expansion ever! The content was so little. The story was stupid... OH MY GOODNESS! GIANTS MONSTERS WE MUST STOP THEM!
Not to mention the titles... GRINDING SUCKS! I hate it when the developers are busy swimming in their money pools and hire crappy employees!
Not to mention the titles... GRINDING SUCKS! I hate it when the developers are busy swimming in their money pools and hire crappy employees!
isamu kurosawa
Quote:
Originally Posted by Toxage
It was the worst expansion ever! The content was so little. The story was stupid... OH MY GOODNESS! GIANTS MONSTERS WE MUST STOP THEM!
Not to mention the titles... GRINDING SUCKS! I hate it when the developers are busy swimming in their money pools and hire crappy employees! |
And content wise, As a mere expansion you where a fool to expect anything the size of a full campaign.
Sha Noran
Bryant Again
Quote:
Originally Posted by isamu kurosawa
And content wise, As a mere expansion you where a fool to expect anything the size of a full campaign.
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romeus petrus
Quote:
Originally Posted by isamu kurosawa
As a mere expansion you where a fool to expect anything the size of a full campaign.
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bigtime102
Quote:
Originally Posted by Shadowspawn X
EoTN was great in many ways. The semi-epic quests were way better than the fed-ex quests in the campaigns. There was the dungeons which were a nice change from missions and gave depth to Tyria, also my favorite title was "Legendary Master of the North" which just consisted of honest play and really represented beating the area, its the most balanced title in the game. The stupid part was the mindless reputation grind, four worthless titles of doing monkey grind that had no place in the game. Then there was the pve skills that broke the game. Don't even get me started on lame ursan.......
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The graphics and atmosphere was good, even though i never play EOTN lately I do enjoy going to the towns when I need a perfect salvage kit, nice music, nice graphics... good AFK spot.
Then there's Ursan... Id be r10 by now if it werent for the fact I have to finish EOTN to get Hard Mode, and I dont want to finish this campaign, not enough [email protected] l00tzoRS
Cathode_Reborn
New armors and the Dungeons were somethin I was lookin forward to. They F'd up and ended up doing reskins for both. Dungeons really arn't that fun when you keep seeing the same room over and over again. That ruined alot of the replay value for me.
SmokingHotImolation
If i liked GW:EN? Yes, i did.
I dont like what it brought (HoM, ursan, grind etc), but i really like the dungeons, the quest and the storyline.
I dont like what it brought (HoM, ursan, grind etc), but i really like the dungeons, the quest and the storyline.
mistokibbles
I loved EoTN. I never have high expectation for anything so it didn't disappoint me like it did for some of you other players. The grinding was..meh. I didn't really need this one set of fancy looking armor that had the exact same stats as my current armor. Some of the armor sets were worth grinding for though.
Zahr Dalsk
It was rather RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing disappointing.
Hyper.nl
Yes, GW:EN was awesome.
I like the graphics
I like the far shiverpeaks
I like the burning forest with it's deadly roaming Djinns
I like the dungeons
I like the better quest rewards
I like the Hall of Monuments
I like the new races
I only dislike the "Master of the North" title track because it is so hard to max.
I like the graphics
I like the far shiverpeaks
I like the burning forest with it's deadly roaming Djinns
I like the dungeons
I like the better quest rewards
I like the Hall of Monuments
I like the new races
I only dislike the "Master of the North" title track because it is so hard to max.
Angelic Upstart
EoTN was the straw that broke the camels back, for me anyway.
Poor story, poor rewards, the inclusion of grind and overpowered dumbass PvE skills.
I completed it with one character and could not face replaying it again with any other, it was shortly after this that i left the game alone.
Poor story, poor rewards, the inclusion of grind and overpowered dumbass PvE skills.
I completed it with one character and could not face replaying it again with any other, it was shortly after this that i left the game alone.
isamu kurosawa
Quote:
Originally Posted by Hyper.nl
I only dislike the "Master of the North" title track because it is so hard to max.
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tmr819
Hmmm, well, I liked EotN. The expansion gave me just exactly what I had hoped it would:
-- a fun story to play through a few times on several characters
-- additional heroes
-- great landscapes
-- challenging and diverse quests
-- soloability when and where I felt like soloing (which is most of the time)
The dungeons were a step in the right direction, though they felt a bit cookie-cutter-similar to me. I wish they had been more unique in design and appearance. Still, as a sometime player of WoW, it was nice to be able to run a challenging dungeon by myself or with a friend or two without having to go through the agony of Looking for a Full Group. Geeze, how I hate that process in WoW and other MMOs.
