Guild Wars Depression - Solutions?
Lady Raenef
Face it, Guild War's economy is at an all time low. Everything from green weapons to materials were once worth so much more, are now worthless. What are some things to do to solve it? Imagine if there were no more item drops for two weeks. Would that stimulate or defuse the economy? What if areas (such as the Raptor Farm) that were being farmed by multiple players, just stopped. What would be appropriate to fixing the economy?
Your thoughts?
Your thoughts?
zwei2stein
Item sinks.
Add use for greens or golds that will destroy them while giving something valuable (and unobtainable by any other means) back to player.
"Crafter" NPc that converts gold item to "golden token", and green item to "green token".
then some token Collectors ranging for something for one token to something for stack of tokens. There could be tons of different rewards that would be of interest to players, ranging for casuall help (super id kits) thought title hunting help for middle classes (sweets, booze ...) to hardcore epeen (special armor set, weapon...).
Add use for greens or golds that will destroy them while giving something valuable (and unobtainable by any other means) back to player.
"Crafter" NPc that converts gold item to "golden token", and green item to "green token".
then some token Collectors ranging for something for one token to something for stack of tokens. There could be tons of different rewards that would be of interest to players, ranging for casuall help (super id kits) thought title hunting help for middle classes (sweets, booze ...) to hardcore epeen (special armor set, weapon...).
Numa Pompilius
I would play the game as if it was an RPG, not a trade simulator.
Yeah, weird I know.
Yeah, weird I know.
Pandora's box
Quote:
Originally Posted by Numa Pompilius
I would play the game as if it was an RPG, not a trade simulator.
Yeah, weird I know. |
Besides, am I glad that this is only a game simulation and not the real economy! Oh, wait...
bel unbreakable
well let players craft all weapons no green drops no end game greens add mods that are actualy worth the fight to get them that would shake things up
kostolomac
I enjoy the fact that nearly everything can be bought with reasonable price , thus reducing the time to farm to get the items you want
But there should be a new ecto sink for those with stacks of them purple pixels , but it should look worse than chaos gloves

But there should be a new ecto sink for those with stacks of them purple pixels , but it should look worse than chaos gloves

Gaia_Hunter
As people are saying this is an RPG not a trade simulation.
Just wish u could buy modes from a trader too.
In gw2 they will probably solve the advantage solo farming has over party farm with scalable mobs and drops.
Farmers make stuff more affordable not less though as you can see for example in recent ecto price drop or in elemental swords price drop.
Just wish u could buy modes from a trader too.
In gw2 they will probably solve the advantage solo farming has over party farm with scalable mobs and drops.
Farmers make stuff more affordable not less though as you can see for example in recent ecto price drop or in elemental swords price drop.
Stockholm
What depression? You need an economy to have a depression.
Red Sonya
Quote:
Originally Posted by Lady Raenef
Face it, Guild War's economy is at an all time low. Everything from green weapons to materials were once worth so much more, are now worthless. What are some things to do to solve it? Imagine if there were no more item drops for two weeks. Would that stimulate or defuse the economy? What if areas (such as the Raptor Farm) that were being farmed by multiple players, just stopped. What would be appropriate to fixing the economy?
Your thoughts? |

I really hope they don't stick to this silliness of vanity and skins in GW2 or it will just be another failure and wannabe that could have been but didn't make it.
Enko
Quote:
Originally Posted by Red Sonya
The answer is very simple. Anet just needs to take a lesson from the more experienced and successful online games out there like WOW/EQ...people want items that EVOLVE and become MORE POWERFUL the deeper they get into the world/game. Even Diablo 2 has better equipment and gear to go after than GW. Gw design around vanity and skins is the lowest level of fun in all the online rpg games because it never changes in POWER or EVOLVES into something greater. This is why the economy will eventually collaspe because there is no increase in evolving power or stats. Most people don't want to just play the same content over an over UNLESS there is something BETTER to get while doing so. I acually laugh at people who farm in this game...what are you farming for? lol everyone and their mothers brother can now get whatever you get (thanks to Ursans Blessing
![]() I really hope they don't stick to this silliness of vanity and skins in GW2 or it will just be another failure and wannabe that could have been but didn't make it. |
Having maxed items made a level playing field so that people who were actually good went through the game better than people who were bad. I can't count the number of times in D2 that I was on a team with someone who had the greatest items but couldn't play for crap most likely because they twinked by a friend or from purchases.
