Guild Wars Depression - Solutions?

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

Face it, Guild War's economy is at an all time low. Everything from green weapons to materials were once worth so much more, are now worthless. What are some things to do to solve it? Imagine if there were no more item drops for two weeks. Would that stimulate or defuse the economy? What if areas (such as the Raptor Farm) that were being farmed by multiple players, just stopped. What would be appropriate to fixing the economy?

Your thoughts?

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Item sinks.

Add use for greens or golds that will destroy them while giving something valuable (and unobtainable by any other means) back to player.

"Crafter" NPc that converts gold item to "golden token", and green item to "green token".

then some token Collectors ranging for something for one token to something for stack of tokens. There could be tons of different rewards that would be of interest to players, ranging for casuall help (super id kits) thought title hunting help for middle classes (sweets, booze ...) to hardcore epeen (special armor set, weapon...).

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

I would play the game as if it was an RPG, not a trade simulator.

Yeah, weird I know.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Quote:
Originally Posted by Numa Pompilius
I would play the game as if it was an RPG, not a trade simulator.

Yeah, weird I know.
Hehe, so do I.
Besides, am I glad that this is only a game simulation and not the real economy! Oh, wait...

bel unbreakable

Frost Gate Guardian

Join Date: Jun 2006

scotland

shadow hunters of light

W/Mo

well let players craft all weapons no green drops no end game greens add mods that are actualy worth the fight to get them that would shake things up

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

I enjoy the fact that nearly everything can be bought with reasonable price , thus reducing the time to farm to get the items you want

But there should be a new ecto sink for those with stacks of them purple pixels , but it should look worse than chaos gloves

Gaia_Hunter

Academy Page

Join Date: Oct 2006

As people are saying this is an RPG not a trade simulation.

Just wish u could buy modes from a trader too.

In gw2 they will probably solve the advantage solo farming has over party farm with scalable mobs and drops.

Farmers make stuff more affordable not less though as you can see for example in recent ecto price drop or in elemental swords price drop.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

What depression? You need an economy to have a depression.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Quote:
Originally Posted by Lady Raenef
Face it, Guild War's economy is at an all time low. Everything from green weapons to materials were once worth so much more, are now worthless. What are some things to do to solve it? Imagine if there were no more item drops for two weeks. Would that stimulate or defuse the economy? What if areas (such as the Raptor Farm) that were being farmed by multiple players, just stopped. What would be appropriate to fixing the economy?

Your thoughts?
The answer is very simple. Anet just needs to take a lesson from the more experienced and successful online games out there like WOW/EQ...people want items that EVOLVE and become MORE POWERFUL the deeper they get into the world/game. Even Diablo 2 has better equipment and gear to go after than GW. Gw design around vanity and skins is the lowest level of fun in all the online rpg games because it never changes in POWER or EVOLVES into something greater. This is why the economy will eventually collaspe because there is no increase in evolving power or stats. Most people don't want to just play the same content over an over UNLESS there is something BETTER to get while doing so. I acually laugh at people who farm in this game...what are you farming for? lol everyone and their mothers brother can now get whatever you get (thanks to Ursans Blessing ) so, what's the point anymore?

I really hope they don't stick to this silliness of vanity and skins in GW2 or it will just be another failure and wannabe that could have been but didn't make it.

Enko

Forge Runner

Join Date: Jun 2006

VA

Mo/

Quote:
Originally Posted by Red Sonya
The answer is very simple. Anet just needs to take a lesson from the more experienced and successful online games out there like WOW/EQ...people want items that EVOLVE and become MORE POWERFUL the deeper they get into the world/game. Even Diablo 2 has better equipment and gear to go after than GW. Gw design around vanity and skins is the lowest level of fun in all the online rpg games because it never changes in POWER or EVOLVES into something greater. This is why the economy will eventually collaspe because there is no increase in evolving power or stats. Most people don't want to just play the same content over an over UNLESS there is something BETTER to get while doing so. I acually laugh at people who farm in this game...what are you farming for? lol everyone and their mothers brother can now get whatever you get (thanks to Ursans Blessing ) so, what's the point anymore?

