Will the Superior Rune ever make a comeback?

Parson Brown

Parson Brown

Wilds Pathfinder

Join Date: Apr 2006

In ur base...

The one true [Hope]

E/

I remember when the headgear with a superior rune attached was a near-given in PvE regardless of a character's profession. But, since the debut of hard mode, superior attribute runes have gone the way of the dodo save for a few specific uses.

Should they revamp the penalty to make superiors attractive again? This was done - mostly unsuccessfully- with majors, so there is a history of this kind of change. Or, should there be some other kind of buff... or should majors and sups just be removed completely?

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

no


Why would they?

roshanabey2

Frost Gate Guardian

Join Date: May 2007

[lion]

N/Mo

I am sorry i lol'd when i saw this.....

komma

komma

Wilds Pathfinder

Join Date: Aug 2007

None

N/

dang ive been running w sup runes on my headpieces this whole time

/facepalm

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Superior runes in Hard Mode are very acceptible for non-front line characters, as long as your team is experienced enough to obtain and hold aggro properly.

Warrior, Dervish, and Assassin (other than perma SF) superior runes aren't all that bad in NM PvE (and sometimes HM PvE), especially if you have a very good mid/backline.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

There would have to be signifigant changes to how superior runes work or signifigant boost to skills at 15 and 16 points. I don't see that happening so no, sup runes are going to remain merchant junk.

kratimas

kratimas

Wilds Pathfinder

Join Date: Dec 2005

Order of the Setting Sun

R/

Quote:
Originally Posted by roshanabey2
I am sorry i lol'd when i saw this.....
ditto

oh I just lol'd again thinking about it

Selket

Desert Nomad

Join Date: Aug 2005

Grand Court of Selket/Sebelkeh

What If You Had An Outpost Named After You [slkt]

W/

Why would you not run a sup rune in pve?

Its not like the monsters are stopping you from armor swapping

o.O

ALF71BE

ALF71BE

Jungle Guide

Join Date: Jan 2008

In your fridge, stealing your pickles. for mah subway

R/

You know what is funny...

That some people actually buy them.

The Red Messenger

The Red Messenger

Krytan Explorer

Join Date: Mar 2008

America

theres only a few builds i dont use superior runes on in pve

most heroes i rune have a superior headpiece still

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

The number of people using superior runes even in PvE has gone down dramatically. Some very specific builds still use them. I dont think there is anything to be fixed regarding the health penality.

jimmyboveto

jimmyboveto

Krytan Explorer

Join Date: Jul 2006

US

Legion of Avalon

W/

Honestly there's nothing wrong with superiors the way they are now...

If you are worried about the hp loss, think of it this way. If you character is ever down to 50hp (where the superior would actually make a difference), theres something wrong anyways, and they will most likely die whether they have some extra hp or not.

edit: and as others have said, there's always armor swapping....

Ate of DK

Ate of DK

Wilds Pathfinder

Join Date: Oct 2005

Netherlands

None but Fools [nuts]

If you die in PvE and blame it on superiour runes... no comment.

In PvP it never was attractive to bring superiour runes.
And since almost every build in GW uses a spike in GW most people prefer HP.

hurdlebeast

hurdlebeast

Krytan Explorer

Join Date: Jan 2007

W/Mo-Smashing Beast; Mo-Monk Beast

E/Me

Quote:
Originally Posted by Jetdoc
Superior runes in Hard Mode are very acceptible for non-front line characters, as long as your team is experienced enough to obtain and hold aggro properly.

Warrior, Dervish, and Assassin (other than perma SF) superior runes aren't all that bad in NM PvE (and sometimes HM PvE), especially if you have a very good mid/backline.
/agree, i did run sup runes on my war, but quickly learned the fallacy of that. My ele, though, has a sup fire magic run on the headpiece. as long as my MM hero/war henches do their jobs, and my healer hero does his, i usually survive.

BTW, the only reason i am using a sup rune is for Rodgort's spells, it increases the amount of burning by one second on each one, so for me it's worth it.

farmerfez

farmerfez

Krytan Explorer

Join Date: Mar 2006

You should know

W/

as a caster in PvE i use sup. In PvP I NEVER use em. xD

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Damn, I keep missing important memos!

