Profession suggestion for PvE Hard Mode?

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Tyla
What? This skill blew up archers in GvG and pressured extremely well. If it was effected by armour it would be far less effective, especially now.

Then I guess it wasn't overpowered in PvP am I right?
I dont know what you are talking about, what is overpowered? Splinter?

Quote: Oh, and anything works in PvE so I don't know what point was there. Since anything works in PvE, so we can all throw away every single effective PvE build now?

Reality is, not everything works well in PvE. Otherwise wammos with mending would rule HM right now.

Quote: Mobs blow up with Dervs 'n' shit easily anyway, regardless of MoP. For maximum benefit of the scythe you need to have field awareness too, for the same reason as MoP. So can necros, as can be seen in my screenshot.

Quote:
Originally Posted by shadowmage61
It's funny how dark tried to say that necros are better in HM because they can't be blocked/blinded/snared like warriors and other physical classes, and uses a MoP necro with minions (who, as physicals, are subject to the same shutdowns) as one of his examples... With so many minions, do I care if 1 minion is blinded? Really, do you expect monks to remove conditions from minions?

Quote:
The fact of the matter is that having a human playing on a physical with another human supporting them (monk, necro, rit, etc...) is better than minions in most circumstances. Minions can't call when they have blind, don't switch targets when they should, tend to get bodyblocked in all the wrong places, and won't focus on important targets as they attack with impunity. IMO the only thing minions are better at than human physicals is blowing up while enchanted with death nova Fiends dont get bodyblocked and DO focus on called targets as I have shown. MM bombing is just 1 way to play a MM, there are many other viable ways to play a MM.

An MM with expensive fiends doesn't make sense to use them as bombs since they stay mostly in the backlines. At 25e per fiend, they make expensive bombs even for a necro since you get less energy back even if SR triggers when a fiend dies. If you want to go minion bombing, it makes more sense to use bone minions rather than fiends. Bone minions are cheap, weak, you get 2 per corpse, and they stay in the frontlines during battles so they make better bombs than fiends do.

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

Quote:
Originally Posted by Tyla
Well Barrage / Volley + Splinter blows PvE up, and BHA is pure sex as far as single target damage goes. You can also make it AoE though if you really want.
hmm...orgasmic elite skill? ^^

anywho [skill]broad head arrow[/skill] + [skill]epidemic[/skill] = pure orgasmic sex in PvE recks caster mobs

rangers are so versatile its hard to not include one in your party IMO

------------------------------------------

Quote:
Originally Posted by Da Rk Bl Ad E
[broad head arrow] + [animate bone minions] x 5 + [barbs] = yes <<<< aaaaaaaaaaaaaah YES

But everyone runs Sabway anyway, right? <<< WHAT? SINCE WHEN??? <><><><><>><><><><>yes I am sitting at my PC after getting back from a party having drunk way to much and am in a fairly *cough* insane mood - thus explaining my general post and the general sex references - enjoy it :P


cheap dutch lager ftw <<<off-topic ftw ;P

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

Quote:
Originally Posted by payne
hmm...orgasmic elite skill? ^^

anywho [skill]broad head arrow[/skill] + [skill]epidemic[/skill] = pure orgasmic sex in PvE recks caster mobs

rangers are so versatile its hard to not include one in your party IMO wanna bet?
3 paras, orders derv, 2 wars, 2 monks. blow stuff up with your hard armor, pointy spears, strong heals, and brave imbagon.
edit: or even better (especially for the six man areas) combine the two wars and two monks into two wammos.
pew pew pew
oh and if you have humans run lots of wounding strike dervs.
lol, am hittin u wit mah sithe

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

The truth is , neither physicals nor casters do the most damage , but together they do Might be a bit cheesy , but it's the truth.

If the op wants to do everything solo with h/h the a physical class is better since you can use SY!.

Snoes

Snoes

Lion's Arch Merchant

Join Date: Apr 2006

Belgium

Quote:
Originally Posted by kostolomac
The truth is , neither physicals nor casters do the most damage , but together they do Might be a bit cheesy , but it's the truth.

If the op wants to do everything solo with h/h the a physical class is better since you can use SY!. QFT

Anything works in pve, just grab some: melee, mop, barbs, SY!, aoe ....

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

Quote:
Originally Posted by Snoes
QFT

Anything works in pve, just grab some: melee, mop, barbs, SY!, aoe .... SY+TntF+about 7 spears to the face says hi to pve
actually more like 4 spears and 3 scythes

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by DarkSpirit
I dont know what you are talking about, what is overpowered? Splinter?
Splinter.