Dev121
Quote:
Originally Posted by Red Sonya
The answer is very simple. Anet just needs to take a lesson from the more experienced and successful online games out there like WOW/EQ...people want items that EVOLVE and become MORE POWERFUL the deeper they get into the world/game. Even Diablo 2 has better equipment and gear to go after than GW. Gw design around vanity and skins is the lowest level of fun in all the online rpg games because it never changes in POWER or EVOLVES into something greater. This is why the economy will eventually collaspe because there is no increase in evolving power or stats.
|
I've always liked the idea of fixed merchant prices, the economy wouldn't change therefore there is no chance of pricing decay, as for Green items, anet killed that with inscriptions which was the single purpose for the crap economy, I mean what is the point in giving players access to every skin except a select few and being able to make them perfect, if they cant spend the time to earn it then they can use collector items.
Then again do you honestly think they care at this point? There hoping for GW2 to bring back all previous players which it may well do but they may also have damaged certain aspects of the game for people to have no confidence in the team anymore.
makosi
Solution: Guild Wars Prozac. >_>
I don't think the economy is bad. In fact I think it is better than ever where stuff like materials and weapons are much more affordable than before. The only exceptions are vanity items like tonics, pets and money titles.
It is inevitible that the economy will slow down and stabilize in a game that is over 3 years old where most people have purchased the armour sets and weapons they desire, and there are fewer new players increasing demand.
No surprises tbh. Anet have tried to rekindle people's desires for extremely rare items with the montly tonics and Design-A-Weapon items + Eternal Blades and so on.
I don't think the economy is bad. In fact I think it is better than ever where stuff like materials and weapons are much more affordable than before. The only exceptions are vanity items like tonics, pets and money titles.
It is inevitible that the economy will slow down and stabilize in a game that is over 3 years old where most people have purchased the armour sets and weapons they desire, and there are fewer new players increasing demand.
No surprises tbh. Anet have tried to rekindle people's desires for extremely rare items with the montly tonics and Design-A-Weapon items + Eternal Blades and so on.
Striken7
Be happy that the economy is how it is, and is not as horrible as in games like WoW/EQ. People who like that crap can go play those games.
toastgodsupreme
LOL!
In a world with unlimited resources/drops, what did you expect to happen?
In a world with unlimited resources/drops, what did you expect to happen?
theonetheonlybruce
um well the economy going down is a good thing it lets newer players able to jump in faster
zwei2stein
Quote:
Originally Posted by toastgodsupreme
LOL!
In a world with unlimited resources/drops, what did you expect to happen? |
Its simple, really: When something saturates economy, you create incentive for players to destroy excess stuff. Strong incentive.
Goal here is not to keep value up (nothing can unless those items are consumable), but to make sure that players finding that item still have use for it. That includes being able to sell it to richer people for more that merchant gives them.
"1337 Stones of Jordan were sold to traders. Diablo Walks The Earth."
Its more about returning "cool, gold drop!" to game than fixing economy.
IlikeGW
Quote:
Originally Posted by zwei2stein
Item sinks.
Add use for greens or golds that will destroy them while giving something valuable (and unobtainable by any other means) back to player. "Crafter" NPc that converts gold item to "golden token", and green item to "green token". then some token Collectors ranging for something for one token to something for stack of tokens. There could be tons of different rewards that would be of interest to players, ranging for casuall help (super id kits) thought title hunting help for middle classes (sweets, booze ...) to hardcore epeen (special armor set, weapon...). |
la_cabra_de_vida
Why whould we care if items go down eventually over time? "My fake, digital armor made of 1001110101 isnt worth a million digital ectos anymore."
Toxage
How about you stop complaining. Money is WORTHLESS in this game. Who cares if your l33t sword of pwnage isn't worth 100k + 500 Ecots?
GO GO Go depression! This way it makes it easier for players to get the items they want, and all you epeen strokers won't have anything to stroke!
GO GO Go depression! This way it makes it easier for players to get the items they want, and all you epeen strokers won't have anything to stroke!
Xunlai Guru Agent
Quote:
Originally Posted by theonetheonlybruce
um well the economy going down is a good thing it lets newer players able to jump in faster
|
Magikarp
solution:
server wipe and retooling of over half our skills, all while boosting the damage of the pve monsters, especially in HM. there, fixed.
server wipe and retooling of over half our skills, all while boosting the damage of the pve monsters, especially in HM. there, fixed.
Toxage
Quote:
Originally Posted by Magikarp
solution:
server wipe and retooling of over half our skills, all while boosting the damage of the pve monsters, especially in HM. there, fixed. |
Allowing players to get the items + armor is a good thing!