I really hope they don't stick to this silliness of vanity and skins in GW2 or it will just be another failure and wannabe that could have been but didn't make it.
And that's your opinion. the entire basis that guild wars was built around was that people wouldn't have to play for thousands of hours to get the best gear (in terms of stats) so that players who had skills were better than players who just bought all of their crap on ebay or were horrible players and just played a lot. they tried modifying that with eotn with the rep titles and skills linked to them and now people complain about them too.

Having maxed items made a level playing field so that people who were actually good went through the game better than people who were bad. I can't count the number of times in D2 that I was on a team with someone who had the greatest items but couldn't play for crap most likely because they twinked by a friend or from purchases.

Dev121

Dev121

Forge Runner

Join Date: Sep 2005

Quote:
Originally Posted by Red Sonya
The answer is very simple. Anet just needs to take a lesson from the more experienced and successful online games out there like WOW/EQ...people want items that EVOLVE and become MORE POWERFUL the deeper they get into the world/game. Even Diablo 2 has better equipment and gear to go after than GW. Gw design around vanity and skins is the lowest level of fun in all the online rpg games because it never changes in POWER or EVOLVES into something greater. This is why the economy will eventually collaspe because there is no increase in evolving power or stats.
Look at the tonics, pointless items worth over 100 ecto. Look at minipets some worth over 1000 ecto. Now imagine introducing these more powerful weapons? It would be a case again of rich wins, then again if you mean as a game reward then everyone will have it, so then it also becomes pointless.
I've always liked the idea of fixed merchant prices, the economy wouldn't change therefore there is no chance of pricing decay, as for Green items, anet killed that with inscriptions which was the single purpose for the crap economy, I mean what is the point in giving players access to every skin except a select few and being able to make them perfect, if they cant spend the time to earn it then they can use collector items.
Then again do you honestly think they care at this point? There hoping for GW2 to bring back all previous players which it may well do but they may also have damaged certain aspects of the game for people to have no confidence in the team anymore.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Solution: Guild Wars Prozac. >_>

I don't think the economy is bad. In fact I think it is better than ever where stuff like materials and weapons are much more affordable than before. The only exceptions are vanity items like tonics, pets and money titles.

It is inevitible that the economy will slow down and stabilize in a game that is over 3 years old where most people have purchased the armour sets and weapons they desire, and there are fewer new players increasing demand.

No surprises tbh. Anet have tried to rekindle people's desires for extremely rare items with the montly tonics and Design-A-Weapon items + Eternal Blades and so on.

Striken7

Frost Gate Guardian

Join Date: Apr 2007

The District Nudists

R/

Be happy that the economy is how it is, and is not as horrible as in games like WoW/EQ. People who like that crap can go play those games.

toastgodsupreme

toastgodsupreme

Wilds Pathfinder

Join Date: May 2005

United States

Me/

LOL!

In a world with unlimited resources/drops, what did you expect to happen?

theonetheonlybruce

theonetheonlybruce

Krytan Explorer

Join Date: Nov 2007

Fuzzies Anonymous [Fuzy]

Mo/

um well the economy going down is a good thing it lets newer players able to jump in faster

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by toastgodsupreme
LOL!

In a world with unlimited resources/drops, what did you expect to happen?
New sinks?

Its simple, really: When something saturates economy, you create incentive for players to destroy excess stuff. Strong incentive.

Goal here is not to keep value up (nothing can unless those items are consumable), but to make sure that players finding that item still have use for it. That includes being able to sell it to richer people for more that merchant gives them.

"1337 Stones of Jordan were sold to traders. Diablo Walks The Earth."

Its more about returning "cool, gold drop!" to game than fixing economy.

IlikeGW

Jungle Guide

Join Date: Aug 2005

Quote:
Originally Posted by zwei2stein
Item sinks.

Add use for greens or golds that will destroy them while giving something valuable (and unobtainable by any other means) back to player.