Quote:
Since anything works in PvE, so we can all throw away every single effective PvE build now? To discuss what is more effective is best. My point was on Splinter Weapon. I don't think Mark of Pain has ever been nerfed for PvP.

Quote: Reality is, not everything works well in PvE. Otherwise wammos with mending would rule HM right now. And they don't already?

Quote: So can necros, as can be seen in my screenshot. What is your point? I thought Necros can kill stuff too, as can every other profession?

Quote: With so many minions, do I care if 1 minion is blinded? Really, do you expect monks to remove conditions from minions? Same with melee. You can have four Dervs, ES Warrior, Imbagon, Curses Support Necro and a Monk. If one physical gets blinded, you lose effectiveness. It's the exact same with minions.


Quote:
Fiends dont get bodyblocked and DO focus on called targets as I have shown. MM bombing is just 1 way to play a MM, there are many other viable ways to play a MM. Be so kind to show a screenshot of all seven hitting the same target in clear view. The enemies were all bunched up, and as I said earlier it could be three out of seven fiends hitting one target for the MoP hitting three enemies.

Quote:
An MM with expensive fiends doesn't make sense to use them as bombs since they stay mostly in the backlines. At 25e per fiend, they make expensive bombs even for a necro since you get less energy back even if SR triggers when a fiend dies. If you want to go minion bombing, it makes more sense to use bone minions rather than fiends. Bone minions are cheap, weak, you get 2 per corpse, and they stay in the frontlines during battles so they make better bombs than fiends do. The thing is, minions provide bodyblocking ability, can blow up with enemies killing it for armour ignoring damage and more. I would only use fiends in an Order of Undeath build to be quite honest with you.

Quote: Because I see minions more effective? I didn't "choose" to limit myself, I chose something that in my view is superior.

Quote:
Originally Posted by Payne
rangers are so versatile its hard to not include one in your party IMO You joined TAM alliance?

Err... what I ment to say was...

Agreed. They can melee with decent defense with a little less damage than the original class, take AoE shutdown and D-Shot is one of the best skills in the game, period. Non-elite twenty second shutdown of a skill, usable to all classes for it's full extent.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Tyla
The thing is, minions provide bodyblocking ability, can blow up with enemies killing it for armour ignoring damage and more. I would only use fiends in an Order of Undeath build to be quite honest with you. That's because you have chosen to limit yourself.

Minions provide more than just body blocking and there are obviously more than 1 type of minions in the game. Don't be so narrow-minded.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by DarkSpirit
That's because you have chosen to limit yourself.
Minions provide more than just body blocking and there are obviously more than 1 type of minions in the game. Don't be so narrow-minded. If you read the post there is more than just bodyblocking for it. As for narrow-mindedness, I, again see them superior in my view. Why would I run fiends when I can defend and blow my minions up for AoE armour-ignoring damage while Splinter Volleying / Barraging on the midline and blowing the mostly secure mob up? What about securing them in place while AoE'ing them with my whatever class? Paragon exluded ofcourse.

PS: I wonder when this little flamefest gets deleted, and I'll be thankful when it does. Either way, answering every one of them is funny.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Tyla
If you read the post there is more than just bodyblocking for it. As for narrow-mindedness, I, again see them superior in my view. Why would I run fiends when I can defend and blow my minions up for AoE armour-ignoring damage while Splinter Volleying / Barraging on the midline and blowing the mostly secure mob up? What about securing them in place while AoE'ing them with my whatever class? Paragon exluded ofcourse. Why blow a 25e minion up that stays in the backline and would not hurt any monsters far away?

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by DarkSpirit
Why blow a 25e minion up that stays in the backline and would not hurt any monsters far away? A 25E minion that stays in range not hurting monsters far away? What?

"Why would I run fiends if I can blow my minions up for AoE armour ignoring..."

Please read that again.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Tyla
A 25E minion that stays in range not hurting monsters far away? What?

"Why would I run fiends if I can blow my minions up for AoE armour ignoring..."

Please read that again. Duh...MoP? Fiends have better targeting and faster attack. MoP, if it is setup right, out-damages death nova.

Tyla

Emo Goth Italics

Join Date: Sep 2006

I don't understand what the hell you're saying here.

As for fiends & MoP, I prefer the melee for PBAoE bombs. Simply because of the fact I abuse the stupid AI and it often clumps together on the minions.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Tyla
I don't understand what the hell you're saying here.

