Profession suggestion for PvE Hard Mode?
BlackSephir
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Originally Posted by Parson Brown
Fire still does good damage, and burning ignores armor [skill]searing flames[/skill]
Fire does shitty damage compared to physical +damage skills. And degen is bad, so very, very bad in pve.
DarkSpirit
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Originally Posted by Tyla
PS: SS sucks, Foul Feast > Blind / Weakness and targetswitching / enchant removal > blocks.
Like I said, you or your team can bring skills to negate physical shutdown like blind, weakness, blocking, or anti-melee hexes. Casters, on the other hand, have fewer shutdowns in PvE.
Use a necro and bring 3 overpowered PvE skills from this set: [[Cry of Pain], [[Necrosis], [[Finish Him!], [[Ebon Vanguard Assassin Support], or [[You Move like a Dwarf!]
Bring aoe hexes like [[Shadow of Fear] and aoe conditions like [[Enfeebling Blood] for physical shutdown and use either [[Discord] or [[Assassin's Promise] as your elite. Spammable armor ignoring damage skills rule in HM.
Use a necro and bring 3 overpowered PvE skills from this set: [[Cry of Pain], [[Necrosis], [[Finish Him!], [[Ebon Vanguard Assassin Support], or [[You Move like a Dwarf!]
Bring aoe hexes like [[Shadow of Fear] and aoe conditions like [[Enfeebling Blood] for physical shutdown and use either [[Discord] or [[Assassin's Promise] as your elite. Spammable armor ignoring damage skills rule in HM.
Tyla
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Originally Posted by DarkSpirit
Like I said, you or your team can bring skills to negate physical shutdown like blind, weakness, blocking, or anti-melee hexes. Casters, on the other hand, have fewer shutdowns in PvE.
You mean like you need to do for _EVERY_OTHER_TYPE_ of shutdown in the game?!
Oh, and targetswitching doesn't require a skill to be used, it requires a thing called "Common Sense".
Oh, and targetswitching doesn't require a skill to be used, it requires a thing called "Common Sense".
DarkSpirit
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Originally Posted by Tyla
You mean like you need to do for _EVERY_OTHER_TYPE_ of shutdown in the game?!
Oh, and targetswitching doesn't require a skill to be used, it requires a thing called "Common Sense". And my point is, you dont even need to target switch when some monster throws up a blocking skill, as a caster.
Are physical characters viable? Of course! Nobody is debating that, but are they the BEST professions for HM in general? Are they better than necros in HM?
Oh, and targetswitching doesn't require a skill to be used, it requires a thing called "Common Sense". And my point is, you dont even need to target switch when some monster throws up a blocking skill, as a caster.
Are physical characters viable? Of course! Nobody is debating that, but are they the BEST professions for HM in general? Are they better than necros in HM?
Tyla
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Originally Posted by DarkSpirit
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Armour ignoring +damage for the win. Oh, and last time I checked easily applyable deep wound, endless buffing, almost instantaniously charged SY or Brawling Headbutt, consistent damage that can be buffed to absurd levels wins.
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Target switching is just a mitigation for a weakness, physical characters have against blocking. Not an advantage, especially when we are comparing what the BEST HM profession is. Hopefully that monster doesn't self heal or regen after you have switched target.
Are they better than necros in HM?
Wut? Necros are a shutdown / support class, not a damage class. You're comparing oranges and apples.
DarkSpirit
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Originally Posted by Tyla
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Originally Posted by Tyla
Wut? Necros are a shutdown / support class, not a damage class. You're comparing oranges and apples.
I suppose you didn't read the spell description for [[Discord]. Necros can be both.
Tyla
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Originally Posted by DarkSpirit
I suppose you didn't read the spell description for [[Discord]. Necros can be both.
They have a damage skill. What does that have to do with it being a shutdown / support class? I suppose Mesmers are a damage class because Cry of Pain exists too? Oh wait, no.
Oh, and have you tried buffing the shit out of physicals with AoE damage and so on and comparing it then? No comparrison. DarkSpirit
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Originally Posted by Tyla
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Mesmers CAN also be built as an effective damage class nowadays, if you know how to use them well. Look up the AP Painful Promise mesmer build. Similarly, necros can also be built as an effective damage class if you know how.
Oh, and have you tried buffing the shit out of physicals with AoE damage and so on and comparing it then? No comparrison.
Discord is 115 armor ignoring damage every 3s (including casting+recharge). Other than the required condition and hex, you dont really need other damage skills.
Tyla
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Originally Posted by DarkSpirit
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What does that have to do with it being a shutdown / support class?
I mean primarily.
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Since when did PvE require much anyway? Oh that's right, never.
In terms of damage, physicals will always be more powerful as damage dealers. Read the reasons I mentioned earlier.
A Warrior doesn't need a Necro with Barbs to be effective, but the Necro with Barbs needs the Warrior.
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Damage is not just looking at mere numbers. It is also looking at the amount of shutdowns and situations. Melee has to chase fleeing enemies, range does not.
When I'm knocklocking them with Brawling Headbutt / Earth Shaker? When I'm playing a Paragon?
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3) Support abilities e.g. Orders.
Discord is 115 armor ignoring damage every 3s (including casting+recharge). Other than the required condition and hex, you dont really need other damage skills.
I guess it's roughly 37 DPS then. A Dragon Slash Warrior with an IAS active would out-DPS that by the way. No buffs needed.
