Profession suggestion for PvE Hard Mode?
Tearz1993
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Originally Posted by DarkSpirit
What you dont seem to realize is warriors defenses are not as effective as the necro's, for protecting the team, like Enfeebling Blood and minions. Except for overpowered SY which a Paragon can use to a much better degree than the warrior himself.
Which definitely helps your case since this thread is discussing pure damage?
Necros are good, but definitely not the best.
Necros are good, but definitely not the best.
Tyla
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Originally Posted by Dark Spirit
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I lol'd. A: If it effects elemental damage too, it's obviously superior, not to mention it's a nice quick addition to your bar if you can pump it up fast.
What you dont seem to realize is warriors defenses are not as effective as the necro's, for protecting the team, like Enfeebling Blood and minions. Except for overpowered SY which a Paragon can use to a much better degree than the warrior himself.
Whether or not the Paragon can keep SY up more isn't the point. The point Warriors still get KD's, consistent DPS and extreme unstrippable partywide defenses.
alundro
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Originally Posted by Tyla
I lol'd. SY is 82% mitigation from elemental and physical while Enfeebling is 66% on only physical. Oh, and you don't need much spec in Enfeebling for it to be effective.
PS: SS sucks, Foul Feast > Blind / Weakness and targetswitching / enchant removal > blocks. You've said nothing that would counter anything I've said. The difference between 82 and 66 isn't much. And while SY! effects elemental damage, it can only help 7 out of 8 members. Weakness helps everyone despite being physical only. Also, do I really have to explain the other non-mitigation utility that a curse necro brings? What I said still stands: assassins and warriors don't have much of an advantage in utility. You can counter blind and block with enchant/stance/condition removals, just like you can counter hex removal with cover or aoe hexes(pve only). What I said still stands: hex removal is not as common as blind/block. What people dont seem to understand is that mobs attack and cast 33-50% faster in hard mode. That translates to 33-50% more [Spiteful Spirit] DPS. Every SS becomes a Moebius/Blossom spam for its duration. With [Arcane Echo], you have -2- of them. Let's not forget the necro can spam [Necrosis] while SS does its work. This huge shift in damage potential from normal to hard is why the necro out-DPSes everyone. People can deny it all they want and keep repeating that necromancers are only a support class, but that doesn't make it true. 1 SS necro(make sure to carry Barbs) + 3 meleers > 1 orders necro + 3 meleers > 4 meleers with outside splinter support > 4 SS necros > 1 SS necro > 1 melee with outside splinter support Tyla
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Originally Posted by alundro
The difference between 82 and 66 isn't much. And while SY! effects elemental damage, it can only help 7 out of 8 members. Weakness helps everyone despite being physical only. Also, do I really have to explain the other non-mitigation utility that a curse necro brings? What I said still stands: assassins and warriors don't have much of an advantage in utility. |
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Quote: What people dont seem to understand is that mobs attack and cast 33-50% faster in hard mode. It's 33% faster, and also common knowledge. I've only 30 areas to vanquish for a complete HM completion in Tyria, Elona and Cantha. I should know.
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That translates to 33-50% more [Spiteful Spirit] DPS. Every SS becomes a Moebius/Blossom spam for its duration. With [Arcane Echo], you have -2- of them. Let's not forget the necro can spam [Necrosis] while SS does its work. Yes. Why do that though when you can shut everything down with an ES Warrior though, or buff physicals to insanity? SS isn't even a good skill. Quote:
Get back to me when you fix your reading comprehension.
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Quote: Yes. Why do that though when you can shut everything down with an ES Warrior though, or buff physicals to insanity? SS isn't even a good skill. A hammer warrior? In a thread about the best damage in hard mode? Seriously? Even a Cry of Pain mesmer pushes out more DPS than a buffed out warrior that doesn't have triple chop... or even hundred blades.
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It's worthless because your point is moot. Once again, another blindingly obvious thing that people should know if they go into Hard Mode!
Necros are a support class, like all other midliners. Just because they can deal a moderate amount of damage doesn't state otherwise.
Right, necros are a support class, like all other midliners.... in PvP. The common consensus on class roles are mainly made from the perspective of PvP. You obviously fail to understand that PvP does not equal PvE. Quote:
Okay, so I'm not going to bring the blindingly obvious counters I already mentioned in this thread in the first place? Monsters aren't organised. Players are. If we're discussing counters I guess I can say MIGRAINE ANTICASTER LOLOLOL and supposedly have my own point.
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A hammer warrior? In a thread about the best damage in hard mode? Seriously? Even a Cry of Pain mesmer pushes out more DPS than a buffed out warrior that doesn't have triple chop... or even hundred blades.
[whirlwind attack][crude swing] Quote:
Have you ever even used Splinter Weapon and watched the damage yourself?
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Me too. I did say that this is a last minute effort on my part, to capture a screenshot to demonstrate this.
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Quote: I'd tell you to try the SS/arcane necromancer out yourself to understand, but you don't even need to in this case. Look, mobs attack 2-4x per 2 seconds in hard mode. DB does 90 damage every 2 seconds. SS does 66-132 every 2 seconds. SSx2 is 132-264 every 2s. Throw in Necrosis and a buffed sin just can't pass the necro. Judging your comparrisons of damage with skills inferior to other things is voiding your own argument. Hundred Blades is terrible.
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Regardless, this is about the highest DPS in hard mode, not average DPS + uber mitigation. If I wanted that id make an imbagon, not an ES warrior.
The DPS of a hammer is sort of equal to the damage of a scythe. The only difference is scythes have an inherant AoE attack. Oh, and the point of an ES Warrior is to keep enemies in one spot while dealing good damage, so you've got AoE also killing them. It can also mitigate too, but that's just a side-effect. Quote:
Then I guess it wasn't overpowered in PvP am I right?
Plus if you just wand with it and see it's damage, it isn't changed in even Hard Mode. Also, it' even (partly) on Discussion of the skills: Clicky Quote:
Lol! Comparing AoE damage effectiveness between PvE and PvP is like comparing apples and oranges.
MoP works in PvE because you can crowd control the mob with melee and stupid monsters tend to clump together. PvP is very different because human players are suppose to be smarter. The 2 scenarios are very different. Like I said, Splinter is easier to setup and use while MoP is designed to destroy a monster mob over a period of time. It is more situational and requires some thinking choosing the right target. Quote:
Plus if you just wand with it and see it's damage, it isn't changed in even Hard Mode.
I have seen its damage, but have you seen MoP's damage? |
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What? This skill blew up archers in GvG and pressured extremely well. If it was effected by armour it would be far less effective, especially now.
Quote: Oh, and anything works in PvE so I don't know what point was there. Quote: |
Like I said, Splinter is easier to setup and use while MoP is designed to destroy a monster mob over a longer period of time. It is more situational and requires thinking.
Yet it's a spammable armour-ignoring *Red Engine*-you-up. And I'm not saying MoP is bad. Quote:
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