As for fiends & MoP, I prefer the melee for PBAoE bombs. Simply because of the fact I abuse the stupid AI and it often clumps together on the minions. Why would you prefer the lower damage strategy over the higher damage strategy?

Your question was: ""Why would I run fiends if I can blow my minions up for AoE armour ignoring..."

And my answer is: "Fiends have better targeting and faster attack. MoP, if it is setup right, out-damages death nova."

A well setup MoP kills the entire mob in seconds with a single cast of MoP. Try doing that with a death nova.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by DarkSpirit
Why would you prefer the lower damage strategy over the higher damage strategy?
Once again, in my perspective I see it as more effective. I can also take MoP, run a scythe and Wounding Strike, Splinter Weapon and the mob blows up too because they are locked in place. Bodyblocking used as both a defensive and offensive ability wins.

Quote:
Your question was: ""Why would I run fiends if I can blow my minions up for AoE armour ignoring..."

And my answer is: "Fiends have better targeting and faster attack. MoP, if it is setup right, out-damages death nova." Once again show me a better and more clear screenshot. Show how many enemies are there with Ctrl or something to make sure that evidence is better shown. I'm not going to explain why it's not clear again.

Quote:
A well setup MoP kills the entire mob in seconds with a single cast of MoP. Try doing that with a death nova. Death Nova can't do that, but team synergy can. Scythe, Splinter, win. Well, any form of AoE damage to be exact. MoP is effective to add to the mix too.

And once again: Why are we discussing the viability of minions and MoP when I already understand they are effective? Especialy when you can get the same but more by having a completely coordinated human team and maybe an MM if they're really as effective as you say.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by alundro

[Hundred Blades] + [Sun and Moon Slash] + [Whirlwind Attack]
[Triple Chop] + [Cyclone Axe] + [Whirlwind Attack]

Thats the highest DPS a warrior is gonna get. It still doesnt do more than an SS necro though.

No it's not.

[Dragon Slash] + ["For Great Justice!"] + [Flail] is the highest a warrior can get.

But don't mind me, just passing through....

Windf0rce

Windf0rce

Wilds Pathfinder

Join Date: Jan 2007

Quote:
Originally Posted by kostolomac
The truth is , neither physicals nor casters do the most damage , but together they do Might be a bit cheesy , but it's the truth.

If the op wants to do everything solo with h/h the a physical class is better since you can use SY!. True that, and considering I have more fun slashing things with my daggers, than using support curses, I chose the sin.

This thread has some interesting discussion, it shows both sins (melee as a whole) and necros can be successful, even more if working to make their skills synergize together. I'm using Moebius, Death Blossom, Critical Agility, Splinter Weapon, Warmongers Weapon, Barbs, Mark of Pain, Spiteful Spirit on my team and things die fast in Hard Mode. I'm pretty happy now on how effective it is and in that I play a role I have fun: direct damage.

Now I just need to AB a little and get "Save Yourselves!". Don't have it yet. :P

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Right.

If you run an Orders Derv/Nec, or Morgahn with [[Anthem of Fury], or sthing like that, rank 3 Lux/Kurz is all you need.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Tyla
Once again, in my perspective I see it as more effective. I can also take MoP, run a scythe and Wounding Strike, Splinter Weapon and the mob blows up too because they are locked in place. Bodyblocking used as both a defensive and offensive ability wins.
Ok, since you keep insisting so much on finding a melee to help out with your MoP, then go ahead. I see no point to continue arguing about this. I can easily do MoP with fiends even from a hero MM though, which gives me greater control to keep the MoP target alive while triggering.

Quote:
Once again show me a better and more clear screenshot. Show how many enemies are there with Ctrl or something to make sure that evidence is better shown. I'm not going to explain why it's not clear again. Why should I? If you have already made up your mind that fiends would not work well with MoP, despite the screenshot that I have already showed, then no matter how many more screenshots I show wouldn't convince you otherwise.

Besides when MoP is setup right, everything dies so fast, that you hardly have the time to take so many screenshots. I had to camp my finger on the printscreen key, spam afew screenshots before I came up with a good one.

Quote:
Death Nova can't do that, but team synergy can.

And once again: Why are we discussing the viability of minions and MoP when I already understand they are effective? Especialy when you can get the same but more by having a completely coordinated human team and maybe an MM if they're really as effective as you say. That's not saying much is it? Anyone can always drop this in an argument, "Oh, we dont need <insert build/idea to diss>, as long as we have good team synergy we would always win the game!" So what's your point?

