Did you like Eye of The North?
Ctb
I enjoyed paying nearly full price for a product that was nothing but a huge batch of reskins and title-grind bull**** layered over a pointless story and an endless trudge through drudgery toward an ultimately unsatisfying conclusion.
The only thing I regret purchasing so far in relation to Guild Wars. The only fun part of the game is boxing. Hell, Factions is a horrible game, but at least it's a good leveling tool.
The only thing I regret purchasing so far in relation to Guild Wars. The only fun part of the game is boxing. Hell, Factions is a horrible game, but at least it's a good leveling tool.
Thizzle
I really think they should make the reputation account based and the Hall of Monuments. It's terribly boring playing through anymore.
Neo Nugget
Quote:
Originally Posted by Thizzle
I really think they should make the reputation account based and the Hall of Monuments. It's terribly boring playing through anymore.
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Bryant Again
It wasn't great, but it was still Guild Wars.
Also, I'm partly basing it's "greatness" off of just being worn out from GW, so I can't comment too well.
Also, I'm partly basing it's "greatness" off of just being worn out from GW, so I can't comment too well.
cellardweller
Didn't mind the campaign, hated the way it destroyed the gameplay of all the other campaigns.
Bryant Again
i c wut u did thar, Cellard.
ShadowsRequiem
Eh I was some what dissapointed. The grind was really a bad thing to do... Anet really took a huge step away from the "everyone can play even someone who only logs on 2 days a week."
"They can still play on even ground with other players who play all week."
Yah..... sure but first you have to grind 40 hours to get max rank in one of the four factions. Or people don't want to play with you!
I still havent gotten max rank in one god damned race, I never will! XD
Though I really bought it for the dungeons. They were better then I thought and some of them are lots of fun.
"They can still play on even ground with other players who play all week."
Yah..... sure but first you have to grind 40 hours to get max rank in one of the four factions. Or people don't want to play with you!
I still havent gotten max rank in one god damned race, I never will! XD
Though I really bought it for the dungeons. They were better then I thought and some of them are lots of fun.
Fionn Falaich
It had some good points and a lot of bad ones. Most of the graphics were very nice. I also am sympathetic to the nice things said about it by people like Richardt and Huge Manatee. But I tend to the side of thinking it was the worst offering of the four by far. I won't even get into the grind-related complaints or UB or PVE skills generally. But Polymock? POLYMOCK?!? And all of the other silliness?? Dinosaurs and Asura and whatever else they thought to throw in? Um, no thanks, not interested. IMHO, they made it an expansion based on a large proportion of tongue-in-cheek content, very joke-like. Of course also a lot of content was to keep people occupied with time eaters until GW2. It seemed (almost intentionally) to debase what GW was all about. Imo, it became almost a completely different game.
Short answer, imo, if you ignore what I consider the bad parts, it's fine, although very low on replayability. If I just want to relax and unwind a little by playing the game, I spend my time elsewhere than in EotN.
Short answer, imo, if you ignore what I consider the bad parts, it's fine, although very low on replayability. If I just want to relax and unwind a little by playing the game, I spend my time elsewhere than in EotN.
Clone
I didn't really like it. I've never understood why Anet did so much to try to move away from what made them successful in the first place. They dropped guild wars for grinding, polymock, and lots of repetitive mindlessness. That, and I know I went through the same dungeon on multiple times, even though I was supposed to be on an entirely different part of the continent.
Being
I found I liked it, going through it first time was a fun experience.
Its is fine when you are first going through the game, or if you have one character, but not so much when you have multiple characters, most of the desirable features of EoTN are locked away with the reputation title tracks.
I guess they are my only issues with EoTN; locked features using the reputation title tracks and that it is not to enjoyable going through the story again and again, but that one is mainly my own opinion.
Its is fine when you are first going through the game, or if you have one character, but not so much when you have multiple characters, most of the desirable features of EoTN are locked away with the reputation title tracks.
I guess they are my only issues with EoTN; locked features using the reputation title tracks and that it is not to enjoyable going through the story again and again, but that one is mainly my own opinion.
Shadowspawn X
EoTN was great in many ways. The semi-epic quests were way better than the fed-ex quests in the campaigns. There was the dungeons which were a nice change from missions and gave depth to Tyria, also my favorite title was "Legendary Master of the North" which just consisted of honest play and really represented beating the area, its the most balanced title in the game. The stupid part was the mindless reputation grind, four worthless titles of doing monkey grind that had no place in the game. Then there was the pve skills that broke the game. Don't even get me started on lame ursan.......
Whirlwind
The only bad thing about it (as mentioned several times) is the grind. Other then that title system and the associated buffs, the expansion was great. It added dungeons that are terrific, the HoM to carry some (albeit little) of your work on to Gw2, new hero skins (yes some of us do care), consumables... need I go on?