"Crafter" NPc that converts gold item to "golden token", and green item to "green token".

then some token Collectors ranging for something for one token to something for stack of tokens. There could be tons of different rewards that would be of interest to players, ranging for casuall help (super id kits) thought title hunting help for middle classes (sweets, booze ...) to hardcore epeen (special armor set, weapon...).
This is a good idea, but a problem would crop up in people would just farm easy greens rather than buy anything. It would need some more qualifiers to help the economy, like the item must be first picked up at least 2 weeks ago, so people will want to buy stuff. But the software probably doesn't support that kind of complexity.

la_cabra_de_vida

la_cabra_de_vida

Lion's Arch Merchant

Join Date: Nov 2007

Great Soviet California!

Deputy Glitter's Shoe Squad [ghey]

Me/

Why whould we care if items go down eventually over time? "My fake, digital armor made of 1001110101 isnt worth a million digital ectos anymore."

Toxage

Krytan Explorer

Join Date: Nov 2005

How about you stop complaining. Money is WORTHLESS in this game. Who cares if your l33t sword of pwnage isn't worth 100k + 500 Ecots?

GO GO Go depression! This way it makes it easier for players to get the items they want, and all you epeen strokers won't have anything to stroke!

Xunlai Guru Agent

Xunlai Guru Agent

Forge Runner

Join Date: Jun 2006

Quote:
Originally Posted by theonetheonlybruce
um well the economy going down is a good thing it lets newer players able to jump in faster
I totally agree.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

solution:


server wipe and retooling of over half our skills, all while boosting the damage of the pve monsters, especially in HM. there, fixed.

Toxage

Krytan Explorer

Join Date: Nov 2005

Quote:
Originally Posted by Magikarp
solution:


server wipe and retooling of over half our skills, all while boosting the damage of the pve monsters, especially in HM. there, fixed.
Nothing needs to be fixed.

Allowing players to get the items + armor is a good thing!

Lothlorian Sassun

Lothlorian Sassun

Frost Gate Guardian

Join Date: Dec 2006

Dragonestos

N/

ANET did this all on purpose. They want prices for most things to be available to all players in the game. They created Loot Scaling so the solo farmer that was making 100K an hour would now only make 10K an hour. Less gold on the market = cheep items. 1K ecto would be a good thing for ANET and is something I think they are striving for. If ANET wanted things to go up in price they would ditch loot scaling.

Dallcingi

Dallcingi

Desert Nomad

Join Date: Nov 2006

USA

The Black Parades [死人死]

Mo/

Depression?
Everyone can afford anything they want lol... hows that depressing?

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by Toxage
Who cares if your l33t sword of pwnage isn't worth 100k + 500 Ecots?

GO GO Go depression! This way it makes it easier for players to get the items they want, and all you epeen strokers won't have anything to stroke!
1. There are no 1337 swords of pawnage in this game unless you count the + 15% dmg unconditional ones in and they cost more than 100k + 500 ectos.

2. Some items will always be out of reach for most players, depression or not. Inflation hurts the poor player the most imo.

3. All the epeen strokers have more to stroke for today than ever before. The rich (either in the form of pve knowledge or pvp skills or both) will zrank you followed by a tiger emote while releasing their ghostly mini. Simply because they can while most players can't, even if money or ectos are worth less than for example 6 months ago.

I don't care about the economy anymore, they might just aswell remove gold and loot from the game. I just find it silly that players think they can buy more now. You can buy more crap, that's true. FoW armor and chaos gloves are now part of that crap btw.

To give a final example: Armbraces were sold for 100k + 10-15 ectos when ectos stood at 5k just before the Shadow Form buff. Now they sell for 100k + 20-25 ectos. My point: An armbrace still costs about 175k now and then.

Conclusion: you have to work harder now to get the real rare stuff, while the rich are still rich and the poor players are still poor even though they might think otherwise.

Quote:
Originally Posted by Dallcingi
Depression?
Everyone can afford anything they want lol... hows that depressing?
Can you get me a unded. mini ghostly hero and an eternal blade? I'll pay you a couple of ectos for the trouble k?