I vanquished Tyria and became legendary guardian and legendary cartographer 100% with H/H, without use of ursan or consumables, and everyone in my team had a superior rune. If only I'd known superiors were death sentences!

Seriously, come on. If you find PvE so hard that using superiors is the difference between living and dying, then you probably need to change your build. Superiors are completely viable in PvE.

PvP is another matter entirely.

Johny bravo

Wilds Pathfinder

Join Date: Aug 2006

[SoS]

N/

Superior runes are still used in PvE on most non-frontline characters. They aren't used in PvP because you want to keep you health at ~600-630 becuase of spikes. Spiking in PvE is not common place and is usually easily countered. For example an necro not running Sup runes as an MM is losing a lot, same with eles.

Caelus The Fallen

Krytan Explorer

Join Date: May 2005

Glasgow

Voice of the Darkness

E/Mo

I'd use a superior in PvE, can't say 75HP has ever made a difference to anything, but the slight att boost makes things go just that little bit faster.
PvP situation is, of course, a different matter, what witht he focus on spiking.
I do remember a time when the conventional wisdom was that all characters had 1 superior, even warriors - not so much for the improved attack skill variables, but for the effective armour negation and critical hit ratio.

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

In PvE, if I'm not a frontliner I'll have a sup rune. I know how to armor swap (I always carry two or three sets) and weapon swap (only my rit has one weapon set, because I don't use him much).

In PvP, as stated before it's about health. The damage reduction from a sup to a major, even a minor, isn't so bad against other players.

Conan the Linguist

Academy Page

Join Date: Jun 2008

I use a sup rune on my terra and perma. I dont know how I could've been so stupid

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

I have a Superior Fire (and other elements) Magic rune on my ele. My monk, however, uses pure minor runes except for the Vigor rune, which is a sup vigor.

My ele survives just fine. I don't see the problem, really? Some professions just don't need a superior rune. I don't need 16 Healing Prayers or 16 Protection Prayers to heal/prot effectively, so why should I get superior runes for either outside of particular builds?

Parson Brown

Parson Brown

Wilds Pathfinder

Join Date: Apr 2006

In ur base...

The one true [Hope]

E/

@roshan: please elaborate

@jimmy: Funny how people (not you, just people) will use the exact opposite argument to justify a sup vigor...

@Conan: Obviously those are specialized builds that REQUIRE a sup. Did it feel good to post, though?

Conan the Linguist

Academy Page

Join Date: Jun 2008

yes. i called my mom about what i did

Thizzle

Banned

Join Date: Apr 2008

I rarely use Superior runes on PvE characters unless it's a Elementalist that is using a single attribute other than energy storage.

Mouse at Large

Mouse at Large

Jungle Guide

Join Date: Dec 2005

Scotland

Fuzzy Physics Institute

E/

And I run sup runed headgear as well.........please delete my Vanquisher title......*sob*.....the shame......

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

When observed completely impassionately, the fact that minor runes are the way to go when it really matters (i.e., in PvP) indicates that the runing system is not properly balanced, i.e., the malus for major and superior runes is unconditionally larger than the respective bonus.

Joe Fierce

Joe Fierce

Wilds Pathfinder

Join Date: Feb 2007

Disconnect the fascination

LF High End PvE Guild that's not filled with elitists.

R/

Quote:
Originally Posted by Numa Pompilius
Damn, I keep missing important memos!

I vanquished Tyria and became legendary guardian and legendary cartographer 100% with H/H, without use of ursan or consumables, and everyone in my team had a superior rune. If only I'd known superiors were death sentences!

Seriously, come on. If you find PvE so hard that using superiors is the difference between living and dying, then you probably need to change your build. Superiors are completely viable in PvE.