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by DarkSpirit
Why should I? If you have already made up your mind that fiends would not work well with MoP, despite the screenshot that I have already showed, then no matter how many more screenshots I show wouldn't convince you otherwise.
It's called photographic evidence. Anyone could bullshit all they want, so please provide a screenshot.

Quote:
Besides when MoP is setup right, everything dies so fast, that you hardly have the time to take so many screenshots. I had to camp my finger on the printscreen key, spam afew screenshots before I came up with a good one.
Needs more Ctrl.

Quote:
That's not saying much is it? Anyone can always drop this in an argument, "Oh, we dont need this, as long as we have good team synergy we would always win the game!" So what's your point? Lots of physicals + Orders with 10 spec Splinter + Curses buffer = boom.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

mrawr stop arguing you two.

The bottom line is that the classes with innate energy management built in work together almost flawlessly.

Warriors (adrenaline is basically an energy managent mechanic arguably), Necromancers, Dervishes, Assassins, and Paragons work together quite fluidly, as the infinite energy each class can obtain can fuel very powerful bars in a party.

Pretty much making one of those and throwing it in a well-organized group with the others will win PvE.

A combination of all of them makes for incredibly strong groups.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

/applauds

Snow Bunny pwns by nailing it

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Snow Bunny
mrawr stop arguing you two.

The bottom line is that the classes with innate energy management built in work together almost flawlessly.

Warriors (adrenaline is basically an energy managent mechanic arguably), Necromancers, Dervishes, Assassins, and Paragons work together quite fluidly, as the infinite energy each class can obtain can fuel very powerful bars in a party.

Pretty much making one of those and throwing it in a well-organized group with the others will win PvE.

A combination of all of them makes for incredibly strong groups. I never needed to bring any physicals with me (except maybe the BHA hench which I bring more for BHA than for her physical damage), still made MoP works, and have no problems in HM. Minions are sufficient for me to work the MoP mojo. All I needed from melee, if they come along, is to help bunch up the enemies and my fiends would do the rest.

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

I don't think you can convince Darkspirit here. He will only cut himself in the fingers when he doesn't try to be fast (do the things suggested here), but aslong as he doesn't want help and stays running bad things, I don't care. Afterall I don't have to play with him, but it's more sad for his heroes who play with him...

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Koning
I don't think you can convince Darkspirit here. He will only cut himself in the fingers when he doesn't try to be fast (do the things suggested here), but aslong as he doesn't want help and stays running bad things, I don't care. Afterall I don't have to play with him, but it's more sad for his heroes who play with him... Just because you disagree with me doesn't necessarily imply I am wrong. And my heroes are doing very well with me, thank you for asking, even for my mesmer. But I suppose no amount of screenshots can ever convince you otherwise.

http://www.guildwarsguru.com/forum/s...1&postcount=39

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Fact: physicals are better.

Thank you, have a nice day.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Zahr Dalsk
Fact: physicals are better.

Thank you, have a nice day. I agree, physical attacks are great! Without them, MoP and Barbs wouldn't work. Which is why I bring Fiends and [[Ebon Vanguard Assassin Support] and some physical henchies to help me out nowadays.

I like this screenshot, easy 3 swords for that mission in HM.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Uhm. No.

If your MoP/AP gets removed, it's bye-bye damage. Splinter Weapon can't be removed. Player uses Whirlwind Attack and it's outdoing minion damage with MoP.

Add Dragon Slash and you've got lolwtfinyourface DPS.

But agree, he won't be convinced by anything.

Ben-A-BoO

Ben-A-BoO

Wilds Pathfinder

Join Date: Aug 2006

Europe

What are you guys fighting about? lol
You guys know that splinter triggers mop right?

Why limit yourself to casters or physicals only, if they have such great synergies?

Snoes

Snoes

Lion's Arch Merchant

Join Date: Apr 2006

Belgium

Quote:
Originally Posted by Rhamia Darigaz
SY+TntF+about 7 spears to the face says hi to pve
actually more like 4 spears and 3 scythes And ur trying to be so cool, but your point is?

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

Quote:
Originally Posted by timebandit
Why limit yourself to casters or physicals only, if they have such great synergies? MoP is good, no doubt about that (I think noone ever said it was bad, just splinter weapon is a bit better). But this guy claims warriors/assasins/para's/dervs are bad due to wrong arguements. And that needs to be fixed.

Oh ye, try to clear FoW or something like that in under 50 min without physicals or splinter weapon (HM, no UB ofc). It will make you change your mind.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Timebandit
You guys know that splinter triggers mop right? I think I've already mentioned that several times...