Lothlorian Sassun
ANET did this all on purpose. They want prices for most things to be available to all players in the game. They created Loot Scaling so the solo farmer that was making 100K an hour would now only make 10K an hour. Less gold on the market = cheep items. 1K ecto would be a good thing for ANET and is something I think they are striving for. If ANET wanted things to go up in price they would ditch loot scaling.
Dallcingi
Depression?
Everyone can afford anything they want lol... hows that depressing?
Everyone can afford anything they want lol... hows that depressing?
Gun Pierson
Quote:
Originally Posted by Toxage
Who cares if your l33t sword of pwnage isn't worth 100k + 500 Ecots?
GO GO Go depression! This way it makes it easier for players to get the items they want, and all you epeen strokers won't have anything to stroke! |
2. Some items will always be out of reach for most players, depression or not. Inflation hurts the poor player the most imo.
3. All the epeen strokers have more to stroke for today than ever before. The rich (either in the form of pve knowledge or pvp skills or both) will zrank you followed by a tiger emote while releasing their ghostly mini. Simply because they can while most players can't, even if money or ectos are worth less than for example 6 months ago.
I don't care about the economy anymore, they might just aswell remove gold and loot from the game. I just find it silly that players think they can buy more now. You can buy more crap, that's true. FoW armor and chaos gloves are now part of that crap btw.
To give a final example: Armbraces were sold for 100k + 10-15 ectos when ectos stood at 5k just before the Shadow Form buff. Now they sell for 100k + 20-25 ectos. My point: An armbrace still costs about 175k now and then.
Conclusion: you have to work harder now to get the real rare stuff, while the rich are still rich and the poor players are still poor even though they might think otherwise.
Quote:
Originally Posted by Dallcingi
Depression?
Everyone can afford anything they want lol... hows that depressing? |
Magikarp
Quote:
Originally Posted by Dallcingi
Depression?
Everyone can afford anything they want lol... hows that depressing? |
because those of us who have everything imaginable are BORED.
more importantly, the only things that are considered "rare", are too expensive even for people like me, who are what should be "rich". (not bragging, just being blunt)
illidan009
Quote:
Originally Posted by Enko
And that's your opinion. the entire basis that guild wars was built around was that people wouldn't have to play for thousands of hours to get the best gear (in terms of stats) so that players who had skills were better than players who just bought all of their crap on ebay or were horrible players and just played a lot. they tried modifying that with eotn with the rep titles and skills linked to them and now people complain about them too.
Having maxed items made a level playing field so that people who were actually good went through the game better than people who were bad. I can't count the number of times in D2 that I was on a team with someone who had the greatest items but couldn't play for crap most likely because they twinked by a friend or from purchases. |
And no depression is not a good thing. People who actually gets ectos would agree with me on that.
bigtime102
Quote:
Originally Posted by Dallcingi
Depression?
Everyone can afford anything they want lol... hows that depressing? |
Magikarp
the point isn't stronger weapons like 20%>50 or something, the point is that a game based on skill has nothing to stride for except the art of the game, thus, the current state that the game we have has become stale and boring, driving people to find new (and not so new) reasons to play a game based off of skill and skill alone. what does that leave you? thats right, vanity.
with the lack of hard-to-obtain vanity and goals, and the implementation of goals that break the standards of a game based on skill (as in grind based titles), the game is separated in to a combination of a poor, uneducated economy, and a rich, over-exuberant economy, which share totally different views and opinions on what the stat of the game should become.
simple point in hand is this:
either anet sticks to the plan of skill>grind, or the whole kitten gets sunk, and lets face it, we're there. imo, they need to pull something drastic, like this next "mega" update, or simply start new (outside of gws2), for gws1 to really please the masses.
with the lack of hard-to-obtain vanity and goals, and the implementation of goals that break the standards of a game based on skill (as in grind based titles), the game is separated in to a combination of a poor, uneducated economy, and a rich, over-exuberant economy, which share totally different views and opinions on what the stat of the game should become.
simple point in hand is this:
either anet sticks to the plan of skill>grind, or the whole kitten gets sunk, and lets face it, we're there. imo, they need to pull something drastic, like this next "mega" update, or simply start new (outside of gws2), for gws1 to really please the masses.
Sha Noran
There will never be more people buying than selling in Guild Wars, and therefore prices are in a constant state of decline.
This could be fixed by increasing the difficulty of the game; this would lower supply and increase demand simultaneously, stimulating the economy greatly.
Of course, no one wants to hear about being challenged, so I hope everyone enjoys their <3k ecto.