Yes the grind sucks, but you don't 'need' to do any of it. But even if you are hell bent on getting a certain armor set, getting rank 4 or 5 on one single faction is nothing really.
Yes the grind sucks, but you don't 'need' to do any of it. But even if you are hell bent on getting a certain armor set, getting rank 4 or 5 on one single faction is nothing really.
cosyfiep
the idea was great, the implementation suckked big time.
they could have done so much more---the story is rushed, the items unfinished and the grind--un-bear-able (sorry had to do that)...
It is a very sad statement that guildwars goes out on that note.
I liked some of it---wished they had worked on it more instead of pushing it out in hopes that it would spark something good in players....not sure they got what they asked for with that one.
As it stands it was certainly NOT worth the price tag it had....heck sorrows furnace was worth waaay more (even though it had no armors or bad skills)....
If it was priced at half of what it was I would say it was worth it, at full nope, so my final analysis.....nope not happy with what we got.
they could have done so much more---the story is rushed, the items unfinished and the grind--un-bear-able (sorry had to do that)...
It is a very sad statement that guildwars goes out on that note.
I liked some of it---wished they had worked on it more instead of pushing it out in hopes that it would spark something good in players....not sure they got what they asked for with that one.
As it stands it was certainly NOT worth the price tag it had....heck sorrows furnace was worth waaay more (even though it had no armors or bad skills)....
If it was priced at half of what it was I would say it was worth it, at full nope, so my final analysis.....nope not happy with what we got.
Hollow Gein
Personally, it felt extremely slap-dashed and poorly executed mostly likely due the pathetic excuse, "We are currently busy with GW2." I was hoping for a 'bang' to finish this chapter but all we got is grind, poorly re-skinned/textured armor, more grind and so-called dungeons (I still have more fun trudging through Sorrow's Furnace even years later).
Bowstring Badass
1st time through it is okay. 2nd or more = boring.
HawkofStorms
No.
The other games I beat over the course of 3-4 months, slowly doing most every quest I found.
I beat GW:EN in a weekend. It has no content except grind.
Oh, and PvE skills and Ursan destroyed the skill required in the game.
The other games I beat over the course of 3-4 months, slowly doing most every quest I found.
I beat GW:EN in a weekend. It has no content except grind.
Oh, and PvE skills and Ursan destroyed the skill required in the game.
Moonlit Azure
I like EOTN
by myself.. Much less hassle.
by myself.. Much less hassle.
Grammar
GWEN is a ton of fun if you're not a title nazi.
But if you happen to be a title nazi, then you'll probably spend most of your time grinding for titles and get sick of it pretty fast.
I have to admit though, it would be a whole lot easier not to be a title nazi if there weren't such sexy PvE skills attached to those title tracks. If anything, that's the major flaw of GWEN: PvE skills attached to title tracks.
But if you happen to be a title nazi, then you'll probably spend most of your time grinding for titles and get sick of it pretty fast.
I have to admit though, it would be a whole lot easier not to be a title nazi if there weren't such sexy PvE skills attached to those title tracks. If anything, that's the major flaw of GWEN: PvE skills attached to title tracks.
pumpkin pie
I love all of the campaigns and EotN.
The fact that I don't have eveything in the game is what motivate me to play more. I suspect if i have everything handed to me I stop playing a long time ago.
Imagine it, all your character suddenly can just map over to the necessary places and buy the armors, after buying the armor, wait, but you did not do any questing, so where do you get the gold to buy those armor. TADA, online gold purchase. After you have the armor, what else? some people are going to take off all the armors and start dancing in their underwear in town, blocking stairways. basically not playing the game anymore lol.
NOT SIGNED!
The fact that I don't have eveything in the game is what motivate me to play more. I suspect if i have everything handed to me I stop playing a long time ago.
Imagine it, all your character suddenly can just map over to the necessary places and buy the armors, after buying the armor, wait, but you did not do any questing, so where do you get the gold to buy those armor. TADA, online gold purchase. After you have the armor, what else? some people are going to take off all the armors and start dancing in their underwear in town, blocking stairways. basically not playing the game anymore lol.
NOT SIGNED!
Amadei
Quote:
Originally Posted by eximiis
go with guildies,
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vanquish area, |
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do hm dungeons. |
Storyline-wise, I liked EotN just fine. The areas are all also very, very beautiful and it's a joy just running around and looking at the scenery. The grinding just pisses me off. I'm currently taking a mesmer through because I want Norn armor, so I'll be handing in a book when I'm done to get the required points. That does mean that if I ever want other EotN armor, I either have to grind grind grind like I'm getting actual money for it, or do the whole thing again.