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

lol @ more screenshots

+1 for Assassins being leet (AP kinda makes it work huh? CHEATER! )

Anyways, this is now no longer Windf0rce's thread about choosing a class, it's DarkSpirit's thread about wanting to be right. REALLY bad.

...Answer: still no.

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by Abedeus
If your MoP/AP gets removed, it's bye-bye damage. Splinter Weapon can't be removed. Player uses Whirlwind Attack and it's outdoing minion damage with MoP. hahahaha, not even close

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Abedeus
Uhm. No.

If your MoP/AP gets removed, it's bye-bye damage. Splinter Weapon can't be removed. Player uses Whirlwind Attack and it's outdoing minion damage with MoP.
Dont worry, I have hex removal covered by bringing Shadow of Fear as a "fish" hex on my hero. As Moloch aptly put it on his AP-MoP build, "Shadow of Fear is ideal as a fish hex due to its long duration and fast recharge. It will draw out hex removal skills present in the mob. Without a skill like Shadow of Fear (or Meekness) you're pretty screwed if you get into a place where the monsters have any sort of elite hex removal".

Quote:
Originally Posted by Koning
MoP is good, no doubt about that (I think noone ever said it was bad, just splinter weapon is a bit better). But this guy claims warriors/assasins/para's/dervs are bad due to wrong arguements. And that needs to be fixed. I never said warriors/assasins/para's/dervs are bad. Did you notice the 2 warrior henchies I brought in that screenshot? If they are bad, why would I bring them? I said fiends are better at triggering MoP but melee classes are good with bunching up the group. Also before the fiends were created, they can also be useful for triggering MoP although their higher damage doesn't make that ideal.

Notice that in that screenshot, I had too much damage on the MoP target and it is going to die before its surrounding monsters. I was forced to cast AP and Barbs on him, then find another target to cast MoP on, so that wasn't really a perfect execution of MoP.

Splinter is not superior to MoP because MoP is armor ignoring, sticks around for 30s, and doesn't have a hit limit. Splinter is physical damage, reduced by physical armor, and ends after 5 hits at level 14. You are right that Splinter cant be removed although with fish or cover hexes, hex removal can also be easily defeated against stupid AI.

Tyla

Emo Goth Italics

Join Date: Sep 2006

You know, it's funny that you use Moloch's wording on one part and go against his AP/MoP Nuker.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Tyla
You know, it's funny that you use Moloch's wording on one part and go against his AP/MoP Nuker. I didn't go against Moloch's wording. Moloch's build is good but I believe fiends would synergize better with such a build, that is from my personal experience. AP also helps with MoP because, like you see in the above screenshot, it is easy to make a mistake and kill the MoP target too fast with too much single target damage.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

DarkSpirit.

FoW, HM.


80k says we clear it faster with 7 physicals and a monk than you do with Necromancers and minions.

Quote:
(except maybe the BHA hench which I bring more for BHA than for her physical damage), With physicals and damage buffs you don't need BHA. The sheer pressure brings down the caster. Willa the Unpleasant will outlast minions and barbs, but will crumble under physical pressure overload.

This is like trying to argue that physicals are inferior to Eles with Intensity and Elemental Lord.

It's simply not true.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Snow Bunny
DarkSpirit.


FoW, HM.


80k says we clear it faster with 7 physicals and a monk than you do with Necromancers and minions.



With physicals and damage buffs you don't need BHA. The sheer pressure brings down the caster. Willa the Unpleasant will outlast minions and barbs, but will crumble under physical pressure overload.

This is like trying to argue that physicals are inferior to Eles with Intensity and Elemental Lord.

It's simply not true. BHA is for interrupts, it is not for clearing fast directly, so they are seperate issues. I find interrupts are useful, especially like the Kuunavang mission which your melee fighters are not going to do much damage on him when he is flying.

But of course, different builds would have different effectiveness in different areas. Single-target damage has its advantages, I use a Discord hero team myself and find them to be effective. However, MoP just does not synergize well with Discord or any high single-target damage build, because you tend to kill the MoP target faster than you should.

So dont put forth a high single-target damage build and say "hey, by the way, I can also use MoP just as effectively" because they dont work as well together as fast and lower physical damage from fiends. That is my point.

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

Why do you respond on every little sentence (with a reply that doesn't make sence, but ok) but you don't respond to a question of 2 people to proof that you can clear an area in under the time a team of physicals can? Or do you already know the outcome?