This could be fixed by increasing the difficulty of the game; this would lower supply and increase demand simultaneously, stimulating the economy greatly.
Of course, no one wants to hear about being challenged, so I hope everyone enjoys their <3k ecto.
Magikarp
Quote:
Originally Posted by Sha Noran
There will never be more people buying than selling in Guild Wars, and therefore prices are in a constant state of decline.
This could be fixed by increasing the difficulty of the game; this would lower supply and increase demand simultaneously, stimulating the economy greatly. Of course, no one wants to hear about being challenged, so I hope everyone enjoys their <3k ecto. |
Toxage
Quote:
Originally Posted by Magikarp
here's why..
because those of us who have everything imaginable are BORED. more importantly, the only things that are considered "rare", are too expensive even for people like me, who are what should be "rich". (not bragging, just being blunt) |
Dr.Jones
just wait once they release the HOM update Tormented Weapons will sky rocket. they could do the same thing for greens if they were added.
moriz
people needs to realize that GW is not a stock market simulator.
EDIT: the title is also incorrect.
a depression happens when trade slows down, and generally have very little to do with the price of things.
until it's been proven that sales/trading are slowing down, GW is NOT in a depression. if anything, the lower cost of stuff is improving the GW "economy", since more people are buying/selling.
EDIT: the title is also incorrect.
a depression happens when trade slows down, and generally have very little to do with the price of things.
until it's been proven that sales/trading are slowing down, GW is NOT in a depression. if anything, the lower cost of stuff is improving the GW "economy", since more people are buying/selling.
MarlinBackna
Quote:
Originally Posted by bel unbreakable
Add mods that are actualy worth the fight to get them that would shake things up
|
Quote:
ANET did this all on purpose. They want prices for most things to be available to all players in the game. They created Loot Scaling so the solo farmer that was making 100K an hour would now only make 10K an hour. Less gold on the market = cheep items. 1K ecto would be a good thing for ANET and is something I think they are striving for. If ANET wanted things to go up in price they would ditch loot scaling. |
The economy is really kind of doomed. But for GW2's economy, they should do the following:
1. Make weapons drop less in general. I can go do DoA and see 30 bajillion white and blue weapons on the ground by the time I'm done. The influx of weapons in this game is ridiculous, as even golds are easy to come by. Less weapons make the golds actually worth something for a lot longer than they were (which was less than a year or so).
2. Do not make sellable, limited items (like the Mini Polar Bear). These will always increase in price until it is practically impossible to buy. Masks in GW1 are fine, but, as the mask are now, limited items should be customized.
3. To make up for less weapons, drop more materials and make armor craft for more mats.
4. Good In-game Auction. Nuff' said.
Those should keep GW2 economy running smooth for a long time.

Magikarp
Quote:
Originally Posted by Toxage
Guild Wars lacks end game PvE content for a reason you're suppose to PVP!
|
Quote:
Originally Posted by moriz
people needs to realize that GW is not a stock market simulator.
EDIT: the title is also incorrect. a depression happens when trade slows down, and generally have very little to do with the price of things. until it's been proven that sales/trading are slowing down, GW is NOT in a depression. if anything, the lower cost of stuff is improving the GW "economy", since more people are buying/selling. |
Lord Sojar
It's the most simplistic supply and demand example. The Guild Wars economy can be understood from basic high school economics. There are not such things as depressions because there is no GDP; Tyria has no economy. I didn't notice my monk being charged a FoW Armor Tax on his 1099 this year. I didn't get a copy of my W-2's from the Charr either.
Fact is, the Guild Wars economy is flooded with materials. The best term you could use for that is....
Severe Deflation. Maybe we should have Keynesians run our economy, they can fix it!
Fact is, the Guild Wars economy is flooded with materials. The best term you could use for that is....
Severe Deflation. Maybe we should have Keynesians run our economy, they can fix it!
Cyb3r
i agree there moriz but i'm sure alot of people wont
Hiotoko
I believe some of you are confusing the term depression with deflation(which is what is happening here). Just because your ectos, which aren't actually cash until liquidated but an investment, aren't of the same high value as they were before doesn't mean that the market has collapsed. For the average player, I'd say it's never been better. Greens are easily affordable, most materials aren't at excessive prices, and gold is very easy to come by through normal play.
Snow Bunny
We're all walking around in FoW armor with chaos gloves.
OBVIOUSLY WE'RE ALL POOR RIGHT???????
OBVIOUSLY WE'RE ALL POOR RIGHT???????