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Originally Posted by Dallcingi
Depression?
Everyone can afford anything they want lol... hows that depressing?
here's why..

because those of us who have everything imaginable are BORED.

more importantly, the only things that are considered "rare", are too expensive even for people like me, who are what should be "rich". (not bragging, just being blunt)

illidan009

illidan009

Wilds Pathfinder

Join Date: May 2008

Volterra, Italy

A/

Quote:
Originally Posted by Enko
And that's your opinion. the entire basis that guild wars was built around was that people wouldn't have to play for thousands of hours to get the best gear (in terms of stats) so that players who had skills were better than players who just bought all of their crap on ebay or were horrible players and just played a lot. they tried modifying that with eotn with the rep titles and skills linked to them and now people complain about them too.

Having maxed items made a level playing field so that people who were actually good went through the game better than people who were bad. I can't count the number of times in D2 that I was on a team with someone who had the greatest items but couldn't play for crap most likely because they twinked by a friend or from purchases.
I totally agree. GW was ORIGINALLY designed so that people who were innately better but perhaps had less time than the extreme no-life to be able to compete fairly based on SKILL and not TIME devoted. With the increasing display of titles(esp the PvE ones...) as "skill", people are going to be grinding for more items, money, blah blah...which causes shit like raptor farming which ultimately leads to depression. I don't want to change the subject of this thread but Ursan Blessing certainly had a lot to do w/ both title grinding AND the STILL EVER increasing clueless FoW whammos...

And no depression is not a good thing. People who actually gets ectos would agree with me on that.

bigtime102

Frost Gate Guardian

Join Date: Dec 2007

Quote:
Originally Posted by Dallcingi
Depression?
Everyone can afford anything they want lol... hows that depressing?
Ever heard of too much of a good thing isnt really a good thing? Well it applies here, sure its all nice that everyone can get everything but when everyone can get everything everything becomes worthless and theres no point in playing, even for the poor slob.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

the point isn't stronger weapons like 20%>50 or something, the point is that a game based on skill has nothing to stride for except the art of the game, thus, the current state that the game we have has become stale and boring, driving people to find new (and not so new) reasons to play a game based off of skill and skill alone. what does that leave you? thats right, vanity.

with the lack of hard-to-obtain vanity and goals, and the implementation of goals that break the standards of a game based on skill (as in grind based titles), the game is separated in to a combination of a poor, uneducated economy, and a rich, over-exuberant economy, which share totally different views and opinions on what the stat of the game should become.

simple point in hand is this:

either anet sticks to the plan of skill>grind, or the whole kitten gets sunk, and lets face it, we're there. imo, they need to pull something drastic, like this next "mega" update, or simply start new (outside of gws2), for gws1 to really please the masses.

Sha Noran

Sha Noran

Desert Nomad

Join Date: Nov 2005

http://tinyurl.com/2jlusq

Idiot Savants [iQ]

R/

There will never be more people buying than selling in Guild Wars, and therefore prices are in a constant state of decline.

This could be fixed by increasing the difficulty of the game; this would lower supply and increase demand simultaneously, stimulating the economy greatly.

Of course, no one wants to hear about being challenged, so I hope everyone enjoys their <3k ecto.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Originally Posted by Sha Noran
There will never be more people buying than selling in Guild Wars, and therefore prices are in a constant state of decline.

This could be fixed by increasing the difficulty of the game; this would lower supply and increase demand simultaneously, stimulating the economy greatly.

Of course, no one wants to hear about being challenged, so I hope everyone enjoys their <3k ecto.
amen my friend. this is exactly why the major decisive sides to the state of the game question are totally split. one side wanting whats best for the game, the other wanting the best for their e-wallet.

Toxage

Krytan Explorer

Join Date: Nov 2005

Quote:
Originally Posted by Magikarp
here's why..

because those of us who have everything imaginable are BORED.

more importantly, the only things that are considered "rare", are too expensive even for people like me, who are what should be "rich". (not bragging, just being blunt)
Guild Wars lacks end game PvE content for a reason you're suppose to PVP!

Dr.Jones

Dr.Jones

Banned

Join Date: Jul 2008

just wait once they release the HOM update Tormented Weapons will sky rocket. they could do the same thing for greens if they were added.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

people needs to realize that GW is not a stock market simulator.