Wait, so you're telling me, Mr Armor Person, that even though I killed the Great Destroyer, I'm still not worthy of buying armor from you? O ok. Not until I get some stupid amount of points, until my purple bar is high enough? Just make it so that if you finish the campaign, all NPCs everwhere will talk to you, ffs.
Oh, and the only time I use Ursan Blessing is when doing the required quest to get it :P
mazey vorstagg
I really liked it, it built on ok lore and the grinds are pretty minimal to do, only a few hours each I'd say. The plot is good too, although too short (but it was only an expansion) in terms of scenary it's very strong. The zones designs are good, different but cohesive sadly there's not many quests so you don't really get the full experience out of them.
The only problem I really had with EOTN was that they promised it would really go back to Tyrian lore but I felt they kinda didn't linked the expansion with the others. I was expected a major selling point for proph by including lots of quests sending you back to old Tyria exploring dwarven ruins looking for info on the Destroyers or going deep into the Jungle to seek Shining Blade scouts. That and the fact that most dungeons are too easy in NM, some too hard in HM and don't give you enough reward in either mode .
The only problem I really had with EOTN was that they promised it would really go back to Tyrian lore but I felt they kinda didn't linked the expansion with the others. I was expected a major selling point for proph by including lots of quests sending you back to old Tyria exploring dwarven ruins looking for info on the Destroyers or going deep into the Jungle to seek Shining Blade scouts. That and the fact that most dungeons are too easy in NM, some too hard in HM and don't give you enough reward in either mode .
fireflyry
I liked it but it was way to short for the final content release imo.
The races were pretty cool and the dungeons were a nice change of scene.Overall I feel I got my moneys worth.
I agree with the grind being bad though.
The races were pretty cool and the dungeons were a nice change of scene.Overall I feel I got my moneys worth.
I agree with the grind being bad though.
gone
i loved it. i loved the bmp even more. lol. that was then though. this is now.
sindex
Wow, just so much negativity against EotN. However, I remember most of the community when EotN came out saying, “there was no grind in EotN” to people saying there was. I recall that old response to which was stated, “You only have to grind for luxury items and not for anything needed to finish the game." Now all of a sudden when A-net admits to the terrible grind in EotN, I am finally hearing most (if not all the community) saying that the grind killed EotN.
I mean I severely disliked the grind that was introduced in EotN from the beginning. I did not have a problem with the grind tied to the PvE only skills at the time. The only problem was some of the major items you had to get by achieving through the title grind (like armor, weapons, and consumables).
I mean I severely disliked the grind that was introduced in EotN from the beginning. I did not have a problem with the grind tied to the PvE only skills at the time. The only problem was some of the major items you had to get by achieving through the title grind (like armor, weapons, and consumables).
Arkantos
It was over-hyped, and I was disappointed.
Going through the storyline once was fun. After that, I really found the replay value very low. Dungeons are boring, lots share the same looks/design, and the rewards are fairly bad. The armors were all reskins, which I didn't like. 5 grind titles and PvE only skills, which imo were the complete opposite of what Guild Wars was.
The one thing I can say I liked were enemy skills, though. Secondary professions, good synergy. They were actually somewhat challenging.
So overall, other then going through the storyline once, I did not like it.
Going through the storyline once was fun. After that, I really found the replay value very low. Dungeons are boring, lots share the same looks/design, and the rewards are fairly bad. The armors were all reskins, which I didn't like. 5 grind titles and PvE only skills, which imo were the complete opposite of what Guild Wars was.
The one thing I can say I liked were enemy skills, though. Secondary professions, good synergy. They were actually somewhat challenging.
So overall, other then going through the storyline once, I did not like it.
Abedeus
I hate it. For Ursan, pve-only skills, grind, almost everything.
Koning
Quote:
Originally Posted by Abedeus
I hate it. For Ursan, pve-only skills, grind, almost everything.
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Marty Silverblade
If Anet didn't copy all the old armors and bothered to make unique dungeons (one level is used about 4 times...), then it would have been better. It just took away from the whole thing. It was good though, I enjoyed it.
isildorbiafra
It was chalanging. I prefer the grind to the endless scraping along the wall at 45 dergees in the other campaigns. At least you'r rewarded with loot while grinding. I hope they dont include a chartographer title in gw2. What a waste of time!
No....i wont use texmod!
No....i wont use texmod!
Knight O Cydonia
Skills tied to title rank are a bad idea. Instead of being a 'lesuire' title they become a 'must have' if you wish to be as effective as possible in PvE, hence encouraging people to grind titles as opposed to just playing the game for fun.
I quite enjoyed EotN, but I can't bring myself to take more than 1 character through it.
I quite enjoyed EotN, but I can't bring myself to take more than 1 character through it.