DarkSpirit
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Originally Posted by Tyla
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Necros and mesmers are flexible classes that can be used as an effective support or damage characters, so I disagree with your biased stereotyping, with the sole purpose of disregarding them as possible candidates, for this thread.
I guess it's roughly 37 DPS then. A Dragon Slash Warrior with an IAS active would out-DPS that by the way. No buffs needed.
There is about a half second pause before your adrenaline recharges.
Tyla
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Originally Posted by DarkSpirit
Necros and mesmers are flexible classes and can be used as an effective support or damage characters so I disagree with your stereotyping.
Regardless of there being damage skills or not, it remains a support class. Not once did I say they can't bring damage skills. A few skills don't make it a damage class.
DarkSpirit
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Originally Posted by Tyla
Regardless of there being damage skills or not, it remains a support class. Not once did I say they can't bring damage skills. A few skills don't make it a damage class.
What does it matter if you personally brand them as X or Y in this thread? Are you expecting us to disregard them as "the best HM profession", simply because you BRANDED them this way? Are you saying Discord sucks because they are a damage skill for necros?
My necro and mesmers are is still performing very well in HM as a damage character, whether you brand them one way or not. It has no bearing at all, on their performance in HM, damage or otherwise. Necros and mesmers have alot more damage skills than you give them credit for. Tyla
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Originally Posted by DarkSpirit
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In terms of damage, physicals will always be more powerful as damage dealers. Read the reasons I mentioned earlier.
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For support to be effective, they need something to support.
Target switching is just a mitigation for a weakness, physical characters have against blocking. Not an advantage, especially when we are comparing what the BEST HM profession is. Hopefully that monster doesn't self heal or regen after you have switched target. No, it's not being bad. I guess your casters aren't the BEST HM professions either now because things such as Migraine and other anti-caster skills exist? No. I have common sense. Sorry that you can't press Tab + Space, I guess not all of us can be athletes. Osnap. Quote:
Lol! Nice try to make your biased branding "official". I dont recall ANet mentioning that necros and mesmers can never be among "the best class for HM."
Unfortunately, like you, most people only know how to use them as support classes because they also have great support skills which are also important as a criteria for being "the best class for HM". Quote: |
Since when did PvE require much anyway? Oh that's right, never. In terms of damage, physicals will always be more powerful as damage dealers. Read the reasons I mentioned earlier. Damage is not just looking at mere numbers. It is also looking at the amount of shutdowns and situations. Melee has to chase fleeing enemies and can be body blocked, range does not. Besides, being the best HM profession doesn't mean damage numbers ONLY, but damage and defense and utility. Quote:
Critical Scythe is around 140 multi-target damage every 1s. Also, lol115damage? Superior runes fail, especially in Hard Mode.
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Quote: Unfortunately, most people only know how to use them as support classes because they also have great support skills which are also important as a criteria for being "the best class for HM". |
A Warrior doesn't need a Necro with Barbs to be effective, but the Necro with Barbs needs the Warrior.
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Enfeebling Blood only needs 5 for a half decent and effective investment.
You seem emphasis Tab+Space alot, but you have yet to prove why target switching necessarily makes physical classes superior to casters?
Because I'm not retarded and don't expect every one of my attacks go through. The same goes for hex spamming and some builds. If you've got Spirit Bond on an enemy, you wouldn't spam Discord on them because that would be plain retarded. Same goes for several other scenarios such as hex spamming. You wouldn't put Faintheartedness on a target which already has it. You would use Tab to get to another one of their physical attackers to apply it to that target. Quote:
Barbs & MoP also makes physicals hurt more.
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Originally Posted by Turbobusa
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I'm sorry but while a warrior can do great it just does not compare in a full team.
Correct. Why dont we get a full warrior team and compare its HM performance with a full necro team?
Turbobusa
That wasn't my point, even if there's no necro healer in there and they both(warrior and necro teams) take monks the necros are going to do better because they don't need someone in there back do to damage in all situations
If you are going to reply SY don't bother, a dog can walk in HM with 3 mobs aggroed with this sh*t on. Warriors are great damage dealers. Necros are also. DarkSpirit
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Originally Posted by Turbobusa
That wasn't my point, even if there's no necro healer in there and they both(warrior and necro teams) take monks the necros are going to do better because they don't need someone in there back do to damage in all situations
If you are going to reply SY don't bother, a dog can walk in HM with 3 mobs aggroed with this sh*t on. Warriors are great damage dealers. Necros are also. SY is a protection skill, not a damage skill and SY doesn't protect against all forms of damage. Necros can also be good healers thanks to soul reaping, so a full necro team can still perform better. Tyla
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Originally Posted by Dark Spirit
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Quote: Originally Posted by Turbobusa Lets see. Toxic chill, minions, discord, desacrate & copy, MoP, Barbs, blood magic (meh), and I'm too lazy to go to wiki to check the full list. No damage at all. None. I guess ANet must send some invisible unblockable physical when I go vanquishing and rape trhough about everything.
Quote: About discord being 37DPS, it is also an unblockable ranged damage spell with a 2s recharge and the condition being that the target is weakened. D-Slash is base ~60 damage at least, and can be buffed to insanity.
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I'm sorry but while a warrior can do great it just does not compare in a full team.
Comparing one Warrior to a full team is bad, especially since Warriors can have endless buffs ranging from Curses support, Orders, Splinter / AR and the list goes on. Quote:
Targetswapping. OWNED!
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