PvP is another matter entirely.
You are my hero for today, it's a one day thing, but hey i hope it matters a little,

I personally run minors on heroes simply because they are stupid and the health detriment on them is minorly questionable (save when it's on a MM hero for count). I mean, sure in hm pve when i'm tanking i will wear a minor, but for the most part if you aren't tanking, and that little bit of health is the x-factor, you're doing something seriously wrong.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Hard breakpoints: Use 'em.

No breakpoints: Don't.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

I run minors most of the time, no need to use superior runes and waste 75hp. Except for 55/smite support and other specific builds ofcourse.

I understand what the OP is getting at, but epeen alrdy took over.

Joe Fierce

Joe Fierce

Wilds Pathfinder

Join Date: Feb 2007

Disconnect the fascination

LF High End PvE Guild that's not filled with elitists.

R/

Quote:
Originally Posted by Tyla
Hard breakpoints: Use 'em.

No breakpoints: Don't.
pretty much man, pretty much.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Winterclaw
There would have to be signifigant changes to how superior runes work or signifigant boost to skills at 15 and 16 points. I don't see that happening so no, sup runes are going to remain merchant junk.
There are a few skills with hard breakpoints at 15 and 16. Mind blast, minions, spawning power, and expertise come to mind.

For most other stuff, there's no point.

Divinus Stella

Divinus Stella

Desert Nomad

Join Date: Nov 2005

Wales

Steel Phoenix

I always use superior runes in PvE, anything that makes things faster is always good.

Vazze

Krytan Explorer

Join Date: Aug 2006

PvE is not challenging enough to justify minor runes, and even if it was, you can remove DP and you can swap armor anytime (heroes: most of them have minor runes). The areas where HP could matter (ex-elite areas) were taken over by the ursans so it does not matter much what you can or can not run there.

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

Wait why does ursan need a sup rune?

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

By the time people started querying the use of superior runes all my characters had 4 of each it just seemed the way to go.

Then the runes changed somewhat and of course I had all the old ones value zero.

I still run in pve with a superior rune and usually a major rune of vigor

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

I'm fine with my Major Vigor Runes.

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

wait... dont you need to have a good period to have a comeback?

i never used sups since they start, statistically it just didnt make sense. 5 damage/health for -75 max health? nty. MMs might need them, for that goofy max limit thing.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Trylo
i never used sups since they start, statistically it just didnt make sense. 5 damage/health for -75 max health? nty. MMs might need them, for that goofy max limit thing.
Well... That's the trade-off, isn't it? Do you more need health so you can survive a couple more hits than you otherwise would, or do you want to have roughly 10% bigger numbers on your skills?

For PvE I personally prefer the bigger numbers. Perhaps I die a bit more often, but on the other hand I also kill a bit faster.

But it's really a case of opinion, it's not so that you're gimped in PvE if you're using superior runes.

(Also the guy earlier in the thread who said that the fact that superiors aren't used in PvP show that the cost/benefit of runes is out of balance is completely right. In PvP the bigger numbers on skills don't make up for the greater vulnerability to spiking.)

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Conan the Linguist
I use a sup rune on my terra and perma. I dont know how I could've been so stupid
If you would have read the OP, he said that there are specific builds that require sups, and terratanks and permasins are very obvious, seeing as their obviously needed. So when responding to things like this, there are 2 options.

1) Read the post and respond in a sensible way.

2) Throw reading out the window and be as much of a sarcastic jackass as possible.

You obviously chose option #2.

On topic:

I never use sups in PvE or PvP, because having an extra armor piece with a minor rune for a swap just isn't worth it. I find having +75 health is much more helpful than doing +8 damage with my attacks, or healing for +12 more each spell. Plus, I save myself 1.5k~ per character by not buying another armor piece. If PvE is that much of a problem that you need the little extra damage/healing/energy/whatever to do it, you're playing it wrong.

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

i find it very useful to have more health and a shield because the enemies that do break aggro and get back to me will not attack me. maybe my opinion is skewed because as a monk i want to remain alive at all times :P

also, looking at spells like SF which undergo ~20 damage per 3 levels it makes a little more sense statistically. However, as a prot monk, +3 on an attribute generally means 1 more second on an enchant which is just not worth it.