Sadly, it looks like ANet may be moving away from that model in a bid to be more like all the other MMOs out there... :
If the boldfaced portion of this GW2 FAQ answer from the GW website is referring to GW2's dungeon and/or instanced content, I am going to be majorly peeved. If it is referring to a few peripheral areas and/or extra/added elite dungeons, then that would be fine with me.
If I could ask ANet my own FAQ, it would be: "What exactly do you mean by "some areas of the game"?
-- a fun story to play through a few times on several characters
-- additional heroes
-- great landscapes
-- challenging and diverse quests
-- soloability when and where I felt like soloing (which is most of the time)
The dungeons were a step in the right direction, though they felt a bit cookie-cutter-similar to me. I wish they had been more unique in design and appearance. Still, as a sometime player of WoW, it was nice to be able to run a challenging dungeon by myself or with a friend or two without having to go through the agony of Looking for a Full Group. Geeze, how I hate that process in WoW and other MMOs.
Sadly, it looks like ANet may be moving away from that model in a bid to be more like all the other MMOs out there... :
Quote:
Will Guild Wars 2 be solo-able? Yes. You will be able to advance your character to the maximum level without ever joining a group if you so desire. Most content will be designed in a solo-friendly way, though often with mechanisms for scaling up in difficulty when more players are involved. This will give players the option to experience the game whichever way they prefer. At the same time, it is important for an MMO community to join together to overcome challenges. There will also be some areas in the game that require a coordinated group effort. |
If I could ask ANet my own FAQ, it would be: "What exactly do you mean by "some areas of the game"?
bigtime102
Quote:
Originally Posted by tmr819
Hmmm, well, I liked EotN. The expansion gave me just exactly what I had hoped it would:
-- a fun story to play through a few times on several characters -- additional heroes -- great landscapes -- challenging and diverse quests -- soloability when and where I felt like soloing (which is most of the time) The dungeons were a step in the right direction, though they felt a bit cookie-cutter-similar to me. I wish they had been more unique in design and appearance. Still, as a sometime player of WoW, it was nice to be able to run a challenging dungeon by myself or with a friend or two without having to go through the agony of Looking for a Full Group. Geeze, how I hate that process in WoW and other MMOs. Sadly, it looks like ANet may be moving away from that model in a bid to be more like all the other MMOs out there... : If the boldfaced portion of this GW2 FAQ answer from the GW website is referring to GW2's dungeon and/or instanced content, I am going to be majorly peeved. If it is referring to a few peripheral areas and/or extra/added elite dungeons, then that would be fine with me. If I could ask ANet my own FAQ, it would be: "What exactly do you mean by "some areas of the game"? |
Bryant Again
Quote:
Originally Posted by tmr819
Sadly, it looks like ANet may be moving away from that model in a bid to be more like all the other MMOs out there... :
Quote:
If I could ask ANet my own FAQ, it would be: "What exactly do you mean by "some areas of the game"? |
I play GW because it's not WoW. Don't get me wrong, I love both, but playing one too much gets you a bit worn out at times.
What I don't want - REALLY REALLY don't want! - is a free-to-play MMO sans the amount of content seen in P2P MMO's. Not only that, but if they're going in such a raid-focused direction, we'll probably be assigned tanks classes, healer classes, etc. - meaning, less freedom to play as we want. Granted I like that kind of gameplay in WoW, but I love how open GW1 is with it's professions. If GW2 is going raid-focused then people are going to come up with class expectations and be denied them should they hope to be wanted for a group (this could be "solved" by making the player be able to choose from a variety of professions from a single character, but that pretty much just voids the point of classes in the first place).
What I was really hoping for was being able to solo the game in it's entirety, or at least play in very small groups. In GW1 I could see and complete every area of the game by myself, with only three exceptions needing someone else and only two exceptions where I needed two other people.
If "being able to solo the majority of the game" in GW2 means the same thing that it does in WoW, I'm out. I bought GW because it wasn't an MMO. I was gravely disappointed when it evolved into one, and will be even more distressed if GW2 ends up the same.
I know I'm jumping the gun a bit here. I mean after all, with all the info we've been given, GW2 looks like one of two things: An MMO or an RPG. But given GW1's direction, I'm (unfortunately) leading a bit towards the former
Papa Gandhi
i like Eotn in general, but i thought those dungeons were too long so might be too risky to party up with random ppl/possible quiter.