Kashrlyyk
I still like it, it just didn´t live up to the hype, but with the coming updates that hopefully address grind and HoM, it will come closer.
baltazar knight
bought it on release and i completed it 2-3days later was gr8 but when i finished it it went lameeee
hallomik
I liked it.
It’s nonlinear.
It has gorgeous environments.
It’s has a high level of repeatable content. If something gets old, I stop repeating it.
It allows for near constant character development, so repeating areas you enjoy continues to improve your character for a long time.
I enjoyed polymock. I liked the norn fighting tournament.
I enjoyed following an innocent looking rabbit into an enchanted glade.
I liked the challenge of the dungeons (although I wish the rewards were better).
I like how raptors are absolutely loaded with holiday goodies during certain times of the year.
I like how new-to-guildwars guildies ‘ooh’ and ‘aah’ over silly PVE skills like the Asuran summons and ebon vanguard attacks when I help out in a mission.
I like my shades on my ele.
I like how I can run triple-profession hero builds like sabway.
I like the HOM, even though I have zero expectations it will result in anything worth having in GW2.
It’s nonlinear.
It has gorgeous environments.
It’s has a high level of repeatable content. If something gets old, I stop repeating it.
It allows for near constant character development, so repeating areas you enjoy continues to improve your character for a long time.
I enjoyed polymock. I liked the norn fighting tournament.
I enjoyed following an innocent looking rabbit into an enchanted glade.
I liked the challenge of the dungeons (although I wish the rewards were better).
I like how raptors are absolutely loaded with holiday goodies during certain times of the year.
I like how new-to-guildwars guildies ‘ooh’ and ‘aah’ over silly PVE skills like the Asuran summons and ebon vanguard attacks when I help out in a mission.
I like my shades on my ele.
I like how I can run triple-profession hero builds like sabway.
I like the HOM, even though I have zero expectations it will result in anything worth having in GW2.
fowlero
I actually really enjoyed it, mainly because all my old guild got it at the same time so everyone was running around shouting about the new stuff to each other.
Plus we did most of it together, and some of the dungeons were hilarious first time round, what with the fireballs/boulders.
I didn't mind ursan because i had an easy option not to use it then, and i didn't do any grinding, i just completed the dungeons with guildies and that gave me enough.
However, i doubt i'll ever complete it with a 2nd character. Its replay is somehow dire.
Plus we did most of it together, and some of the dungeons were hilarious first time round, what with the fireballs/boulders.
I didn't mind ursan because i had an easy option not to use it then, and i didn't do any grinding, i just completed the dungeons with guildies and that gave me enough.
However, i doubt i'll ever complete it with a 2nd character. Its replay is somehow dire.
pamelf
It's really growing on mest bought it, but i'm seriously loving it more every time through
Etta
It' was alright for the £20 asking price. Fun while it lasted, grind if you want to use those pve skills or get the armors. Some great looking graphics though, the burning forest comes to mind as well as the jungle bit with Tyria's Mount Rushmore. The heroes back stories were alright, a bit meh at some point.
The last boss was a joke, not a funny one at that. Dungeons were ok first couple of time, then you were like "I'm sure, I've been here before!". Well GWEN is not amazing but it's no way as bad as some people have said.
It was alright, I like it.
The last boss was a joke, not a funny one at that. Dungeons were ok first couple of time, then you were like "I'm sure, I've been here before!". Well GWEN is not amazing but it's no way as bad as some people have said.
It was alright, I like it.
Targren
No. Character-based titles FTL. I could even deal with the grind if the rep was account-based. I'm only r4-5 in all the tracks, and the thought of starting all over with my Sin just makes me say "why bother?"
So I don't play my Sin anymore unless a guildie needs a run.
So I don't play my Sin anymore unless a guildie needs a run.
romeus petrus
Quote:
Originally Posted by Targren
No. Character-based titles FTL.
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Aera Lure
I liked it.
The content was too short, Ursan is the bane of the game, Polymock was a good idea not carried through enough and the HoM was a bit disappointing - however - I enjoyed playing it through the first time and I didnt find any grind troubling. Its not hard at all to get a rep of level 5, but I had restricted myself to one character since Nightfall, so I have no plans to bring any others through. It would be tedious with more than one character. What was there to play was fun.
The content was too short, Ursan is the bane of the game, Polymock was a good idea not carried through enough and the HoM was a bit disappointing - however - I enjoyed playing it through the first time and I didnt find any grind troubling. Its not hard at all to get a rep of level 5, but I had restricted myself to one character since Nightfall, so I have no plans to bring any others through. It would be tedious with more than one character. What was there to play was fun.
Targren
Quote:
Originally Posted by romeus petrus
In all honestly I dont really care what they do with lame grind based titles, as long as they don't make them affect the game. Linking severely overpowered skills to title rank was a plain dumb idea, and instantly turned the game into a grind fest.
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