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Originally Posted by Tearz1993
Yeah I understand that, but the OP was looking for the best damage, and how well a profession can support his team probably wasn't what he was looking for.
If he posted on this thread instead of letting it get derailed he might get a better answer...
Ok, I made an assumption that the OP is thinking of a build that is effective meaning staying alive while dealing great damage, even though he didnt specifically mention the "staying alive" part. I thought that was implicit.
Really, the more you keep your team alive, the better damage you can get than just from yourself anyway.
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Originally Posted by Tyla
Dervish with Splinter Weapon will trigger it twice if it hits the MoP'd target with both Splinter and the scythe. That makes it ~80 damage added onto AoE. Also attacking at roughly 1.2 seconds with Heart of Fury up.
Warrior using Whirlwind Attack buffed by Splinter Weapon, also attacking every ~1 second will deal the same.
Last I remember, Splinter is physical damage, not armor ignoring but of course it helps. And Splinter would trigger MoP but fiends targeting is usually sufficient for me anyway. Having some melee to hold up and bunch up the group from fleeing would also help.
MoP especially works well against Rit or Monk monsters because casters tend to bunch up in PvE and these would heal themselves, keeping themselves alive while monsters around them are dying from MoP triggering off them. When monsters around them have all died from MoP, cast Barbs and finish them off. Heroes dont know how to work this correctly.
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I've not used it myself, but if you can explain why it fails. I mean, he clearly stated he did most of his vanquishing with it.
A note about Racway. It has problems against the Aegis casting Flameshielder charrs and raptors in HM. Even if you bring anti-block, single target damage is only so effective without Splinter compared to the AoE attacks from Flameshielders, and Faintheartedness + Suffering from charr hexers. You have to attack the Dominators (mesmer charrs) first because they bring Resurrection Chant, but their monks spike heal very well. This is when it can get troublesome for single target damage dealers.
Attack speed debuff hexes like Faintheartedness and Shadow of Fear do affect adrenaline gain for SY too. |