EDIT: the title is also incorrect.

a depression happens when trade slows down, and generally have very little to do with the price of things.

until it's been proven that sales/trading are slowing down, GW is NOT in a depression. if anything, the lower cost of stuff is improving the GW "economy", since more people are buying/selling.

MarlinBackna

MarlinBackna

Krytan Explorer

Join Date: May 2007

[TAM]

W/

Quote:
Originally Posted by bel unbreakable
Add mods that are actualy worth the fight to get them that would shake things up
Hell no. You want another form of elitism in this game? Because that is what it will be. "All Warriors *have* to have such and such inscription." That is what it would dissolve to.

Quote:
ANET did this all on purpose. They want prices for most things to be available to all players in the game. They created Loot Scaling so the solo farmer that was making 100K an hour would now only make 10K an hour. Less gold on the market = cheep items. 1K ecto would be a good thing for ANET and is something I think they are striving for. If ANET wanted things to go up in price they would ditch loot scaling.
You can't seriously say that when there exists a super economy in which limited items are passed around and making people several hundred ecto on each trade. And most of the people you describe are probably the people that participate in this uber economy. I have no sympathy for them. And stop plugging for LS. I (and countless others) will be damned if bots return in full swing again.

The economy is really kind of doomed. But for GW2's economy, they should do the following:

1. Make weapons drop less in general. I can go do DoA and see 30 bajillion white and blue weapons on the ground by the time I'm done. The influx of weapons in this game is ridiculous, as even golds are easy to come by. Less weapons make the golds actually worth something for a lot longer than they were (which was less than a year or so).

2. Do not make sellable, limited items (like the Mini Polar Bear). These will always increase in price until it is practically impossible to buy. Masks in GW1 are fine, but, as the mask are now, limited items should be customized.

3. To make up for less weapons, drop more materials and make armor craft for more mats.

4. Good In-game Auction. Nuff' said.

Those should keep GW2 economy running smooth for a long time.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Originally Posted by Toxage
Guild Wars lacks end game PvE content for a reason you're suppose to PVP!
explain where this was ever expressed by anet and i'll agree, but until then, you have to realize that over half of the community hasn't ever even tried pvp, so to cater to only pvp (which they did for years, and my i add poorly), is simply letting down a major, if not the most important aspect of the game, and what keeps the majority of paying customers buying your next game.

Quote:
Originally Posted by moriz
people needs to realize that GW is not a stock market simulator.

EDIT: the title is also incorrect.

a depression happens when trade slows down, and generally have very little to do with the price of things.

until it's been proven that sales/trading are slowing down, GW is NOT in a depression. if anything, the lower cost of stuff is improving the GW "economy", since more people are buying/selling.
more people are buying and selling? what game are you playing where people buy anything except tonics and pets? not to mention the only "selling" is primarily consisting of panic selling, which is a form of market collapse in the real world. last time i checked, everything being worth about as much as the american dollar was a bad thing. flooding the economy with more of it simply makes the value even more nonexistent, and the problem spiral more.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

It's the most simplistic supply and demand example. The Guild Wars economy can be understood from basic high school economics. There are not such things as depressions because there is no GDP; Tyria has no economy. I didn't notice my monk being charged a FoW Armor Tax on his 1099 this year. I didn't get a copy of my W-2's from the Charr either.

Fact is, the Guild Wars economy is flooded with materials. The best term you could use for that is....

Severe Deflation. Maybe we should have Keynesians run our economy, they can fix it!

Cyb3r

Lion's Arch Merchant

Join Date: Feb 2008

AFO

E/

i agree there moriz but i'm sure alot of people wont

Hiotoko

Hiotoko

Frost Gate Guardian

Join Date: Dec 2006

I believe some of you are confusing the term depression with deflation(which is what is happening here). Just because your ectos, which aren't actually cash until liquidated but an investment, aren't of the same high value as they were before doesn't mean that the market has collapsed. For the average player, I'd say it's never been better. Greens are easily affordable, most materials aren't at excessive prices, and gold is very easy to come by through normal play.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

We're all walking around in FoW armor with chaos gloves.

OBVIOUSLY WE'RE ALL POOR RIGHT???????